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JEDI ACADEMY MODIFICATION

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Title : Dark Forces Mod for Jedi Academy - Demo Version

Author : The Dark Forces Mod Team

E-Mail : darth_linux@msn.com

Website : http://darkforces.jediknight.net

 

File Name : dfmod_2008.zip

File Size : 428 MB

Date Released : 1/27/2007

 

Description : Files required to play the Dark Forces Mod Demo.

 

The Dark Forces Mod aims to recreate the levels and playing experience of the

LucasArts game "Dark Forces" using the modern 3D engine found in the game

Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game.

This is the third release by the Dark Forces Mod Team, who, in November 2002,

released a demo of the mod for Jedi Outcast. This release was met with wide

critical acclaim, and it is our pleasure to present you with the third and final release.

For more information, please visit our website. Enjoy the mod!

 

 

Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the

contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop

and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click

the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences.

 

Requirements : Jedi Academy must be patched to version 1.01 to work.

Please set your graphics options to their highest settings for maximum enjoyment.

 

Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that,

if finished, will become the final cog in the Empire's arsenal of terror and

domination. Your Mission?

 

Join the Rebel Alliance's covert operations division, infiltrate the Empire, then

battle every man and machine the Imperial Forces can muster. Search a vast galaxy

for clues, attack enemy bases - all in a desperate attempt to stop the activation

of this fearsome new weapon.

 

It's you and your blaster against an entire Empire. May the Force be with you.

 

Release Notes : Note that there are a few controls different to Jedi Academy. Please

check out your controls and adjust accordingly.

 

Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution]

*Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution]

*No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.]

*Light Saber appears in some levels if melee weapon is chosen. [no known solution]

*There is no animation when throwing the Detonator [JA engine does not have one]

*Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger]

 

 

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR

LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS

ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

RobiWanKen0bi and DarthValeria like this

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I made the dianoga prototype and it sucks, the limitations were so many that I didn't even bother to complete the stuff. I had and idea that couldn't make it to the game, so I made a place holder which looked like the creature but behave very retarded.

TheWhitePhoenix likes this
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Ah. It's a shame this won't be completed. It's so amazing how much work was put into it and how stunning it turned out.

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I played this before I actually played the original dark forces, and let me say, the original pales in comparison to this. I'm not saying the original was bad, the original was awesome but this...this is a masterpiece.

OobidoobBenubi likes this
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So poking through the assets, is it just me that gets missing textures on the narshadda and fuelstat levels? Were these the unfinished ones?

Other than that, though, wow... Talay, Gromas, the sewers... These are some of the most beautiful maps that have ever existed, and the fact that they were inspired from such a... classic... game engine, it really shows how brilliant the mod makers are.

Langerd likes this
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I loved this mod and a shame it was only the 6 first levels. If Raven could re-publish DF like this work, well it will be Christmas ! This is a excellent mod, it makes me playing the original game, and why not the hole series !

The map of Talay is very, very beautiful and would be perfect for multiplayer, especially for gunfight.

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adding this to the target line: "+set fs_game dfmod"

this is not very clear and does not work.

i know where the target line is but where do i add this line??

Smoo likes this
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adding this to the target line: "+set fs_game dfmod"

this is not very clear and does not work.

i know where the target line is but where do i add this line??

 

Make a shortcut to jasp or openjksp and right click it then go to properties and at the end of the target you put a space then type the +set fs_game dfmod part

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Make a shortcut to jasp or openjksp and right click it then go to properties and at the end of the target you put a space then type the +set fs_game dfmod part

i did that but it did not change anything. im quite sure i followed everything else just fine. im not sure why it doesn't work.

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Very great mod! It's a shame it was never finished but I can understand why. On a brighter note with a question, does anyone know if anybody remade Dark Forces 2 for JA or JK2?

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