Free For All
354 files
-
Moonbase Labs
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
/////////////////////////////////////////
Moonbase Labs
====================
by Szico VII
24th Aug 2017
/////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Moonbase Labs - Beta (v0.6)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 3 months
Compile Time: 5mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
(EDITORS ONLY:)
Source Files: INCLUDED
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
AshuraDX - Skybox, ASE Model Optimisations.
mrwonko - Motion scripting for fx_runners.
freesound.org - For various sound effects
Patrick Haslow - Varied textures.
Special Mentions:
================
Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
---
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
BETA TESTERS:
--------------
Crimson Strife
AshuraDX
SecretApprentice
Known Bugs:
============
- Some movement issues with the trams
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
924 downloads
- Space
- JKHub Exclusive
- (and 1 more)
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Jedi's Home 3 Temple Edition DEMO
By AngelModder
File Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
776 downloads
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Bioshock - The Church of Our Lord
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
/////////////////////////////////////////////////
//
// Bioshock
// The Church of Our Lord
// ====================
// by Szico VII
// 24th Aug 2017
//
///////////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Bioshock - The Church of Our Lord (Alpha v0.1)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 1 months
Compile Time: 1mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
/devmap bioshock_basilica to run
(EDITORS ONLY:)
Source Files: ---
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
Nil
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
Known Bugs:
============
- Caustic effect clips with flags in newer OpenJK builds
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
387 downloads
- Roleplaying
- JKHub Exclusive
- (and 2 more)
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v-mountain
By Vrael
This is a climbing map that works both in jk2 and jka. It may be more enjoyable to play in jka though because there are more paths to use.
It has df triggers for timers.
662 downloads
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Jedi Temple (Yavin IV)
By MagSul
This is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made!
See change log for update.
If you encounter any bugs, let me know!
Installation:
Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.
3,355 downloads
- Roleplaying
- Star Wars Related
- (and 2 more)
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Jump_Green_Pro
By Artemis
This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
Bugs and other things:
-The start trigger placement is not ideal and can be abused... whoops.
-There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
-There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
-I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
Special thanks to everyone who broke the map so I could fix it. <3
670 downloads
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c-mountain
By Acrobat
This map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
My climbing mountains are loosely inspired by the work of Boris from quake defrag.
1,164 downloads
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Imperial Research Facility
By Echo
Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map.
What could have happened in this place? It looks like whoever was here before left in a hurry.
There are two secret areas in this map, with prizes for whoever finds them!
I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks.
In this map:
-elevators and setpieces, with mover scripts
-Botroutes
-Ambient noise and music
-Custom textures
Bugs to squish:
-Some models will not light correctly, and other light-related issues.
-The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners.
If I can get these fixed, I will release a v.1.1 for it.
1,002 downloads
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Yavin Arena Map
By ciby'crow
Creator:
First I would like to say thank you for downloading my first released map.
I am only able to share with you the beta version of the map. With that being said please understand there are many
glitches and other things, such as, missing textures and open empty areas.
Map:
Small arena map, Yavin planet.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the yavinarena.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
169 downloads
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B-mountain
By Acrobat
This is a Yavin style climbing mountain and sequel to A-mountain. It's slightly taller than A-mountain now. There is trigger at start and finish for timers that modders may use for racing if they like.
1,214 downloads
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The Valley of the Jedi
Author : Zachry D'Kana
E-Mail : zachrydkana@gmail.com
Website : http://valleyofthejedi.boards.net/
Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
File Size : ~100 MB together
Date Released : August 28th, 2016
Description :
This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
and train together, and so the map caters to the needs of a training facility.
The design was heavily inspired by Raven's yavin style from JO and JA;
in some cases I used the original brushes as basis to make people remember the atmosphere
of jk2 (for example the hangar or the duel room from yavin_temple).
Included areas are:
* A centred Spawn Area for easy and quick access to the rest of the map.
* A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
from the_academy_v3 map by Virtue.
* A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
* A Hall of Fame, including members that have been with VJ for a long time
* A Hangar (from jk2 yavin_temple)
* A Class Room (inspired by the jk2 yavin_temple class room)
* A Drone Room (for aerial training, connecting to the Class Room)
* A Duel Theory Room with scripted NPCs for training
* An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
the green/red switch to change between spawning player friendly and enemy NPCs.
* A huge area outside the temple with a dueling mat. (May experience fps issues.)
* A Ceremony Hall (Inspired by jk3 academy6)
NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
the window should only be opened for celebrations or other events when low FPS is not an issue.
It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
* A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
The area also has a dance floor, and some private booths (from ffa3).
* A Balcony (from mp/ffa3)
* A Medbay
* A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
* An Armory (next to the Class Room)
* An Admin room with switches to lock down certain areas, change the map music and a restart button
Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
* A D'Kana shrine
To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
* Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
Extras:
* The map music contains some of our recordings/compositions. (See Music for more info)
* Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
After 9 months of hard work, the results are finally here! Have fun everyone! :]
Installation:
Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
contains extra models and skins that were made for the community. Although not necessary,
it is recommended that you install them for the full experience of the map. It will modify
some of the basic character textures, so if after the install you notice any changes you
would like to revert, just remove the votj_pack.pk3 from your base folder.
votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
***************
*Final notes*
***************
The map has been a great challenge as it was my third official map and the first map I made for a community.
As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
EasyGen, composing music and a couple of other things.
Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
people on many different topics that ultimately made it possible for me to learn new things and go forward.
**********************
*Additional Credits*
**********************
Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
insights.
Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
if you can read them, you don't need to wear glasses.)
Reborn for his eagle eyes to spot unintended bugs in the map.
Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
actually built it.
Keldaron for his 'easter egg' ideas.
Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
You are all awesome! *hugs*
*********
*Music*
*********
Map music:
00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
01:55-04:03 The Jedi Steps (Episode VII)
04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
07:34-12:14 Yavin Explore (Jedi Outcast)
Cantina music:
Iziz Cantina from Star Wars: Knights Of The Old Republic II
Ceremony music:
The Throne Room from Star wars Episode IV
1,844 downloads
- Clanmap
- Botroute Support
- (and 3 more)
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Jakku - Tuanal Village
By Plasma
Description
The village of Tuanal on Jakku that the First Order attack in the opening of Episode VII: The Force Awakens.
Installation
Extract ffa_jakku.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Credits
MaceMadunusus - Fire effects
Hazel Whorley - Nightsky Skybox
Copyright
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
1,590 downloads
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Climbit 1
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of two levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
105 downloads
-
Shola Sith Temple
A clan map for the
Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat.
It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet.
Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I
came across in the making of this map. Without him I would never have started mapping.
Special Thanks to Loda for helping me with advanced mapping info.
Special thanks to Circa and Radiuks for creating and helping me with some textures.
----
Map started on February 16th, 2015.
and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
756 downloads
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Climbit 2
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of three levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
105 downloads
0 comments
Updated
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FFA Hyperblast by Langerd
By Langerd
This is Tribute to the one of my favuorite Death match maps of all time - DM Hyperblast from Unreal Tournament 1999
The only thing i didnt made on my own.. is the concept of the map and the music.. All rights for Epic Games for that and big thanks for doing all of this.
If you want use this map for your modification just send me a message and wrote in read me that it is made by me ^^
Names of the maps:
The mp version: Devmap Hyp_mp
The sp version (It is like original one. Inside the ship there is normal gravity but outside it is lower so You can fight and play with everything ) : Devmap Hyperblast
I played with the bots to check the map. I made a bot that You can delete if You want (to do that remove botfiles from the pk3).
He is called : weapon stormtrooper. He is picking weapons and use them more often than the others (slightly but still).
I recommend changing the options on your map like this:
-g_speed 320 - all players will be faster
-broadsword 1 - Jk3 ragdoll physics
-g_knockback 3200 - Knockback in multiplayer is rly low in my opinion.. Making it higher is better to getting Your enemies off the edges of the ship
-g_gravity - This option just simply change the gravity.. If You know the original map You know that gravity in this level was diffrent depends if You were inside or outside of the ship. Sadly i couldnt do it for MP version.. But You can sill change the gravity to play around
528 downloads
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Jedi-Mart
By JKHub
Author: Fir`en Darkhaven
A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
but I hope you guys enjoy!
New Music: YES
New Models: YES
New Textures: YES
Bot Support: NO
421 downloads
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Eravana
By Plasma
Description
The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
Installation
Extract ffa_eravana.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Copyright
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
1,062 downloads
-
Yavin 4 Riverside
By kwenga
Filesize: ~7,2MB
Description:
This is my first fully-developed (riiiight...) map. It was created for roleplaying or cinematic purposes, so it's basically focused on terrain design. I was trying to capture that specific "Yavin 4" mood, with lots of rain, moisture and greenery.
It has a very dense flora, which surrounds muddy paths sculpted by water. Terrain was generated using Easygen, after that I've manually added mountain pass and flat terrain on the other side of the river - which might look like natural transitions to other maps of your choice.
As I said, map was designed for roleplaying, so there isn't much to do, unless... FFA! Because of that, I recently added several spawnpoints, so now you may use it as a harsh environment for jungle combat. Trees and bushes will provide extra cover, and potentially may help you ambush poor souls beneath you. Unfortunately, map has several flaws - it could be more optimized, but I simply cannot pour more time into it, so I am releasing it as it is. Sorry!
Huge thanks to @Thrust for all that stupid questions he had to answer... and he did it flawlessly. Without his support, this map couldn't be completed. Also, shoutout to all my friends from yavin4.pl, for their unaware beta-testing and opportunity to release this map as a part of our mappack.
Enjoy!
Instructions:
Put pk3 file to your gamedata/base directory. Choose map from in-game menu (FFA mode) or open your console and type /devmap y4_riverside
Copyright/License:
Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me there (@kwenga).
1,635 downloads
- Forest
- Star Wars Related
- (and 1 more)
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Kotor Dantoonie Enclave
By JKHub
Author: SMoKE_89
Date: 12-10-2007
Version: v2
Knights of the Old Republic Series:
===================================
The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
Website: http://smokedesigns.thejefffiles.com/kotorseries
Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
Dantooine: Jedi Enclave:
========================
This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
Installation/Uninstallation:
============================
To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
Credits:
========
- SMoKE
- Kessno
- DL
Thanks to:
==========
- Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
- lassev for some helping out with ICARUS
- Darth NormaN for reminding me of Brush Cleanup
- lemog for his fantastic free online archive of seamless textures
- Kessno for several reasons, like reminding me that the map was in progress
- ObiWanKenody for making a teaser trailer of the previous version of this map
- The blokes over at SMoKE Designs Official Forums for their great support through hard times
Special thanks to:
==================
- George Lucas
- The people behind Star Wars Knights of the Old Republic
- The people behind Star Wars Jedi Knight: Jedi Academy
BETA testers:
=============
- SMoKE
- ObiWanKenody
- MaceCrusherMadunusus
- (JAWA)LeaderLink
- Inyri Forge
Links:
======
- SMoKE Designs www.smokedesigns.co.nr
- Kessno Productions www.kessnoproductions.thejefffiles.com
- Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
- Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
- Leveldesign by Darth NormaN www.darthnorman.de.vu
- Lemog3d www.lemog.fr
- Forge Productions http://inyri.atspace.com
- JKA News www.jkanews.com
- Mace's Mapping Center http://macesmapping.map-craft.com
Author's note:
==============
- I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
case anyone wanted to know.
- I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
area. And if there are things I really hate in a map, it's "invisible walls".
- Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
1,029 downloads
0 comments
Updated
-
MortMaps
These maps are brought to you by ~Mortyrshell.
Nothing makes JKA great like simple maps and a challenge. These are nothing fancy and add a little bit of challenge.
Updated Jun 24, 2016.
The duel maps are simplified versions of the FFA maps with the same number.
MMDuel1, MMDuel2, MMDuel3, and MMDuel4 work with duel and power duel.
MMFFA1, MMFFA2, and MMFFA3 work with FFA and TFFA.
MMFFA2 works with CTF.
MMFFA4/MMFFA4A is a giant map designed for spawning flying vehicles.
All maps have some degree of bot compatibility.
If you have any requests/suggestions/bugs you can find me on JKHub or in game on weekdays.
Make JKA great again!
75 downloads
- Botroute Support
- Lava
- (and 2 more)
0 comments
Updated
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Rach strafing grounds
By kenny
This map is compatible with both JK2 and JK3.
This is a strafe map i have been working with lately and has a total of 11 task. Most of the tasks has different difficulty levels which varies from easy to ultra hard. Most of the task are quite unique and has high demands on good strafing skills and overall movement. I hope you will enjoy the map as much as i do, but hopefully be able to clear more levels than me.
All the tasks are tested and validated to makes sure they are all doable, but you need to be skilled to complete it all.
Rules:
1. Use 125 fps
2. Follow the written instructions
3. Have fun
Please come with any feedback or ideas for future work on the map! Everything is appreciated.
I have used textures from JK2 and also borrowed the ingame music.
// Kenny
217 downloads
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Ghost in the Shell - Tokyo
By JKHub
Ghost In The Shell: Tokyo map by Captainm
http://mapdesign.uw.hu
captainm@playware.hu
English:
This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
Tokyo.
If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
http://www.pcgamemods.com/15519/
Building time: 4 weeks
Install: copy the pk3 file to the base directory
Uninstall: delete this file
2005. Ghost In The Shell: Tokyo map by Captainm
The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved
441 downloads
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Casa De Los Parias
By JKHub
Author: Orbitius
This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.
679 downloads
- Water
- Non Star Wars Related
- (and 1 more)
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Yavin Temple Trial
By Fuse294
This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc.
I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files.
The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map:
Jump 1
Push 1
Pull 1
No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities.
A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.
247 downloads
- JKHub Exclusive
- Map Source File Included
- (and 1 more)