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JKEnhanced Team

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  1. Version Alpha 1


    The first release of the Jedi Knight II:Enhanced mod. This is an early alpha with not so many features. The forums for this mod can be found here: https://jkhub.org/forum/106-jedi-knight-enhanced/ Jedi Knight: Enhanced is a mod which aims to enhance the base game experience by adding new content, refurbishing old content, and forming a new creative base to work off of. The series is based on OpenJK, which is in turn based on the source release from April 2013. This is the Jedi Knight II version of the mod. If you are looking for the Jedi Academy version, you are sorely mistaken. In the c
  2. 1,481 downloads

    This simple PK3 will fix the issue "Couldn't find model for weapon" for JA:Enhanced when using the Ultimate Weapons mod by BlasTech. The new weapons that JA:Enhanced introduces (Droid Blaster rifle, Z6 Rotary Blaster, DC-15a Repeater) are unaffected by Ultimate Weapons. The alterations that Ultimate Weapons introduces to the base weapons are preserved.
  3. 24,967 downloads

    NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: http://www.microsoft...ls.aspx?id=5555 NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. It's based on OpenJK (so the code is released under the GPL and available at https://github.c
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