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Found 7 results

  1. Acrobat

    Faru

    Version 1.11

    496 downloads

    Readme File: *************************** JEDI KNIGHT 2 and 3 *************************** Title : Faru Author : Acrobat Contact email: acrobatmapping@live.com File Version: 1.11 (12th version) Size: about 114 MB File Name : Faru.pk3 Completion date: 10/02/22 Brush count: 30705 Entity count: 712 patches: 943 ---------------------------------------------------------------- This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games. This is an Jedi academy map. It is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows. Version 1.01 updates -added bar -tried to fix missing textures, misaligned textures, errors people found -added loda statue -partially updated academy room Version 1.02 updates -added extensive temple walls in large outdoors area -updated bar -made the academy temple scalable with Millennium falcon at top -added water and waterfalls with cave over the temple Version 1.03 updates -Added Yavin ship hanger -tried to connect duel rooms area to rest of map -added elf base -updated bar some -tarp over falcon -added detail to some of the hallways Version 1.04 updates -added to elf base -added rooms to duel rooms -added Taspir dueling pad and mountains around it -expanded the stuff around the main temple -fixed yoda statue and bugs Version 1.05 updates -expanded large outside area -fixed areas you can fall through base -added annoucement board\updated elf base Version 1.06 updates -fixed (i think) the interference map was causing with some base textures -made the three mountains significantly higher -added library -added duel room -bug fixes -tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason. Version 1.07 updates -worked on outside terrain -added beta thermal detonator room -mainly worked on redoing mountain climbs Version 1.08 updates -added more sewers -got boats working -added new large outside area -updated upstairs duel room -fixed errors Version 1.09 -worked on last versions large outdoor area -added another large outdoor area with a 4th mountain climb for the map Version 1.10 -added H-mountain -added outdoor area -added new route to council room -expanded elf base some Version 1.11 -added I-Mountain -added new associated outside area with massive temple ---------------------------------------------------------------- Credits: as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map. This is a link to the 2003 readme from dextersdiner https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/ Used Szico's model reference guide https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/ Borrowed texture of jedi's home flag Borrowed textures from ffa_tmbj Map Information: New Textures: yes New Music: yes New sounds: yes New Models: yes Game types are ffa, duel ---------------------------------------------------------------- Compile Information basic compile ---------------------------------------------------------------- Worldspawn Information _lightmapscale 5 ambient 8 _distancecull 16384 _chopsize 0 _blocksize 0 ---------------------------------------------------------------- Bugs: 1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large. 2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that it does not hit max shaders issue ---------------------------------------------------------------- * How to install * Just put the Faru.pk3 in your GameData\base game directory ------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. Version 1.2

    74 downloads

    I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.
  3. Version 2

    71 downloads

    Map made by Gnost (all the games + teleports + functional parts of the map + lights) and Perso (main hall + trims + more lights) This is a map based on Squid Game TV series but some games have a twist and it works perfectly to host a multiplayer event. Original idea by JoF community. You can use it to host an event like below. Please contact me if you have any doubt. Welcome chosen ones. In this event you will have to put yourself to the test in order to survive each game. Completing a game will let you proceed towards the next game(s). Death means elimination from the game(s). Surviving is the key. (When you die you will be put into spectator mode) When the players arrived on the map they will gather up on the main hall as the host will give an explanation about the event. After the explanation they will continue and head towards the games. MAIN HALL You can find the order of the games below. GAME NUMBER ONE On the start of the first game each player should start by preparing themselves by making a horizontal line as everyone is standing next to each other. The objective is to get to the other side of the map without dying. The player can move if the doll says "Green Light" and stop when it says "Red Light". If a player moves when the doll is watching you will be eliminated or if the player does not cross the finish line within time limit, they will automatically get shot and eliminated from the game. - No jumping *For this game there is an admin room at the top of the main hall where the host should deactivate damage (green/yellow/red buttons) and activate it again (danger button) while playing* GAME NUMBER TWO The second game involves players attempting to cross two parallel bridges by jumping across tempered glass panels while avoiding weaker panes of regular glass. Those who land on a regular glass panel break through the pane and fall to their deaths from a high place, resulting in their elimination from the game. - Not any kind of attack is allowed. - No platform skipping. - Form a line and wait for your turn as you will be called out. GAME NUMBER THREE In this third game of the event you will be seperated into two teams. Each team will enter a room that is mirrored as you can see the other team as well. their objective is to climb this map as a team with some hard obstacles to overcome. The first team that reaches the top wins and can press a button which will fill the other team's room with lava and kills everyone. - Not any kind of attack is allowed even on teammates. - Be a teamplayer and give the ones who aren't good a helping hand. GAME NUMBER FOUR The objective in the fourth game is to throw your saber towards the board three times. The ones with the minimum score that is required will pass on to the grand finale (60 points for example). The ones who fall below the minimum score will be elimintated. In order to know where the person's saber is going you can check it on the live screen as it will show you where it will land. ''Be sure to turn off the saber when you think it's near your target on the board'' - Not any kind of attack is allowed on the other participants. - Saber Throw is allowed towards the board GAME NUMBER FIVE In the finale game of the Event the remaining players only have one task left. TaunTaun Ice LMS Last man Standing while riding a TaunTaun Each player will have to mount a TaunTaun and wait for the start signal. Once the game starts their objective is to kill the other ones with their saber and be the last remaining participant. !!BEWARE OF A SLIPPERY FLOOR!! - No A-D saber attack spam while engaging combat The last participant who remains alive will be the winner of the, JoF Squid Games Our event was a little bit different due to rules changing at last hour:
  4. Version 1.0

    774 downloads

    ///////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ///////////////////////////////////////////////////////// Author: ilikewaffles File Name and Version: Single Player Maps: Version 1.0 Release Date: 07/01/2018 Filesize: 21.2MB's Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough. Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the scripts setup for the map. Copyright/License: None. External Content Used / Credits: None, core base game content. ///////////////////////////////////////////////////////// THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. /////////////////////////////////////////////////////////
  5. 356 downloads

    This is a climbing map that works both in jk2 and jka. It may be more enjoyable to play in jka though because there are more paths to use. It has df triggers for timers.
  6. 500 downloads

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative. Bugs and other things: -The start trigger placement is not ideal and can be abused... whoops. -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die. -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck. -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. > Special thanks to everyone who broke the map so I could fix it. <3
  7. Version 1.27

    627 downloads

    This map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it. My climbing mountains are loosely inspired by the work of Boris from quake defrag.
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