By AngelModderYou all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat!
1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April.
This map is highly detailed, and its really big... So if you lagg I am sorry.
2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details.
A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project.
To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP.
A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA.
This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail.
Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation.
If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com
Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!"
Brush Count : 3564 (blimey - it was fun though!)
Entity Count : 237
Millennium Falcon : 887 brushes all of its own & 38 entities !!
(will feature in more maps...)
Software used : JK2Radiant & GtkRadiant v 1.3.12 & GtkRadiant v 1.3.13
Known Bugs : there are a couple of flies buzzing around in the shadows but apart from that I think I've eradicated everything. If you DO find anything suspect in my construction, PLEASE email me as I will really cherish either positive OR negative feedback with many thanks.
Build Time : 3 days short of FAR too long... and then some!
Hidden in the barren wastelands of Tatooine, beyond the hills south of Mos Eisley, is a secret fortress town constructed as an academy-ground for hopeful mercenaries working for the Hutts. Long deserted when Imperial authorities first came to take the spoils of war, the town now serves as a battle arena for hardened warriors from across the Outer Rim. The walls ring out with the sounds of weaponry and death and only the most attuned fighters will champion the Meanstreets.
Oh, and by the way, there's also the Falcon!
By KrattleThis map is a recreation of Chalmun's Cantina as seen in Star Wars: A New Hope. I used 'The Incredible Locations of Episodes IV, V, and VI' for reference and while the map holds fairly true the book's depiction and to what is seen in the film, some elements were inevitably the result of my own interpretation. As for the surrounding buildings, they are not based on anything seen in the movie and are simply products of my imagination. Finally, I made another map that is just the interior of the Cantina so that I could use smoke for an atmospheric effect.
Be sure to look for the T-16 Skyhopper, which I created to extremely accurate dimensions from scans of the drawings in 'The Essential Guide to Vehicles and Vessels'. I decided to have it land on skis with its wings folded up at about the midway point, as this is how it was shown in the 'Incredible Locations' book. Although Essential Guide claims that the Skyhopper is a two-seater, I decided to keep it a smaller single-seater.
Keep your eye out for a few secrets. The Skyhopper is on a raise-able platform and you can spawn a Swoop somewhere in the map. Oh, and keep an eye out for Jabba the Hutt!
By ZantuSSoccer for Jka - kyleball. Let's keep it nice and short: Basically this is like playing soccer with a kyle. With the correct server settings Kyle moves when you hit him with your saber.
Idea and first version by ZantuS
Made a whole lot better (scripts, texture edits and rearrangements) by Malak
Main developers and testers: Hugo, Destroyer, ZantuS, Malak.
Videos of the map: (from the first version)
http://www.youtube.com/watch?v=ucJRJq7eFjo - Promotion video by Hugo
- gameplay video by ZantuS
By HiddenSpySirens Enclave is a fictional place I thought up after being inspired by the story of the greek sirens, and my previous map Zoras Domain which was inspired by the Zelda N64 version of Zoras Domain. I base this map in a fictional story where you the player are a sailor who was part of a crew that was lured to an island of Anthemoessa by a song which was mesmerizing. The ship strikes a reef and starts to sink. You make your way to the nearest cover to avoid the man eating birds, and find yourself in a cave that appears to be their domain. The birds feed on the crew but you manage to make it to the cave, and now this is where you must make your escape.
I actually wasn't going to release this map, but was finally talked into it. Please respect my work and perhaps I'll release another creations I've been working on.
Hope you enjoy! If you have any questions or comments, send me an email.
I ask those who download this map to respect my work and do not decompile it, tamper with it, or host it anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects, so please respect my work.
On a voyage into the unknown, enchanting music mesmerizes the ship's crew and guides them off course. Suddenly there is a loud crash as the starboard hits a reef. The loud noise wakes up the crew out of their trance and they find themselves near the rocky coast of Anthemoessa. While most of the crew fell overboard, or were taken away by man-eating Sirens, you managed to guide the boat before it sank to a nearby cave away from all the demon birds who are feasting on the rest of the crew. Welcome to the Siren's Enclave.
By WizardMKBK(MKBK)Yavin Prime
[ http://starwars.wikia.com/wiki/Yavin_Prime ]
We started to make this little duel base back in 2012, and finally we finished it.
Even tho I tagged as FFA, it supports Duel and Power Duel aswell.
By KalekThis is a massive arena map I made years ago for the Angels of Fire gaming clan. Turns out I never released it publicly, and given the literal size of the map, and the amount of work it took, I decided to upload it today. It's got a few spawnable vehicles for extra chaotic goodness. There may or may not be Easter Eggs (there are).
By SkippyMasterThat was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
The original readme file:
Jedi Knight: Jedi Academy
TITLE: Onossia Jedi Academy
FILESIZE: 22,4 mb
DATE RELEASED: 17 December 2008
INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
jedi academy/game data/base folder.
DESCRIPTION: This is the onossia map's final version,
with many good solution, and with some secret.
BUGS: It hasnt got any bugs
COMMENTS: Special thanks for the JoP clan and the
By AngelModderThis is a VERY old map of mine so please dont laugh XD LOL!
Origanally it was ment to be a small duel map based of a fight sequence im my latest book Knights of the old republic the sith hier.
But it eventually evolved into creating a larger peace of the world, while some of the archetecture is roman like the map its self is set in a some what more humid climate.
this map took about 2 weeks to biuld from concept art to finish product.
the name was a combo of the 2 thing's inspiring it arevass and my brother aeraness together they made arrevanous i threw the 7 in just for the heck of it =D.
By HiddenSpyI always have been a fan of Zora's Domain from the n64 game Zelda: Ocarina of Time. The whole game itself was very fun but this was my favorite part of it. In this recreation I made of it I included not only Zora's Domain, but Zora's Fountain, and Zora's River. I included some of the secrets like fairy fountains and that cave. Not everything though is related to Zoras. The secrets around this area I could not make because I would be creating the whole world eventually. I made these secrets go to special places instead. I had to abbreviate some things like the ice cave because it's far too big. I changed the shop a bit as well as added other things. I tried my best and hope everyone likes it.
By HexesHexes Ghetto JK3 V2
This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
About this map:
It's a large city map with several building you can get it and a lot of nice dueling places.
I think this good map for:
Role Playing (I think this map mostly was used on RP servers)
Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
And for sure HAVING FUN! (A lot secret places, and places to explore)
First try to find a maze and then move on hint (Ghetto or Garden)
!!! To load it on server type !!!
type /map ^2Hexes_^1Ghetto^22
!!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!
By @JCulley3DThis map is an idea that I have been playing with for a long time, and I am pleased to be able to fialy release it! The map consists of respawnable swoop bikes with optional sound effects (pk3 included) a large race track with a few surprises on the way I have kept the weapons to a minimum in an attempt to courage the use of swoop rather than getting tied down to a ffa, although its still fun to do so.
There are various new sound effects to give the map the impression of a large city and I have used clipits of sound from EI pod race scene and the PS2 pod racer game (all credit were its due) Also near the start line there is a special spectator service with transporters to key places around the map for come realistic spectating, and there is a start line computer up on the walkway. I hope you enjoy this map, if the music is gets on your nerves, I am deeply sorry !!
Includes the texture fix
STAR WARS JEDI KNIGHT MODIFICATION
File Name and Version: Single Player Maps: Version 1.0
Release Date: 07/01/2018
Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or
whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors
that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
scripts setup for the map.
External Content Used / Credits: None, core base game content.
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
A clan map for the
Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat.
It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet.
Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I
came across in the making of this map. Without him I would never have started mapping.
Special Thanks to Loda for helping me with advanced mapping info.
Special thanks to Circa and Radiuks for creating and helping me with some textures.
Map started on February 16th, 2015.
and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!
Asteroid H5 is the 5th map in the HGC Hangout series. Past maps have taught me lessons and I've capitalized on those lessons when making this new map. I decided to go with an asteroid in an asteroid field this time around because I felt it gave the map some class. Past maps were just random fun and games. This time it's more serious. I had some inspiration from the asteroid Lumiya occupied in space in the Legacy of the Force book series. This map includes many features like secret areas, the mission, and more. It gives you something to do if no one is playing the map with you. I hope everyone enjoys the map and if anyone has questions or need hints/help you may contact me by the email address below.
-There will be a server running this map for quite some time after map release. Go to the website above to find the server tracker.
-Please ask for permission before using any custom made content.
There are several secrets in this map. The well of doom the most obvious and difficult of them. There are also some traps. The mission leads you to most of the secrets but not all.
WARNING: Do not go past the artificial environment emitters without being in a tie-fighter, or you will be exposed to space!
Bugs: Since map allows you to go everywhere, not everything is perfect. I feel the minor problems are acceptable though and feel it's ready to share.
Your TIE-fighter comes out of hyperspace and approaches the asteroid field. The engines moan as they cease operation.
You have been formally invited and given the exact location of the asteroid to complete your mission, but you remain cautious, for the asteroid feels surrounded in the dark side of the force...
You read all available data before landing and reporting to the council area.
Asteroid H5 is located in the Thoridian sector near the Thordor asteroid field. Exact location of the asteroid changes constantly and is unknown at this time. HGC operatives have occupied the region for centuries and H5 is their likely base of operations. It is recommended to stay clear unless formally invited. Asteroid H5 has great abundances of water and several different kinds of rock. Continuous simulated atmospheric conditions have melted the water deposits and formed a landscape of great wonder with creatures attracted to its power and hospitable enclaves.
Infiltrate the asteroid, and do the following:
Find the Sith which taint the asteroid and defeat their leader Desann.
Find the Twin Eye artifacts that will give you powers only one could dream of.
Find RoboMan and sign out a shuttle to transport the artifacts back to Coruscant.
All these must be done or your mission will be incomplete!
Once complete, mission accomplished!
Find all six of them! Then declare yourself awesome!
Date Started: 2/24/09
Date Completed: 5/2/09
Includes breaks and non-constructive days.
Includes idea and blueprint construction time before designing map itself.
On May 15th a few small bugs were fixed while an arena file was added by request.
By AcrobatThis map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
My climbing mountains are loosely inspired by the work of Boris from quake defrag.
By CydonpraxAuthor: Ki Adi Mundi
Well, this map is an all-out roleplay dedicated map with no FFA or general combat in mind. I built it straight out from pre-made blueprints, designed for slight Star Wars realism rather than JKA fighting. I must stress to all whom download that this is my first map. The very first room I ever made in GTKRadiant is in this map, and I learned to map while making this roleplay map. This is mostly apparant by the square rooms and the bad lighting.
I created the map over a period of 50 or so days, and that ''speed-rushing'' is also visible in the map through the blocky walls and lack of curves and sophisticated mapping. Regardless, I hope this will serve as a long-term roleplay map for many communities. As for mapping, I found it to be far too tedious and unstable, so this will be my first and last map. Not wanting to completely rob the JKA Community of any potential, I went ahead and included the .map file and give anyone permission to use its contents how they see fit. I hope you enjoy.
By zidzabreAuthor: ZidZabre
Well...here is the v4.i should have released it earlier but i havent gotten around todo it.
Well this map includes a prison, Duel room, Council, BAR, Hall of Fame...ye ye lots of stuff
Hell and heaven and wierd rooms are part of it too
By RageThis is just a very small map I made back in 2011. I've always loved the maps and atmosphere of the Knights of the Old Republic game, and especially I liked Taris.
Though there are quite many maps out there from KotOR, I think there can't be enough So I wanted to bring you the little Taris Cantina, that is found in the Upper City.
There ain't very much to say about it, in the middle of the map is the largest room, and from that you can reach 4 other smaller rooms, for playing Pazaak, dancing, drinking and fighting. I used the original music from KotOR and there are a few new textures and shaders made by myself. Besides that I worked with Inyris great KotOR objects (link is in the readme).
So, if you wanna give it a look, have fun and thanks for downloading!
By MageCMapa para ffa y tffa.Este mapa es una conversion del mapa del cod2 Carentan adaptado para el jk3.
Map for ffa and tffa.Este map is a map of COD2 conversion adapted for jk3 Carentan.
By RAILBACKThis is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
Source files included
STAR WARS JEDI KNIGHT MODIFICATION
Author: Magnus D'Kana
Contact: email@example.com OR Magnus D'Kana#9312
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
By LwkillAuthor: Lwkill
This is a Christmas gift for the community
Install: put the pk3 in your gamedata/base folder
deinstall: remove the pk3 from your gamedata/base folder ^^
if you find bugs pm me
¡§Eternal lair of Ragnos¡¦ deciples¡¨ is a large scale FFA map for JKA.The concept consists of a place where the spirits of Ragnos¡¦ deciples roam,fight and train eternally,awaiting the resurrection of their master and his army,hoping one day they will rule all again.
This map has a mystical touch to it,and is quiete challenging.I¡¦ve made this map for all the clans for JKA who do not have a clanmap,for this map is IDEAL for clanmap.
With 3 training rooms(Balance,fire and ice duel.),a meeting hall,a council which can give up to 10 people a place to sit,a large scale FFA room and 1 secret area(which will satisfy all guys who see it,the deciples get lonely too after some millennia¡K).
By lil_bingerThe Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2.
New stuff? Check
Player made models by
Szico - 2 trees
Boothand - Torch
Texture and sfx credits all supplied in the readme.
Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates.
If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun
Anyway enjoy! And May the 4th be with you!