Free For All
361 files
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Light Corvette
By MagSul
Description:
**EDIT** Version 2 is here! This was actually done shortly after the release of the original version, I just hadn't gotten around to releasing it! There will be a third installment, but I've no idea when I'll get around to that. For now, please enjoy!
Thanks to Lannera for constructing most of the new content you see in V2!
This map was originally inspired by the Defender-Class Light Corvette featured in Star Wars: The Old Republic. As construction has gone on however, things've deviated completely as I've pieced together my own design. I'd encourage you to take a look at the screenshots to get an idea for the feel of the place.
Additional Comments:
Thanks for coming to take a look at my map! I've had very little time on my hands, so I have no idea when I'll be able to construct the rest of the ship! I've closed off the incomplete areas, but they'll re-open in the next version!
Lastly, I'd appreciate any thoughts and opinions over in this thread!
Any issues or bugs, let me know and I'll do what I can!
1,336 downloads
- Roleplaying
- JKHub Exclusive
- (and 2 more)
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FFA Davik's Estate
By Kessno
This is Davik's Estate as seen in the game Knights of the Old Republic. Even though your stay at this location is brief in KotOR I wanted to create this map for Jedi Academy as it is the first location that introduces the Ebon Hawk to the player. I originally started working on this map in 2006 and took a very long break from mapping and eventually ended up moving and starting college. Looking back through my old files I discovered this map again and I wanted to finally take the time to finish it up this year and release it to the community. I hope you all enjoy playing it, I learned a lot during the creation of this map. Unfortunately there are no bot-routes, I wanted to include them but could not get them working properly due to the area portals and doorways. I have included the .map files for both the Estate and Ebon Hawk in the event that someone wants to take a look at them and use them for their own learning. Please note that Sith-J-Cull gave me permission to use his textures for the Ebon Hawk and that you should ask him first if you plan to use them or change them to your own textures first on the prefab I've created before using it within your own project.
1,086 downloads
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Faru
By Acrobat
This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
Version 1.01 updates
-added bar
-tried to fix missing textures, misaligned textures, errors people found
-added Yoda statue
-partially updated academy room
Version 1.02 updates
-added extensive temple walls in large outdoors area
-updated bar
-made the academy temple scalable with Millennium falcon at top
-added water and waterfalls with cave over the temple
Version 1.03 updates
-Added Yavin ship hanger
-tried to connect duel rooms area to rest of map
-added elf base
-updated bar some
-tarp over falcon
-added detail to some of the hallways
Version 1.04 updates
-added to elf base
-added rooms to duel rooms
-added Taspir dueling pad and mountains around it
-expanded the stuff around the main temple
-fixed yoda statue and bugs
Version 1.05 updates
-expanded large outside area
-fixed areas you can fall through base
-added annoucement board\updated elf base
Version 1.06 updates
-fixed (i think) the interference map was causing with some base textures
-made the three mountains significantly higher
-added library
-added duel room
-bug fixes
-tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
Version 1.07 updates
-worked on outside terrain
-added beta thermal detonator room
-mainly worked on redoing mountain climbs
Version 1.08 updates
-added more sewers
-got boats working
-added new large outside area
-updated upstairs duel room
-fixed errors
Version 1.09
-worked on last versions large outdoor area
-added another large outdoor area with a 4th mountain climb for the map
Version 1.10
-added H-mountain
-added outdoor area
-added new route to council room
-expanded elf base some
Version 1.11
-added I-Mountain
-added new associated outside area with massive temple
Version 1.12
-bug fixed
-added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
Version 1.13
-finished maze mountain part 2, which was adding about 5000 more brushes
-added 3rd elf base
Version 1.14
-modified maze mountain further
-added strafe pads
-added distance jump pads
-added roll pads room
-added giant jump room
-starting to get ERROR
MAX_MAP_DRAW_SURFS (131072) exceeded
so I had to merge some of my trisoups to get it to compile
Version 1.15
-added some random step to get out of areas
-finished the mountain finally
-added new corridors to main room
-replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
Version 1.16
-Mostly bug fixes. Hopefully fixed the missing statue issue
-added two new jump challenges asa well
-hope this will be final version of the map.
Version 1.17
-mostly bug fixes people found
-fixed maze mountain exploits people have found so far
-added new jump room
Version 1.18
-fixed bugs and exploits further
-added a farudash course
-added df_trigger's to all the mountains to make it compatible with japro to race on
Version 1.19
-mildly altered music.
-mainly fixed bugs. antitheft. broken df_finish trigger. broken teleporter etc.
Version 1.20
-ony trying to fix errors people are finding namely a missing invisilight texture
on mazemountain2 and a random texture in one of the duel rooms that shouldn't be there.
-added a closet with health packs
-increased lightmapscale to see if some ppl had less problems
Version 1.21
-added three new paths to the side mountains so that they could be found easier-
-reduced brush count
-fixed random errors
-merged many of the posters into two textures to reduce max shaders errors that some get
Version 1.22
-added Sigma and Tau mountains (minimountains)
-error fixes
----------------------------------------------------------------
Credits:
as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
This is a link to the 2003 readme from dextersdiner
https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
Used Szico's model reference guide
https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
Borrowed texture of jedi's home flag
Borrowed textures from ffa_tmbj
Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
Game types are ffa, duel
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Compile Information
basic compile
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Worldspawn Information
_lightmapscale 5
ambient 8
_distancecull 16384
_chopsize 0
_blocksize 0
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Bugs:
1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
it does not hit max shaders issue and other max issues
3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
many skyboxes
----------------------------------------------------------------
* How to install *
Just put the Faru.pk3 in your GameData\base game directory
------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
3,685 downloads
- jkhub exclusive
- climbing map
- (and 2 more)
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Several Sided Sid's Jedi Temple on Coruscant
Brush Count : 1,897
Entity Count : 2,020
Software used : GtkRadiant v 1.4
Known Bugs : None - please let me know if you find any
Build Time : 10 WEEKS - BUT I PUT IT DOWN TO BEING A DAD AND NOT HAVING A LOT OF TIME ON A DAY-TO-DAY BASIS!!! BESIDES, THE LIGHTING ON THIS BABY TAUGHT ME THINGS I THOUGHT I ALREADY KNEW!! CHECK OUT THAT ENTITY-COUNT!
I'll be kind here and suggest to other mappers that the best way to light some maps is by using dozens and dozens of tiny little lights, rather than a handful of massive ones.
On the absence of city lights twinkling in the distance, this was for technical reasons.
The Jedi Temple itself is sooo big that Radiant could not possibly cope with something on that scale, so I had to build just the illuminated 'playable' area at the base of the pyramid, where we see Anakin and the Clone Troopers advancing in Revenge of the Sith, and where we see Yoda and Obi Wan battling it out in the daytime.
I considered a daytime map, but found the best way to handle the subject matter and the fact that I have only built a percent or two of the overall size of the place as it would be in reality (let's face it - this place is home to several thousand Jedi Knights at any one time!) was to fade away into blackness and suggest that there is more out there.
Personally, I think it makes for pretty atmosphere
Notes
I would not have built this map at all had it not been for Guss, who very kindly invited me onto his Jedi Temple Team.
The plan is to release a colossal Temple map, inside and out, and this is my part.
I thought I'd release it early to show how the project is going and to whet a few appetites for more.
Thanks man - this one taught me a lot!
Also another big thanks to SathiroN, for his continuing support and for letting me use some of the textures he created for my Mos Espa Outskirts map.
Hopefully sooner or later he will do the Jedi community a favour and release a compendium of his unfinished work!! (hint hint, nudge nudge, wink wink...)
1,457 downloads
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contest winner FFA_China
By Artemis
Description: *Chinese New Year Contest 2018 Entry*
This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings.
I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages.
Bugs and other things (full list in readme):
-Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it.
-The lighting is a little bit... weird. I made the lights too bright and it shows.
-There is actually botrouting on this map, but it wasn't really tested.
-I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know.
653 downloads
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.Map Source File Included FF Tatooine Spaceport V1
By MountainDew
Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits.
Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes.
It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS.
If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better)
*******************************************************************************************************************************
Author: MD
Title: FF Tatooine Spaceport V1
New Textures: Yes (HQ)
Botroute Support: Yes
Gamemode Support: FFA TFFA DUEL
Compile Time: ~About 25 mins (final)
Build Time: 25 years.
Filename: ff_tatooine_v1
Filesize: 21.3 MB
Date Released: 19 December 2014
****Credits & Thanks****:
* Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake)
* -[DE]- Clan Beta Testing
* JKHub/JKA Community
* LucasArts & Raven Software
INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder.
*******************************************************************************************************************************
926 downloads
- .Map Source File Included
- JKHub Exclusive
- (and 3 more)
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Academy Of Skill
By brushworks
=========================
Jedi Knight: Jedi Academy
=========================
TITLE: Academy of Skill (Clan map)
AUTHOR: Prospero
E-MAIL: prospero.gf@hotmail.com
WEBSITE: aosclan.foroactivo.com
FILENAME: AoS.pk3
FILESIZE: 34.5 MB
**NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map.
*COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB account so I'm uploading his file on behalf of AoS|Prøspero
-> Installation:
In order to install the map into your game you must:
Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.
-> Information:
So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.
This map contains a lot of rooms:
- Bar
- 2 Duel rooms (one is bigger, for tournament purposes)
- Medic
- Council
- Npc room
- Garden
- Prison (with security system)
- Bathrooms
- Sauna
- Admin rooms
- Generic padawan rooms
I included bot support, it's a very simple bot route (we all hate those kangaroo bots).
It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.
There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.
-> Credits:
AoS clan for their support and some ideas.
Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details).
Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me).
Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake.
Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>).
Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron.
And you, for downloading the map.
-> Known bugs:
The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly.
Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).
If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.
================================================================================================================================================================================================
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
================================================================================================================================================================================================
1,392 downloads
- Clanmap
- Botroute Support
- (and 3 more)
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Boonta Eve Tatooine Pod Race JKR Speedway
By @JCulley3D
Shoot the doors to open!!!!!!!!!!!!!!!!!!!!!!!!
I am glad that i finaly have the first version of this map complete - i will start by saying that there are several things
That need to be sorted out, i would have liked a higher fps on the start line section, which is the part where
The fps drops to its lowest - due to the size and scape of that particular part, however most of the course delivers a playable
Fps rate so thats not too bad.
As many of you will know - this is a map that has been done mostly for jedimoves.com
- and infact i have spoken to javier there in depth about
The map - jediomoves have suplied my with screenshots and some plans which i have roughly
Based the map on so thanks to them.
This is really a tester version for a final release which will include pod racer models by duncan, so i look forward to that.
Anyway i hope you enjoy this, and here are some stupid fact about the map:
To walk around the entire course without using force speed takes around ten mins (that just shows how large this is)
It take about 2 mins to go around the course on the speeders (using boost now and then)
The speeders that are included are speeders that i have modified, i have increased the speed, boost, and armor so
That at least it is possible to get around the course a couple of times without exploding.
Have fun
2,176 downloads
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Alderaan
By MagSul
Installation Instructions:
Included along with this file should be a "Alderaan.pk3" file. Place the pk3 in the Base folder of your Jedi Academy directory.
About the mod:
This is a map that I built for Ramikad as a part of the 2016 JKHub Secret Santa event!
Among the list of gift suggestions was a map of Alderaan, which I thought would be a bit too elaborate to make in the time-frame that I had, so I played a little bit of a joke with it instead: The map is very minimal, taking place on Alderaan's remains following the events of A New Hope.
Enjoy! ^.^
If anyone encounters any genuine, serious bugs, let me know and I'll update it!
633 downloads
- Star Wars Related
- JKHub Exclusive
- (and 1 more)
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contest winner Spice
By biggs
UNDERWORLD MOD CONTEST 2022
WINNER
Inspired by Bladerunner.
Originally named Underworld, released April 2022
Version 2.0 released June 2024.
.bsp names:
spice FFA/TFFA spice_classic FFA/TFFA (an updated version of the original map) spice_duel DUEL spice_skirmish FFA/TFFA spice_towers FFA/TFFA
1,186 downloads
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The (JAWA) Temple
By Helena Revan
This is the long-awaited (JAWA) Clan map, although anybody is welcome to use and install it on their server. It began as a speeder bike track, with other areas located within the area enclosed by the track. It now features a council building, with a council room, lounge, and waiting areas; two arenas for dueling and training; a target range; some parks for gathering in; a couple of shrines; some secret areas; and of course the private council member apartments!
This map supports FFA, TFFA, Duel, and Power Duel. Because the map is very large, some players may have poor FPS, but I have tried to compensate for that using areaportals and hint brushes. Most of the areas where NPC's can be spawned are lockable from the inside, including the track control room and all council member apartments.
2,325 downloads
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Coruscant Part I - Padme's Home
By @JCulley3D
I thought I would release this at xmas as a present to you guys for all the support you have given me over the last year. Padme Home - is only section one of a larger Coruscant map I will be continuing to make early 2005.
My Thoughts Padme apartment is a recreation of the apartment seen in Episode II. I spent a long time researching the insides of the room and getting the textures just right. I added buildings, landing pads, moving pods, traffic all in an attempt
to recreate that 'living' city we all know so well now.
The FPS again may be a little low for some with lower spec pc's so I am sorry to those peeps that have problems.
This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.
1,470 downloads
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Jedi Rift Enclave
By JKHub
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,574 downloads
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Jedi's Home 3 Temple Edition DEMO
By AngelModder
File Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
786 downloads
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Several Sided Sid's Tantive IV Rebel Blockade Runner
This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.
But watch out - the Imperials have us in their sights!!
I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.
There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...
Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...
(The ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)
1,954 downloads
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Jurancor Park
By @JCulley3D
I started this map nearly a year ago (but it didnt take a year to make lol), but started to work on other projects, but went back to doing the "park" every now and then.
A very good friend of mine (GA)-Vince spent many an hour bugging me to finish this map, so well.. I did !.
The map contains a lot of areas that are based on or inspired by the Jurassic park movies, you will find that most of the map is out in the open, I have included many places suitable for duels, but this map will be great for FFA, large open spaces, jump pads, swoops, Rancors, Wampas spawnable rebels and reborns.
You will find many inside areas two including the lab, the cinema ride, and the café, and many more.
There are some NPC's being made which I will include in the next version, such as Raptors (that are already out but wont include until version two), a T-rex and a jeep, so watch out for those.
Extra
Download Jurancor Park Swoops
1,802 downloads
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Jungle-Temple
By Zarbomba
#########################
Jedi Knight: Jedi Academy
#########################
TITLE: Jungle Temple
CLASS NAME: Jungel_Tempel
AUTHOR: Zarbomba
FILENAME: Jungel_Tempel.pk3
FILESIZE: 3.76 MB
DATE RELEASED: 21 March 2016
Map-Type: FFA / Duel
Botroute-Support: No
Custom Textures: No
Custom Music: Yes
-------Introduction-------------
First of all, thank you for downloading my map! This map, i've made many years ago, was my first map i published.
Its a little, high detailed, jungle/temple/cave type map, perfectly for duels or free-for-alls with a smaller number
of players. The map offers with its foilage a lot of good places to hide and a very atmospheric music.
Since 'jediknight3.filefront.com/' is down, this map is now exclusive for JKHUB.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the Jungel_Tempel.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
-------Credits-------------
The map is made by Zarbomba.
-------Bugs--------------
In the cave-part, which leads to the control room, there are a few invisible walls. It was a compile error caused by the
engine. I will fix that later when i found my source files.
-------Permission-------------
Take what you want, as long as i get a little credit
##################################################################################################
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
##################################################################################################
1,038 downloads
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Sith Council v3
By Kahn
his is the Final Version of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 3 duel rooms, one interrogation room, one Armory and a Library. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are one set of the bedrooms to rest and watch some good old tv. And straight is the other set of bedrooms and to the end of the hallway is the Main Duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo.
There is also an elevator going to the basement threw the main doors. In the basement, there is a jail. This jail has four different jail cells in it. All the cells can be locked and unlocked from the guards room. But hopefully they do not see you escaping from your room. The Pillar Room is back and located beside the jail. Finally, on the other side of the hallway is the Sith Council room. This is an area for clans to talk. There are chairs to sit back and relax and talk.
In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors you will find another set of doors. Threw there is the out door area. There is many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across you see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, with an area down below to also duel. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is a sacrifice room to sacrifice all those needed. Have fun finding the entrance and the way threw the maze.
Also, if you have played the RJ_Sublime map, you know about their control center. I have continued to use this idea in this version. There are three switches. One to close off the bar, one to transform the lava pit, and one to transform the acid pit.
Seeing there are many players who love to use noclip, I have come up with new ways to prevent you from using it to use the hidden secrets. I call it a "True Enter". Unless you enter the room the way you where suppose to, you will either be frozen in the room once you come unclip, or the secrets just wont be shown.
After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has took about 4 years off and on to complete. Before you tell me there are problems or bugs, like i just said, if you use nolcip and become frozen in a room once you unclip, this is not a bug, I made it so it would do that. Also, if a button hurts you when you think its suppost to hurt someone else... no one says thats a bug either. Please do not e-mail me asking for hints and how to find the secrets, i will not tell you. I do not make secrets just to tell everyone how to get to them... wheres the fun in that?
1,775 downloads
0 comments
Submitted
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Simpsons Springfield
By Kahn
Here is version 2 of my Simpson's Springfield Maps. Only 8 years in the making! With a new layout, a scavenger hunt, gags from the show, and lots of indoor areas to explore. Any Simpsons fan will love this map!
1,639 downloads
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Grand Jedi Skills: Inner City Stories
By Boddo
Are you ready, to advance to the next level of the game?
^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
Perhaps the most complex and large MP FFA map made for JKA
Venture the inner city stories to be had.
Many floors to see in this building, lots of small details.
Work together/against friends to complete challenges and explore.
1,597 downloads
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Imperial Research Facility
By Echo
Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map.
What could have happened in this place? It looks like whoever was here before left in a hurry.
There are two secret areas in this map, with prizes for whoever finds them!
I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks.
In this map:
-elevators and setpieces, with mover scripts
-Botroutes
-Ambient noise and music
-Custom textures
Bugs to squish:
-Some models will not light correctly, and other light-related issues.
-The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners.
If I can get these fixed, I will release a v.1.1 for it.
1,025 downloads
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FFA Episode 1 2004
hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)
2,882 downloads
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RMS Titanic BETA
By AngelModder
You all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat!
1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April.
This map is highly detailed, and its really big... So if you lagg I am sorry.
2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details.
A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project.
To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP.
A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA.
This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail.
Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation.
If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com
Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!"
~AngelModdder~
763 downloads
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SJC - Mos Kreetle
By @JCulley3D
A map that I began work on before my break from mapping. It is a Tatooine based map in a fictional (in relation to starwars that is!) town named Mos Kreetle. This map will eventually form a player world in the upcoming mod JKA Galaxies, the map act as a preview to that mod. I have included instructions throughout the map given by protocol droids that are standing near shuttle ports, and banking terminals and other key areas, the will inform you that you cannot do carry out a particular function at the moment, these actions are a part of the Galaxies Mod so thats something to look forward to in the new year.
The map stands as a completely playable FFA map however with plenty of areas to explore and also lends itself well to the RPGEr as there are living quarters and underground bars to name a few.
PK3 Name: SJC_JKG_1.pk3
Map Name: SJC_JKG_PREVIEW.BSP
/map sjc_jkg_preview
2,053 downloads
- roleplaying
- desert
- (and 2 more)
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Moonbase Labs
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
/////////////////////////////////////////
Moonbase Labs
====================
by Szico VII
24th Aug 2017
/////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Moonbase Labs - Beta (v0.6)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 3 months
Compile Time: 5mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
(EDITORS ONLY:)
Source Files: INCLUDED
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
AshuraDX - Skybox, ASE Model Optimisations.
mrwonko - Motion scripting for fx_runners.
freesound.org - For various sound effects
Patrick Haslow - Varied textures.
Special Mentions:
================
Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
---
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
BETA TESTERS:
--------------
Crimson Strife
AshuraDX
SecretApprentice
Known Bugs:
============
- Some movement issues with the trams
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
959 downloads
- Space
- JKHub Exclusive
- (and 1 more)