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  1. Sincere Pumpkin Patch

    A sincere pumpkin patch in a rural setting, during a dark (but not stormy) night. Whether this is the most sincere pumpkin patch or not, that I do not know. What I do know is that I put my Halloween Spirit in it.
    It contains a pretty short, linear but difficult quest; explore carefully, put the pieces together, use the Force, and beware of those nasty critters.
    Unfortunately it's not really optimized, but the framerate still remained playable during my tests, especially disabling Dynamic Glow. The models seem to have problems in MP, so this is only for SP, at least for now. Aside from that, I haven't noticed any major or gamebreaking bug.
    To install, unpack the file Sincere_Pumpkin_Patch.zip into your GameData folder. To uninstall, remove the folder Sincere_Pumpkin_Patch and the file Sincere Pumpkin Patch.bat from the GameData folder.

    94 downloads

       (4 reviews)

    6 comments

    Updated

  2. Bayon

    A recreation of the Bayon, a massive temple constructed in Cambodia by order of the Khmer King-God Jayavarman VII during the XIII century.
    The map only works in SP mode. Although it is technically playable in MP mode as well, it has a lot of issues, mainly shaders and sounds, therefore it's not supported. Finding all the crystals around the temple (3 in total) will unlock a secret area.
    The map has a quite low luminosity, so you'll want to adjust the gamma in the Settings menu. There may be minor oversights, mostly technical ones, but I couldn't find any.
    To install, unpack the files in your GameData folder. To uninstall, remove Bayon.bat and the Bayon folder from your GameData folder.

    148 downloads

       (5 reviews)

    3 comments

    Updated

  3. DF Robotics Facility remake

    Dark Forces Robotics Facility - Remade for Jedi Academy
    Release date March 2019
    Author jereth
     
    How to install
    Unzip the contents of DF_Robotics.zip into your GameData directory.
    Run Jedi Academy, single player mode.
    Go into Setup, click on "Mods", and select DF_Robotics
    Type "map robotics" into the console (shift + ~ to open console)
     
    About
    This is my first complete mod for the Jedi Outcast / Jedi Academy games. It has given me an opportunity to learn how to create JA maps with GtkRadiant, write scripts, make shaders.
     
    The textures are mostly crude imports directly from Dark Forces and are therefore low-res and not very nice looking. Map brushwork is mostly low in detail and I have not put a huge amount of effort into lighting. The aim was to create a complete, playable level on a small time budget. I hope that people still find it enjoyable and nostalgic.
     
    Credits
    Thank you to the makers of the DFMOD for the switch textures... and for the inspiration.

    379 downloads

       (9 reviews)

    7 comments

    Updated

  4. Epic Challenge Mod IV : The Death Sower

    It's finally happening ! The Last Epic Challenge Mod is here !

    THE PLOT:
    The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him.
    Travel around old sith temples, jungle islands, spaceports, dark caverns and other places...
    12 DIFFENTES ENDINGS :
    The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close...
    You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself !
    Feel free to share your experience in the Epic Challenge Mod forum section !

    Nooowwwwwwww... TEASER

    You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat
    Make you have the 1.01 patch installed,
    AND EAX SOUND ACTIVATED.
    If not, you will not hear anything during the cutscenes !
     
    External Content Used / Credits: 
    SKINS I USED FOR MY NPCS:
    Inpsyte - ModSect Evil Skin Pack
    Eric Landreneau - Royal Guard, in this one you'll fight him.
    JC Jedi - Unable to find the author, if he could contact me...
    Lervish - Nexu and Reek
    Luckxzs - Rancors
    Slice, Dice and Mince - Melee Mod
    es0 - Old Jedi Outcast Maul Model
    Tobe_One - Ifrit Skins
    Spanki - Jedi and Sith Pack
    Omega1 - Classic Jedi Project and Classic Journeyman
    GPChannel - Kyle Katarn Reskin Customization

    TEXTURES:
    Raven Software - JK2 textures.
    Sith J-Cull - Lava Texture from SJC Map Pack.
    Trent_Easton - Interceptor Planken Texture
    Onobi Foondu - Valley Of The Kings Textures
    HILTS :
    The New Order - Ultimate Hilt Pack
    Plasma - Lightsaber Hilt Collection
     
    CODE AND WEAPONS :
    Asgarath83

    MUSICS:
    All credited in the End Credits...
     
     
    And thanks to wife and best friend for the help and voices !
     

    769 downloads

       (3 reviews)

    3 comments

    Updated

  5. The Dark Alliance II: Vengeance of the Sith

    Author: Steven Brown (Blaster)
    Date Of Release: August 2004
    Description:
    This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you  play 'The Dark Alliance' to have the ultimate experience. 
    You can get them from the following websites:
    The Mainframe
    The Dark Alliance
    I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
    Story:
    After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
    The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
    Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
    The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
    FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
    STAFF EDIT: We pulled the credits from the strings file. Credits are below.
    Vengeance of the Sith - Steven Brown (Blaster)
    Darth Vader MOD - Michael Frost
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Reborn Ghost - Seraph
    Darth Cinerate (Vader Clones) Skin - Magnetixxx
    Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
    Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
    Darth Malak Model - ksk h2o
    Han Solo Player Model - Major Clod
    Mara Jade Player Model & Saber Hilt - Edward Peretti
    Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
    Sith Speeder - Monsoontide
    Quake 3 Jump Pad Model - Evil Lair
    Quake 3 Judge Model - Ewooz
    Sith Statue Skin - Zahriel Omega
    Classic Dark Kyle - JRA Wolf
    Sith Stormtrooper Skin - Jason (Fooky)
    Episode II Saber Blades - The RattleSnake
    Alaris Jedi Academy Hilt Pack - Alaris
    Clone Jar Map Object - Zymotico
    Battle-Droid Rifle and DL-44 - Dan Kapphahn
    Cinematic Saber and Weapons SFX - Patrick
    Prequel Saber Sound FX (Final) - Aryyn
    Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
    "Hud is really there" HUD/MOD - McCleod
    Vengeance of the Sith Menus - Zanatio

    Installation Information & Playing Notes:
    Make sure you have the latest patch for the game!
    Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the 
    JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
    Once installed I recommend seeing how the game will be easier using either the staff or dual 
    lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber 
    and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
    When selecting the single saber style please note that the style you decide to choose will be
    the only fighting style you will use throughout the whole level!
    <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED 
    FOR THE CUTSCENE DIALOGUE!!!>>>

    Construction Information:
    Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. 
    You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
        
    When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
    Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
    This MOD was tested on the following PC specifications:
    AMD Athlon XP 2400 Processor
    1GB DDR RAM
    ATI Radeon 9800 Pro Graphics Card
    Windows XP Home Edition
       
    License Agreement:
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    823 downloads

       (1 review)

    5 comments

    Submitted

  6. Doublecross on Nar Shaddaa

    A recreation of the first level of Dark Forces 2 I did many years ago. Found it a few weeks ago, and when I tried it again I found it quite enjoyable and fast-paced, so I decided to share it. I made the NPCs more dynamic overall to make them actual threats, and not just fixed targets.
    To install, unpack the folder DCONS and dcons.bat into your GameData folder, and launch dcons.bat. To uninstall, remove the folder DCONS and dcons.bat from the GameData folder.

    374 downloads

       (2 reviews)

    4 comments

    Updated

  7. Nina Anthology

    This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers.  After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.  

    1,087 downloads

       (3 reviews)

    15 comments

    Updated

  8. Kyle's Holiday Afternoon

    WINNER of the HOLIDAY MOD CONTEST 2022
    This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions.
     
    Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped.
     
    Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with. 🙂
     

    130 downloads

       (1 review)

    5 comments

    Updated

  9. Holocron Challenges

    Overview

    Pick your character in the Hub map and then select which map and gametype you want to play in this single player mod that spans multiple eras.
    Game Types:
    Arenas - Fight your way through multiple rooms picking your own route to reach one of four bosses.
    Ladder - Twenty waves of enemies to fight through including boss fights.
    Ladder Maps:
    Jakku - The desert planet from The Force Awakens, fight the First Order with boss fights against Captain Phasma and Kylo Ren.
    Mustafar - The lava planet from Revenge of the Sith, fight the Clone Troopers of the newly formed Galactic Empire with boss fights against Darth Vader and Emperor Palpatine.
    Scarif - The tropical planet from Rogue One, fight the Empire with boss fights against Third Sister, Grand Inquisitor, Darth Vader and Emperor Palpatine.
    Supremacy - Snoke's ship from The Last Jedi, fight the Praetorian Guards with Kylo Ren and Supreme Leader Snoke.
    Tanalorr - The planet hidden through the Koboh Abyss from Jedi Survivor, fight the High Republic Jedis with boss fights against Lula Talisola, Stellan Gios, Avar Kriss and Dagan Gera.
    Trade Federation Battleship - The Trade Federation ship from The Phantom Menace, fight the Separatists with boss fights against Asajj Ventress, General Grievous and Count Dooku.
    Trials of the Temple - The stage show from Disney World, fight the Jedi of the Republic with boss fights against Ahsoka Tano, Obi-Wan Kenobi, Mace Windu and Yoda.
    Ruusan - A planet in the Mid Rim from Dark Forces 2, fight the Imperial Remnant with boss fights against Yun, Boc Aseca, Maw, Sariss and Jerec.
    Playable Characters:
    Aayla Secura
    Ahsoka Tano
    Anakin Skywalker
    Asajj Ventress
    Atris
    Avar Kriss
    Barriss Offee
    Bastila Shan
    Baylan Skoll
    Boc Aseca
    Burryaga Agaburry
    Cal Kestis
    Cin Drallig
    Cohmac Vitus
    Dagan Gera
    Depa Billaba
    Desann
    Count Dooku
    Eighth Brother
    Even Piell
    Exar Kun
    Ezra Bridger
    Fifth Brother
    Grand Inquisitor
    Jacen Solo
    Darth Caedous
    Jaina Solo
    Jerec
    Jolee Bindo
    Joruus C'Baoth
    Juhani
    Kanan Jarrus
    Ki-Adi Mundi
    Kreia
    Darth Traya
    Kyle Katarn
    Kylo Ren
    Ben Solo
    Luke Skywalker
    Lula Talisola
    Luminara Unduli
    Mace Windu
    Darth Malak
    Alek
    Mara Jade
    Galen Marek
    Darth Maul
    Maw
    Darth Nihilus
    Obi-Wan Kenobi
    Plo Koon
    Qu Rahn
    Qui-Gon Jinn
    Quinlan Vos
    Reath Silas
    Third Sister
    Darth Revan
    Rey Skywalker
    Sabine Wren
    Sariss
    Savage Opress
    Second Sister
    Seventh Sister
    Shaak Ti
    Shin Hati
    Darth Sidious
    Darth Sion
    Stellan Gios
    Temple Guard
    Saesee Tiin
    Darth Vader
    Vernestra Rwoh
    Visas Marr
    Yarael Poof
    Yoda
    Yun
    More game types, maps and characters to be added in future updates!

    Installation

    Extract the plasma_ldr folder and Play_Holocron_Challenges.bat into your GameData folder usually located at:
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\
    Then to play the mod run the Play_Holocron_Challenges.bat file (or Play_Holocron_Challenges_64.bat if you want to run the 64bit version).
    This mod require OpenJK for it to work correctly, you can download it from either of these locations:
    https://jkhub.org/files/file/3856-openjk-for-jedi-academy/
    https://github.com/JACoders/OpenJK/releases/tag/latest

    Known Bugs

    Will crash in the Base version of Jedi Academy, you must use OpenJK to play this mod.
    In the hub menu it crashes if you select too many characters, to get around this I've added a warning message that will pop up when you hit the limit and it will lock you out of being able to change characters. If you'd like to still pick a new character after this go to the center of the hub map and press Use on the Reload Hub holo projector and the map will reload and allow you to change your character again.

    Credits
    This mod would not be possible without all the other work from mod creators in the community. I have tried to get permission from each author to use their work in the mod however I haven't been able to get in contact everyone listed as some people have left the community.
    The ingame HUD is based off DarthNormaN's work on the Elegance HUD.
    https://jkhub.org/files/file/296-elegance-hud/
    Model: Darth Vader
    Author: Toshi
    https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
    Model: Anakin Skywalker
    Author: Toshi
    https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
    Model: Mace Windu
    Author: Kualan
    Additional Credit: Main Mesh - Spanki, Head Mesh - TFU Team
    https://jkhub.org/files/file/3154-mace-windu/
    Model: Plo Koon
    Author: Kualan
    Additional Credit: Head Mesh - SWRH Team, Torso and Robes - Hapslash
    https://jkhub.org/files/file/2436-jedi-master-plo-koon-tcw/
    Model: Aayla Secura
    Author:Scerendo
    https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
    Model: Luminara Unduli
    Author: Kualan
    Additional Credit: Body Mesh - Neomarz1, Head Mesh - TOR Team, Veil Mesh - CWA Team
    https://jkhub.org/files/file/3018-luminara-unduli-clone-wars/
    Model: Captain Phasma
    Author: DT
    https://www.moviebattles.org/
    Model: First Order Stormtrooper
    Author: DT
    https://jkhub.org/files/file/2387-dt-stormtrooper-ep7/
    Model: Luke Skywalker (The Last Jedi)
    Author: Swegmaster, Tompa9, Jedinoob124
    Additional Credit: Head Mesh - Netmarble Games, Toshi, DT85, Hapslash
    https://jkhub.org/forums/topic/7917-tompa´s-wip-thread/
    Model: Jango Fett
    Author: neomarz1
    https://jkhub.org/files/file/598-jango-boba-vm/
    Model: Emperor Palpatine
    Author: RJA
    Additional Credit: Toshi, ViceK
    https://jkhub.org/files/file/2362-palpatine-complete-reskin-pack/
    Model: Kylo Ren
    Author: Lervish and Plasma
    Additional Credit: Body Mesh - Hapslash, Hood Mesh - Some0ne, Scarf Mesh - Kualan
    https://jkhub.org/files/file/2977-kylo-ren-tfa-tlj/
    Model: Dark Rey
    Author: Doughnuts
    Additional Credit: Scerendo, Swegmaster
    https://jkhub.org/files/file/3688-dark-rey-from-ep9/
    Model: Han Solo (The Force Awakens)
    Author: Lervish
    https://jkhub.org/files/file/2588-old-han-ep7/
    Model: Rey
    Author: Scerendo
    https://jkhub.org/files/file/2903-rey-of-jakku-the-last-jedi/
    Model: Ezra Bridger
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Kanan Jarrus
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Sabine Wren
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Zeb Orrelios
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Hera Syndulla
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Chopper
    Author: Jeff
    https://jkhub.org/files/file/2473-chopper/
    Model: Snoke
    Author: Scerendo
    https://www.moviebattles.org/
    Model: Praetorian Guards
    Author: PreFXDesigns
    Additional Credit: Additional Helmets - Doughnuts
    https://jkhub.org/files/file/3405-praetorian-guard-by-prefxdesigns/
    Model: Imperial Stormtrooper
    Author: DT
    https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
    Model: Deathtrooper
    Author: Scerendo
    https://jkhub.org/files/file/3417-deathtrooper/
    Model: Shoretrooper
    Author: Scerendo
    https://jkhub.org/files/file/3516-shoretrooper-tanktrooper-e-22-rifle/
    Model: Director Orson Krennic
    Author: Scerendo
    https://www.moviebattles.org/
    Model: Reva
    Author: ZelZel
    Additional Credit: Body and Shoulder Mesh - Netmarble Games, Cape Mesh - EA Capital Games, Head Mesh - Netease, Hair Mesh - Netmarble Monster
    https://jkhub.org/files/file/3997-reva-third-sister/
    Model: Cal Kestis
    Author: GPChannel
    Additional Credit: Model Parts - Scerendo, Model Parts - Hapslash, DarthValeria, Swegmaster, Tompa9
    https://jkhub.org/files/file/3608-cal-kestis-from-movie-duels-10
    Model: Obi-Wan Kenobi (The Phantom Menace)
    Author: Tompa9
    Additional Credit: Original Mesh - Hapslash, Body Texures - Yeyo JK, Face Texture - JediNoob124
    https://jkhub.org/files/file/3454-obi-wan-kenobi-from-episode-i/
    Model: Qui-Gon Jinn
    Author: Seven
    Additional Credit: Head Model - Lucasarts, Body Model - Hapslash, Textures - Vitez, Textures - Elek Andor, Textures - Peneke, Robe Textures - Tesla, Belt Pockets - Swegmaster
    https://jkhub.org/files/file/2900-qui-gon-jinn/
    Model: Luke Skywalker (Return of the Jedi)
    Author: Toshi
    Additional Credit: DT
    https://jkhub.org/files/file/1663-toshis-rotj-luke-skywalker/
    Model: Ahsoka Tano
    Author: ZelZel
    Additional Credit: Body & Base Additions - Jeff, Head and Body Mesh - Netmarble Games, Head Crown Mesh - EA Capital Games
    https://jkhub.org/files/file/3897-ahsoka-tano-pack/
    Model: Din Djarin (The Mandalorian)
    Author: Doughnuts
    Additional Credit: AshuraDX
    https://jkhub.org/files/file/3791-din-djarin-from-the-mandalorian/
    Model: Obi-Wan Kenobi (Obi-Wan Kenobi)
    Author: ZelZel
    Additional Credit: Hair Mesh - Sirius, Body and Robe Mesh - Netmarble Games, Head Model - Movie Duels 2 Team
    https://jkhub.org/files/file/3965-obi-wan-kenobi-exiled/
    Model: Yoda
    Author: Toshi
    https://jkhub.org/files/file/1005-toshis-yoda/
    Model: Darth Revan
    Author: Almightygir
    https://jkhub.org/files/file/127-darth-revan/
    Model: Darth Maul
    Author: DT
    https://jkhub.org/files/file/1964-dt-darth-maul/
    Model: Rey Skywalker
    Author:ZelZel
    Additional Credit: Main Body Mesh & Textures - Scerendo, Hair & Armband Mesh - Epic Games, Additional Parts - Netmarble Games, Gun Mesh - Plasma
    https://jkhub.org/files/file/3953-rey-skywalker/
    Model: Second Sister
    Author: Doughnuts
    https://jkhub.org/files/file/3695-second-sister/
    Model: Bastila Shan
    Author: Circa
    Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
    https://jkhub.org/files/file/3695-second-sister/
    Model: Mara Jade
    Author: DT
    Additional Credit: Gwenethea Model - Hapslash, Textures - Shadowknight1
    https://jkhub.org/files/file/1677-dt-mara-jade/
    Model: Darth Nihilus
    Author: Omega
    Additional Credit: Original Model - Obsidian Entertainment, Additional Parts - Netmarble Games
    https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
    Model: Visas Marr
    Author: Lervish
    https://www.moviebattles.org/
    Model: Kreia / Darth Traya
    Author: Lervish
    https://www.moviebattles.org/
    Model: Count Dooku
    Author: Hapslash
    https://jkhub.org/files/file/1122-hs-count-dooku-rots/
    Model: Asajj Ventress
    Author: Hirmanator
    https://jkhub.org/files/file/755-hirmans-asajj-ventress/
    Model: Galen Marek (Starkiller)
    Author: dark_apprentice
    Additional Credit: Scaling & Weighting Head Mesh - Ruxith, Dark Apprentice & Adventure Robes Outfits - Xeby & RevanKnight, Starkiller - HellKobra, TFU2 Skins - DarthPhae, Sith Stalker - Darth Shiftee
    https://jkhub.org/files/file/2818-starkiller-galen-marek-outfit-pack-for-jka/
    Model: The Grand Inquisitor
    Author: Kualan
    Additional Credit: Head Mesh - PsykoSith, Torso Mesh - Bioware & Raven Software, Belt Mesh - Lt Claim
    https://jkhub.org/files/file/2456-the-inquisitor-rebels/
    Model: Darth Malak
    Author:ksk h20
    Additional Credit: Textures - Bioware
    https://jkhub.org/files/file/2908-darth-malak-lightsaber/
    Model: Ben Solo
    Author: Omega
    Additional Credit: Model Fixes - Swegmaster, Head Mesh - EA Capital Games, Legs Mesh - Netmarble Games, Hands, Shirt, Neck Mesh - DT85
    https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
    Supreme Chancellor Palpatine
    Author: Toshi
    https://jkhub.org/files/file/1007-supreme-chancellor-palpatine/
    Model: Galen Marek (Jedi)
    Author:Seven
    Additional Credit: Head - Dark Apprentice & Ruxith, Adventure Robes - Jolly & Kobra, Sounds - Kylo Ren
    https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/
    Model: Jolee Bindo
    Author: Jeff
    Additional Credit: Original Model - Bioware
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Atris
    Author: Ambrom
    Additional Credit: Original Model - Obsidian Entertainment
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Darth Sion
    Author: Ambrom
    Additional Credit: Original Model - Obsidian Entertainment
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Malak
    Author: Ambrom
    Additional Credit: Original Model - Bioware
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Juhani
    Author: Ambrom
    Additional Credit: Original Model - Bioware
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Anakin Skywalker (Ep.2)
    Author: Kevin Coyle
    https://mrwonko.de/jk3files/Jedi Academy/Models/Star Wars/22041/
    Model: Kyle Katarn (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Kyle Katarn (MOTS)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Boc Aseca (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Maw (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Jerec (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Sariss (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Yun (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Qu Rahn (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Quinlan Vos
    Author: Scerendo
    https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
    Model: Shaak Ti
    Author: Kualan
    Additional Credit: Head Mesh - Aaron Smith, Torso and Robes - Hapslash, Dress - Mars Marshall
    https://jkhub.org/files/file/2435-jedi-master-shaak-ti/
    Model: Barriss Offee
    Author: Kualan
    Additional Credit: Body Mesh - Movie Battles II Team, Head Mesh - TOR Team, Sounds - Republic At War (Empire At War Mod)
    https://jkhub.org/files/file/3019-barriss-offee-clone-wars/
    Model: Ki-Adi-Mundi
    Author: Psyk0Sith
    https://jkhub.org/files/file/497-ki-adi-mundi/
    Model: Even Piell
    Author: Kualan
    Additional Credit: Head Mesh - Toshi, Hair Mesh - Neomarz, Even Piell Texture - St Scoundrel Boots, Texture - Hapslash
    https://jkhub.org/files/file/2448-jedi-master-even-piell/
    Model: Depa Billaba
    Author: Kualan
    Additional Credit: Body and Head Model - Movie Battles II Team, Body Reskin - MagSul
    https://jkhub.org/files/file/2130-depa-billaba/
    Model: Cin Drallig
    Author: Tompa9
    Additional Credit: Original Head - Don Tom, Face Reskin - Old Ben, Base Mesh - Hapslash, Sounds - Raven Software and the Peneke Team
    https://jkhub.org/files/file/3293-cin-drallig-a-legendary-swordsman/
    Model: Yarael Poof
    Author: Psyk0Sith
    https://jkhub.org/files/file/498-yarael-poof/
    Model: Saesee Tiin
    Author: Tompa9
    Additional Credit: Base Mesh - Hapslash, Head Texture - Mars Marshall, Skirt Texture - DT85, Clone Gauntlets - Ashura DX, Fix Weight Problems - Swegmaster
    https://jkhub.org/files/file/3322-saesee-tiin/
    Model: Jedi Temple Guard
    Author: Tompa9
    Additional Credit: Original Meshes - Hapslash, Toshi and the TOR Team, Mask Mesh - Scerendo, Sounds - Raven Software and the Peneke Team
    https://jkhub.org/files/file/2234-jedi-temple-guard/
    Model: Savage Opress
    Author: DT85
    https://jkhub.org/files/file/2104-dt-savage-opress/
    Model: Scout Trooper
    Author: KhorneSyrup
    https://jkhub.org/files/file/3671-imperial-scout-trooper/
    Model: KX Series Security Droid
    Author: Lervish
    https://www.moviebattles.org/
    Model: Purge Trooper
    Author: Tompa9
    Additional Credit: Body - AshuraDX, Pauldron - Scerendo, Helmet - Neomarz1
    https://jkhub.org/files/file/3566-purge-trooper/
    Model: Executioner Trooper
    Author: Barricade24
    Additional Credit: DT85
    https://jkhub.org/files/file/3310-executioner-trooper/?_fromLogin=1
    Model: Sith Trooper
    Author: eSpark
    Additional Credit: DT85
    https://jkhub.org/files/file/3636-sith-trooper/
    Model: Republic Commandos
    Author: Sithani
    Additional Credit: Ranisdeguery
    https://jkhub.org/files/file/1919-delta-squad/
    Model: Clone Troopers
    Authors: AshuraDX, Scerendo, MaceMadunusus, Doughnuts, swegmaster
    https://jkhub.org/files/file/2865-ashuras-clone-trooper/
    https://www.moviebattles.org/
    Model: Battledroids
    Author: Rmvsallen
    Additional Credit: Dragoan, Khornesyrup, Coolin, Movie Duels Team
    https://jkhub.org/files/file/3772-battle-droid-ultimate-mod/
    Model: Obi-Wan Kenobi (Revenge of the Sith)
    Author: Hapslash
    https://jkhub.org/files/file/1121-hs-obi-wan-kenobi-rots/
    Model: BX Commando Droid
    Author: Lervish
    https://www.moviebattles.org/
    Model: Magnaguard
    Author: neomarz1
    https://jkhub.org/files/file/600-magnaguard-vm/
    Model: Dagan Gera
    Author: Noob
    Additional Credit: Head: Hapslash, Cape: Psk0Sith
    https://jkhub.org/files/file/4124-dagan-gera/
    Model: Ahsoka Tano
    Author: Cerez
    Additional Credit: Cadellin
    https://jkhub.org/files/file/2411-ahsoka-tano/
    Model: Yoda (The High Republic)
    Author: Tompa9
    Additional Credit: Model - Toshi, Head Texture - JediNoob124
    https://jkhub.org/files/file/3751-high-republic-yoda/
    Model: Baylan Skoll (Ahsoka)
    Author: ZelZel
    Additional Credit: DT85, Sirius, Netmarble Games, Lucasarts
    https://jkhub.org/files/file/4157-baylan-skoll/
    Model: Shin Hati (Ahsoka)
    Author: ZelZel
    Additional Credit: Omega, Scerendo, Bioware, Netmarble Games, Lucasarts
    https://jkhub.org/files/file/4174-shin-hati/
    Model: Joruus C'baoth
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Eighth Brother
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Fifth Brother
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Seventh Sister
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Sabine Wren
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Anakin Skywalker
    Author: ZelZel
    Additional Credit: Head & Base Textures for Arms and Tunic - Movie Duels, Hair - Sony Online Entertainment, Armour - Seven
    https://jkhub.org/files/file/4059-anakin-ahsoka-tales-of-the-jedi/
    Model: Jaina Solo
    Author: Jeff
    Additional Credit: Gweth, Hapslash
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Jacen Solo
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Exar Kun
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Luke Skywalker
    Author: Jeff
    Additional Credit: Toshi, Swagmaster, Peneke Team, DT85, Circa
    https://jkhub.org/files/file/4109-luke-skywalker-anh/
    Model: Luke Skywalker
    Author: DT85
    Additional Credit: Head - Toshi, Original Reskin - Hapslash, Jedi Model - Raven
    https://jkhub.org/files/file/1682-dt-luke-esb/
    Model: Wookiee
    Author: Major Clod
    https://jkhub.org/files/file/832-wookiee/
    Skybox: Sky27
    Author: Komaokc
    https://gamebanana.com/mods/7188
    Skybox: Grimm Night
    Author: Hipshot
    https://www.quake3world.com/forum/viewtopic.php?t=9242

    Copyright

    DO NOT EDIT OR REDISTRIBUTE ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.

    61 downloads

       (1 review)

    5 comments

    Updated

  10. Crash on Tatooine

    Author: Mercenary
     
    A student of the Jedi Academy is sent on a mission to investigate a rumored shuttle crash on the Outer Rim planet of Tatooine.

    2,612 downloads

       (13 reviews)

    10 comments

    Submitted

  11. Dark Forces Mod

    ***************************
    JEDI ACADEMY MODIFICATION
    ***************************
     
    Title : Dark Forces Mod for Jedi Academy - Demo Version
    Author : The Dark Forces Mod Team
    E-Mail : darth_linux@msn.com
    Website : http://darkforces.jediknight.net
     
    File Name : dfmod_2008.zip
    File Size : 428 MB
    Date Released : 1/27/2007
     
    Description : Files required to play the Dark Forces Mod Demo.
     
    The Dark Forces Mod aims to recreate the levels and playing experience of the
    LucasArts game "Dark Forces" using the modern 3D engine found in the game
    Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game.
    This is the third release by the Dark Forces Mod Team, who, in November 2002,
    released a demo of the mod for Jedi Outcast. This release was met with wide
    critical acclaim, and it is our pleasure to present you with the third and final release.
    For more information, please visit our website. Enjoy the mod!
     
     
    Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the
    contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop
    and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click
    the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences.
     
    Requirements : Jedi Academy must be patched to version 1.01 to work.
    Please set your graphics options to their highest settings for maximum enjoyment.
     
    Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that,
    if finished, will become the final cog in the Empire's arsenal of terror and
    domination. Your Mission?
     
    Join the Rebel Alliance's covert operations division, infiltrate the Empire, then
    battle every man and machine the Imperial Forces can muster. Search a vast galaxy
    for clues, attack enemy bases - all in a desperate attempt to stop the activation
    of this fearsome new weapon.
     
    It's you and your blaster against an entire Empire. May the Force be with you.
     
    Release Notes : Note that there are a few controls different to Jedi Academy. Please
    check out your controls and adjust accordingly.
     
    Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution]
    *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution]
    *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.]
    *Light Saber appears in some levels if melee weapon is chosen. [no known solution]
    *There is no animation when throwing the Detonator [JA engine does not have one]
    *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger]
     
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    12,100 downloads

       (53 reviews)

    28 comments

    Updated

  12. Unlimited Force

    Grants you unlimited force by setting your power to the max, the regen of it to the max, and the regen rate to the max. So you can now basically use lightning to charge through the level. Or push everything over. idk. No else made this except one guy but he set it so you could only use it while using his palpatine skin.
     
    To activate it you must put it in your Base folder then ingame bring done the console and type "Playermodel PlayerPOWA" without quotations and you will still have your player model and have unlimited force.
     
    You will need to reactivate it every load screen. Now an easy way to deal with that is to use "bind N playermodel playerPOWA" so everytime you press N you will get unlimited power. You can also add "bind M playermodel Player" to disable it without needing to load.

    11,581 downloads

       (9 reviews)

    7 comments

    Updated

  13. A Plot Is Brewing In The Outer Rim

    A single player project for Jedi Academy set after the Battle of Yavin and before the Battle of Hoth. You take on the role of a Rebel agent sent to the Bajic Sector to explore an unknown outpost that has the top brass at the Rebellion interested.
     
    *It is up to you, the player, to seek out the blank, "black textured" computer terminals to learn about what is going on here. Through this information you will be able to piece together the story. It is also up to you to take the time and look around to try and get an idea on what is going on.
     
    Please read the README included.

    1,264 downloads

       (13 reviews)

    13 comments

    Updated

  14. Prison Escape

    This map has been created to refresh my GTKRadiant knowledge but it turned out to be fun, so I've decided to share it. It has about 10 minutes long depending on how good you are or how much you cheat.
    You can play on any force levels it doesn't break the flow of the map. Only base content was used. Tried to make it look like Outcast.
     
    Also there are no cutscenes so...
     
    Briefing:
    You have been captured by the imperials. To break out from the prison you must disable the security force fields by turning off the main generator. Then you must find a Tie-Fighter to escape.
     
    I hope you will have fun!

    1,194 downloads

       (16 reviews)

    12 comments

    Updated

  15. New Beginning SP Mod

    Update:
    Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know!
    About the mod:
    Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!)
    This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level.
    The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy.
    If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode!
    Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).
    Problems with the .bat?
    A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut)
    Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning"
    Example:
    "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning"
    I hope this helps!

    4,579 downloads

       (25 reviews)

    36 comments

    Updated

  16. Animations Menu for SP 1.1 (Beta)

    UPDATE TIME:
     
    - New options and animations have been added to the menu. However, this new update will replace your _humanoid.gla file, so don't use this if you don't want your animations to be replaced! The .zip file will still include the original version of this mod if you prefer it that way.
     
     
     
    What's this?
     
    It's a small menu that allows you to play animations on yourself and another NPC in Singleplayer.
     
    How do I install it?
     
    Put the file zzzAnimMenu_2.0.pk3 on your base folder. This file will not work if you have other animation/menu mods (unless you edit it on your own to make everything compatible).
     
    How do I make this work?
     
    First of all, you must enable cheats on your game.
     
    Then, to activate the menu you should bind it to any key like this:
     
    bind j "uimenu emotemenu"
     
    Press J (or any key really) and the menu should pop.
     
    How do I make it work on an NPC?
     
    You must spawn an NPC with the targetname npc1. How? Like this
     
    npc spawn reborn npc1
     
    After you've done that the NPC will spawn and all the commands on the NPC1 Animations menu should work.
     
    You can also apply this to any NPC with a proper targetname if you know the script path to each animation. For example, by typing "runscript npc2 animations/a1" you'll make an NPC with a targetname "npc" use the animation that the script a1 triggers.
     
    Can I bind the animations to a key?
     
    Yes you can. Each animation is linked to a script so the way to make it work would be by binding the key to a runscript command, like:
     
    bind F5 runscript animations/a1
     
    Then press F5 and it should play an animation.
     
    Can I?
     
    If there's anything you want to do with this file, go ahead and do it. Don't bother giving me credit for anything because I don't give a shit about that kind of stuff:

    934 downloads

       (14 reviews)

    22 comments

    Updated

  17. Single player missions expansion

    Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen.  I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.

    2,593 downloads

       (5 reviews)

    15 comments

    Updated

  18. Ingame Character and Saber Menu

    This mod gives you the freedom of changing your player character and lightsaber anytime in single player. I've added dual and staff. I've added red saber color.
     
    Open up the console and type:
    bind o uimenu ingamecharactermenu
    Replace "o" with the key you want to press to bring the menu up. I made mine O just as an example.
     
    Of course there are some issues, like rocking the staff saber and single saber together to make a dual stance. It screws up the animations.

    19,797 downloads

       (15 reviews)

    26 comments

    Updated

  19. Jedi Academy: Enhanced

    Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
    This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
    This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
    For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
    It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JKEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
    MAC VERSION COMING SOON
    Main coding done by @redsaurus
    Features and Commands
    All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Ingame character and saber menu  • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu  • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode  • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
    New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack. Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Unfinished features, only use if testing:
    Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
    If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
    Be sure to look in the Optional folder for the features you'd like enabled. If you want all features, move all pk3 files in the Optional folder into the jaenhanced folder. You can pick and choose between them. The list of optional features are in the Features and Commands part of this page.
    [[ Windows ]]
    If you're on Windows, install the Visual C++ 2015 redistributable
    Then put all files in your GameData folder.
    ⦁    For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy
    ⦁    For GOG.com this is in C:/GOG Games/Jedi Academy
    ⦁    For Amazon this is in C:/Amazon Games/Library/Jedi Academy
    The jaenhanced folder and all other files like the exe and DLLs should be NEXT TO the base folder, with the exe and DLL files:
    -> Jedi Academy
    --> GameData
    ---> base
    ---> jaenhanced
    ---> jaenhanced.exe
    If you get a "can't find default.cfg" error, you did not install it in the right directory. Read the above again and fix.
    You must launch the mod with ja_enhanced.x86.exe - DO NOT launch in the Mods menu in jasp.exe.
    If you get a "feature omitted at compile time" error, you did not launch with the jaenhanced.exe, which means you are just launching with the normal game rather than the mod client. You must launch the game with ja_enhanced.x86.exe.
    [[ Linux ]]
    If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
    You must launch the mod with ja_enhanced.i386 or ja_enhanced.x86_64 on Linux - DO NOT launch in the Mods menu.
    [[ macOS ]] - STILL NOT AVAILABLE
    If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
    JAEnhanced.app on Mac
    User files will be saved to /Users/user/Library/Application Support/JAEnhanced on macOS or to /Users/user/Documents/My Games/JAEnhanced on Windows.
    Known bugs:
    holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
    More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
    The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
    Credits
    redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models Plasma for the Galaxy’s Edge hilt parts for the saber builder and all of the Star Wars saber hilts DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode macsourceports.com team for the macOS Universal 2 build Daggo for general helpfulness Cerez for the neutral console background Support
    Support for this mod will be limited. Please post questions in the subforum on JKHub.

    44,549 downloads

       (33 reviews)

    137 comments

    Updated

  20. Cloud City Sp Mission - Vader Story BETA

    Well.. here it is.. my biggest Live project.. Cloud City Sp Mission with Darth Vader as the main character. I Hope You will like it!
     
    To install: put this file in Your academy folder.
     
    -Cloud-City-modification in the gamedata folder
    -Cloud-City-modification BETA.bat file in the same folder
     
    To play: Start the game with the batch file. To start the cloud City just click new game and diffulty level. The map will load.
    If it will not work just type : Devmap Cloudy in the console
     
    Credits of creating the story and the maps with the new model objects weapon models goes to me AND of course thanks to the :
     
    -All Jkhub Members and Jedi Academy Artists - mentioned them in the Credit Table.
     
    Thanks Them for support and permission to include these awesome models to my modifications! All credits go to them and look for their other awesome projects here on JKhub .
     
    The modification change some weapon models and their ammo , fire rate amount. Make Sure You dont have any other WEAPON.Dat in one of the other files.
     
    Many thanks for the waiting and support Guys! Enjoy slicing bespin cops
     
    Many files of this mod are not 100% used in the story... these are stuff i made but they are not end yet.
     
    There are weapon look changes:
     
    -blaster pistol is now Dh17 made by me
    -Heavy Repeater has now new better model! made by me
    -Flechette and E-11 has changed look too - flechette look similar to it
    -trip mine model changed too.
     
    And new player models and changes (that i made):
     
    -Darth Vader has new diffrent animations!
    -Raxle Vercel and the group of jedi
    -Bespin Cop Elite soldier - white armor soldier (these guys has more hp cant remove their weapons from their hands and they fire their weapons much quicker)
    -Bespin Pilot Model/skin
    -Changed imperial model (Textures by Hapslash) to make one look like Daine
    -Made Ugnaught vehicles - replacing mark2 and made giant Ugn mech
    -Royal Guards - Red and Black Version
    -new rebel skins
    -made new animation to the R2D2 - Death Animation.
     
    For Npc files You can check them in the cloud.pk3 and see the npc files.
     
    For all maps You can check! (they are mostly bonus not finished maps):
    -Devmap cloudy
    -Devmap cloudysecond
    -Devmap cloudy_duel
    -Devmap cloudy_duel_sunrise
    -Devmap Executor
    -Devmap Yacht
    -Devmap mirtest
     
    Thanks guys patience .. ENJOY!

    4,114 downloads

       (27 reviews)

    37 comments

    Updated

  21. Star Wars: The Jedi Abides

    NEW SHIT HAS COME TO LIGHT!
    After a couple of years striving secretly I’m able to present you…
     
    The Jedi Abides: A Big Lebowski mod for Jedi Academy.
     
    Here you impersonate Jaden Lebowski —The Dude —, the counterpart of our favorite junkie bon vivant Jeffrey Lebowski from our galaxy far, far away. He is the man for his time and place, and is now on his way to the Jedi Academy.
    Many elements from the movie — and little surprises as well — were added to the playthrough. The Dude is not only visually a playable character, but also his dialogues were modified to pave the way for the new journey. As a result, it is possible to play the mod from beginning to end without the original narrative losing any sense.
    Well, actually… when I said all the dialogues, I meant all of them except for the dark side ending — for now. Given the whole COVID-19 and lockdown circumstances, I decided to release the mod before finishing this part. This way, the fans of Big Lebowski and Star Wars around the world can have one more option of entertainment, being able to soothe the soul in the present quarantine times.
    Speaking of which, since I have no intention of making any profit from this mod, in case anybody miraculously happens to find a suitcase carrying a million dollars and considers supporting this project, I would rather have it donated to the NO KID HUNGRY — a NGO created by Jeff Bridges, the Dude himself, who is now making efforts to support children in need during the coronavirus crisis. In times like these, any amount of money is urgent and welcome.
    Here is the website:
    https://www.nokidhungry.org/
     
    And that’s all! I appreciate your attention and wish you a good time with the mod.
    Far f. out!
     
    IMPORTANT
    - This mod is meant to be played on Single Player only.
    - Jedi Academy must be patched to version 1.01 to work. I guess.
    - Some bugs may occur if the player dies in Hoth levels. I couldn’t fix it. Sorry.
    - The models were originally made by DT85 and Aaron Smith. Should anybody feel like developing a model of a more detailed Dude, just contact me and I’ll include the work with all the credits.
    - To have subtitles on for all dialogue, open the console (SHIFT + ~) and type “/g_subtitles 1”.
     
    HOW TO INSTALL
    - The beauty of it is in its simplicity. Just move the PK3 file into the “base” folder of your game directory.
    - In the character selection menu, choose the Dude. Otherwise you might end up finding a stranger in the alps… which is not good, man.
     
    The Jedi Abides - Intro:
    The Jedi Abides - First Mission (Yavin IV):
     
     
     

    280 downloads

       (5 reviews)

    1 comment

    Updated

  22. Jedi Academy - Outcast

    This mod changes the Jedi Outcast campaign so that it will run under Jedi Academy. In particular, it fixes almost all the shortcoming of other similar mods:
     
    Players do not skate on the water on yavin swamps and yavin canyon.
    AI generally navigates correctly
    Cutscenes work
    Objectives correctly function
     
     
    =============================
    = INSTALLATION INSTRUCTIONS =
    =============================
     
    Within the ZIP file you downloaded, you should see three files:
    jaooutcast(version number).pk3 - the core of this mod, containing most of the assets needed to make this work
    outcaststrings(version number).pk3 - this contains the briefing files and various other strings related to the mod
    jao_map_ents.zip - the ENT files for use with recompiling the outcast maps. Most of you will want to ignore this, but I've included the files if you wish to look at how something was accomplished, or perhaps if you want to further edit the maps yourself. I've also included the uncompiled script files in the jaooutcast PK3.
     
    Installing is a pretty easy process:
     
    1. Move outcaststrings.pk3 and jaooutcast.pk to your Jedi Academy base directory.
     
    2. Rename your Jedi Outcast asset files in order to load before Academy's asset files, and copy to your Jedi Academy base directory. Personally, I renamed the JO files from asset#.pk3 to aJK2_#.pk3. As long as the game loads them first, you're good.
     
    3. Once you have loaded the mod, select New Game from the main menu, and choose between playing the Jedi Academy campaign, the Jedi Outcast campaign, and the Jedi Outcast demo level.
     
     
    The mod has only been tested on Jedi Academy v1.01 and using Jedi Outcast v1.04 source files, but the chances are if you're reading this then you've already them. Right?
     
     
    =============================
    ======= WHAT IS THIS? =======
    =============================
     
    Well, I assume you aren't seriously asking this question, but hey, nothing wrong with telling you something you already know.
     
    This mod fixes Jedi Outcast's campaign to run under Jedi Academy, and also eliminate various file conflicts between the two games. The intent is to remain true to the gameplay of Outcast as best as the engine allows, while providing the player with the improvements from Jedi Academy, and a few tweaks to the balancing in the interest of fun.
     
    Players who have downloaded other attempts at converting maps from Outcast to Academy may have noticed several shortcomings. This mod has fixed those; AI will generally navigate the map correctly, there is full support for objectives, and cutscenes will (mostly) work with a few minor changes where necessary. Oh and no ice skating on yavin swamps and yavin canyon!
     
     
    =============================
    ========== CHANGES ==========
    =============================
     
    While I've tried to preserve much of the gameplay -- you won't find new enemy types from Academy in here -- there are a few gameplay changes from the original campaign:
     
    * On ns_starpad, you're now required to destroy the turret attacking Lando. Something players were likely to do in practice, but weren't forced to.
     
    * Various equipment items from JO have been removed from the maps since they are not functional in JA and/or cause crashes. Occasionally concussion rifles have been placed instead.
     
    * Kyle gains Force Sight, Force Absorb, and Force Protect in line with his abilities in Jedi Academy.
     
    * Kyle's force power gains are accelerated, partly for balance, but also so the player has more opportunity to use several abilities, unlike base JO where some were gained very late in the game. In particular:
    ** Saber Throw L3 is reached on doom_comm, 5 levels earlier
    ** L3 Speed/Push are reached on cairn_bay, 3 levels earlier
    ** L3 Grip is reached on cairn_dock1, 3 levels earlier
    ** L3 Lightning is reached on doom_comm, 3 levels earlier
    ** L3 Saber Defense is reached on cairn_assembly, 3 levels earlier
    ** Jump/Heal/Mind Trick/Speed/Saber Offensive are unchanged
    ** For the new force powers: L3 Sight is reached on cairn_bay, L3 protect on doom_detention, L3 absorb on doom_shields
     
    * Additional objectives have been added on ns_starpad to make it clearer to players where they should be going next.
     
    * There are also a few minor bugfixes from Outcast.
     
    * The door puzzle at the end of doom_detention has been removed, since the changes to pathing resulted in Jan getting stuck, and the player being unable to progress.
     
    * Due to engine limitations, the fight with Galak on doom_shields is impossible to replicate from Outcast. I've tried to salvage it as best I can, but it can't really compare to the original.
     
    * The gravity is no longer disabled on doom_shields after defeating Galak, due to engine limitations.
     
    * Obviously, the player also has access to the new features and moves introduced in Jedi Academy. On the downside, so do the saber-wielding enemies you face!
     
    * On artus_detention, the warden will now walk significantly faster.
     
     
    An explanation of the force power changes:
     
    Kyle's ability to deflect blaster bolts is significantly reduced from Jedi Outcast, so L3 Push/Pull/Saber Defense are gained earlier to compensate.
     
    Saber Throw is now gained at the same time as L3 Saber Offense, mostly so you have a chance to use the damn thing. 9 levels in Jedi Academy vs. 1 (plus a boss-only level) in base Outcast!
     
    Grip and Lightning progression provides the player with more offensive capabilities, but also to allow the player to use them more. The world didn't end because you could max them both out very quickly in Academy.
     
    Absorb/Protect give the player more choices in how they play and reflects Kyle's abilities in JA. Sight can also make the JO levels much easier to navigate, particularly yavin_swamp.
     
     
    =============================
    ======= KNOWN ISSUES ========
    =============================
     
    Given the *insane* number of workarounds and hack fixes needed to get Jedi Outcast to play nicely with Jedi Academy, it shouldn't be surprising that there are a few issues. I've done my best to eliminate them where possible, but there are always going to be a few. The game has been tested all the way through successfully, though only on normal difficulty, and for JA v1.01.
     
    * On yavin_trial, the bryar pistol is hidden away instead of Kyle's lightsaber. Unlike JO, JA cannot handle starting without a lightsaber and then picking it up, causing the game to crash. The other option of starting with the saber and teleporting it away resulted in unacceptable performance issues, so this was chosen as a compromise instead. Just pretend it's a lightsaber. Or pretend Kyle *really* wants his bryar pistol back instead of the blaster pistol from JA.
     
    * AI may occasionally have trouble navigating the levels due to the changes to the navigation system between JO and JA. Trying to fix this as best possible probably took up more time than anything else in this mod...
     
    * The Lady Luck's gun at the end of ns_starpad does do damage, but will not appear to fire any projectiles.
     
    * The ship's gun on doom_detention does not cause any damage, and the player will be unable to blow up the tie fighters using them.
     
    * In a few cutscenes where animations from JO are used, the characters in question will not be able to hold items in their hands, due to a handbolt issue when using the JO skeleton in JA. Footstep noises for such characters will also fail to work.
     
    * Due to the workaround used to get Jedi Outcast objectives to load in the menu, if you use the map command to jump straight from a JO SP level to a level that isn't t2_rancor, you will still see the JO objectives. Quiting back to the main menu first will solve this. Similarly, if you (for some reason) decided to jump straight from the JO campaign to the opening level of Academy, it would play the wrong title crawl. As a result, I highly recommended you use the menu to launch the correct campaign.
     
    * Viewers may pick up on some slight changes to the cutscenes in terms of NPC positioning. Again, this is mostly a consequence of the changed navigation system between JO and JA.
     
    * If you cheat to give yourself additional saber styles, they will not work on some earlier levels. Players should also be aware that because saber styles are no longer locked to your saber offense level as per JO, Kyle's saber styles are locked through his lightsaber. If you wish to use additional lightsaber styles, you will need to change your lightsaber model first. For reference, the saber models Kyle uses in the mod are "kyleplayer", "kyleplayermf", and "kyleplayermfs", which allow medium, fast, and strong styles respectively.
     
    * At the end of doom_detention, Jan will not follow you all the way out of the detention area. This has no impact on your ability to trigger the final cutscene and complete the level.
     
    * Kyle will use male Jaden's healing sound.
     
    * One of the grates leading up to a section where you open the roof on ns_starpad cannot be seen from the underside, but can still be destroyed as normal.
     
     
    =============================
    ============ FAQ ============
    =============================
     
    Where I presumptuously answer your non existent questions!
     
     
    Why did anything need to be changed at all from Jedi Outcast?
     
    Almost all the work in this mod revolved around fixing the many bugs introduced by the differences between the two engines. They're similiar enough to make this possible, but different enough such that a huge amount of things get broken. I also felt there were a few opportunities to improve things from Outcast's campaign, but almost all changes are for technical reasons.
     
     
    What's changed from Jedi Outcast?
     
    The gameplay additions are mostly minor with the biggest being the slightly accelerated force power gains, and introduction of a few new force powers for Kyle.
     
    Cutscene positioning has changed slightly in some cases to accomodate the modified navigation system in Academy, but should mostly be true to the originals.
     
     
    I'd like to contact you, send you hate mail, or profess my undying love for you. where can I do that?
     
    You can do so at iamasanguinehipster AT gmail DOT com
     
     
    =============================
    ==== CONTACT AND CREDITS ====
    =============================
     
    I can take no credit for the fantastic Outcast campaign; all credit must go to the folks at Raven Software and Lucasarts. However, converting the levels from Jedi Outcast to Jedi Academy involved a tremendous amount of work to eliminate the huge amount of bugs. If I'd have known just how much work it would involve, I probably wouldn't have done this! Anyway, if you enjoy this, I'd love to hear your feedback.
     
    If you want to email me, either to send your thoughts, or if you'd like to know about a ridiculous and horrible hack fix I came up with (the objectives fix is rather ridiculous), you can do so at:
     
    iamasanguinehipster AT gmail DOT com
     
     
    Thanks to the fine people at jkhub.org for feedback and assistance.
     
    This mod requires you to supply your own asset files from Jedi Outcast. If you don't own a copy of Outcast, you you can purchase it through Steam at:
    http://store.steampowered.com/app/6030/
     
     
    THIS ELEMENT IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENT TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
     
    In slightly less legal speak: I don't own the copyright to Star Wars or Jedi Academy/Outcast. I didn't create the original assets the mod is based on. I'm not getting anything for doing this. This is a free mod intended to allow a great game to work with Jedi Academy, with no copyright infringement intended.
     
    Thanks for downloading, and I hope you enjoy.

    6,424 downloads

       (10 reviews)

    23 comments

    Updated

  23. The Mandalorian Academy _beta

    based on The Mandalorian Disney+
    all jedi npc replaced with Mandalorians
    all jedi sabers have been replaced with  swords
    all force ability's have been replaced with Mandalorian tech

    unfinished still in bade, need feedback

    http://www.mediafire.com/file/581zabjsy2u06fw/TheMandalorianAcademy_beta.zip/file
     

     
     
     

     

    506 downloads

       (2 reviews)

    0 comments

    Updated

  24. Beta Ingame Customization and Cheat menu

    This is a beta version of my attempt to create KotOR style cheat and customization menu for Jedi Academy. Unfortunately, I have no time to finish it at the moment. Not all options I wanted are currently added, but you might get the idea. I used "Ingame Character and Saber Menus" by Circa in this mod. Force hex textures were changed. So the way they apear in force menu before mission is changed too. In order to see what options are available in this mod, just look at the screenshots. To open this menu in the game, just press "Esc". Feel free to use my menus for your own mods if you want.

    1,379 downloads

       (2 reviews)

    3 comments

    Updated

  25. Sith Vessel

    Thank you for downloading Sith Vessel!
    This abandoned Sith training vessel provides you
    with a training room that can load different opponents.
    Activate the thrones to spawn enemy groups.
     
    Ship areas:
    -Engine/Storage room
    -Hangar
    -Duel room
    -Private quarters
    -Ventillation shaft
    -Observation towers
    -Cockpit
     
    Multiplayer version is in the making.
     
    -----------------------------
     
    -- Installation --
     
    1) Extract the floder
    2) Copy the jkNG_sith_vessel_sp.pk3 in GameData\base directory
    3) Type map sith_vessel_sp into the console.
    4) Play!

    1,007 downloads

       (11 reviews)

    5 comments

    Updated


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