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Found 6 results

  1. Version (2008)

    11,462 downloads

    *************************** JEDI ACADEMY MODIFICATION *************************** Title : Dark Forces Mod for Jedi Academy - Demo Version Author : The Dark Forces Mod Team E-Mail : darth_linux@msn.com Website : http://darkforces.jediknight.net File Name : dfmod_2008.zip File Size : 428 MB Date Released : 1/27/2007 Description : Files required to play the Dark Forces Mod Demo. The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game "Dark Forces" using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002, released a demo of the mod for Jedi Outcast. This release was met with wide critical acclaim, and it is our pleasure to present you with the third and final release. For more information, please visit our website. Enjoy the mod! Installation : Make a new directory calld "dfmod" inside your Jedi Academy/Game Data directory. Unzip the contents of the the demo ZIP into this directory. Make a new shortcut to jasp.exe on your desktop and edit the shortcut properties, adding this to the target line: "+set fs_game dfmod" Double click the icon to begin. Make sure you go into the Setup screen to change your keyboard preferences. Requirements : Jedi Academy must be patched to version 1.01 to work. Please set your graphics options to their highest settings for maximum enjoyment. Comments : Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. It's you and your blaster against an entire Empire. May the Force be with you. Release Notes : Note that there are a few controls different to Jedi Academy. Please check out your controls and adjust accordingly. Known Bugs/Issues *Dianoga makes no distinct "attack" sound when attacking player.[no known solution] *Concussion Rifle" appears at times in Weapon Inventory when Left Arrow is clicked. [no known solution] *No lip sync in Sewers cutscene if EAX is enabled. [EAX should be disabled for this mod.] *Light Saber appears in some levels if melee weapon is chosen. [no known solution] *There is no animation when throwing the Detonator [JA engine does not have one] *Size of Concussion Rifle and Repeater Gun ground weapons are very small. [salv could possibly resize them larger] THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. Version 4.0.3

    5,654 downloads

    REQUIREMENTS >> Jedi Academy Patch (PC) 1.01 << RECOMMENDED >> Jedi Knight Academy Particle Physics << 1. You can choose every Saber Type in the start of any new game 2. You can choose a new Saber hilt in the start of any new game (Kyle, Luke, Mara, Vader, Ben, Qui Gon, Obi Wan, Dooku, Maul, Sidious) 3. You can choose every Saber Style in the start of any new game (Styles are limited and depends on hilt - Fast, Medium, Strong, Tavion or Dessan) 4. You can choose the Saber color red for every saber type in the start of any new game 5. Kick your enemy if he is close to the end of life 6. Saber staff can cut from enemies and they will weild them in the dual style 7. Use only the truly associated Powers from the movies in the start of any new game (Removed Force-Rage, drain, protect and absorb) 8. Available Force Powers are now on level 3 in the start of any new game (Force-Grip, Pull, Lightning, Throw and Speed) 9. Enemies can now dismembered in the start of any new game without use of console, an hex, hook or a trainer! (batch file, autoexec.cfg and setdismember.cfg are necessary) INSTALLATION 01. If you use the previous version, JKA SP Unlocker, please delete the old files before. 02. Extract the content of JKJA_SP_Unlocker_v4.0.3_byNardja.zip and run the setup.exe 03. Choose the directory of your Jedi Academy installation (C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData) ATTENTION I've compiled the .BAT files to executables with the program Bat2Exe http://wiki.uniformserver.com/index.php/PHP_WinBinder:_Project#Create_an_EXE_file The execuatbles can return a false AV Positive! But i guess they are clean and not dangerous! If players adding new characters after the installation of the Unlocker, they need a update for the "MENUS.str". Otherwise species name of added characters or saber names aren't shown. Secondary links to Main Modification or reverted editions UPDATED Mediafire-Download Link: SP Unlocker v403 - Main Edition Setup http://www.mediafire.com/download/adgibhxmv184rxz/JKJA_SP_Unlocker_v4.0.3_byNardja.zip --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - Auto Block Edition http://www.mediafire.com/download/bd21ds1daz6i5ic/JKJA_SP_Unlocker_v4.0.3_AutoBlock_byNardja.zip +enabled Auto Blocking again (Need setcvar.cfg replacement) --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood Edition (Only main .pk3 file) http://www.mediafire.com/download/l3x0jgjgg9ddcpo/JKJA_SP_Unlocker_v4.0.3_NoBlood_byNardja.zip -Bloody Dismembered is removed --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - No Blood All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/ai7jdt4rh1zltad/JKJA_SP_Unlocker_v4.0.3_NoBlood_AllForce_byNardja.zip -Bloody Dismembered is removed +enabled Force Rage, Drain, Protect and Absorb powers again --------------------------------------------------------------------------------------------------------------- SP Unlocker v403 - All Force Edition (Only main .pk3 file) http://www.mediafire.com/download/u6vj6c7j9f666fa/JKJA_SP_Unlocker_v4.0.3_AllForce_byNardja.zip +enabled Force Rage, Drain, Protect and Absorb powers for NPC's & Player again (atm the Forces, Protect, Absorb and Shield cause an color change for RGB characters in the time of activation!) If you want to use Manual Blocking, 01. Open Launcher and click on AUTOEXEC button 02. Change the "MOUSE4" of the command, bind MOUSE4 "+block" (You can open a HELP.cfg in Launcher with the [?] Question mark button) If you want to disable the Manual Blocking in reverted editions, (Download one of the reverted editions above this tutorial) 01. Go to Base directoy 02. Open the setcvar.cfg 03. Now search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" 04. Open Unlocker_v403.pk3 with WinRAR (Not 7zip or something other) 05. Double click on setcvar.cfg and open it with notepad 06. Search for the cvar "seta g_saberAutoBlocking" and change the "0" to "1" again 07. Save the file and WinRAR will ask If you want to update the archive, click Yes 08. Close WinRAR and start the Launcher
  3. 193 downloads

    ORIGINAL AUTHOR: DARROW LINDER Date Created : February 22, 2006 Overview: --------- Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps. Let's get this out of the way first. I know the download is big. Sorry. I've made every effort to keep the mod as small as possible. There are 20-30 hours of gameplay here, so it will be worth the download, I hope. If you played my first conversion, Escape: Yavin IV, then hold on to your hats. This is an extension of the first conversion, but includes 25 additional levels, a new story, vehicle levels, space levels, additional duels and puzzles, and customized interface (including a 'Chapters' menu that enables you to play any game level), on-the-fly saber upgrades, and three endings (that's right 'THREE' endings). Your choices during the game decide your fate. Given the length of the game, I have eased up on the difficultly of the game a bit (just a bit). Nuff said. Installation: ------------- BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING: 1. Remove *all* custom pk3s and mods from your base / GameData folder 2. Remove *all* custom pk3s and mods from your base / GameData folder 3. Remove *ALL* custom pk3s and mods from your base / GameData folder Failure to do so will likely result in the game failing to even start. So please don't ask me why the game won't start if you haven't done this. To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. I've been running with the 1.1 patch. If you don't have it, play at your own risk. Story: ------ Basically, the Sith have dominated the galaxy. The good guys (called the Alliance) are threatened. The game will feed you some hints that explain the reason for the Sith control. Of course, you have to come to the rescue to save the universe from total Sith control (oh, unless you choose to become a Sith). The rest of the story pretty much tells itself. Please note that if you choose to jump around the levels using the chapters menu, you will not get the entire story. Just keep that in mind. It is recommended you play through in normal game mode before jumping around. Gameplay: --------- In all, there are 38 levels (12 cinematic levels and 26 playable levels). Unlike the traditional game (JKIII), your saber upgrades occur as you defeat your opponents. Each level also offers your a chance to 'trade' your saber for one encountered up to that point in the game. Like the cool saber disc your opponent has? Defeat him, and take it! It's that simple. Issues: ------- There are two really big issues: 1. level2_saber_shipment always hangs for me when it is *not* loaded as the first level in the game. ** If this occurs, you can use the Chapters menu to start a new game from this point in the game. 2. After some time of playing, the game seems to 'hang' after about 90 seconds from a save point. It does not happen in the same level or in the same place in the level. The problem only occurs after playing and saving for SEVERAL HOURS continuously (essentially the same game). Restarting and loading the saved game does not correct the problem. ** If this occurs, you can use the Chapters menu to start a new game from where you left off. 3. My hard drive crashed and I lost *everything* associated with this game just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so really what you are playing is Beta V4+ here. Everything pretty much works fine, but I lost all of the .map and script files. So... If you use the Chapters menu to start the ending levels of the game (Chapters 8 - 11), you'll need to use the cheats to setup your force powers. ** Bring up the console then type: > helpusobi 1 > setforceall 3 There's other little detailed things, most of which you probably won't even notice, so it's not worth mentioning... Credits: -------- Without these contributors, this game would not be. Beta Testers: ============= Tester #1 ............................ Theos Burgess Tester #2 ............................ Captain Shuttle Tester #3 ............................ Mr11 Tester #4 ............................ Chris Jackson Skins: ====== Aayla Secura ......................... Mars Marshall & Dark_Cuillere Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul 1 ......................... mrdefender Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire Darth Omega .......................... KAZZZ Darth Savet .......................... Brejo Savet Death ................................ +]Nekroscop[+ Egor ................................. Unknown FemOffee ............................. Mars Marshall General Grievous ..................... Mars Marshall Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Lizard Reptile ....................... Tps_sithrouge Mace Windu ........................... Aaron Smith Maddog JKA ........................... Maddog Magna Guard .......................... Mars Marshall Mandalorian Sniper ................... Innocent Hawk Neo Reborn ........................... Drakkan Ninja ................................ Tim & Jimesu_Evil & Shady-D & Satanmaster & Playingkarrde Noghri ............................... RO Agent Smith Olts Keldor .......................... OLTS /// Lord Vili **** Pit Droid ............................ Matt-Liell & Scouttrooper RAB-24 ............................... Chairwalker Raptor ............................... Thrawn42689 & Graves & LightNinja Razchrome ............................ Unknown Rodian ............................... Darth Algar Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Spawn ................................ Stingray Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad Yoda ................................. Darth Dizzy & Team Yoda Younglings ........................... Mars Marshall Zabrak Male .......................... Darth Algar Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Grievous Sounds ...................... Kurt Libengood Voice Acting: ============= Darth Maul ........................... Mr11 Jedi ................................. Darrow Linder Jedi Master Nadoo .................... Mr11 Jedi Master Savet .................... Darrow Linder Jedi Master Secura ................... The Light Side Jedi Master Windu .................... Mr11 Mirala ............................... The Light Side Queen Mothma ......................... The Light Side Rosh Penin ........................... Darrow Linder Sith Lord ............................ Darrow Linder Sithress ............................. The Light Side Saber Models: ============= Crystal Hilt ......................... {THC}ShovelHead CyberNinja ........................... Revan Dark Darth Maul ........................... Unknown Desann Saber ......................... CHoSeN ONe Dual Lightstaff Sabers ............... Red Sith Eclipse Saber ........................ +POO+Sigma Imales ............................... IMALES (Damir Berkovic) Light Disc ........................... Wolrajh/Xantcha Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Reborn Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Star Wars Classic Sabers ............. Revan Dark TS Custom Sabers ..................... Trauma Sensei X-Saber .............................. Jon Hill Textures: ========= Custom Textures 1 .................... BerneyBoy Custom Textures 2 .................... Shaithis Water and Ripples .................... Sith J Cull (Arevas) Sith Command Ship .................... Sith J Cull (Ep3 Mappack) Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Vehicles: ========= Duality .............................. Manquesa, RaSiN_HeCk Sith Speeder ......................... Duncan_10158 & Monsoontide Speeder Bike ......................... Duncan_10158 & Monsoontide STAP ................................. Duncan_10158 Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy‚ȧ/Uber Noober‚ȧ Maps: ===== duel_valley (modified and extended) .. Raven (all other maps were done by me)
  4. 133 downloads

    ORIGINAL AUTHOR: DARROW LINDER This is a new single player mission for Jedi Academy. It utilizes models, skins, and saber models that I found interested from the jk3files.com over the past year or so. The bits posted by other authors have been stripped down to their bare minimum, to keep the size of this mod down as much as possible. Some highlights: - New and different opponents / challenges in each level of the game - Custom SP maps (13 in all including 2 bonus and 1 cinematic level) - Custom missions with helper NPC's - Custom menus including saber descriptions - Custom saber models - Custom saber abilities - Custom sounds and sound effects - Custom music - Custom visual effects - Custom weapon effects - Custom skins - Custom cinematics (almost an hours worth throughout the game) - Custom HUD - Custom objectives (43 in all) - Secret areas included in nearly all the maps - Powerful sabers and force abilities from the beginning - Several opportunities to upgrade / replace your sabers - Over 20 new opponents with varying levels of difficulty - Approximately 10-14 hours of challenging game play A walkthrough is provided in GameData/escape when you install the mod. This mod is hard -- much more difficult than JA -- but very playable. So if you pick this up, expect something more challenging than what you're used to. Installation: ------------- To install this map, extract the contents of the ZIP file into the 'GameData' folder of your Jedi Academy install directory. Double-click the batch file in the GameData folder and you're on your way. ************************************************ PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION ************************************************ To un-install, simply remove the 'escape' folder and the .bat file from your GameData folder in your JA install directory. Story: ------ This starts out pretty much where Jedi Academy left off. It assumes you chose 'the dark side', stole the scepter, and went on your way of domination. Because of your dark ways, what was left of the imperial and rebel forces were destroyed by bands of cultists and other dark jedi. A powerful Sith gathered followers (called loyalists) and made a deal with you. Hand over the scepter, or die. Your life was spared, but the scepter is now in the hands of the Sith. He threw you in prison cell buried in the rugged mountains on the planet moon of Yavin to rot. Your force powers faded as the sith dominated planet after planet. You home is the last to be overthrown. In a deperate attempt to contact you, the queen from your home planet used her telepathic ability to send you a message. Your force powers have faded to the point where you can't receive the distress call. After years of meditation, you realize the error in your ways and wish to seek revenge on the Sith. An accident gives you a chance to escape. And this is where story begins... Gameplay: --------- In all, there are 13 levels (1 is a cinematic level only and two are 'bonus' levels that give you a chance to upgrade sabers). Each of the levels have anywhere from 3-8 objectives that must be fullfilled before proceeding. To estimate the length of the mod, from start to finish is probably somewhere between 10 and 14 hours. This entire mod is one very long mission broken up into 13 maps. The opponents get progressively more difficult (although your force powers and your opportunity for saber upgrades keeps the playing field somewhat fair) throughout the game. One hint: keep a close eye on your cursor for things to push or break -- it is sometimes required to continue on with the level. You may want to turn on force hint in your config (cg_crosshairForceHint) if you can't work things out. Enough said -- you can figure out the rest. GAMEPLAY: Issues: ------- There really aren't too many issues. I found a few bugs with JA itself. The noticable issues include: - JA crashes during simultaneous thermal detonator and saber throw effects - Saber properties sometimes ignored on restart of JA and loading saved game - JA leaks memory (I watched it). These maps are very large, and playing across several of the levels (like most of them) for an extended perior of time will lead to a decreased frame rate. Restarting JA corrects the problem. - Some of the cut scenes and cinematics are a little unstable. Some of the sound cuts out part way through and sometimes the NPC don't go to their specified navgoals. I don't know, maybe my problem, but they work sometimes, sometimes not. - There are a couple of brushes with issues. One causes a HoM effect (tiny little sliver of a brush in a massive area -- but you have to walk over it). A few brushes have some vertex problems, so there are gaps. I didn't bother to go back and fix them -- they are hardly noticeable and don't impact gameplay. There's close to 85000 brushes in this entire game and probably less that 10 with noticable issues. That's about all worth noting. Credits: -------- The following lists the skins, saber models, mods, etc. that were all put together to create this mod: Skins: ====== Abbaddon ............................. El Cuko Asajj Ventress ....................... Monsoontide and Psyk0Sith BPPloKoon ............................ [BP]Plokoon Bain Elite v2 ........................ -=SOTG=-Bain_Elite Boba Fett ............................ Brian Jones (Bones) Darth Maul ........................... mrdefender Death ................................ +]Nekroscop[+ Egor ................................. Unknown Howler ............................... Light Ninja Knight ............................... Unknown Lamasu ............................... Crying Gods Germany Maddog JKA ........................... Maddog Neo Reborn ........................... Drakkan Razchrome ............................ Unknown Sabergirl ............................ v2 by Sabergirl Samus ................................ Kurtis 'KMan' Smith Shinobira ............................ Crying Gods Germany Sithress ............................. DarthVengeant Soulseeker ........................... Unknown Swoop Racer .......................... Nick Aikenhead (Kahn) Witchblade ........................... {EJA}DarthVengeant{S} Xian ................................. Unknown Sound Effects: ============== Enhanced Saber Sounds ................ Aryyn Saber Models: ============= Light Disc ........................... Wolrajh/Xantcha Eclipse Saber ........................ +POO+Sigma Dual Lightstaff Sabers ............... Red Sith X-Saber .............................. Jon Hill Desann Saber ......................... CHoSeN ONe Skywalker Saber ...................... CHoSeN ONe Reborn Saber ......................... CHoSeN ONe Majestic Sai Staff ................... Tiri Punisher ............................. Darth Khan & Lord G-Spot Imales ............................... IMALES (Damir Berkovic) Darth Maul ........................... Unknown Weapons: ======== Rocket Effects ....................... Rhinen Concussion Effects ................... Spector Disruptor Effects .................... Spector Interface: ========== Menu Tutorial ........................ Red Sith Startup Screen Images ................ http://www.geocities.com/Area51/Lair HUD .................................. Chewy²/Uber Noober² Maps: ===== duel_valley (modified and extended) .. Raven t3_rift_sample (excerpts only) ....... Raven t2_rancor_sample (exceprts only) ..... Raven
  5. Version 1.0

    7,972 downloads

    Pair with my Prequel Music Replacement for BEST results! The Prequel Conversion mod will do exactly that: convert the Single Player campaign story and experience into that of the prequel Star Wars movies (Episodes I, II, and III). This includes replacing various characters to those in the movies. A list will be given below to reveal what is replaced: Characters: - Trade Federation Battledroids (with corresponding rank colors):Stormtroopers, Imperials, Snowtroopers - Super Battledroids: Imperials, Rocket Troopers, Stormtrooper Commander, Saboteur - Droidekas: Hazardtroopers, Assassin Droids - Maganaguards with Electrostaff: Cultists - Jango Fett: Boba Fett - Nute Gunray: Racto (the guy on Coruscant who's making illegal droids) - Wat Tambor: Rax (the fat Imperial who chases Jaden for sport) - Clone troopers (Mark II): Rebel, Wedge Weapons: - E-5 Blaster Rifle (Battledroid blaster): E-11 Blaster Rifle (Stormtrooper blaster) - KiSteer 1284 sniper rifle (Zam Wessel's rifle): Tenloss Projectile Sniper Rifle - DC-15A Repeating Blaster (Clone Assault Blaster): Imperial Repeater Vehicles: - Hailfire droid: AT-ST - Republic Gunship/ARC-170 Starfighter: X-Wing (Cinematic/Vehicle) - Jedi Starfighter (Mark II): Z-95 - Vulture Droid Starfighter: TIE Fighter - Trifighter/Soulless One (Grievous' Starfighter): TIE Bomber Effects: - Blaster pistol: from yellow to red - Repeater: from yellow and round to blue and normal looking - Turrets: yellow to red Voices: - Nute Gunray has a brand new voice, thanks to a friend who is an excellent voice actor. - Wat Tambor has Rax's voice but with effects to make it sound more like his. - Dialogue from Jaden is changed to say Jango in instead of Boba - Stormtrooper conversations are changed to droid conversations. I had to think, "What would droids talk about?" - Cultist conversations with each other and with Alora are now more "magnaguard" sounding. I did the best I could. - Rebel/Wedge dialogue is filtered to sound like it's from a Clone trooper helmet. - Dialogue that mentions the Empire or Stormtroopers has either been changed to say droids or just removed with context in tact Misc: - Levelshots updated to reflect various changes (mostly the vehicles) - All subtitles and menus edited to remove all mention of Imperial/Empire/Stormtroopers and to reflect dialogue changes - Menus and HUD changed to reflect new weapons. - The Super Battledroid uses it's own animations thanks to the MBII team. It also uses the old bryar slot that isn't used in JA. - All scripting issues were resolved all thanks to therfiles at JKHub. He was oh so very helpful. Comments: This is a quite large mod that I started quite a long time ago with the original release of my "Battledroid SP" mod. I took a long break from modding and returned to work on this mod. It is not quite finished, as it will become a slightly larger mod. This is only version 1. Version 2 might come before I merge this into something slightly bigger eventually. The majority of the content in this mod is not mine at all. I merely combined a lot of pre-existing material from other authors to make this. That made it easier and definitely better, as my work would not be anywhere near as good, but I still worked really hard on this in all other ways. FOR BEST RESULTS: Play with maximum dismemberment. An autoexec.cfg is included with the necessary settings for this. It's the only way to do it in JA SP. Bugs: - Most are unavoidable unfortunately, but aren't really major. - The Droidekas use the emplaced gun effects, so when using a turret, it will sound like the Droideka gun sounds. - The plot still doesn't make sense, due to the main characters like Luke and Kyle still being involved. Obviously this doesn't make sense canonically and historically. The next version will fix this. There is no interference with Multiplayer as far as I can tell. I don't play it, so let me know if there are any issues. Future version: I hope to continue this project even further, replacing the main characters as best as I can, complete with voices to match the characters. My plan is to replace Luke with Mace Windu, Kyle with Obi-Wan, and Alora with Grievous. I might replace Tavion with Dooku, but I'm not sure yet. Other details will be revealed and discussed on JKHub. Credits: - Prophet and Major Clod for the Battledroid model. It's so old, yet it's the best model of a battledroid. Good times! - Movie Battles II team - TK231 for his effects (Blue blaster, droideka, etc) - Duncan_10158 for the Droideka and Hailfire - and whoever was the author of the SBD and it's skeleton/animations - the E-5 blaster - - Pahricida for the DC-15A rifle - Manquesa for the Jedi Starfighter model - Majin Revan/Hatrus for the Droid Starfighter/Vulture droid - Inyri for the Trifighter model - Minilogoguy18 for the ARC-170 star fighter - Mars Marshall for the Gunship, Magnaguard, Jango Fett, Clone trooper, and Zam rifle models - Kurtis 'KMan' Smith/Psyk0Sith for the Wat Tambor model - Wytchking/Wector for the Nute Gunray model - therfiles for his butt-saving help with scripting fixes and being helpful with suggestions and testing - Everyone at JKHub that is being helpful with suggestions and help with my endless thread making in the assistance forum Installation: Windows: Put the pk3 in your base folder found in Program Files/Lucasarts/Star Wars Jedi Knight Jedi Academy/Gametdata/base/ Mac: Either in the app base folder (right click, show contents), or in user/library/containers/com.aspyr.jediacademy.appstore/data/library/application support/jedi academy/base The autoexec.cfg goes in the base folder as well.
  6. Version 1.05

    2,458 downloads

    https://www.youtube.com/watch?v=PlS56OjnVPs Mod Name: Classic Jedi Project Replacements Author: Omega1 Models and Textures: Toshi, DT85, Plasma, Omega Description: I have always been irritated with the changes made to the Jedi look (as well as overall concept) that was introduced with the prequels (from the shorter and fancier robes, to lack of Lightsaber D-rings), so consider this a return to formula, returning the look of the Jedi to that of what we saw from Obi-Wan (Old Ben) Kenobi and the redeemed older Anakin Skywalker. Just like the Original Trilogy concept of the Jedi appearance I used traditional Samurai and medieval Knight robes as a basis. Replacements: Luke, Kyle, Jedi, Jedi 2, Jedi Master and Jedi Trainer. Team Skins: Yes LODs: No Known Bugs: - Slight clipping in certain animations due to the way the JKA skeleton is setup. - No model caps. Installation: Copy the contents of the zip file over to your "Jedi Academy\GameData\base" Folder. IMPORTANT NOTE: Vanilla JKA can be very edgy when using model replacements, the most common problem being "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in SV_Spawn Server". To fix this I suggest you download and install OpenJK which can be found here: https://github.com/JACoders/OpenJK This is basically an unofficial patch for JKA, and I highly recommend it! If you like my mods and want to see more content, please support me on Patreon: https://www.patreon.com/omegastarvg
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