Server-Side
31 files
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BaseJKA+ Server
By Circa
baseJKA+ (or basejkaplus) is basically just OpenJK but with a few little features that I really wanted for my server. I wanted to have a basejka server with OpenJK's bug fixes and security, but also a few extra things that the OpenJK devs didn't think were fit to include in the master repository. Nothing changes the gameplay, these are just nice little features for a server to have, if you're not using a mod like JA+ or something.
Linux and Windows dedicated server only, no client needed.
This is what my old -=- SHADOW ORDER server ran, and still does today (now the JKHub server).
Here's a list of all the features thus far:
---- 1.00 ---- ⢠All taunts are available in all game modes (meditate, gloat, flourish, etc) ⢠Private duels now start with full health and shield, and can be changed via new cvars (g_duelStartHealth and g_duelStartArmor) - default is 100/25 ⢠Results of a private duel are displayed to all, with the remaining health of the winning player ---- 1.01 ---- ⢠Added a cvar to toggle idle animations (personal annoyance of mine) - g_useIdleAnims 0 ---- 1.02 ---- ⢠restored the ability to use map glitches via dmflags 520 ---- 1.03 - April 7, 2017 ---- ⢠Cheats are now toggled via rcon, enabling the use for anyone on the server - /rcon sv_cheats 1 ---- 1.04 - September 16, 2023 ---- ⢠Windows dedicated support ⢠Project rename to basejkaplus ⢠Merged changes from master OpenJK since last release Â
All features of the master OpenJK repo are included in this as of this writing. If you want to compile the latest version of this and the most recent OpenJK commits, I will try my best to keep it fairly in sync with it.
https://github.com/circa-0/basejkaplus
If you want to test it out first, the JKHub server is currently running it: /connect jk3.in
-===- CREDITS -===-
Big shoutout to Smoo, Xycaleth and Raz0r for helping me with basically all of this. I had the features but they showed me how to get it done.
-===- INSTALLATION -===-
If you are running an OpenJK server (recommended), put the .so file in the base folder of your server, and run the new openjkded file like you normally would. If its a basejka server, same thing but run the new openjkded file instead of jampded file you used to.
187 downloads
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open source GalaxyRP
By alexnita3
Introduction
The latest version of GalaxyRP.
This is a mod focused on the roleplaying community. It includes all of the required features that any roleplaying community wants, including dice rolls, a fully fledged credit system, an account system, an admin system and much more!
Features:
Completely Revamped Admin System
Admin commands can now be easily taken away and given at will. Control is up to the admins, each command is locked behind a special permission, which admins can take or give for each individual player.
Levels and accounts
Players can be assigned levels and money based on the current roleplay. They can request their skills and marc abilities to be upgraded by an admin with the correct permission. Admin permissions are account wide, while abilities, skills and credits are character wide. The same account can own multiple characters.
More Force Power Diversity
Most Force powers now go up to a maximum of 5 levels. "Force Attunement" is also a skill that influences the amount of Force Points one gets.
Merc Abilities
Mercenary players also have a plethora of abilities available to them, from an upgradeable personal jetpack with custom effects to martial arts skills that influence their hand to hand combat prowess.
Real-Time player Scaling
Tired of asking server admins to change server files so your character is the right size? GalaxyRP allows you to scale with one command, in real-time.
More Animations
All JKA animations are now unlocked (1587 animations in total). Plus a further 45 completely custom ones, specifically designed with roleplay in mind.
Player Descriptions
Ever wish you could get a description of another player without having to ask them and having them type it every time? Now, each player has their own description set by themselves, which can be seen by everyone around them, should they choose to. (Provided they're close enough)
Chat Modifiers
Chat can now be used to add a bit of flair to text RP. There's dozens of different ways text can show up on others' screen depending on the modifiers themselves. From a simple, automatic color change, to completely different format for different Star wars languages.
More immersion
Different effects can be spawned and despawned at will. Such as a lightning strike, a day night cycle, and even music that everyone can hear.
NPC Ordering System
With GalaxyRP, you can order NPCs to follow you around, protect you, or guard a place you deem fit. Now you can have an ACTUAL droid unit follow you around.
Dice
An ingame dice has been added, should roleplay require it. It is broadcast to the server, so that there's no question about lying about your roll. It supports any number of faces, including upwards of 100. Use /roll <max_number> to access it.
God mode
A god mode has been added, with any player being able to use it, such that those who prefer to roleplay their duels and gun fights, can do so without dying every 10 seconds.
Custom HUD
A custom HUD has been added, complete with immersive saber stance names.
Saber stances
Two new saber stances have been made available.
Emote system
A complete emote system, with access to every single animation JKA has to offer is present, those can be used by using the animation IDs. Alternatively, there are 55 common animations that have been given a name (such as sit, sit2 etc.)Â
Distance-based chat
No more chat flooding when two roleplays happen in different parts of the same map. Now, /say is distance based, and will disappear if the player is too far away form the person using it.
Included OOC chat
Out-of-character chat is now included, automatically adding "(())" around the message, as well as turning it red. Use Team Chat for this.
Merc additions
Mercenaries have a lot of upgrades available, as well as a slightly different playstyle. Ammo management is now a big part of being a mercenary, as all ammo is saved in real time, and will have to be bought from a seller, increasing immersion.
Entity/Building system
Allows to add, edit, remove and list entities in a map. It also allows to save them.
News Channels
In-Character news channels have been added, allowing players to read up on the latest galactic happenings while roleplaying.
Credit System
Credits can be created by admins, transferred between players, as well as 'spent' (deleted form a players account) to allow full rolaplaying freedom.
News System
A news system has been added that can be viewed server-wise. It's also channel based and can be used as a form of private communication or "email".
Remapping shaders
Shaders can be remapped, and can be used by mappers to change maps in real-time.
Entity system
This system can be used to add different entities (such as weapon spawn and medpacks) as well as to remove them. The changes can be saved and loaded in order to allow admins to create different map versions for different scenarios.
Read the documentation included in the files for more information and a tutorial.
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Community
Feel free to check out the source code on github alexnita3/GalaxyRP (github.com)
The full documentation can be found at GalaxyRP | Documentation by Alex
Also feel free to join our discord group to take part in our own roleplaying community based on this mod, keep track of the mod's development, or just to request help setting it up or report bugs and suggestions. Join here:Â https://discord.gg/zpHfWrUfFb
License
For License details, check out the github repository.
Credit
This mod is, at it's core based on OpenJK.
Zykmod has also been a huge inspiration, as well as the source for most of the base code that was used. Zyk has done a really great job with his own mod, feel free to check it work out. I've modified that and turned it into GalaxyRP because i wanted a mod that had roleplay as its main focus.
A lot of work has been put in by the development team, not just myself. They deserve the credit for their hard work. These are: JesseLeeHumphry, JustJordyn, @RepJunkieJr, TriForceX, and @ZelZel.
374 downloads
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Zyk OpenJK Mod
By Zyk
The current version of Zyk OpenJK Mod (v3.81).
This is a RPG Mod with levels, skills, quests, a racing mode, admin commands, and more.
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Features:
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Levels and quests
Players can get levels and money by defeating other players or npcs. They can upgrade skills, buy upgrades, and play quests, which can give magic powers.
Boss battles
Players will face bosses in quests. They can use magic powers against the players.
Classes
Players can choose between 10 classes. All of them have unique abilities, pros and cons.
Racing
The racing mode is played in t2_trip (with swoops) or t3_stamp (with tauntauns) map, and the winner receives a prize.
CTF support in SP maps
Some Single player maps have support to CTF in Multiplayer.
Saber cvars for private duels
There are cvars to set saber damage and blocks/parries in private duels.
Entity/Building system
Allows to add, edit, remove and list entities in a map. It also allows to save them.
Remapping shaders
It is also possible to remap shaders and save the remaps.
Duel Tournament
Players can join a championship in FFA gametype, in which they have to win duels against the other players to get score. The player with highest score at the end of tournament wins a prize.
Sniper Battle
Players can fight in a last man standing mode with disruptor rifle. The winner gets a prize.
Custom Quests
It is possible for admins to create quests for players.
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You can see more info about the mod in the README.txt file.
You can see info about the installation, commands and other features in the documentation files.
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Feel free to give suggestions to improve the mod!
3,705 downloads
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Opensaber
By Hugo
Created by Kaldor
Inspired by Hugo
Licensed under the GNU GPL version 2
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Note at forehand:
Find the project on github here: https://github.com/KaldNL/opensaber-JKA
Place the "opensaber" folder in root directory of the JKA server to run it.
About the mod:
This is a specialist mod for some JKA players, specifically Terminative 3. However, by keeping the source public we hope it will help other JKA players just the same. JKA is an old game. Those of us who are dedicated to this game should have the freedom to continue the game's evolution. Opensaber is, and always will be, fully Free and open under the terms of the GNU GPL v2. This means you are free to modify opensaber (and even rebrand it) to fit your server's needs.
Purpose:
The intention is that the opensaber mod will provide a better experience for the saber system. Hit detection is better, block rates are altered slightly, and some extra (optional) serverside features are available. This mod is not developed by Star Wars fans. The people who are creating this modification are people who have spent years playing basejka in various forms from TFFA (pugging) to CTF (ctfpug). We know how the gameplay works, and we understand its flaws. Think of this mod as JKA's saber-only equivalent to Quake III modifications like CPMA. We also include a setting which can disable dual and staff sabers, meaning you can run a server with standard-saber only.
The problem in basejka is that people tend to get kills by doing simple tricks. There's nothing wrong with the "exploits", but it detracts from the gameplay when players abuse the same tricks repeatedly. One such example is the extention via running toward the enemy with your back turned. This mod lessens the effect of this by allowing users to parry/block the saber while it is behind you. However, this does NOT mean that this mod will not allow the abuse of the blocking system like other mods do. This way, if you understand how the saber system (read: not OUR saber system, but the game overall) works you'll have an advantage over players who stick to one thing that they happen to be good at. The custom saber settings still maintain the "physics" and "feel" of basejka, but improve them. Skilled players should have absolutely no problem adjusting. If you complain about the blocks being too high on this mod, then it means you're most likely rushing too much and relying on spam. Clean, precise hits will not block at all. Just like on basejka.
The changes to the sabering makes it so that good habits are rewarded while bad habits are discouraged. Spins or inaccurate wiggles mean that your saber will easily be knocked away. Proper timing (positioning, movement, mouse movement) will be more effective than in basejka. The damage at the very end of the swing is increased, so smooth, well-timed extensions/pokes/wiggles will do more damage. Fanning with yellow is more difficult due to the saber being solid through the entire swing. Yellow requires more accuracy than on base, and spam will be much less effective. Playing effectively on opensaber should help players develop better habits in basejka.
Before brushing this off as just another JKA mod, please consider a few things. Remember that every player will always have room to improve. Remember that skill means more than winning fights and getting a positive K/D ratio in TFFA. Remember that you may be winning because the other player doesn't know how to counter your tricks; not because you understand the way you play. Finally, remember that nobody is unique in this game. Your "style" is just a slightly different way of doing the typical tactics.
Readme
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Thank you for choosing opensaber mod. Hopefully it will make your JKA saber-only experience better.
--Our configs--
opensaber.cfg - Main config. Suitable for FFA servers
duel.cfg - suitable for Duel servers
duel_singleonly - Single-only Duel server
tdm.cfg - Standard European TDM PUG config
1o1.cfg - Standard 1 on 1 config
--Client Commands--
manual: List available commands
uname: Display server's version of opensaber
about_sabersystem: Explains the reason behind the new saber system
readlicense: Display brief summary of the mod's license
contactinfo: Contact info for the developer(s)
date: Show what time it is in the server's location
t3settings: Standard player settings used in T3
credits: Who did what for opensaber
--Server Commands--
g_SingleSaberOnly: Kick dual/staff users
d_SaberSPStyleDamage: Alter the saber system. 1 = Regular basejka, 0 = Touch damage and higher blocking with lower damage
d_SaberInterpolate: Lowers the damage and makes blocking more accurate. Warning; it causes ghosting
g_allowBlackNames: Enable/disable the use of ^0black names
g_allowMultipleDuels: Enable/disable the ability to have more than one duel at a time
g_duelHealthRestore: Enable/disable HP reset for dueling in FFA
g_duelShieldRestoreLevel: The amount of armour that is given in a duel
--Notice--
This modification is not being developed anymore.
574 downloads
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Domination Mod for Windows
By mormord
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STAR WARS : JEDI ACADEMY MODIFICATION
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The life of a jedi is more than just senseless killing. This mod provides several methods for you and your friends to test your might and skill.
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Introduced features
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Soccer
/da_exec config/bespinsport
Players in two teams try to kick the ball to the opponents' goal. The ball does not roll or bounce.
You can aim with your mouse when kicking.
Rules:
- don't harm other players
- there is no 'out'
- the team who scored the last point waits for the opponent to make the first kick
- no players are allowed on the opponent's side before the first kick
- first team to reach 10 points (reaches 0 again in the scoring board) wins.
Suggested players: 2v2, (3v3)
Bot support: none
Hangar (Mercenary) Ctf
/da_exec config/hangarctf
The domination mod comes with a wastly increased weapon efficency (both projectile speed and damage)
and a reload feature (no more ammo packs). These are also customizable. This map is a showcase how to use
this feature. Flags are semi-transparent to allow thirdperson shooting while carrying them.
Suggested players: 2v2, 3v3, (4v4)
Bot support: not in this map, but if you have a ctf map with bot routes, bots are incredibly dangerous with
ranged weapons. Try to duel them first
Pazaak
/pazaak challenge
Players can challenge each other to play Pazaak.
Rules are not included, please read find them on the internet or one of the KOTOR series.
Clients must have the mod in order to see the cards (using cvarhack, mystat or similar will disable it too)
Suggested players: 1v1 (in ffa)
Bot support: you can challenge them, but they can get hang up
Crystal hunting
/da_exec config/cr_mpffa5 or /da_exec config/cr_mpffa_noblue on mp/ffa5
/da_exec config/cr_t3hevil.cfg on t3_hevil
Spawn a number of crystals on the map that can be collected for points (green is easy, red is hard, blue is hidden)
Once all crystals are collected tha player with the most points wins. Use /crystals to see what crystals are left
Suggested players: any
Bot support: none
Advanced bots
Should they use single lightsabers, staffs or ranged weapons, the domination bots are superior to their original
counterparts. They should be able to challenge a mid-level player in a saber-fight with neverending endurance or
fight in TFFA's without losing to much points to friendly fire. They're even more dangerous with ranged weapons
with their almost perfect aim and ability to predict your movement.
You can also set their behavior to set up challenges for yourself and your friends.
Explorer mode and infinite wall-jump height
/da_set explorer 1 (0 by default)
/dom_infWallJump 1 (enabled by default)
Ever wondered why large portions of the default maps are closed off with invisible walls? Did you ever want to go there?
Now with explorer mode you can! Explorer mode disables most invisible walls. You can go whereever you please. Forgive me
for stairs.
Another big question in the series why do you hit a magical ceiling whenever you go up with wall-jumps. I can't answer this
question, but I did disable the ceiling. Now, only your force power and the environment decides where you can and can't go.
Checkpoints
/da_set checkpoints "1" (on by default)
/checkpoint
/gocheckpoint
/invite [playername]
Jumping maps are cool. Restarting them 10 times before you reach the half of it is not cool. With this feature you can place
your own checkpoints and teleport to them if you die/fall down. Also useful if you want somebody to come to you for a duel or
just to show them something.
Big kicks/melee
/da_set nokickdamage -2
/da_set nomeleedamage -1
Send your opponents flying with a kick or a punch. As saber throw is not used, you can kick with single saber too.
Permanent laser mode
/da_set permanentLaserMod 1
/da_set tripMineMax 99
Placed trip mines does not blow up when you go through the laser, they cut you instead. Ideal for setting up challenges.
Hitting the mine will blow it up.
Domination Tower V2
/da_map dom2
Are you looking for a friendly game of Pazaak? A game of soccer? A dueling arena? Some climbing challenges?
This massive tower has it all! This includes the endurance trial in the turret room, a chess room (you may want to use grip here),
enough place to race around the tower, the very first soccer room (not so enjoyable compared to the standard ones, but hey, history!)
and several secret rooms to find. You can find the Unlabeled Tomb of JK, The VIP room, the Hell Gate and the
Corridor-That-Too-Small-And-Meaningless-To-Have-A-Name. We also have a place for the council here,
but you must first climb the tower from the outside.
Suggested players: any
Bot support: none
The "Lava"
This very hard (but unfinished) co-operative map shows you that there is more to JK jumping than strafe and climbing. Co-operative jumps,
good timings, wall-jumps and several other techniques required to reach the end of this challenge. Only for players with good nerves.
Suggested players: 2
Bot support: none
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Please read the readme.txt for the full list of client&admin commands.
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Credits
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This is the place I'd like to thank all ideas, testing, patience and support to all of the Domination team
that made this mod possible. Names in alphabetic order:
Bexen, Flash, Freeder, Keldaron, Veng, Waco
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & Š LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
134 downloads
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SerenityJediEngine2018-Final+SDK
The final release of the Advanced edition contains everything from the original Serenity Jedi Engine.
This is the final Official stable release of the Advanced edition of the Serenity Jedi Engine.
Now full y debugged 99.9999999% of all bugs fixed, including the ones causing crashes when playing in outcast mode.
Contains all the extra animations like manual dodge ,manual melee block, grapple hook and the extra melee slap, roundhouse, leg sweep etc.
Fully tested on Debug using visual studio 2015 for over 1 hour in mp and 10 maps completed in sp .
I did not play full Jedi Academy or Jedi Outcast when testing I just selected 5 missions from each game mode.
good luck, have fun and may the force be with you.
Jace solaris
601 downloads
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ModWooty
By Petzi
The author of this mod is a man named Bubba (by himself, as far as I know). It ran for several years on a server called Jawascript, almost always in Power Duel, on a particular map. The server has since vanished, along with the mod's website and the author himself. If anyone can contact him, please let me know, as I'm very curious about this mod's history! Anyway, at some point I downloaded the mod's files from the website, so I decided not to let them become publicly unavailable (after waiting the 30 days required by JKHub).
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Mod Description
I would describe ModWooty as a fighting game fever dream.
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The combat is radically different from normal JKA. You'll be completely perplexed at first: strange messages appear, your character will do weird animations and sounds, attacks don't do what you expect and your lightsaber won't stop you from getting insta-killed by someone using only their fists.
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Then you'll open the console and actually use the help commands to get an idea of what's going on. Your username is like a permanent account. There are stats like money, experience, karma, dexterity and endurance, which affect your speed, size, hp, weapons, force powers, etc.
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You bind hadoken and crane and debugthrow and start using them, along with the JK2-style kick. You discover that using hadoken mid-air restores your Force, so you can recover from falling into the pit. You discover that LEFT+DOWN+CROUCH+ATTACK does a hand-stand attack that knocks down your opponents. Then you start team-killing your allies and innoncent jawas because you want to bring down your karma so you can use some force power or whatever.
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Well, at least that's what MY experience was like, more or less. ModWooty is a very deep and very fun fighting game and the most fun thing about it is discovering all of its secrets. But it's also unforgiving: new players get utterly destroyed. And spectators can possess you, or buy guns for your opponent. Probably worst of all, you can actually BUY sub-admin powers with gold (not real money, of course) and then do things like mute other players. Like I said, it's lots of fun and allows you to improve through practice and by observing better players, all while discovering more mechanics. I still don't know what the red and blue bars (originally used for the jetpack and the cloak) mean in ModWooty.
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The original server also had two bots that talked to you: McWooty (Admin) and Bride of Ms. Wooty. They are dearly missed!
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Note on the files: not all the files have the same version number, so there might be small differences between them. I might not have downloaded all the files at the same time, so that may be the cause. It shouldn't cause any problems, just be aware of that if you're actually crazy enough to dive into the source code.
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Oh yeah, that's right! The source code is available!
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Time to turn and burn!
104 downloads
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Lugormod
By ufooo
This is the last version of Lugormod U# produced by RoboPhred, dated April 11th 2015.
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Files included:
- Windows version
- Linux version
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Repository with older versions (Windows only), example server.cfg, and a step by step linux installation guide can be found here:
http://lugormod.tk/lmd
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Note to lugormod map builders:
There's many entity related guides around the internet, most of them are pretty old though and don't include entities added after ~2012. I made sure that all the entities newer than that display their info with the /entityinfo <classname> command (requires an admin).
1,608 downloads
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OpenJediProject Source Code (2013)
By JKHub
OpenJediProject Enhanced Source Code (2013)
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This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
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OJP Team :
razorace@hotmail.com
http://www.moddb.com/mods/open-jedi-project-enhanced
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Presentation of OJP :
Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
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You can find the original OJP 1.2 here :
http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
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Or the same version with some assets fix here :
https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
and a patch to fix some coop maps :
https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
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I thank Razorace who allowed me to put this source code on JKHUB.
796 downloads
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OpenJediProject V1.2 Fixed by FJA
By Clan FJA
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*** Jedi Knight: Jedi Academy ***
**********************************
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TITLE: OJP (Open Jedi Project) 1.2
AUTHOR: OJP Team, with some modifications by French Jedi Academy Clan
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OJP Team :
E-MAIL: razorace@hotmail.com
WEBSITE: http://www.moddb.com/mods/open-jedi-project-enhanced
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French Jedi Academy (FJA) :
WEBSITES :http://french-jedi-academy.forumactif.org (BftR-OJP development)
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*** New OJP Coop Fix ***
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New OJP coop fix here : fix more coop maps :
https://jkhub.org/files/file/2341-%7B%3F%7D/
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Source Code of OJP
https://jkhub.org/files/file/3183-openjediproject-source-code-2013/
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*** Description ***
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- New saber system : choose between 7 saber styles.
- Realistic duels : fight like in the movies
- New dodge and mishap fight system
- New XP system : choose powers, weapons and items, and gain more XP by killing players.
- Some Solo missions can be played in multi with other players
- see OJP saber manual for more details
- in duels : ALWAYS WALK because you won't be able to parry hits if you run.
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- This version is entirely compatible with original OJP 1.2. People with one version can join servers of the other version without problems.
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*** INSTALLATION ****
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- Put the "ojpenhanced" folder in your gamedata directory (not in base). Clic on Play_OJPenhanced to launch the mod.
- Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder to fix coop mission bugs (server side)
- Put the "z_ojp_legacyHUD.pk3" in your Gamedata/ojpenhanced" folder to change the HUD.
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- Mettez le dossier "ojpenhanced" dans votre dossier Gamedata (pas dans base).
Placez ĂŠgalement le fichier Play_OJPEnhanced.bat dans votre dossier Gamedata et crĂŠez un raccourci de celui-ci sur votre bureau.
- Mettez aussi le fichiers "ojp_mapassets.pk3" pour corriger les bugs des missions solos.
- Vous pouvez ĂŠgalement mettre "z_ojp_legacyHUD.pk3" dans votre dossier "Gamedata/ojpenhanced" pour modifier le HUD.
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*** DESINSTALLATION ***
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- Remove the "ojpenhanced" folder from your gamedata directory.
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- Retirez le dossier "ojpenhanced" de votre dossier Gamedata.
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*** FJA MODIFICATION ***
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- Correction of some bugs.
Fix of some animations in animations.cfg.
Add a "Movie Saber Style" line to the Setup Menu, to change style of blade.
Fix spanish language crahs : before, the game crashed when you select spanish language.
Fix mouse droid dead crash : the mouse npc made the server crash when it was attacked by a player. The mouse was replaced by a R5.
Colours of Ep1, Ep2 and Ep3 blade style are now the good (Movie Saber Style) : no more black blade bug.
Increase life of Chewbacca npc because he often die in t1_sour coop map.
Add realistics saber sounds from movies
DroĂŻds were now quasi immortal because they sometimes made the server crash when they were killed in Coop.
X-wing droĂŻd were removed because of a collision bug with the X-wing.
Kneel emote was replaced by Meditate emote.
Melee stance was replace by standard stance.
Add a "Weapons First Person Style" in "Setup"=>"Advanced" to change between a base (2D) and an OJP (3D) weapons first person display.
Fix some npc files
Add tusken staff (tskn) and fix tusken npc file. People with standard OJP 1.2 will see kyle saber.
Saber_droid npc (and saber_droid_training) were replaced by shadowtrooper npc, because original saber_droid make clients crash
Fixed all menus (profil, controls, setup and saber) which were in basejka style or bugged. I respected original ojp menu style for all this menus.
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- Correction de quelques bugs.
Correction des animations buggĂŠes dans le animations.cfg.
Ajout d'une ligne "Movie Saber Style" dans le menu "Config" pour changer le style de la lame.
Correction du bug qui faisait crasher le jeu quand la langue Espagnol ĂŠtait choisie dans le menu de config.
Le droide souris a ĂŠtĂŠ remplacĂŠ par un R5 afin de ne plus faire crasher le serveur quand il est tuĂŠ.
Les couleurs des styles de lame Ep1, Ep2 et Ep3 sont dĂŠsormais bonnes : les lames ne sont plus teintĂŠes de noir.
La vie du npc Chewie a ĂŠtĂŠ augmentĂŠe car il mourrait souvent tout seul dans la mission t1_sour pour d'obscures raisons.
Ajout de sons rĂŠalistes pour les combats au sabre.
Les droĂŻdes ont ĂŠtĂŠ rendus quasi immortels car ils faisaient parfois crasher le serveur lorsqu'ils ĂŠtaient tuĂŠs en mode Coop.
Le droĂŻde du X-wing a ĂŠtĂŠ retirĂŠ car il tremblait Ă cause d'un bug de collision dĂť Ă OJP.
La position d'agenouillement a ĂŠtĂŠ remplacĂŠe par la mĂŠditation originale.
La position de mĂŞlĂŠe avec les poings levĂŠs a ĂŠtĂŠ remplacĂŠe par celle avec les bras le long du corps.
Ajout d'une ligne "Weapons First Person Style" dans le menu "Config" pour choisir entre la vue OJP (model 3D) et la vue base (image 2D) pour les armes en 1ère personne.
Correction de certains fichiers npc
Ajout du baton des hommes des sables et correction du fichier npc des tuskens. Les joueurs avec la version normale d'OJP verront les tuskens avec le sabre laser de Kyle.
Les npcs saber_droid et saber_droid_training ont ĂŠtĂŠ remplacĂŠs par des shadowtroopers parce qu'ils faisaient crasher les clients.
Tous les menus (profil, commandes, config et sabre) ont ĂŠtĂŠ mis au style ojp (car ils ĂŠtaient au style basejka) et les bugs de menu ont ĂŠtĂŠ corrigĂŠs. J'ai respectĂŠ le style de menu original de ojp.
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**********************
*** FIXED MAPS ***
**********************
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Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder. I make two separate files because JKHUB doesn't accept more than 50Mo per file.
I fixed these coop maps which didn't work correctly, and i fixed ends of these levels (the game froze on an ending screen in place of run next map)
Now the game should run properly these maps with "seta g_autoMapCycle 1" (some maps can bug with g_automapcycle 0 at the restart)
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yavin1
yavin1b
t1_sour
t1_surprise
t1_rail
hoth2
hoth3
t2_rogue
t2_dpred
vjun1
vjun3
t3_rift
t3_hevil
t3_byss
taspir1
****************
*** Credits ***
***************
- OJP Team for the mod
- French Jedi Academy clan for some fixed bugs.
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*************
Manual, written by Proteus, from the original ojp manual.
*************
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*******************************************
*** Training Videos from Proteus ***
******************************************
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Video d'essai
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Video 1
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Video 2
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Video 3
4,394 downloads
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Zyk OpenJK Mod
By Zyk
There is a new version of the mod available here: https://jkhub.org/files/file/2306-zyk-openjk-mod/
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The new version of Zyk OpenJK Mod, with many changes and some bug fixes.
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This is a RPG mod, with level system, credits, quests, admin commands, and more.
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You can see more info about the mod and installation instructions in the README.txt file.
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You can see info about the console commands and features in the Documentation.txt file.
286 downloads
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Moviebattles II
By JKHub
You can find the Moviebattles II server side component in the following download. This page is a redirect for people looking for it.183 downloads
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UNOFFICIAL JA+ Patch
By (void *)0
A simple patch for /team follow1 infinite loop.
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The following commands will become unavailable with this patch:
- team follow1
- team follow2
- team scoreboard
- team score
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* jampgamex86.dll *
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Offset Original Patched
---------------------------
0005AFB1 68 E9
0005AFB2 C4 7F
0005AFB3 C5 00
0005AFB4 11 00
0005AFB5 20 00
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* jampgamei386.so *
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Offset Original Patched
---------------------------
0019F403 68 E9
0019F404 E0 B0
0019F405 0D 00
0019F406 1E 00
0019F90C F3 A8
0019F90D FA FB
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Note: This is a patch for JA+ 2.4 Build 7. Mac not supported. If you have JASS installed then you may not have a need for this.
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Installation: Copy jampgamei386.so & jampgamex86.pk3 to your japlus folder
143 downloads
0 comments
Updated
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UNOFFICIAL Patch for JA 1.01 Dedicated Servers
By JKHub
linuxjampded and jampDed.exe patched by slider using the FIX patch released by Luigi Auriemma
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This patch corrects the large UDP server overflow exploit that can crash Jedi academy servers.
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******************
FOR WINDOWS :
******************
jampDed.exe is the FIXED raven dedicated server for JEdi academy 1.01
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*****************
For LINUX
*****************
linuxjampded is the FIXED raven dedicated server for JEdi academy 1.01
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**************
INSTLATION
**************
just replace linuxjampded or jampDed.exe in your jedi academy game by the files provided here
3,120 downloads
0 comments
Updated
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Clan Mod
By erfg12
This is a mod for Jedi Knight: Jedi Academy multiplayer, specifically for clan and server management. Developed to offer all the features a server or clan owner needs.
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Administrative in-game commands, map modification in-game commands, and game customization options.
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There is a plugin to alter some in-game functions, but any client can join a clan mod server without any required files.
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Removed all 1 hit kill glitch/bugs and fixed any known server crashing exploits.
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This mod is a massive collaboration with many other developer's codes that created this wonderful project. This may include features you never knew existed. For example, 3 NEW game types that were built in to the game, but were removed before the game released!
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Another fun feature is you can have NPC wars! Spawn a Desann army to fight the Kyle Katarn army! You can control them to follow you and become your body guards to fight off any attackers, or tell them to attack certain people or other NPCs.
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Spawn FXfiles and models in your map while you play and save them for future use! You can add chairs, tables, glasses and other dodads from the game. You can also spawn really great looking effects in your map like flames, lazers and ice cones.
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Create ride able vehicles such as rancors and speeder bikes.
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5 levels of administration, new administration commands never seen before in other mods, advanced server ban options, clan authentication system, and full administration UI menus!
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This project is completely open source! Visit http://newagesoldier.com/clanmod to see our GitHub repos and our Jedi Outcast mod!
1,028 downloads
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OJP Coop Maps Fix
By Clan FJA
***********************************
*** Jedi Knight: Jedi Academy ***
***********************************
*** OJP New Map Assets ***
***********************************
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DESIGNED FOR OJP :
https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
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Name: ojp_newmapassets.pk3
Author: French Jedi Academy Clan (Delta 4-0)
Website: http://french-jedi-academy.forumactif.org/
Date: May 2015
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Credits to OJP Team for their incredible OJP mod
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OJP Team :
E-MAIL: briarbear7@gmail.com
WEBSITE: http://www.lucasforums.com/forumdisplay.php?f=542
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*************************
*** DESCRIPTION ***
*************************
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THIS FILE IS DESIGNED TO BE USED WITH OJP : http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/
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It adds more fix to coop maps in OJP:
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- Skycrappers on t1_rail are now displayed but they don't move.
- t1_fatal, t2_wedge and kor2 are now completable
- fixed a crash bug on vjun1.
- fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.
- other minor improvements.
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Now the game should run properly these maps with "seta g_autoMapCycle 1" and "seta g_gametype 5" (some maps can bug with g_automapcycle 0 at the restart)
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yavin1
yavin1b
t1_sour
t1_surprise
t1_fatal
t1_rail
hoth2
hoth3
t2_rogue
t2_wedge
t2_dpred
vjun1
vjun3
t3_rift
t3_hevil
t3_byss
taspir1
kor2
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THERE ARE STILL BUGS !!!! MY GOAL IS JUST TO MAKE these MAPS COMPLETABLE WITH OJP.
CINEMATICS ARE STILL BUGGED AND OTHERS THINGS CAN BE DIFFERENT FROM ORIGINAL SP.
My goal is not to fix cinematics. It's a lot of work and it adds nothing to the gameplay.
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If the file does not work, try to rename into zzzz_ojp_newmapassets.pk3
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*************************
*** INSTALLATION ****
**************************
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- Put the "ojp_newmapassets.pk3" in your gamedata/ojpenhanced/ folder.
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*****************************
*** DESINSTALLATION ***
*****************************
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- Remove the "ojp_newmapassets.pk3" from your ojpenhanced directory.
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****************************
*** QUESTIONS *******
**************************
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Why when I use your mod, I have not the Gunship of the screenshot on t2_wedge ?
-> The gunship is not a part of the mod.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & Š LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,421 downloads
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FM3Av3
By JKHub
Uploaded by Clan FJA
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UPDATE :
PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
Put this in ForceMod_III folder.
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------------------------------------------------------------------------------------------
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THIS FILE IS NOT FROM ME.
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THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
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I submitted this file because i find it is a really good mod for fun.
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IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
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Force Mod III Advanced Version 3 (FM3Av3)
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This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
I thinks this is one of the best menu i've ever seen, with a lot of options.
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-------------------------------------------------------------------------------------------------------
Presentation :
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- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
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- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
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All explications here : http://www.phrgempire.com/fm3info.htm
-----------------------------------------------------------------------------------------------------------
Readme :
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*INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
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*INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
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*TO PLAY: Click on âPlay_FM3Av3.bat" in your "ForceMod_III" folder.
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*TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
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*NEW SCREENS, MENUS AND VIDEO
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- Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
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- You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
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- While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
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- A seperate config for each class can be created and saved from the "CONFIGS" menu.
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- Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
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- New title menu video.
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*NEW HUDS
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- Each faction has a specific HUD symbol.
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* MODELS
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- Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
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- All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
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*SHAPESHIFTER
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- Dark Sages
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- Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
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*IMPROVED WEAPONS AND MELEE
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- Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
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- Orange saber style: Side to side attacks slowed for balance
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- White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
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- Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
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- Tusken: New crouching kata.
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- Noghri: New standing kata which fixes an animation glitch.
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- Lightstaffs: These weapons have been given improved length, damage and parry values.
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- New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
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- Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
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- Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
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- Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
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- Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
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- Rockets: These have been given better smoke trails.
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- DEMP: Primary fire is better looking.
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- Thermal dets emit a cool looking shockwave after they explode.
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*IMPROVED BOTS
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- The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
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*IMPROVED DROIDEKA
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- To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
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*FIXED GLITCHES
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- Fixed the hilt bounce sound glitch.
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- Fixed the Katarn hilt glitch by removing that hilt.
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- Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
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- Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
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- Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
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- Fixed errors in the fm3server.cfg file.
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- Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
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- Fixed the jamsgbof sever crash exploit.
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- Fixed Species and Royal Guard taunt/gloat glitches.
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*Credits
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- Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
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- Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
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- Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
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- Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
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- Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
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- Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
"Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
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PH >:[
273 downloads
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Makermod Server and Client
By Scooper
Makermod is a game modification for Jedi Academy which lets players utilize the game assets to create their own constructions.
You can place models and effects from the game to create whatever you can manage to form them into!
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It comes with a client plugin which aims to give you a user interface option to having to play through console commands.
The client side modification also supports an early version of a test I did where players can remap the shader for individual objects, or only their own creations. The client modification is required for this to work.
1,527 downloads
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Zyk OpenJK Mod
By Zyk
There is a new version of the mod available here: https://jkhub.org/files/file/2306-zyk-openjk-mod/
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This is a RPG mod, with level system, credits, quests, admin commands, and more.
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You can see more info about the mod and installation instructions in the README.txt file.
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You can see info about the console commands and features in the Documentation.txt file.
263 downloads
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OpenRP Serverside
By Fighter
OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more.
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See the readme and documentation for more details on specific commands.
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Please ensure you read the installation instructions in the readme.
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The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git
282 downloads
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ELib
By Exmirai
Plugin for ja++ that add: accounts system, admin system, simply economic, ban system and statistics.
Commands:
/lua_register (login) (pass) (pass) - Registering a new account, also you can create a new accounts by a lua function: Accounts.AddUser('user', 'pass', 'login message')
/lua_login (login) (pass)
/lua_logout
/lua_stats -- Statistics
----Admin Commands...
To assign player as admin, you should use lua function: SetAdmin('login', 'privileges'). If you want to change account's privileges, you should use lua function: UpdatePrivs('login', privs)
commands:
/lua_god (id)
/lua_armor (value for selfhealing/ id for healing somebody) (value)
/lua_health -- same as lua_armor
/lua_notarget
/lua_kill (id)
/lua_ban (id)
/lua_addip (ip)
/lua_cmds -- List of available cmds
-----Admin cmds bitvalues:
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GOD = 0x0001
NOTARGET = 0x0002
HEALTH = 0x0004
ARMOR = 0x0008
KILL = 0x0010
SETFLAG = 0x0020
SETFLAG2 = 0x0040
BAN = 0x0080
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Installation:
Unpack archieve into /lua/sv/ directory
73 downloads
0 comments
Updated
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Jedi Academy: Reloaded
By JKHub
Original Author: cHoSeN oNe
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Description:
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This mod is the official mod for the Jedi Academy. A server-side only modification designed to keep the peace and order on the servers. With that in mind, I set out and improved this mod with the way I wanted it to in the past. It's loaded with Admin Commands, Client Commands, Options, and cVars; Extremely modified to meet any clans expectations. This is truly the only mod you will ever need to get that doesn't alter the normal gameplay of Jedi Knight: Jedi AcademyÂŽ Please visit us at http://www.thejediacademy.net, http://jamod.jk3files.com or on IRC at #jedi-academy, #ja-reloaded @ irc.quakenet.org.
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For a fuller description of this mods features, please view the readme included with the file.
171 downloads
0 comments
Updated
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Jedi Academy Empire
By JKHub
Original Author: cHoSeN oNe
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Description:
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This mod was created initially for the Jedi Academy. The JAE Mod is a server-side only modification designed administrate a server with ease. It is loaded with Admin Commands, Client Commands, Server Options and cVars; Extremely modified to meet any clans and admins expectations. This is truly the only mod you will ever need to get that doesn't alter the normal game play of Jedi Knight: Jedi Academy
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A full HTML read-me is included. Please view for full details.
125 downloads
0 comments
Submitted
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ForceModIII v1.01 Ingame Chat Vulnerability Fix
By MyKell
Removes the vulnerability to the say/tell "aaaaaaaaaaaaaaaaaaaaaaaaa
43 downloads
0 comments
Updated