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About This File

This is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made!

 

See change log for update.

 

If you encounter any bugs, let me know!

 

Installation:
Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version MP 2

Released

  • 1.1:
  • Added triggers to the dormitory doors to prevent them opening while passing by.
  • Added "Count" "-1" to hostile NPC_Spawners
  • 2.0:
  • FFA-Friendly Spawnpoints (no longer spawn in bedrooms only), suggested by Circa
  • New courtyard;
  • Garden has a lot more flora;
  • Brighter map (suggested by Cerez)
  • Change in music;
  • New levelshot;
  • More hangar models;
  • Minor cantina edits;
  • Streamlined brushwork in various areas;


User Feedback

Recommended Comments

'Been waiting for this for long -- for someone to make a story-accurate, comprehensive, and detailed map of Luke's Jedi Academy, incorporating all that we know of its design and spaces. And you've added some wonderful, lively decorations/extras. Kudos MagSul. Brilliant work.

Seven and Darth Sion like this

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My suggestions for improvement would be:

 

1. No invisible walls! -- the training area is barred off by an invisible wall at the moment. If it's inaccessible/unfinished, put some physical obstacle (like heavy crates) in the way to let us know we cannot go there. (I hope you plan to add the outside training area as well at some point, though.)

2. Landcape please! -- give us a nice, inspiring Yavin IV landscape to look at when staring out the windows of the academy. (At the moment it's depressingly barren.) Perhaps on a sunny jungle day?

3. A brighter living -- more light indoors. I know this is a weak-point of JKA, but I'm sure there's a way to make the inside of the temple a little brighter and more welcoming (as opposed to dark and damp).

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Never understood why a Jedi Temple, the most sacred place of learning, ever needed a cantina.

 

Other than that, good work.

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This is amazing and so beautiful... I wonder if someone will create a fan made Jedi Academy based off the one that Luke has before Force Awakens.

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I'm wondering if the spawn points could change to be in the central training room? Just thinking of how FFA servers work, where either people are dueling privately, or big FFA's are happening. Either spread the spawns out throughout the map or have the throughout that center room. Right now if you're dueling or FFAing, you have to travel quite a ways to get back to where you want to be. (especially if you're planning on making it bigger)

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I'm wondering if the spawn points could change to be in the central training room? Just thinking of how FFA servers work, where either people are dueling privately, or big FFA's are happening. Either spread the spawns out throughout the map or have the throughout that center room. Right now if you're dueling or FFAing, you have to travel quite a ways to get back to where you want to be. (especially if you're planning on making it bigger)

Deciding on the spawnpoints was actually a problem for me. I was going to scatter them in the usual FFA fashion, but I decided to side with the role-players. Some role-play mods allow you to place your own spawnpoints, so with that in mind, I may change them up to be more FFA-friendly in version 2. ^.^

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One thing I don't get is I've seen some similar maps with a sky portal that doesn't have the texture scale up once it's projected. Had this problem in my maps and saw it did it in yours too.

GaryTheStormtrooper likes this

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