Jump to content


  • Content Count

  • Joined

  • Last visited

Profile Information

  • Gender
  • Location
  • Modding Interests

Contact Methods

  • Email
  • Website

Recent Profile Visitors

612 profile views
  1. 2,437 downloads

    Author: Spineless Website: http://www.spbdesign.co.uk Map Details: ------------------------------------- Brush Count: 22,424 + ~9,000 in ASE Models Entity Count: 3736 Build Time: 6 Years! Compile Time: 30 Minutes Custom Models: Yes Custom Textures: Yes Custom Shaders: Yes Custom Effects: Yes Custom Sounds: Yes Custom Scripts: Yes Botroute Support: Yes About (History): ------------------------------------- As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making -
  2. I'm glad to help If anyone else has found any bugs, please let me know. I would like to release the map by the end of the weekend!
  3. Nope. Try here: http://jkhub.org/topic/4154-serenity-firefly-re-release-open-beta/
  4. Well, here it is at last - the open BETA. Besides Shepard Book's bible sitting IN his bed covers and not on top of them and a little asteroid glitch - I consider the map FINISHED! For any of you that wish to try it out (and send me feedback), the download link is below, please test it with as many people as possible. Hopefully there won't be anything too major (because I've bug fixed for the last month) and I plan to release it this weekend if all goes to plan. Thanks a bunch for sticking with me guys, oh and if I've missed anyone out of the acknowledgements section that should be in there..
  5. Great, something to work on when I get back then! There's a reflective water tutorial out there I gather although it doesn't sound that complicated. Do you know of any maps that use a similar technique that I can download for reference?
  6. Holy moly it's like a new map! Thanks for that, one more question: Is there anyway to add a realistic spaceship sheen (env map) to the shader without it looking false. All the env maps ive used for my other textures look so bad I've been forced to use them on small brushes.
  7. One little question before I head up the east coast of Oz for a few weeks. Does anyone know anything about shaders, this is my poor attempt at a specular outer ship texture: Link To Textures: http://imageshack.com/a/img842/5521/x5ea.jpg (panels_ext) http://imageshack.com/a/img842/9485/t805.jpg (panels_ext_bright) Shader: textures/spine/serenity_rp2/panels_ext { q3map_material HollowMetal { map $lightmap } { map textures/spine/serenity_rp2/panels_ext blendFunc GL_DST_COLOR GL_ZERO } { map textures/spine/serenity_rp2/panels_ext_bright blendFunc GL_ONE_MINUS_SRC
  8. I think I've tried all your patience long enough. Here's the BETA release. Thankyou all for sticking with me (if anyone is still around, that is) and I'm sorry for the thousandth time that it's taken this long. Details: (Extracted from Readme.txt) As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy. So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to
  9. 420 downloads

    From the TV-series 'FireFly' and the 2005 film of the same name. A planet, complete with orbiting asteroids are also featured. Aplogies for the large .zip file size; the .bsp turned out to be bigger than expected. The size of the planet's textures, shaders and .ase file didn't help much either. I figure if you're a big enough fan of the series/film, you'll spare the extra bandwidth anyway. Hard-core fans will realise that some areas seen in the tv-series and film is missing: (the crew and passenger quarters). This wasn't intentional, I found the online blueprint and scale model replica lat
  • Create New...