Single Player
105 files
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Sincere Pumpkin Patch
By Ramikad
A sincere pumpkin patch in a rural setting, during a dark (but not stormy) night. Whether this is the most sincere pumpkin patch or not, that I do not know. What I do know is that I put my Halloween Spirit in it.
It contains a pretty short, linear but difficult quest; explore carefully, put the pieces together, use the Force, and beware of those nasty critters.
Unfortunately it's not really optimized, but the framerate still remained playable during my tests, especially disabling Dynamic Glow. The models seem to have problems in MP, so this is only for SP, at least for now. Aside from that, I haven't noticed any major or gamebreaking bug.
To install, unpack the file Sincere_Pumpkin_Patch.zip into your GameData folder. To uninstall, remove the folder Sincere_Pumpkin_Patch and the file Sincere Pumpkin Patch.bat from the GameData folder.
94 downloads
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Bayon
By Ramikad
A recreation of the Bayon, a massive temple constructed in Cambodia by order of the Khmer King-God Jayavarman VII during the XIII century.
The map only works in SP mode. Although it is technically playable in MP mode as well, it has a lot of issues, mainly shaders and sounds, therefore it's not supported. Finding all the crystals around the temple (3 in total) will unlock a secret area.
The map has a quite low luminosity, so you'll want to adjust the gamma in the Settings menu. There may be minor oversights, mostly technical ones, but I couldn't find any.
To install, unpack the files in your GameData folder. To uninstall, remove Bayon.bat and the Bayon folder from your GameData folder.
148 downloads
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DF Robotics Facility remake
By jereth
Dark Forces Robotics Facility - Remade for Jedi Academy
Release date March 2019
Author jereth
How to install
Unzip the contents of DF_Robotics.zip into your GameData directory.
Run Jedi Academy, single player mode.
Go into Setup, click on "Mods", and select DF_Robotics
Type "map robotics" into the console (shift + ~ to open console)
About
This is my first complete mod for the Jedi Outcast / Jedi Academy games. It has given me an opportunity to learn how to create JA maps with GtkRadiant, write scripts, make shaders.
The textures are mostly crude imports directly from Dark Forces and are therefore low-res and not very nice looking. Map brushwork is mostly low in detail and I have not put a huge amount of effort into lighting. The aim was to create a complete, playable level on a small time budget. I hope that people still find it enjoyable and nostalgic.
Credits
Thank you to the makers of the DFMOD for the switch textures... and for the inspiration.
379 downloads
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Epic Challenge Mod IV : The Death Sower
By RJA
It's finally happening ! The Last Epic Challenge Mod is here !
THE PLOT:
The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him.
Travel around old sith temples, jungle islands, spaceports, dark caverns and other places...
12 DIFFENTES ENDINGS :
The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close...
You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself !
Feel free to share your experience in the Epic Challenge Mod forum section !
Nooowwwwwwww... TEASER
You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat
Make you have the 1.01 patch installed,
AND EAX SOUND ACTIVATED.
If not, you will not hear anything during the cutscenes !
External Content Used / Credits:
SKINS I USED FOR MY NPCS:
Inpsyte - ModSect Evil Skin Pack
Eric Landreneau - Royal Guard, in this one you'll fight him.
JC Jedi - Unable to find the author, if he could contact me...
Lervish - Nexu and Reek
Luckxzs - Rancors
Slice, Dice and Mince - Melee Mod
es0 - Old Jedi Outcast Maul Model
Tobe_One - Ifrit Skins
Spanki - Jedi and Sith Pack
Omega1 - Classic Jedi Project and Classic Journeyman
GPChannel - Kyle Katarn Reskin Customization
TEXTURES:
Raven Software - JK2 textures.
Sith J-Cull - Lava Texture from SJC Map Pack.
Trent_Easton - Interceptor Planken Texture
Onobi Foondu - Valley Of The Kings Textures
HILTS :
The New Order - Ultimate Hilt Pack
Plasma - Lightsaber Hilt Collection
CODE AND WEAPONS :
Asgarath83
MUSICS:
All credited in the End Credits...
And thanks to wife and best friend for the help and voices !
769 downloads
- contains skins or models
- contains maps
- (and 2 more)
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The Dark Alliance II: Vengeance of the Sith
By JKHub
Author: Steven Brown (Blaster)
Date Of Release: August 2004
Description:
This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you play 'The Dark Alliance' to have the ultimate experience.
You can get them from the following websites:
The Mainframe
The Dark Alliance
I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
Story:
After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
Additional Credits:
I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
STAFF EDIT: We pulled the credits from the strings file. Credits are below.
Vengeance of the Sith - Steven Brown (Blaster)
Darth Vader MOD - Michael Frost
Stealth Jedi Gear for Kyle - HapSlash
Darth Maul Model - Adam "Cheshire" Lee
Red Darth Maul Skin - Kurtis "Kman" Smith
Reborn Ghost - Seraph
Darth Cinerate (Vader Clones) Skin - Magnetixxx
Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
Darth Malak Model - ksk h2o
Han Solo Player Model - Major Clod
Mara Jade Player Model & Saber Hilt - Edward Peretti
Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
Sith Speeder - Monsoontide
Quake 3 Jump Pad Model - Evil Lair
Quake 3 Judge Model - Ewooz
Sith Statue Skin - Zahriel Omega
Classic Dark Kyle - JRA Wolf
Sith Stormtrooper Skin - Jason (Fooky)
Episode II Saber Blades - The RattleSnake
Alaris Jedi Academy Hilt Pack - Alaris
Clone Jar Map Object - Zymotico
Battle-Droid Rifle and DL-44 - Dan Kapphahn
Cinematic Saber and Weapons SFX - Patrick
Prequel Saber Sound FX (Final) - Aryyn
Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
"Hud is really there" HUD/MOD - McCleod
Vengeance of the Sith Menus - Zanatio
Installation Information & Playing Notes:
Make sure you have the latest patch for the game!
Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the
JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
Once installed I recommend seeing how the game will be easier using either the staff or dual
lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber
and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
When selecting the single saber style please note that the style you decide to choose will be
the only fighting style you will use throughout the whole level!
<<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED
FOR THE CUTSCENE DIALOGUE!!!>>>
Construction Information:
Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu.
You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
This MOD was tested on the following PC specifications:
AMD Athlon XP 2400 Processor
1GB DDR RAM
ATI Radeon 9800 Pro Graphics Card
Windows XP Home Edition
License Agreement:
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
823 downloads
- contains weapons
- contains maps
- (and 2 more)
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Doublecross on Nar Shaddaa
By Ramikad
A recreation of the first level of Dark Forces 2 I did many years ago. Found it a few weeks ago, and when I tried it again I found it quite enjoyable and fast-paced, so I decided to share it. I made the NPCs more dynamic overall to make them actual threats, and not just fixed targets.
To install, unpack the folder DCONS and dcons.bat into your GameData folder, and launch dcons.bat. To uninstall, remove the folder DCONS and dcons.bat from the GameData folder.
374 downloads
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Nina Anthology
By zahar
This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.
1,087 downloads
- contains weapons
- star wars related
- (and 2 more)
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contest winner Kyle's Holiday Afternoon
By MagSul
WINNER of the HOLIDAY MOD CONTEST 2022
This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions.
Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped.
Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with. 🙂
130 downloads
- contains cosmetic changes
- jkhub exclusive
- (and 5 more)
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Holocron Challenges
By Plasma
Overview
Pick your character in the Hub map and then select which map and gametype you want to play in this single player mod that spans multiple eras.
Game Types:
Arenas - Fight your way through multiple rooms picking your own route to reach one of four bosses.
Ladder - Twenty waves of enemies to fight through including boss fights.
Ladder Maps:
Jakku - The desert planet from The Force Awakens, fight the First Order with boss fights against Captain Phasma and Kylo Ren.
Mustafar - The lava planet from Revenge of the Sith, fight the Clone Troopers of the newly formed Galactic Empire with boss fights against Darth Vader and Emperor Palpatine.
Scarif - The tropical planet from Rogue One, fight the Empire with boss fights against Third Sister, Grand Inquisitor, Darth Vader and Emperor Palpatine.
Supremacy - Snoke's ship from The Last Jedi, fight the Praetorian Guards with Kylo Ren and Supreme Leader Snoke.
Tanalorr - The planet hidden through the Koboh Abyss from Jedi Survivor, fight the High Republic Jedis with boss fights against Lula Talisola, Stellan Gios, Avar Kriss and Dagan Gera.
Trade Federation Battleship - The Trade Federation ship from The Phantom Menace, fight the Separatists with boss fights against Asajj Ventress, General Grievous and Count Dooku.
Trials of the Temple - The stage show from Disney World, fight the Jedi of the Republic with boss fights against Ahsoka Tano, Obi-Wan Kenobi, Mace Windu and Yoda.
Ruusan - A planet in the Mid Rim from Dark Forces 2, fight the Imperial Remnant with boss fights against Yun, Boc Aseca, Maw, Sariss and Jerec.
Playable Characters:
Aayla Secura
Ahsoka Tano
Anakin Skywalker
Asajj Ventress
Atris
Avar Kriss
Barriss Offee
Bastila Shan
Baylan Skoll
Boc Aseca
Burryaga Agaburry
Cal Kestis
Cin Drallig
Cohmac Vitus
Dagan Gera
Depa Billaba
Desann
Count Dooku
Eighth Brother
Even Piell
Exar Kun
Ezra Bridger
Fifth Brother
Grand Inquisitor
Jacen Solo
Darth Caedous
Jaina Solo
Jerec
Jolee Bindo
Joruus C'Baoth
Juhani
Kanan Jarrus
Ki-Adi Mundi
Kreia
Darth Traya
Kyle Katarn
Kylo Ren
Ben Solo
Luke Skywalker
Lula Talisola
Luminara Unduli
Mace Windu
Darth Malak
Alek
Mara Jade
Galen Marek
Darth Maul
Maw
Darth Nihilus
Obi-Wan Kenobi
Plo Koon
Qu Rahn
Qui-Gon Jinn
Quinlan Vos
Reath Silas
Third Sister
Darth Revan
Rey Skywalker
Sabine Wren
Sariss
Savage Opress
Second Sister
Seventh Sister
Shaak Ti
Shin Hati
Darth Sidious
Darth Sion
Stellan Gios
Temple Guard
Saesee Tiin
Darth Vader
Vernestra Rwoh
Visas Marr
Yarael Poof
Yoda
Yun
More game types, maps and characters to be added in future updates!
Installation
Extract the plasma_ldr folder and Play_Holocron_Challenges.bat into your GameData folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\
Then to play the mod run the Play_Holocron_Challenges.bat file (or Play_Holocron_Challenges_64.bat if you want to run the 64bit version).
This mod require OpenJK for it to work correctly, you can download it from either of these locations:
https://jkhub.org/files/file/3856-openjk-for-jedi-academy/
https://github.com/JACoders/OpenJK/releases/tag/latest
Known Bugs
Will crash in the Base version of Jedi Academy, you must use OpenJK to play this mod.
In the hub menu it crashes if you select too many characters, to get around this I've added a warning message that will pop up when you hit the limit and it will lock you out of being able to change characters. If you'd like to still pick a new character after this go to the center of the hub map and press Use on the Reload Hub holo projector and the map will reload and allow you to change your character again.
Credits
This mod would not be possible without all the other work from mod creators in the community. I have tried to get permission from each author to use their work in the mod however I haven't been able to get in contact everyone listed as some people have left the community.
The ingame HUD is based off DarthNormaN's work on the Elegance HUD.
https://jkhub.org/files/file/296-elegance-hud/
Model: Darth Vader
Author: Toshi
https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
Model: Anakin Skywalker
Author: Toshi
https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
Model: Mace Windu
Author: Kualan
Additional Credit: Main Mesh - Spanki, Head Mesh - TFU Team
https://jkhub.org/files/file/3154-mace-windu/
Model: Plo Koon
Author: Kualan
Additional Credit: Head Mesh - SWRH Team, Torso and Robes - Hapslash
https://jkhub.org/files/file/2436-jedi-master-plo-koon-tcw/
Model: Aayla Secura
Author:Scerendo
https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
Model: Luminara Unduli
Author: Kualan
Additional Credit: Body Mesh - Neomarz1, Head Mesh - TOR Team, Veil Mesh - CWA Team
https://jkhub.org/files/file/3018-luminara-unduli-clone-wars/
Model: Captain Phasma
Author: DT
https://www.moviebattles.org/
Model: First Order Stormtrooper
Author: DT
https://jkhub.org/files/file/2387-dt-stormtrooper-ep7/
Model: Luke Skywalker (The Last Jedi)
Author: Swegmaster, Tompa9, Jedinoob124
Additional Credit: Head Mesh - Netmarble Games, Toshi, DT85, Hapslash
https://jkhub.org/forums/topic/7917-tompa´s-wip-thread/
Model: Jango Fett
Author: neomarz1
https://jkhub.org/files/file/598-jango-boba-vm/
Model: Emperor Palpatine
Author: RJA
Additional Credit: Toshi, ViceK
https://jkhub.org/files/file/2362-palpatine-complete-reskin-pack/
Model: Kylo Ren
Author: Lervish and Plasma
Additional Credit: Body Mesh - Hapslash, Hood Mesh - Some0ne, Scarf Mesh - Kualan
https://jkhub.org/files/file/2977-kylo-ren-tfa-tlj/
Model: Dark Rey
Author: Doughnuts
Additional Credit: Scerendo, Swegmaster
https://jkhub.org/files/file/3688-dark-rey-from-ep9/
Model: Han Solo (The Force Awakens)
Author: Lervish
https://jkhub.org/files/file/2588-old-han-ep7/
Model: Rey
Author: Scerendo
https://jkhub.org/files/file/2903-rey-of-jakku-the-last-jedi/
Model: Ezra Bridger
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Kanan Jarrus
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Sabine Wren
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Zeb Orrelios
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Hera Syndulla
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Chopper
Author: Jeff
https://jkhub.org/files/file/2473-chopper/
Model: Snoke
Author: Scerendo
https://www.moviebattles.org/
Model: Praetorian Guards
Author: PreFXDesigns
Additional Credit: Additional Helmets - Doughnuts
https://jkhub.org/files/file/3405-praetorian-guard-by-prefxdesigns/
Model: Imperial Stormtrooper
Author: DT
https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
Model: Deathtrooper
Author: Scerendo
https://jkhub.org/files/file/3417-deathtrooper/
Model: Shoretrooper
Author: Scerendo
https://jkhub.org/files/file/3516-shoretrooper-tanktrooper-e-22-rifle/
Model: Director Orson Krennic
Author: Scerendo
https://www.moviebattles.org/
Model: Reva
Author: ZelZel
Additional Credit: Body and Shoulder Mesh - Netmarble Games, Cape Mesh - EA Capital Games, Head Mesh - Netease, Hair Mesh - Netmarble Monster
https://jkhub.org/files/file/3997-reva-third-sister/
Model: Cal Kestis
Author: GPChannel
Additional Credit: Model Parts - Scerendo, Model Parts - Hapslash, DarthValeria, Swegmaster, Tompa9
https://jkhub.org/files/file/3608-cal-kestis-from-movie-duels-10
Model: Obi-Wan Kenobi (The Phantom Menace)
Author: Tompa9
Additional Credit: Original Mesh - Hapslash, Body Texures - Yeyo JK, Face Texture - JediNoob124
https://jkhub.org/files/file/3454-obi-wan-kenobi-from-episode-i/
Model: Qui-Gon Jinn
Author: Seven
Additional Credit: Head Model - Lucasarts, Body Model - Hapslash, Textures - Vitez, Textures - Elek Andor, Textures - Peneke, Robe Textures - Tesla, Belt Pockets - Swegmaster
https://jkhub.org/files/file/2900-qui-gon-jinn/
Model: Luke Skywalker (Return of the Jedi)
Author: Toshi
Additional Credit: DT
https://jkhub.org/files/file/1663-toshis-rotj-luke-skywalker/
Model: Ahsoka Tano
Author: ZelZel
Additional Credit: Body & Base Additions - Jeff, Head and Body Mesh - Netmarble Games, Head Crown Mesh - EA Capital Games
https://jkhub.org/files/file/3897-ahsoka-tano-pack/
Model: Din Djarin (The Mandalorian)
Author: Doughnuts
Additional Credit: AshuraDX
https://jkhub.org/files/file/3791-din-djarin-from-the-mandalorian/
Model: Obi-Wan Kenobi (Obi-Wan Kenobi)
Author: ZelZel
Additional Credit: Hair Mesh - Sirius, Body and Robe Mesh - Netmarble Games, Head Model - Movie Duels 2 Team
https://jkhub.org/files/file/3965-obi-wan-kenobi-exiled/
Model: Yoda
Author: Toshi
https://jkhub.org/files/file/1005-toshis-yoda/
Model: Darth Revan
Author: Almightygir
https://jkhub.org/files/file/127-darth-revan/
Model: Darth Maul
Author: DT
https://jkhub.org/files/file/1964-dt-darth-maul/
Model: Rey Skywalker
Author:ZelZel
Additional Credit: Main Body Mesh & Textures - Scerendo, Hair & Armband Mesh - Epic Games, Additional Parts - Netmarble Games, Gun Mesh - Plasma
https://jkhub.org/files/file/3953-rey-skywalker/
Model: Second Sister
Author: Doughnuts
https://jkhub.org/files/file/3695-second-sister/
Model: Bastila Shan
Author: Circa
Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
https://jkhub.org/files/file/3695-second-sister/
Model: Mara Jade
Author: DT
Additional Credit: Gwenethea Model - Hapslash, Textures - Shadowknight1
https://jkhub.org/files/file/1677-dt-mara-jade/
Model: Darth Nihilus
Author: Omega
Additional Credit: Original Model - Obsidian Entertainment, Additional Parts - Netmarble Games
https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
Model: Visas Marr
Author: Lervish
https://www.moviebattles.org/
Model: Kreia / Darth Traya
Author: Lervish
https://www.moviebattles.org/
Model: Count Dooku
Author: Hapslash
https://jkhub.org/files/file/1122-hs-count-dooku-rots/
Model: Asajj Ventress
Author: Hirmanator
https://jkhub.org/files/file/755-hirmans-asajj-ventress/
Model: Galen Marek (Starkiller)
Author: dark_apprentice
Additional Credit: Scaling & Weighting Head Mesh - Ruxith, Dark Apprentice & Adventure Robes Outfits - Xeby & RevanKnight, Starkiller - HellKobra, TFU2 Skins - DarthPhae, Sith Stalker - Darth Shiftee
https://jkhub.org/files/file/2818-starkiller-galen-marek-outfit-pack-for-jka/
Model: The Grand Inquisitor
Author: Kualan
Additional Credit: Head Mesh - PsykoSith, Torso Mesh - Bioware & Raven Software, Belt Mesh - Lt Claim
https://jkhub.org/files/file/2456-the-inquisitor-rebels/
Model: Darth Malak
Author:ksk h20
Additional Credit: Textures - Bioware
https://jkhub.org/files/file/2908-darth-malak-lightsaber/
Model: Ben Solo
Author: Omega
Additional Credit: Model Fixes - Swegmaster, Head Mesh - EA Capital Games, Legs Mesh - Netmarble Games, Hands, Shirt, Neck Mesh - DT85
https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
Supreme Chancellor Palpatine
Author: Toshi
https://jkhub.org/files/file/1007-supreme-chancellor-palpatine/
Model: Galen Marek (Jedi)
Author:Seven
Additional Credit: Head - Dark Apprentice & Ruxith, Adventure Robes - Jolly & Kobra, Sounds - Kylo Ren
https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/
Model: Jolee Bindo
Author: Jeff
Additional Credit: Original Model - Bioware
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Atris
Author: Ambrom
Additional Credit: Original Model - Obsidian Entertainment
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Darth Sion
Author: Ambrom
Additional Credit: Original Model - Obsidian Entertainment
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Malak
Author: Ambrom
Additional Credit: Original Model - Bioware
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Juhani
Author: Ambrom
Additional Credit: Original Model - Bioware
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Anakin Skywalker (Ep.2)
Author: Kevin Coyle
https://mrwonko.de/jk3files/Jedi Academy/Models/Star Wars/22041/
Model: Kyle Katarn (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Kyle Katarn (MOTS)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Boc Aseca (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Maw (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Jerec (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Sariss (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Yun (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Qu Rahn (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Quinlan Vos
Author: Scerendo
https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
Model: Shaak Ti
Author: Kualan
Additional Credit: Head Mesh - Aaron Smith, Torso and Robes - Hapslash, Dress - Mars Marshall
https://jkhub.org/files/file/2435-jedi-master-shaak-ti/
Model: Barriss Offee
Author: Kualan
Additional Credit: Body Mesh - Movie Battles II Team, Head Mesh - TOR Team, Sounds - Republic At War (Empire At War Mod)
https://jkhub.org/files/file/3019-barriss-offee-clone-wars/
Model: Ki-Adi-Mundi
Author: Psyk0Sith
https://jkhub.org/files/file/497-ki-adi-mundi/
Model: Even Piell
Author: Kualan
Additional Credit: Head Mesh - Toshi, Hair Mesh - Neomarz, Even Piell Texture - St Scoundrel Boots, Texture - Hapslash
https://jkhub.org/files/file/2448-jedi-master-even-piell/
Model: Depa Billaba
Author: Kualan
Additional Credit: Body and Head Model - Movie Battles II Team, Body Reskin - MagSul
https://jkhub.org/files/file/2130-depa-billaba/
Model: Cin Drallig
Author: Tompa9
Additional Credit: Original Head - Don Tom, Face Reskin - Old Ben, Base Mesh - Hapslash, Sounds - Raven Software and the Peneke Team
https://jkhub.org/files/file/3293-cin-drallig-a-legendary-swordsman/
Model: Yarael Poof
Author: Psyk0Sith
https://jkhub.org/files/file/498-yarael-poof/
Model: Saesee Tiin
Author: Tompa9
Additional Credit: Base Mesh - Hapslash, Head Texture - Mars Marshall, Skirt Texture - DT85, Clone Gauntlets - Ashura DX, Fix Weight Problems - Swegmaster
https://jkhub.org/files/file/3322-saesee-tiin/
Model: Jedi Temple Guard
Author: Tompa9
Additional Credit: Original Meshes - Hapslash, Toshi and the TOR Team, Mask Mesh - Scerendo, Sounds - Raven Software and the Peneke Team
https://jkhub.org/files/file/2234-jedi-temple-guard/
Model: Savage Opress
Author: DT85
https://jkhub.org/files/file/2104-dt-savage-opress/
Model: Scout Trooper
Author: KhorneSyrup
https://jkhub.org/files/file/3671-imperial-scout-trooper/
Model: KX Series Security Droid
Author: Lervish
https://www.moviebattles.org/
Model: Purge Trooper
Author: Tompa9
Additional Credit: Body - AshuraDX, Pauldron - Scerendo, Helmet - Neomarz1
https://jkhub.org/files/file/3566-purge-trooper/
Model: Executioner Trooper
Author: Barricade24
Additional Credit: DT85
https://jkhub.org/files/file/3310-executioner-trooper/?_fromLogin=1
Model: Sith Trooper
Author: eSpark
Additional Credit: DT85
https://jkhub.org/files/file/3636-sith-trooper/
Model: Republic Commandos
Author: Sithani
Additional Credit: Ranisdeguery
https://jkhub.org/files/file/1919-delta-squad/
Model: Clone Troopers
Authors: AshuraDX, Scerendo, MaceMadunusus, Doughnuts, swegmaster
https://jkhub.org/files/file/2865-ashuras-clone-trooper/
https://www.moviebattles.org/
Model: Battledroids
Author: Rmvsallen
Additional Credit: Dragoan, Khornesyrup, Coolin, Movie Duels Team
https://jkhub.org/files/file/3772-battle-droid-ultimate-mod/
Model: Obi-Wan Kenobi (Revenge of the Sith)
Author: Hapslash
https://jkhub.org/files/file/1121-hs-obi-wan-kenobi-rots/
Model: BX Commando Droid
Author: Lervish
https://www.moviebattles.org/
Model: Magnaguard
Author: neomarz1
https://jkhub.org/files/file/600-magnaguard-vm/
Model: Dagan Gera
Author: Noob
Additional Credit: Head: Hapslash, Cape: Psk0Sith
https://jkhub.org/files/file/4124-dagan-gera/
Model: Ahsoka Tano
Author: Cerez
Additional Credit: Cadellin
https://jkhub.org/files/file/2411-ahsoka-tano/
Model: Yoda (The High Republic)
Author: Tompa9
Additional Credit: Model - Toshi, Head Texture - JediNoob124
https://jkhub.org/files/file/3751-high-republic-yoda/
Model: Baylan Skoll (Ahsoka)
Author: ZelZel
Additional Credit: DT85, Sirius, Netmarble Games, Lucasarts
https://jkhub.org/files/file/4157-baylan-skoll/
Model: Shin Hati (Ahsoka)
Author: ZelZel
Additional Credit: Omega, Scerendo, Bioware, Netmarble Games, Lucasarts
https://jkhub.org/files/file/4174-shin-hati/
Model: Joruus C'baoth
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Eighth Brother
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Fifth Brother
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Seventh Sister
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Sabine Wren
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Anakin Skywalker
Author: ZelZel
Additional Credit: Head & Base Textures for Arms and Tunic - Movie Duels, Hair - Sony Online Entertainment, Armour - Seven
https://jkhub.org/files/file/4059-anakin-ahsoka-tales-of-the-jedi/
Model: Jaina Solo
Author: Jeff
Additional Credit: Gweth, Hapslash
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Jacen Solo
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Exar Kun
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Luke Skywalker
Author: Jeff
Additional Credit: Toshi, Swagmaster, Peneke Team, DT85, Circa
https://jkhub.org/files/file/4109-luke-skywalker-anh/
Model: Luke Skywalker
Author: DT85
Additional Credit: Head - Toshi, Original Reskin - Hapslash, Jedi Model - Raven
https://jkhub.org/files/file/1682-dt-luke-esb/
Model: Wookiee
Author: Major Clod
https://jkhub.org/files/file/832-wookiee/
Skybox: Sky27
Author: Komaokc
https://gamebanana.com/mods/7188
Skybox: Grimm Night
Author: Hipshot
https://www.quake3world.com/forum/viewtopic.php?t=9242
Copyright
DO NOT EDIT OR REDISTRIBUTE ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
61 downloads
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Crash on Tatooine
By JKHub
Author: Mercenary
A student of the Jedi Academy is sent on a mission to investigate a rumored shuttle crash on the Outer Rim planet of Tatooine.
2,612 downloads
-
Dark Forces Mod
By JKHub
***************************
JEDI ACADEMY MODIFICATION
***************************
Title : Dark Forces Mod for Jedi Academy - Demo Version
Author : The Dark Forces Mod Team
E-Mail : darth_linux@msn.com
Website : http://darkforces.jediknight.net
File Name : dfmod_2008.zip
File Size : 428 MB
Date Released : 1/27/2007
Description : Files required to play the Dark Forces Mod Demo.
The Dark Forces Mod aims to recreate the levels and playing experience of the
LucasArts game "Dark Forces" using the modern 3D engine found in the game
Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game.
This is the third release by the Dark Forces Mod Team, who, in November 2002,
released a demo of the mod for Jedi Outcast. This release was met with wide
critical acclaim, and it is our pleasure to present you with the third and final release.
For more information, please visit our website. Enjoy the mod!
Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the
contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop
and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click
the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences.
Requirements : Jedi Academy must be patched to version 1.01 to work.
Please set your graphics options to their highest settings for maximum enjoyment.
Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that,
if finished, will become the final cog in the Empire's arsenal of terror and
domination. Your Mission?
Join the Rebel Alliance's covert operations division, infiltrate the Empire, then
battle every man and machine the Imperial Forces can muster. Search a vast galaxy
for clues, attack enemy bases - all in a desperate attempt to stop the activation
of this fearsome new weapon.
It's you and your blaster against an entire Empire. May the Force be with you.
Release Notes : Note that there are a few controls different to Jedi Academy. Please
check out your controls and adjust accordingly.
Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution]
*Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution]
*No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.]
*Light Saber appears in some levels if melee weapon is chosen. [no known solution]
*There is no animation when throwing the Detonator [JA engine does not have one]
*Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger]
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
12,100 downloads
- Complete Overhaul
- Contains maps
- (and 4 more)
-
Unlimited Force
By elek2008
Grants you unlimited force by setting your power to the max, the regen of it to the max, and the regen rate to the max. So you can now basically use lightning to charge through the level. Or push everything over. idk. No else made this except one guy but he set it so you could only use it while using his palpatine skin.
To activate it you must put it in your Base folder then ingame bring done the console and type "Playermodel PlayerPOWA" without quotations and you will still have your player model and have unlimited force.
You will need to reactivate it every load screen. Now an easy way to deal with that is to use "bind N playermodel playerPOWA" so everytime you press N you will get unlimited power. You can also add "bind M playermodel Player" to disable it without needing to load.
11,581 downloads
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A Plot Is Brewing In The Outer Rim
By IrocJeff
A single player project for Jedi Academy set after the Battle of Yavin and before the Battle of Hoth. You take on the role of a Rebel agent sent to the Bajic Sector to explore an unknown outpost that has the top brass at the Rebellion interested.
*It is up to you, the player, to seek out the blank, "black textured" computer terminals to learn about what is going on here. Through this information you will be able to piece together the story. It is also up to you to take the time and look around to try and get an idea on what is going on.
Please read the README included.
1,264 downloads
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Prison Escape
By JKnewGuy
This map has been created to refresh my GTKRadiant knowledge but it turned out to be fun, so I've decided to share it. It has about 10 minutes long depending on how good you are or how much you cheat.
You can play on any force levels it doesn't break the flow of the map. Only base content was used. Tried to make it look like Outcast.
Also there are no cutscenes so...
Briefing:
You have been captured by the imperials. To break out from the prison you must disable the security force fields by turning off the main generator. Then you must find a Tie-Fighter to escape.
I hope you will have fun!
1,194 downloads
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New Beginning SP Mod
By MagSul
Update:
Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know!
About the mod:
Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!)
This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level.
The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy.
If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode!
Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).
Problems with the .bat?
A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut)
Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning"
Example:
"C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning"
I hope this helps!
4,579 downloads
- star wars related
- contains maps
- (and 3 more)
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Animations Menu for SP 1.1 (Beta)
By Noodle
UPDATE TIME:
- New options and animations have been added to the menu. However, this new update will replace your _humanoid.gla file, so don't use this if you don't want your animations to be replaced! The .zip file will still include the original version of this mod if you prefer it that way.
What's this?
It's a small menu that allows you to play animations on yourself and another NPC in Singleplayer.
How do I install it?
Put the file zzzAnimMenu_2.0.pk3 on your base folder. This file will not work if you have other animation/menu mods (unless you edit it on your own to make everything compatible).
How do I make this work?
First of all, you must enable cheats on your game.
Then, to activate the menu you should bind it to any key like this:
bind j "uimenu emotemenu"
Press J (or any key really) and the menu should pop.
How do I make it work on an NPC?
You must spawn an NPC with the targetname npc1. How? Like this
npc spawn reborn npc1
After you've done that the NPC will spawn and all the commands on the NPC1 Animations menu should work.
You can also apply this to any NPC with a proper targetname if you know the script path to each animation. For example, by typing "runscript npc2 animations/a1" you'll make an NPC with a targetname "npc" use the animation that the script a1 triggers.
Can I bind the animations to a key?
Yes you can. Each animation is linked to a script so the way to make it work would be by binding the key to a runscript command, like:
bind F5 runscript animations/a1
Then press F5 and it should play an animation.
Can I?
If there's anything you want to do with this file, go ahead and do it. Don't bother giving me credit for anything because I don't give a shit about that kind of stuff:
934 downloads
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Single player missions expansion
By zahar
Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen. I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.2,593 downloads
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Ingame Character and Saber Menu
By Circa
This mod gives you the freedom of changing your player character and lightsaber anytime in single player. I've added dual and staff. I've added red saber color.
Open up the console and type:
bind o uimenu ingamecharactermenu
Replace "o" with the key you want to press to bring the menu up. I made mine O just as an example.
Of course there are some issues, like rocking the staff saber and single saber together to make a dual stance. It screws up the animations.
19,797 downloads
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Jedi Academy: Enhanced
Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JKEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
MAC VERSION COMING SOON
Main coding done by @redsaurus
Features and Commands
All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Ingame character and saber menu • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack. Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Unfinished features, only use if testing:
Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
Be sure to look in the Optional folder for the features you'd like enabled. If you want all features, move all pk3 files in the Optional folder into the jaenhanced folder. You can pick and choose between them. The list of optional features are in the Features and Commands part of this page.
[[ Windows ]]
If you're on Windows, install the Visual C++ 2015 redistributable
Then put all files in your GameData folder.
⦁ For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy
⦁ For GOG.com this is in C:/GOG Games/Jedi Academy
⦁ For Amazon this is in C:/Amazon Games/Library/Jedi Academy
The jaenhanced folder and all other files like the exe and DLLs should be NEXT TO the base folder, with the exe and DLL files:
-> Jedi Academy
--> GameData
---> base
---> jaenhanced
---> jaenhanced.exe
If you get a "can't find default.cfg" error, you did not install it in the right directory. Read the above again and fix.
You must launch the mod with ja_enhanced.x86.exe - DO NOT launch in the Mods menu in jasp.exe.
If you get a "feature omitted at compile time" error, you did not launch with the jaenhanced.exe, which means you are just launching with the normal game rather than the mod client. You must launch the game with ja_enhanced.x86.exe.
[[ Linux ]]
If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
You must launch the mod with ja_enhanced.i386 or ja_enhanced.x86_64 on Linux - DO NOT launch in the Mods menu.
[[ macOS ]] - STILL NOT AVAILABLE
If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
JAEnhanced.app on Mac
User files will be saved to /Users/user/Library/Application Support/JAEnhanced on macOS or to /Users/user/Documents/My Games/JAEnhanced on Windows.
Known bugs:
holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
Credits
redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models Plasma for the Galaxy’s Edge hilt parts for the saber builder and all of the Star Wars saber hilts DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode macsourceports.com team for the macOS Universal 2 build Daggo for general helpfulness Cerez for the neutral console background Support
Support for this mod will be limited. Please post questions in the subforum on JKHub.
44,549 downloads
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Cloud City Sp Mission - Vader Story BETA
By Langerd
Well.. here it is.. my biggest Live project.. Cloud City Sp Mission with Darth Vader as the main character. I Hope You will like it!
To install: put this file in Your academy folder.
-Cloud-City-modification in the gamedata folder
-Cloud-City-modification BETA.bat file in the same folder
To play: Start the game with the batch file. To start the cloud City just click new game and diffulty level. The map will load.
If it will not work just type : Devmap Cloudy in the console
Credits of creating the story and the maps with the new model objects weapon models goes to me AND of course thanks to the :
-All Jkhub Members and Jedi Academy Artists - mentioned them in the Credit Table.
Thanks Them for support and permission to include these awesome models to my modifications! All credits go to them and look for their other awesome projects here on JKhub .
The modification change some weapon models and their ammo , fire rate amount. Make Sure You dont have any other WEAPON.Dat in one of the other files.
Many thanks for the waiting and support Guys! Enjoy slicing bespin cops
Many files of this mod are not 100% used in the story... these are stuff i made but they are not end yet.
There are weapon look changes:
-blaster pistol is now Dh17 made by me
-Heavy Repeater has now new better model! made by me
-Flechette and E-11 has changed look too - flechette look similar to it
-trip mine model changed too.
And new player models and changes (that i made):
-Darth Vader has new diffrent animations!
-Raxle Vercel and the group of jedi
-Bespin Cop Elite soldier - white armor soldier (these guys has more hp cant remove their weapons from their hands and they fire their weapons much quicker)
-Bespin Pilot Model/skin
-Changed imperial model (Textures by Hapslash) to make one look like Daine
-Made Ugnaught vehicles - replacing mark2 and made giant Ugn mech
-Royal Guards - Red and Black Version
-new rebel skins
-made new animation to the R2D2 - Death Animation.
For Npc files You can check them in the cloud.pk3 and see the npc files.
For all maps You can check! (they are mostly bonus not finished maps):
-Devmap cloudy
-Devmap cloudysecond
-Devmap cloudy_duel
-Devmap cloudy_duel_sunrise
-Devmap Executor
-Devmap Yacht
-Devmap mirtest
Thanks guys patience .. ENJOY!
4,114 downloads
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Star Wars: The Jedi Abides
By The Royal We
NEW SHIT HAS COME TO LIGHT!
After a couple of years striving secretly I’m able to present you…
The Jedi Abides: A Big Lebowski mod for Jedi Academy.
Here you impersonate Jaden Lebowski —The Dude —, the counterpart of our favorite junkie bon vivant Jeffrey Lebowski from our galaxy far, far away. He is the man for his time and place, and is now on his way to the Jedi Academy.
Many elements from the movie — and little surprises as well — were added to the playthrough. The Dude is not only visually a playable character, but also his dialogues were modified to pave the way for the new journey. As a result, it is possible to play the mod from beginning to end without the original narrative losing any sense.
Well, actually… when I said all the dialogues, I meant all of them except for the dark side ending — for now. Given the whole COVID-19 and lockdown circumstances, I decided to release the mod before finishing this part. This way, the fans of Big Lebowski and Star Wars around the world can have one more option of entertainment, being able to soothe the soul in the present quarantine times.
Speaking of which, since I have no intention of making any profit from this mod, in case anybody miraculously happens to find a suitcase carrying a million dollars and considers supporting this project, I would rather have it donated to the NO KID HUNGRY — a NGO created by Jeff Bridges, the Dude himself, who is now making efforts to support children in need during the coronavirus crisis. In times like these, any amount of money is urgent and welcome.
Here is the website:
https://www.nokidhungry.org/
And that’s all! I appreciate your attention and wish you a good time with the mod.
Far f. out!
IMPORTANT
- This mod is meant to be played on Single Player only.
- Jedi Academy must be patched to version 1.01 to work. I guess.
- Some bugs may occur if the player dies in Hoth levels. I couldn’t fix it. Sorry.
- The models were originally made by DT85 and Aaron Smith. Should anybody feel like developing a model of a more detailed Dude, just contact me and I’ll include the work with all the credits.
- To have subtitles on for all dialogue, open the console (SHIFT + ~) and type “/g_subtitles 1”.
HOW TO INSTALL
- The beauty of it is in its simplicity. Just move the PK3 file into the “base” folder of your game directory.
- In the character selection menu, choose the Dude. Otherwise you might end up finding a stranger in the alps… which is not good, man.
The Jedi Abides - Intro:
The Jedi Abides - First Mission (Yavin IV):
280 downloads
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Jedi Academy - Outcast
This mod changes the Jedi Outcast campaign so that it will run under Jedi Academy. In particular, it fixes almost all the shortcoming of other similar mods:
Players do not skate on the water on yavin swamps and yavin canyon.
AI generally navigates correctly
Cutscenes work
Objectives correctly function
=============================
= INSTALLATION INSTRUCTIONS =
=============================
Within the ZIP file you downloaded, you should see three files:
jaooutcast(version number).pk3 - the core of this mod, containing most of the assets needed to make this work
outcaststrings(version number).pk3 - this contains the briefing files and various other strings related to the mod
jao_map_ents.zip - the ENT files for use with recompiling the outcast maps. Most of you will want to ignore this, but I've included the files if you wish to look at how something was accomplished, or perhaps if you want to further edit the maps yourself. I've also included the uncompiled script files in the jaooutcast PK3.
Installing is a pretty easy process:
1. Move outcaststrings.pk3 and jaooutcast.pk to your Jedi Academy base directory.
2. Rename your Jedi Outcast asset files in order to load before Academy's asset files, and copy to your Jedi Academy base directory. Personally, I renamed the JO files from asset#.pk3 to aJK2_#.pk3. As long as the game loads them first, you're good.
3. Once you have loaded the mod, select New Game from the main menu, and choose between playing the Jedi Academy campaign, the Jedi Outcast campaign, and the Jedi Outcast demo level.
The mod has only been tested on Jedi Academy v1.01 and using Jedi Outcast v1.04 source files, but the chances are if you're reading this then you've already them. Right?
=============================
======= WHAT IS THIS? =======
=============================
Well, I assume you aren't seriously asking this question, but hey, nothing wrong with telling you something you already know.
This mod fixes Jedi Outcast's campaign to run under Jedi Academy, and also eliminate various file conflicts between the two games. The intent is to remain true to the gameplay of Outcast as best as the engine allows, while providing the player with the improvements from Jedi Academy, and a few tweaks to the balancing in the interest of fun.
Players who have downloaded other attempts at converting maps from Outcast to Academy may have noticed several shortcomings. This mod has fixed those; AI will generally navigate the map correctly, there is full support for objectives, and cutscenes will (mostly) work with a few minor changes where necessary. Oh and no ice skating on yavin swamps and yavin canyon!
=============================
========== CHANGES ==========
=============================
While I've tried to preserve much of the gameplay -- you won't find new enemy types from Academy in here -- there are a few gameplay changes from the original campaign:
* On ns_starpad, you're now required to destroy the turret attacking Lando. Something players were likely to do in practice, but weren't forced to.
* Various equipment items from JO have been removed from the maps since they are not functional in JA and/or cause crashes. Occasionally concussion rifles have been placed instead.
* Kyle gains Force Sight, Force Absorb, and Force Protect in line with his abilities in Jedi Academy.
* Kyle's force power gains are accelerated, partly for balance, but also so the player has more opportunity to use several abilities, unlike base JO where some were gained very late in the game. In particular:
** Saber Throw L3 is reached on doom_comm, 5 levels earlier
** L3 Speed/Push are reached on cairn_bay, 3 levels earlier
** L3 Grip is reached on cairn_dock1, 3 levels earlier
** L3 Lightning is reached on doom_comm, 3 levels earlier
** L3 Saber Defense is reached on cairn_assembly, 3 levels earlier
** Jump/Heal/Mind Trick/Speed/Saber Offensive are unchanged
** For the new force powers: L3 Sight is reached on cairn_bay, L3 protect on doom_detention, L3 absorb on doom_shields
* Additional objectives have been added on ns_starpad to make it clearer to players where they should be going next.
* There are also a few minor bugfixes from Outcast.
* The door puzzle at the end of doom_detention has been removed, since the changes to pathing resulted in Jan getting stuck, and the player being unable to progress.
* Due to engine limitations, the fight with Galak on doom_shields is impossible to replicate from Outcast. I've tried to salvage it as best I can, but it can't really compare to the original.
* The gravity is no longer disabled on doom_shields after defeating Galak, due to engine limitations.
* Obviously, the player also has access to the new features and moves introduced in Jedi Academy. On the downside, so do the saber-wielding enemies you face!
* On artus_detention, the warden will now walk significantly faster.
An explanation of the force power changes:
Kyle's ability to deflect blaster bolts is significantly reduced from Jedi Outcast, so L3 Push/Pull/Saber Defense are gained earlier to compensate.
Saber Throw is now gained at the same time as L3 Saber Offense, mostly so you have a chance to use the damn thing. 9 levels in Jedi Academy vs. 1 (plus a boss-only level) in base Outcast!
Grip and Lightning progression provides the player with more offensive capabilities, but also to allow the player to use them more. The world didn't end because you could max them both out very quickly in Academy.
Absorb/Protect give the player more choices in how they play and reflects Kyle's abilities in JA. Sight can also make the JO levels much easier to navigate, particularly yavin_swamp.
=============================
======= KNOWN ISSUES ========
=============================
Given the *insane* number of workarounds and hack fixes needed to get Jedi Outcast to play nicely with Jedi Academy, it shouldn't be surprising that there are a few issues. I've done my best to eliminate them where possible, but there are always going to be a few. The game has been tested all the way through successfully, though only on normal difficulty, and for JA v1.01.
* On yavin_trial, the bryar pistol is hidden away instead of Kyle's lightsaber. Unlike JO, JA cannot handle starting without a lightsaber and then picking it up, causing the game to crash. The other option of starting with the saber and teleporting it away resulted in unacceptable performance issues, so this was chosen as a compromise instead. Just pretend it's a lightsaber. Or pretend Kyle *really* wants his bryar pistol back instead of the blaster pistol from JA.
* AI may occasionally have trouble navigating the levels due to the changes to the navigation system between JO and JA. Trying to fix this as best possible probably took up more time than anything else in this mod...
* The Lady Luck's gun at the end of ns_starpad does do damage, but will not appear to fire any projectiles.
* The ship's gun on doom_detention does not cause any damage, and the player will be unable to blow up the tie fighters using them.
* In a few cutscenes where animations from JO are used, the characters in question will not be able to hold items in their hands, due to a handbolt issue when using the JO skeleton in JA. Footstep noises for such characters will also fail to work.
* Due to the workaround used to get Jedi Outcast objectives to load in the menu, if you use the map command to jump straight from a JO SP level to a level that isn't t2_rancor, you will still see the JO objectives. Quiting back to the main menu first will solve this. Similarly, if you (for some reason) decided to jump straight from the JO campaign to the opening level of Academy, it would play the wrong title crawl. As a result, I highly recommended you use the menu to launch the correct campaign.
* Viewers may pick up on some slight changes to the cutscenes in terms of NPC positioning. Again, this is mostly a consequence of the changed navigation system between JO and JA.
* If you cheat to give yourself additional saber styles, they will not work on some earlier levels. Players should also be aware that because saber styles are no longer locked to your saber offense level as per JO, Kyle's saber styles are locked through his lightsaber. If you wish to use additional lightsaber styles, you will need to change your lightsaber model first. For reference, the saber models Kyle uses in the mod are "kyleplayer", "kyleplayermf", and "kyleplayermfs", which allow medium, fast, and strong styles respectively.
* At the end of doom_detention, Jan will not follow you all the way out of the detention area. This has no impact on your ability to trigger the final cutscene and complete the level.
* Kyle will use male Jaden's healing sound.
* One of the grates leading up to a section where you open the roof on ns_starpad cannot be seen from the underside, but can still be destroyed as normal.
=============================
============ FAQ ============
=============================
Where I presumptuously answer your non existent questions!
Why did anything need to be changed at all from Jedi Outcast?
Almost all the work in this mod revolved around fixing the many bugs introduced by the differences between the two engines. They're similiar enough to make this possible, but different enough such that a huge amount of things get broken. I also felt there were a few opportunities to improve things from Outcast's campaign, but almost all changes are for technical reasons.
What's changed from Jedi Outcast?
The gameplay additions are mostly minor with the biggest being the slightly accelerated force power gains, and introduction of a few new force powers for Kyle.
Cutscene positioning has changed slightly in some cases to accomodate the modified navigation system in Academy, but should mostly be true to the originals.
I'd like to contact you, send you hate mail, or profess my undying love for you. where can I do that?
You can do so at iamasanguinehipster AT gmail DOT com
=============================
==== CONTACT AND CREDITS ====
=============================
I can take no credit for the fantastic Outcast campaign; all credit must go to the folks at Raven Software and Lucasarts. However, converting the levels from Jedi Outcast to Jedi Academy involved a tremendous amount of work to eliminate the huge amount of bugs. If I'd have known just how much work it would involve, I probably wouldn't have done this! Anyway, if you enjoy this, I'd love to hear your feedback.
If you want to email me, either to send your thoughts, or if you'd like to know about a ridiculous and horrible hack fix I came up with (the objectives fix is rather ridiculous), you can do so at:
iamasanguinehipster AT gmail DOT com
Thanks to the fine people at jkhub.org for feedback and assistance.
This mod requires you to supply your own asset files from Jedi Outcast. If you don't own a copy of Outcast, you you can purchase it through Steam at:
http://store.steampowered.com/app/6030/
THIS ELEMENT IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENT TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
In slightly less legal speak: I don't own the copyright to Star Wars or Jedi Academy/Outcast. I didn't create the original assets the mod is based on. I'm not getting anything for doing this. This is a free mod intended to allow a great game to work with Jedi Academy, with no copyright infringement intended.
Thanks for downloading, and I hope you enjoy.
6,424 downloads
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The Mandalorian Academy _beta
By nathan S
based on The Mandalorian Disney+
all jedi npc replaced with Mandalorians
all jedi sabers have been replaced with swords
all force ability's have been replaced with Mandalorian tech
unfinished still in bade, need feedback
http://www.mediafire.com/file/581zabjsy2u06fw/TheMandalorianAcademy_beta.zip/file
506 downloads
0 comments
Updated
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Beta Ingame Customization and Cheat menu
By zahar
This is a beta version of my attempt to create KotOR style cheat and customization menu for Jedi Academy. Unfortunately, I have no time to finish it at the moment. Not all options I wanted are currently added, but you might get the idea. I used "Ingame Character and Saber Menus" by Circa in this mod. Force hex textures were changed. So the way they apear in force menu before mission is changed too. In order to see what options are available in this mod, just look at the screenshots. To open this menu in the game, just press "Esc". Feel free to use my menus for your own mods if you want.1,379 downloads
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Sith Vessel
By JKnewGuy
Thank you for downloading Sith Vessel!
This abandoned Sith training vessel provides you
with a training room that can load different opponents.
Activate the thrones to spawn enemy groups.
Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
Multiplayer version is in the making.
-----------------------------
-- Installation --
1) Extract the floder
2) Copy the jkNG_sith_vessel_sp.pk3 in GameData\base directory
3) Type map sith_vessel_sp into the console.
4) Play!
1,007 downloads