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430 downloadsIt's finally happening ! The Last Epic Challenge Mod is here ! THE PLOT: The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him. Travel around old sith temples, jungle islands, spaceports, dark caverns and other places... 12 DIFFENTES ENDINGS : The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close... You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself ! Feel free to share your experience in the Epic Challenge Mod forum section ! Nooowwwwwwww... TEASER You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat Make you have the 1.01 patch installed, AND EAX SOUND ACTIVATED. If not, you will not hear anything during the cutscenes ! External Content Used / Credits: SKINS I USED FOR MY NPCS: Inpsyte - ModSect Evil Skin Pack Eric Landreneau - Royal Guard, in this one you'll fight him. JC Jedi - Unable to find the author, if he could contact me... Lervish - Nexu and Reek Luckxzs - Rancors Slice, Dice and Mince - Melee Mod es0 - Old Jedi Outcast Maul Model Tobe_One - Ifrit Skins Spanki - Jedi and Sith Pack Omega1 - Classic Jedi Project and Classic Journeyman GPChannel - Kyle Katarn Reskin Customization TEXTURES: Raven Software - JK2 textures. Sith J-Cull - Lava Texture from SJC Map Pack. Trent_Easton - Interceptor Planken Texture Onobi Foondu - Valley Of The Kings Textures HILTS : The New Order - Ultimate Hilt Pack Plasma - Lightsaber Hilt Collection CODE AND WEAPONS : Asgarath83 MUSICS: All credited in the End Credits... And thanks to wife and best friend for the help and voices !
7,491 downloadsPair with my Prequel Music Replacement for BEST results! The Prequel Conversion mod will do exactly that: convert the Single Player campaign story and experience into that of the prequel Star Wars movies (Episodes I, II, and III). This includes replacing various characters to those in the movies. A list will be given below to reveal what is replaced: Characters: - Trade Federation Battledroids (with corresponding rank colors):Stormtroopers, Imperials, Snowtroopers - Super Battledroids: Imperials, Rocket Troopers, Stormtrooper Commander, Saboteur - Droidekas: Hazardtroopers, Assassin Droids - Maganaguards with Electrostaff: Cultists - Jango Fett: Boba Fett - Nute Gunray: Racto (the guy on Coruscant who's making illegal droids) - Wat Tambor: Rax (the fat Imperial who chases Jaden for sport) - Clone troopers (Mark II): Rebel, Wedge Weapons: - E-5 Blaster Rifle (Battledroid blaster): E-11 Blaster Rifle (Stormtrooper blaster) - KiSteer 1284 sniper rifle (Zam Wessel's rifle): Tenloss Projectile Sniper Rifle - DC-15A Repeating Blaster (Clone Assault Blaster): Imperial Repeater Vehicles: - Hailfire droid: AT-ST - Republic Gunship/ARC-170 Starfighter: X-Wing (Cinematic/Vehicle) - Jedi Starfighter (Mark II): Z-95 - Vulture Droid Starfighter: TIE Fighter - Trifighter/Soulless One (Grievous' Starfighter): TIE Bomber Effects: - Blaster pistol: from yellow to red - Repeater: from yellow and round to blue and normal looking - Turrets: yellow to red Voices: - Nute Gunray has a brand new voice, thanks to a friend who is an excellent voice actor. - Wat Tambor has Rax's voice but with effects to make it sound more like his. - Dialogue from Jaden is changed to say Jango in instead of Boba - Stormtrooper conversations are changed to droid conversations. I had to think, "What would droids talk about?" - Cultist conversations with each other and with Alora are now more "magnaguard" sounding. I did the best I could. - Rebel/Wedge dialogue is filtered to sound like it's from a Clone trooper helmet. - Dialogue that mentions the Empire or Stormtroopers has either been changed to say droids or just removed with context in tact Misc: - Levelshots updated to reflect various changes (mostly the vehicles) - All subtitles and menus edited to remove all mention of Imperial/Empire/Stormtroopers and to reflect dialogue changes - Menus and HUD changed to reflect new weapons. - The Super Battledroid uses it's own animations thanks to the MBII team. It also uses the old bryar slot that isn't used in JA. - All scripting issues were resolved all thanks to therfiles at JKHub. He was oh so very helpful. Comments: This is a quite large mod that I started quite a long time ago with the original release of my "Battledroid SP" mod. I took a long break from modding and returned to work on this mod. It is not quite finished, as it will become a slightly larger mod. This is only version 1. Version 2 might come before I merge this into something slightly bigger eventually. The majority of the content in this mod is not mine at all. I merely combined a lot of pre-existing material from other authors to make this. That made it easier and definitely better, as my work would not be anywhere near as good, but I still worked really hard on this in all other ways. FOR BEST RESULTS: Play with maximum dismemberment. An autoexec.cfg is included with the necessary settings for this. It's the only way to do it in JA SP. Bugs: - Most are unavoidable unfortunately, but aren't really major. - The Droidekas use the emplaced gun effects, so when using a turret, it will sound like the Droideka gun sounds. - The plot still doesn't make sense, due to the main characters like Luke and Kyle still being involved. Obviously this doesn't make sense canonically and historically. The next version will fix this. There is no interference with Multiplayer as far as I can tell. I don't play it, so let me know if there are any issues. Future version: I hope to continue this project even further, replacing the main characters as best as I can, complete with voices to match the characters. My plan is to replace Luke with Mace Windu, Kyle with Obi-Wan, and Alora with Grievous. I might replace Tavion with Dooku, but I'm not sure yet. Other details will be revealed and discussed on JKHub. Credits: - Prophet and Major Clod for the Battledroid model. It's so old, yet it's the best model of a battledroid. Good times! - Movie Battles II team - TK231 for his effects (Blue blaster, droideka, etc) - Duncan_10158 for the Droideka and Hailfire - and whoever was the author of the SBD and it's skeleton/animations - the E-5 blaster - - Pahricida for the DC-15A rifle - Manquesa for the Jedi Starfighter model - Majin Revan/Hatrus for the Droid Starfighter/Vulture droid - Inyri for the Trifighter model - Minilogoguy18 for the ARC-170 star fighter - Mars Marshall for the Gunship, Magnaguard, Jango Fett, Clone trooper, and Zam rifle models - Kurtis 'KMan' Smith/Psyk0Sith for the Wat Tambor model - Wytchking/Wector for the Nute Gunray model - therfiles for his butt-saving help with scripting fixes and being helpful with suggestions and testing - Everyone at JKHub that is being helpful with suggestions and help with my endless thread making in the assistance forum Installation: Windows: Put the pk3 in your base folder found in Program Files/Lucasarts/Star Wars Jedi Knight Jedi Academy/Gametdata/base/ Mac: Either in the app base folder (right click, show contents), or in user/library/containers/com.aspyr.jediacademy.appstore/data/library/application support/jedi academy/base The autoexec.cfg goes in the base folder as well.