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Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.

 

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Moonbase Labs
====================
by Szico VII
24th Aug 2017

 

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MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org

 

Moonbase Labs - Beta (v0.6)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA

 

Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 3 months
Compile Time: 5mins

 

==============================================================================================
Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!

 

(EDITORS ONLY:)
Source Files: INCLUDED
==============================================================================================

 

/////////////////
// Features: //
/////////////////

 

---

 

-Credits-

 

AshuraDX - Skybox, ASE Model Optimisations.
mrwonko - Motion scripting for fx_runners.
freesound.org - For various sound effects
Patrick Haslow - Varied textures.

 

Special Mentions:
================
Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
---

 

(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)

 

BETA TESTERS:
--------------
Crimson Strife
AshuraDX
SecretApprentice

 

Known Bugs:
============
- Some movement issues with the trams

 

====================================
Afterword:
====================================

 

Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable

 

---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself

 

(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.

 

If you want to use any of these, ask me first!

 

You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================

 

~Szico VII~

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version (v0.6)

Released

  • v0.6 - First alpha release
leon82 likes this

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Aw come on szico, you gotto finish her! Dont give up man! I always liked where this map was going. Personally Jh3 isn't my preffered mapping style. I prefer some thing more realistic and dramatic. :( I do hope you finish this. I understand atm Rend2 is hard to work with, I'm on the Warzone team and once vanilla of JH3 is done I'll be converting it over and expanding on it for it's gameplay. It can be a real bitc*. Few in the community will understand that, but even just shadowing and lighting is very different in rend2. it takes 4 X the effort and time it takes to build the structures just to get the lighting right. Even then at times it's soo different to what we expect or are use to seeing we often don't even like the result even though it's better. We just don't see it our selves becauseof what we're use to and already know how to do.

:) Any who, don't give up! JK is at a turning point and needs us old timers to guide these younglings in the right direction LOL!

yeyo JK likes this
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Aw come on szico, you gotto finish her! Dont give up man! I always liked where this map was going. Personally Jh3 isn't my preffered mapping style. I prefer some thing more realistic and dramatic. :( I do hope you finish this. I understand atm Rend2 is hard to work with, I'm on the Warzone team and once vanilla of JH3 is done I'll be converting it over and expanding on it for it's gameplay. It can be a real bitc*. Few in the community will understand that, but even just shadowing and lighting is very different in rend2. it takes 4 X the effort and time it takes to build the structures just to get the lighting right. Even then at times it's soo different to what we expect or are use to seeing we often don't even like the result even though it's better. We just don't see it our selves becauseof what we're use to and already know how to do.

 

:) Any who, don't give up! JK is at a turning point and needs us old timers to guide these younglings in the right direction LOL!

 

Its not about being hard to work with - the map worked well with rend2 when I last used it, but I don't have those binaries anymore (they were from like...2013) and the newest binaries don't seem to work properly. Crashing repeatedly, parallax failing inexplicably e.t.c.

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I've finished testing the map and I'm so amazed by what I've seen. Truly, you're the king of mappers. 

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This is the map that inspired me to start mapping and modding. I rly Love the atmosphere and details. Lightning work is just masterful here. 

Automaticly looked inside the files You have uploaded. The fact that You shared the map file and Ase models is just amazing. I looked inside the gtkradiant on this masterpiece. 

BenSolo, z3filus and yeyo JK like this
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Looks like you're cleaning house... hope this does not portend your impending departure from the community. Rend2/GL2 will get fixed.

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Hahaha, I couldn't even tell it was unfinished... I'm so glad you released it! I, too, am paranoid about you leaving, but thank you for releasing some great stuff regardless! I love the atmosphere, and the touches of Midgar and Atlantica were nice call backs.

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