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Found 13 results

  1. 18 downloads

    This is a cooperative map for 2 players. It contains 5 challenges that you can complete with your friend in about 15 minutes. Works only in Jedi Outcast multiplayer. To install put coop_puzzles.pk3 in GameData/base. Type the following in console to launch map: \map coop_puzzles There is new model with this map that works only in JK2MV ( https://jk2mv.org/ ). You can type the following to use it: \model otso Thanks to Willemoes who gave me permission to include his model "Otso - Buff Reelo Baruk 1" with this map. Link to his profile on JKHub and model below: https://jkhub.org/profile/5531-willemoes/ https://jkhub.org/files/file/4004-otso-buff-reelo-baruk/ Map author: Lomtik Discord: Lomtik#5701 JKHub: https://jkhub.org/profile/7993-lomtik/
  2. 71 downloads

    It's just a nice and cozy room with the sound of rain. You can kill time and relax here by jumping around and listening to the rain. Included bot support for multiplayer and single player. Map will work for both Jedi Outcast (MP & SP) and Jedi Academy (MP & SP). Just put .pk3 file in GameData/base and then type in console /map chill_house. This map uses the following models which are licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/): "Bed 06" (https://skfb.ly/6TQrD) by Doaa Sheha "Curtain a prop" (https://skfb.ly/69XJr) by UROD Engine "Window" (https://skfb.ly/6UsyL) by jesseroberts "Wooden door" (https://skfb.ly/WpVu) by HASSAN "Carpet" (https://skfb.ly/6xOvC) by Lucas Garnier "Ultimate Moulding and Skirtings" (https://skfb.ly/6ZAO9) by Rakshaan "Acer monitor" (https://skfb.ly/o8vT7) by vesicalsnail "Simple dirty Desk" (https://skfb.ly/opWOM) by Thunder "Gamer Chair Cosmetic" (https://skfb.ly/6XnOL) by Oliver "Keyboard" (https://skfb.ly/6uLXr) by oscarherry3d "Bulb" (https://skfb.ly/o9spC) by Wizard of Graphic "Mouse" (https://skfb.ly/opWnT) by Arnau Rocher Alcayde "Silver Crest Gaming Mousepad" (https://skfb.ly/6YvOE) by Cymen05 "Cup" (https://skfb.ly/D9Ct) by Prographer This map uses the following textures which are licensed under a Pexels License (https://www.pexels.com/license/): "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-164005/) by FWStudio "Brown Wooden Parquet Flooring" (https://www.pexels.com/photo/brown-wooden-parquet-flooring-129731/) by FWStudio "Brown Wooden Board" (https://www.pexels.com/photo/brown-wooden-board-172284/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-129728/) by FWStudio "Brown Surface" (https://www.pexels.com/photo/brown-surface-301717/) by Pixabay "Brown Parquet" (https://www.pexels.com/photo/brown-parquet-172276/) by FWStudio "White Painted Wall" (https://www.pexels.com/photo/white-painted-wall-1939485/) by Henry & Co. "A Green Cloth in Close Up Photography" (https://www.pexels.com/photo/a-green-cloth-in-close-up-photography-7641223/) by Eva Elijas This map uses the following sound effects which are licensed under a Pixabay License (https://pixabay.com/service/license/): "Rain" (https://pixabay.com/sound-effects/id-110508/) by Franco Gonzalez "Open Door #1" (https://pixabay.com/sound-effects/id-14550/) by BenjaminNelan This map uses shader by RichDiesal from https://jkhub.org/mapping/richdiesal/Shaders365_Lesson_2_LightEmitting_files/sh365lsn2.htm
  3. 469 downloads

    This was an old project i decided to dig upp and patch up and just finish. This map is a new version of one of my old maps "New FFA Bespin". JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/ I wanted to add more to it, and expand on the map. Source file for map: ffa_bespin_city_source.map (Included inside PK3) Feel free to use this map for your own purposes, no credit needed but is appreciated.
  4. 304 downloads

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project. He wanted a YT-2000 Freighter. I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon. No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind. Source file for map: yt2000e_source.map (Included inside PK3) Feel free to use this map for your own purposes, no credit needed but is appreciated. BSP/Map name: yt2000e Creator: ZidZabre Website: http://zidzabre.com Botroutes: Yes New Content: No BaseJKA: Yes
  5. 270 downloads

    Description Based on the siege hoth map. * .bsp name: hoth_assault (replaces version 1 that was bugged) * .map source file included * FFA/TFFA/Duel map. Duel gametype with different spawnpoints. * No Botroutes. ________________________ Author : MD Gametype: FFA/TFFA/Duel Release Data: 12 May 2021 File Version: 2.0 File Name: hoth_assault.zip ________________________ Installation Extract the archive and put the hoth_assault.pk3 file into GameData/base folder. Also you can use console to start the map type: /map hoth_assault NOTE: If you are using the original file i uploaded before, this one replaces it! Credits - ~#mad. - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc). - Raven Software / the creator of original siege_hoth map.
  6. 108 downloads

    Author : Bendak Gametype : DUEL / FFA Release Date : 03.11.2020 File Version : 1.0 File Name : duel_academy.zip This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode. How to install 1. Extract the folder 2. Copy or replace duel_academy.pk3 in GameData/base directory If you want to start the map, simply type the following command in the console: /map duel_academy
  7. Version (v0.1)


    Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable. ///////////////////////////////////////////////// // // Bioshock // The Church of Our Lord // ==================== // by Szico VII // 24th Aug 2017 // /////////////////////////////////////////////// MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org Bioshock - The Church of Our Lord (Alpha v0.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: No Bot Routing: No Gametypes: FFA, TFFA Brush Count (inc. ASE models and patches): --- Entity Count: --- Active Build Time: 1 months Compile Time: 1mins ============================================================================================== Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! /devmap bioshock_basilica to run (EDITORS ONLY:) Source Files: --- ============================================================================================== ///////////////// // Features: // ///////////////// --- -Credits- Nil (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) Known Bugs: ============ - Caustic effect clips with flags in newer OpenJK builds ==================================== Afterword: ==================================== Unfinished project - released as is for learning and development purposes Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts ================================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS. ================================================================================== ~Szico VII~
  8. 56 downloads

    Author: Magnus D'Kana Contact: magnusdkana@hotmail.com Website: http://valleyofthejedi.boards.net/ File Name and Version: quidditch.pk3 and quidditch.map (original)Release Date: 18/05/2019 Filesize: 77MB ------------------- This is my first attempt at making a hydroball map. It's obviously inspired by quidditch from Harry Potter (hence the name) but other than there being 3 hoops acting as goals, everything is the same as regular hydroball. I decided to make a little duelling area too so that if people get bored for a while, they can just do a couple of duels or whatever. This is also the first ever map I have made public (so far) so there might be bugs or whatever, feel free to let me know about them if you find any. I'm also adding the .map file to the .zip folder, feel free to learn from it if you want, or modify it to your liking. Additionally, if there's something you REALLY want changed for some reason (such as a bug or you think the size of the arena is too small for example) you can tell me and I will probably change it and update the file (I only tested the map once with someone else ) INSTALLATION Just put the .pk3 into your base folder UNINSTALLATION Just remove the .pk3 from your base folder ------------------------------------------ Thanks to Zachry D'Kana for letting me use textures from his map (The Valley of the Jedi) Also thanks to Jaina D'Kana for testing the original, first, version of this map I couldn't have done this map without Richdiesal's tutorial series, GingerbreadNinja's hydroball mapping tutorial and Rich Whitehouse for making hydroball and uploading to JKHub...so thanks a lot to all of you Credits to Super Mario World for the map music (it's from an underwater level) Finally, thank you to Kic for the tree models.
  9. Version v1.1


    This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great). Bugs and other things: -Some of the textures aren't aligned like they are in the original FFA3. -There are a few cracks around the fireplace in the cantina. -The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear! -Map file is included; however, the .ase and .md3 models are not.
  10. 866 downloads

    Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map. What could have happened in this place? It looks like whoever was here before left in a hurry. There are two secret areas in this map, with prizes for whoever finds them! I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks. In this map: -elevators and setpieces, with mover scripts -Botroutes -Ambient noise and music -Custom textures Bugs to squish: -Some models will not light correctly, and other light-related issues. -The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners. If I can get these fixed, I will release a v.1.1 for it.
  11. 496 downloads

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative. Bugs and other things: -The start trigger placement is not ideal and can be abused... whoops. -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die. -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck. -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. > Special thanks to everyone who broke the map so I could fix it. <3
  12. 213 downloads

    This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc. I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files. The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map: Jump 1 Push 1 Pull 1 No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities. A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.
  13. 38 downloads

    Author: Worr Sonn Submitted by: Barricade24 Duel map used for tournaments...
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