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Found 340 results

  1. 108 downloads

    Description Based on the singleplayer campaign map. bsp name - duel_taspir Installation Extract the archive and put the pk3 file into base folder.
  2. 21 downloads

    This is my reskin of the Bespin cop for Jedi Academy, adjusted to work in Jedi Outcast. Same as with my recently-posted Mon Mothma reskin, it's identical to the JA version, only the specular shaders don't produce dynamic glow and the RGB skin is omitted.
  3. Version 1.3 [Fixed]


    Author: Kahn D'halaine This is the JK2 version. If you're looking for the JKA version, click here. There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement". Let me quote the intro of the trailer, that Nozy found so descriptive: "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS." That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions. Letʼs go for the general: IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!). EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models). ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator. SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions: LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though). MELEE: New, improved sounds. THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi. BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB. BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH. TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds... WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional. IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH. GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade. STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead. MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey. BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ. TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds... DETONATION PACKS: New sounds and a big explosion with a lot of smoke... ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught). MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2). GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s! ****************** Optional Files ****************** There are some additional files that alter the weapons in some ways: BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3: Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2. BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3: Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me. GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3: Makes the bowcaster effects green, with different sounds. LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3: If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster. NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3: If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think? ******************* Known Bugs ******************* Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this. The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this. Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy: Mod directory/PK3's Mod directory/files in folders Base/PK3's PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the base JKA assets.
  4. 21 downloads

    This is my reskin of Mon Mothma for Jedi Academy, adjusted to work in Jedi Outcast. Aside from removing the extras that only work in JA, it's the exact same reskin. That said, the icons still use JA-style backgrounds (which were made by Ruxith here on JKHub). The hologram of her that appears in the opening cutscene (after the opening crawl and the Raven's Claw flying towards Kejim) is untouched, since that appears to be one of three ROQ files (the ones used for pre-rendered cutscenes) and I have no idea how to edit those. For the record, loading the JA version in JK2 doesn't crash the game (I deliberately didn't include the model.glm primarily to avoid unnecessary redundancy), but the shader parameters that JA uses to assign dynamic glow to stuff aren't programmed into JK2, resulting in errors if the model is loaded. Her dress uses one of its two specular textures (the one to make the necklaces shiny, so it's entirely black save for them), while her mouth and eyes use their specular texture, making her eyes look a little creepy. Likewise, her boots are mostly black, save for a pair of brownish accents here and there. Moreover, the JA model includes a sounds.cfg written for JA. The vanilla file has her using "mp_generic_female" instead of "mothma". There is actually a soundset in JK2 called that, but the way sounds.cfg are written in JA is different than in JK2. JK2 wants "chars/mothma/misc" followed by "f" on the next line to indicate Mon is a woman and it should read "[player name] killed herself" and so on when applicable. JA's syntax just needs the name of the soundset folder within "chars". As a result, JK2 reads "mothma", looks for a folder within sounds called "mothma", doesn't find it, and therefore leaves the model soundless. It does properly read the "f" on the second line and adjusts the death messages accordingly, though. In short, it doesn't do any harm if you use the JA version in JK2 beyond making Mon Mothma look kinda freaky. So if you feel like messing around, give it a whirl.
  5. Version 1.0


    Barrghbosa's Lightsaber/Melee Sound Mod AUTHOR: Barrghbosa Video Demonstration: Description: A Sound Mod for Jedi Outcast and Jedi Academy. Replaces the melee sound effects with ones from Indiana Jones and Star Wars movies. All of the melee/saber sounds were ripped from the uncompressed surround sound tracks for the movies (or the Dolby Stereo tracks for the Return of the Jedi sounds) and re-edited to fit about the same audio length as each original file. All in all, it sounds like a mix of Return of the Jedi and The Force Awakens in heated combat. Install: Drag and drop the "PJ_JK_SFX_v1.pk3" folder, located in the .zip folder alongside this readme file, into Jedi Outcast or Jedi Academy's "base" folder located in "\Steam\steamapps\common\jedi outcast/academy\GameData\base" Enjoy! VERSION 1.0 (Initial Release) Works in both JK2 & JK3 .zip file including a "README" file, and the "PJ_JK_SFX_v1.zip" folder containing the "PJ_JK_SFX_v1.pk3" folder. "PJ_JK_SFX_v1.pk3" includes a "sound" folder which contains the folders "weapons". The "weapons" folder contains the folders "melee" and "saber". The "melee" folder includes the new punch and kick sound effects (from various Indiana Jones and Star Wars movies). The "saber" folder includes the new sound effects for the lightsabers in game. The main saber blocking sound effects are from a bonus feature video of Luke Skywalker fighting Darth Vader on the second Death Star without the musical score. Two of the saber deflection blocking sounds are from Episode 7 while one is from Episode 6. The Fast Style lightsaber offense sounds are from Count Dooku's lightsaber in Episode 2, the Medium Style sounds are Obi-Wan's lightsaber from Episode 1, and the Strong Style sounds are a combination of Episode 7 and 3 (though the Strong Style back-swing sounds are the Fast Style Episode 2 sounds). The lightsaber on/off sound is from Episode 3. The dark jedi on/off is also from Episode 3. The saber quick off/on is Luke's Episode 6 lightsaber. The saber spin sound effects are all different intensities of Darth Maul's sith lightsaber from Episode 1.
  6. 79 downloads

    Jedi Academy Version This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. As a bonus I've added a Jedi skin for her which is simply the default skin without the vest like in Jedi Outcast. The JediF NPC will use this skin but it's also selectable in MP.
  7. 91 downloads

    This is a simple recolor of Jan to match my Kyle. I made her shirt white and the vest, with all the other brown parts, black and give her the pants from her blue team skin. I've checked if you can use this for Academy. Because it doesn't work, I made a Academy Version so you can use this skin in Academy also:
  8. 116 downloads

    My first skin, which I have done on my android device, is a simple reskin of everybody`s favorite guy with a lightsaber, Kyle Katarn. I simply put him into edited clothes of Jedi2 and changed the color of the pants to green, made Kyle`s boots black and played a little bit with the brightness and contrast settings on the torso. His shoulder pad is now also black and I disabled the collar thing. I like my version of him much more than the farmer Jedi and I hope you too. This will work also in Jedi Academy!
  9. Version XII (12)


    < NT > XII Client created by NTxC (reality~) This clientside works best with servers that have the < NT > XII Server Mod installed, but should also work with servers without it. Installation: Navigate to your jk2/GameData/ directory (jk2 is where you installed the game). Copy the ntxii folder from this package to the GameData directory so that in the end the path looks like this: jk2/GameData/ntxii/ Inside that folder you should have the ntxii.pk3 file, which is the actual clientside containing all the data needed to use it. That's it. You can now go to a server and play with the newly installed clientside or you can always load it manually by entering the Main Menu and going to Setup -> Mods -> pick "ntxii" from the list -> Load Mod. CUSTOM HUD: After first-time use on a server, a customhud.cfg file will be generated in the ntxii directory. Review it. You can use it in combination with nt_customHUD 1 to customize your HUD to a great extent, as you are now presented with the ability to move the HUD elements on your screen. WARNING: customhud.cfg isn't updated by the game, so you have to manually update and save it! CAN'T FIND DEMOS/SCREENSHOTS/CONFIGS? Watch out for the evil tactic of Windows which sometimes results in your game-generated data like demos, screenshots landing NOT in your jk2/GameData/ntxii/ folder as they normally should, but in: C:\Users\yourusername\AppData\Local\VirtualStore\. That's where you will find the JK2-generated user data. A solution to counter this Windows behavior is to always run JK2MP.EXE with a right-click -> Run as administrator. You can also disable UAC (User Account Control). GAMMA BUG: if you can't set r_gamma to your likes, and/or you get a "SetDeviceGammaRamp failed." error, then right-click JK2MP.EXE, select Properties, change to the "Compatibility" tab and select Windows XP SP3 compatibility. Press OK and the gamma bug will then be fixed. Clientside features: - Crash fixes - Built-in JK2 minimizer (default: CTRL+Z and CTRL+SHIFT+Z, use cvars/settings menu to customize) - New gametypes (Double Domination, Hold the Point) - Random Model feature - Ignore feature - Integration with NT's Fix functions, such as admin commands - Ultra-fast HTTP pk3-downloading system - Ingame serverlist (made by Nerevar) - Optional mouse movement smoothing - Enabled console and key input during demo playback - Support for JK2 DeFraG - Accel-Meter which will help you strafe properly - Visual support for Client Zero serverside bugfix - Removal of the cg_fov 97 limit - Instant import of the old NT XI config file - Demos: you can now change the RECORDING caption into a little *REC caption or disable it completely - 52 new color codes for you to use freely! (use /colorguide) - custom HUD The clientside supports Windows XP SP2+, Windows 2000, Windows Vista, Windows 7 and Windows 8. Questions? Bugs? Contact: xfire: ntxc msn/e-mail: nontoxic_1@hotmail.com Copyright © NTxC 2011-2014 Visit the home page: http://jk2nt.cba.pl/ (now defunct) http://www.ntxc.pl/ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Accel-Meter code provided by Dzikie Weze
  10. 126 downloads

    Description The room from Singleplayer company bsp name - duel_rift Installation Put pk3 file into base folder
  11. Syko

    TK-962's AT-AT Pilot


    I have made MANY changes to this skin since version 1.0 and I think that FINALLY I have achieved making one of the most realistic At-at pilots possible. There are still a few very minor things that I have to touch up for all of the Star Wars nerds that notice every little off detail about the skin. Depending on the feedback I get for this skin I MAY make a 3.5 skin. BTW I fixed the "error" that made the skin overwrite the Stormpilot. This Edition is for people with Jedi Outcast. Please note that this edition has seen minimal testing and some of the features might not work. CAN BE USED AS LONG AS CREDIT IS GIVEN. HAVE FUN!!!!!!!!!!!!!!!!!!!!!!!!!
  12. Version v2


    This is the second edition of the very first map i made for jk2 and the first map that was released for jk2 =]] but rather than just take old map and add to it i completly remade it. The main core is immense on a scale never before seen. Basically it is the whole height of the jk2 drawing area, and width wise it could fit the old map in 4 times just in the pit. Carbon room is limited to just two carbon chambers, should have five but that would be far to laggy. I did want to add loads more to the map but i reached the maximum shaders available but any other areas i wanted i will release as a duel map later. Talking of Duel maps i will make 1 of the gantry area only with a thinner gantry, just like in movie.... Ive made it so you start always in the city area. Its quite a walk but it adds that get to the carbon chamber feel. For those who just want the gantry fights that duel map will make up for this. The window works on the notion that the one who breaks it gets sucked out. Unavoidable really but to get more than 1 person sucked out the jk2 engine would need changing. For example in SP levels you see this more than once but that wasnt implemented into Multiplayerso couldnt be done. Although do be careful once broke it does throw you out at a very high velocity if your too close =]] Ive also implemented an escape route back to the landing pad in the city. If you fall from where luke falls and aim right down , you will slide into the tube luke enters =] and get teleported back to landing pad ready to commence battle once more =]
  13. 114 downloads

    All credit goes to JulioC. All I did was port the skin over to the JK2 Kyle model. A very simple task, done in my first week of learning to do some JK2/3 modding. I saw some people who wanted to use this skin in JK2 and weren't sure how, so I figured this might be nice to have on the hub, since I haven't seen this done here or elsewhere.
  14. Version 2.0


    ////////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////////////////////////////// Enjoy ! and I hope you enjoy this Darth Stalker new version Title : Darth Stalker - Star Wars: The Force Unleashed 2.0 Texture Author: GustavoPredador (Darth Lord Vader) Credits: Darth Shiftee, Disney and George Lucas Original File: https://jkhub.org/files/file/625-sith-stalker/ by Darth Shiftee Installation: Place Darth_Stalker.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn Darth_stalker. Here are the npc model names for this model... For Playermodel: Darth_stalker For Npc: Darth_stalker Note: you must enter one of the above names when spawning your npc.
  15. MageC

    JK Dust


    A map showing the structure of the famous map of dust and texturing css-style Bespin make this map ideal for capturing the flag may also shoot at each base.Lo several laser designed to practice the botroutes which is the first time that the use . I hope you enjoy:).
  16. Version 1.5


    Original Author: cHoSeN oNe Description: This mod is the official mod for the Jedi Academy. A server-side only modification designed to keep the peace and order on the servers. This is the final chapter of this great series for Jedi Knight II: Jedi Outcast® as we get ready for Jedi Knight: Jedi Academy®. With that in mind, I set out and improved this mod with the way I wanted it to in the past. It's loaded with Admin Commands, Client Commands, Emotes, Options, and cVars; Extremely modified to meet any clans expectations. This is truly the only mod you will ever need to get that doesn't alter the normal gameplay of Jedi Knight II: Jedi Outcast® Please visit us at http://www.thejediacademy.net, http://jamod.jk3files.com or on IRC at #jedi-academy, irc.quakenet.org Stay tuned to the new mod Jedi Academy Reloaded for Jedi Knight: Jedi Academy® which will be bigger and better than the JA Mod series for Jk2. For a full description of the modifications and features, view the readme included with this file!
  17. Version 1.5


    This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this. The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.
  18. 42 downloads

    This little mod adds Michael Jackson Sounds when lightsabers clash (this mod was inspired by this video: https://www.facebook.com/rankertotalnerd/videos/1747571525293017/ ) (Also makes sounds when you hit the enemy directly with your saber) The zip contains two files: mjsaber.pk3 and a readme.txt. Just copy the mjsaber.pk3 file into your \Gamedata\base folder inside your JediKnightII directory (I'm pretty sure this works with both Jedi Academy and Jedi Outcast)
  19. Version v1.2


    ~ About ~ I was bored so decided to make a little rainmeter skin to track the server population on any Jedi Knight 2 or Academy server. JK2 is what I play so the skin was primarily built with that in mind and only later did it occur to me that it'd probably work for stinky JKA servers as well. Please enjoy! The skin makes use of the windows version of netcat to query servers directly. This means master servers can go down and you'll still get info directly from your target server. The skin isn't resource intensive at all so you could probably get away with running many instances of it but I'd recommend keeping it to 1-5 of your favourites. ~ Requirements ~ Tested with Windows 7, 8.1 and 10. Rainmeter or later. https://www.rainmeter.net/ ~ Skin Operation ~ - Left click skin to cycle through different skin sizes. - Middle click skin to change target JK Server. This will give you the option to select JK2 or JKA, input Server IP and then Port number. - Scroll up/down over the skin to change upper and lower colours. Don't scroll too much or you'll end up opening multiple instances of the RGB selector. - The skin will directly query target server (via ncat) and retrieve updated player list around every half-minute. - To run more instances of this skin just make a copy of the following folder then "Refresh all" in rainmeter. \Documents\Rainmeter\Skins\JK2Status ~ Main Troubleshooting Issues & Netcat ~ What is Netcat? Netcat is a simple networking utility which reads and writes data across network connections using the TCP/IP protocol. More info: https://en.wikipedia.org/wiki/Netcat Netcat and Anti-virus on windows Some Anti-virus products (e.g. windows defender) will report the windows version of netcat as a virus/trojan. This is due to the tendency of hackers to package it in the exploits they use. Netcat isn't a nefarious program in itself but it can be used in a malicious way which is why some anti-virus will block it. My skin of course just uses it to query jk2/jka servers for player info which you can see in the following file... \Documents\Rainmeter\Skins\JK2Status\@Resources\Scripts\jk2getstatus.cmd Please make sure your antivirus doesn't remove and quarantine Netcat (renamed to ncat in my skin) or the skin won't function at all. For the more paranoid out there who think I may have done something to the ncat executable itself, you can see the source I use at the following link and also follow the instructions to compile your own version which is actually pretty straightforward... https://www.rodneybeede.com/security/compile_netcat_on_windows_using_mingw.html ~ Credits ~ jsmorley http://jsmorley.deviantart.com/ (for RainRGB4.exe) Hobbit of Avian Research https://en.wikipedia.org/wiki/Netcat (for netcat) ~ Changelog ~ v1.2 -Removed powershell script completely in favour of vbs script -Changed to more CPU efficient version of netcat that actually works properly all of the time v1.1 -Fixed issue where powershell wasn't closing properly for windows 7
  20. JKHub

    Jacen Solo


    Jacen Solo, Anakin Solo's older brother. Since I did Anakin Solo...thought it would only be right to do Jacen Solo. Then of course I might do a Jaina Solo next. They are all characters from the Expanded Universe. He is the first son of Leia and Han Solo. Team Support, Bot Support, New Taunt, Mod Compatible.
  21. HI i was wandering if someone could help me with that Is there a way/chance to port model of grommash from Warcraft Mod (jka) to jk2(multiplayer)? https://www.moddb.com/mods/jka-warcraft-mod
  22. 82 downloads

    *Title : InventoryFix in JKA *Author(s): syainkn *Date of Release: 12/12/2019 *Email Address: syainkn2000@naver.com *DESCRIPTION: This is recovery patch of inventory system in JKA. When I read the tutorial in Jkhub Forum, I felt that I can restore an inventory that creators of JKA crippled on purpose. Maybe they regard that an inventory system is not needed in JKA because jaden can heal himself by force healing and medpaks prepared around him. So he doesn't need bacta. Because healing means are enough. But in my point of view, it's not interesting. So I made this. -You can use bacta canister with new model. In the canister, blue liquid fluctuates and many bubbles go up. It looks more beautiful ! -I recovered vision of night goggles. But you need to install openjk to use it. -I recovered item icon of battery. Open console by pressing 'Shift + ~' And type this give item_<item name> or spawn item_<item name> item list: ---usable inventory--- bacta seeker sentry_gun la_goggles ---temporary--- medpak_instant security_key goodie_key battery datapad *INSTALLATION: 1. Place inventory_Fix.pk3 file in your base folder. 2. Write these codes in your jaconfig.cfg or openjk_sp.cfg. ★『openjk_sp.cfg』 file is in user\My Documents\My Games\OpenJK\base. bind <key> "use_bacta" → make you use bacta canister. This is familiar with you in JKO. bind <key> "invprev" → scroll inventory to select previous item. bind <key> "invnext" → scroll inventory to select next item. bind <key> "invuse" → use selected item of inventory. But you cannot use bacta by this key. * Copyright / Permissions * **from PK_Azlon She is author of liquid and bubble textures. I asked for a permission to use them and she allowed me to do it. Evidence of allowance is in zip file. 【texture_permission_1.png】 and 【texture_permission_2.png】 is evidence. She said "Go for it". I cannot understand for a while, but after thinking, I could recongize that this is approval. **from Raven(JKO stuff) THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
  23. USING KOTF jedi outcast crashes after you complete the 1st level - kajim post, - "error: couldn't find weapon model models/weapon2/jawa/jawa_gun.md3 for weapon_jawa". PLEASE HELP...
  24. JKHub



    Author: Phonock This is the same as random skinpack for JK3.But instead of skinpack i will release it separately for JK2,because not everyone like to download skinpack which the size quite big. Also included new sound,team support and bot support.
  25. 515 downloads

    Uploaded by Numfast "Star Wars Lady Jedi" is a mod for "Jedi Outcast" made be "Nazar Design Group" back in 2004. In this mod you play as a Jedi of Old Republic, Mariel Waterfall, who fights against The Empire(this mod came out before "Star Wars Episode III Revenge of the Sith", because of that here you see that Empire was born then Republic was still existing). Mod includes 12 maps. This mod is on russian language. So, if you don't know that language and still want to play, I suggest you to read story here on "JKHub wiki" after you complete walkthrough: https://jkhub.org/wiki/index.php/Lady_Jedi#Plot -Installation-: Put the "LadyJedi" folder in your "GameData" directory of JO and launch it from mod menu in setup(menu will be on english, but gameplay - on russian) Optional: if you want to switch on blood just change extension of "ladyjedi_blood" file from "off" to "pk3" after dot. -Uninstallation-: Delete "LadyJedi" folder from "GameData" directory of JO. -Warning-: Some content of this mod is 16+, please take into consideration before downloading and playing. While playing "Lady Jedi" you can meet glithces that weren't in original release. This may happen because "Lady Jedi" was released as separate game, although it's still mod. I just took assets that this mod requires to work. -Disclaimer-: You can ask me: "Why you have uploaded on JKHub not your mod, without permission and released it not standalone, as the original release was?" Well, some people tried to find this mod for years. I can't get permisiion because the "NDG" and their site are dead for years. And I released "Lady Jedi" as normal mod because the standalone release was made only for one thing: to profit money from fans, without permission from "LucasArts.", which isn't legal.
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