Free For All
354 files
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kameHouse
By biggs
Kame House from Dragonball.
This is something I've thrown together for the Summer-themed Mod Contest.
Credits are inside the .pk3
201 downloads
0 comments
Updated
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Dark Forces II - Ruusan
By WizardMKBK
Dark Forces II - Ruusan
[https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
Game Modes:
FFA
Power Duel
Duel
CTF
Bot support: NO
New Textures
New Shaders (including a working rainsurf shader)
New Sounds (taken from the original Dark Forces II)
New Models
Install:
Copy jk1_ruusan.pk3 to your base folder.
UnInstall:
Delete jk1_ruusan.pk3 from your base folder.
Special thanks:
(MKBK)Luke - hint brushes, testing, etc...
406 downloads
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Dark Forces II - Sulon Star
By WizardMKBK
Dark Forces II - Sulon Star
[https://starwars.fandom.com/wiki/Sulon_Star]
This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
New Models (8t88 droid model and its textures - taken from the original Dark Forces II)
Install:
Copy jk1_sulonstar.pk3 to your base folder.
UnInstall:
Delete jk1_sulonstar.pk3 from your base folder.
Special thanks:
(MKBK)Luke
280 downloads
0 comments
Updated
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Dark Forces II - Dark Palace
By WizardMKBK
Dark Forces II - Dark Palace
[https://starwars.fandom.com/wiki/Yun]
This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
Install:
Copy jk1_darkpalace.pk3 to your base folder.
UnInstall:
Delete jk1_darkpalace.pk3 from your base folder.
Special thanks:
(MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.
296 downloads
0 comments
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SC Island
By Ramikad
A simple island map with palms and bushes. I had really little time to work on it these months, so it's not as fully developed as I would have wanted, but I really wanted to bring out something for the contest and overall I feel like it's a nice map to relax to the sweet music of Manaan and the sounds of ocean waves. The most glaring issue is the lack of any lighting (the island shadows are baked on the terrain model), and the trees don't have collisions. It's really mostly for eyecandy with all the trees and for sniping from treacherous bushes or unsuspecting horsetails.
An issue I can't really fix is with tree LODs, which are broken in singleplayer.
I also included the original .map file, in case anyone wanted to mess around with it.
To install, unpack the file sc_island.pk3 into your GameData/Base folder. To uninstall, remove the file sc_island.pk3 from the GameData/Base folder.
Feel free to use any of the trees and bushes in this map - that's also a reason I wanted to bring this out, in case anyone was interested.
157 downloads
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lw_pool
By Lwkill
A Pool map i made for the Contest
83 downloads
- non star wars related
- contest entry
- (and 1 more)
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Wayland Rebel Outpost
By Gigabyte
Wayland Rebel Outpost
Wayland was an imperial base but now rebels captured it. The greatest Jedi named Luke Skywalker helped rebels to capture the base and now they import weapons and ammunitions also improve defense. They are don't know yet what empire's plans are for this base... Here begins a dark story that leads to the horrors of any civilian.
Author: Gigabyte
Gametype: ffa/tffa (free for all/team deathmatch)
Release Date: 03.08.2021
Version: 2.0
Name: ffa_wayland_2.0.zip
Map assistance:
✅ Bot route support
✅ Hp/armor instant packs
✅ Weapon/ammo
✅ Afk npc
⚙️ If you have any trouble with textures try to delete other zzzmod.pk3 (don't touch assets)
Possible config values for optimal gameplay:
/r_vertexLight 0
/r_gamma 1, the default changeable /r_gamma 1.1, /r_gamma 1.2
How to install
1. Extract the folder
2. Copy or replace ffa_wayland.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type: /map ffa_wayland
467 downloads
- containing npcs
- star wars related
- (and 3 more)
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YT-2000e transport freighter
By zidzabre
I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
He wanted a YT-2000 Freighter.
I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
Source file for map: yt2000e_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
BSP/Map name: yt2000e
Creator: ZidZabre
Website: http://zidzabre.com
Botroutes: Yes
New Content: No
BaseJKA: Yes
525 downloads
- botroute support
- space
- (and 3 more)
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FFA Bespin City
By zidzabre
This was an old project i decided to dig upp and patch up and just finish.
This map is a new version of one of my old maps "New FFA Bespin".
JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/
I wanted to add more to it, and expand on the map.
Source file for map: ffa_bespin_city_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
877 downloads
- map source file included
- botroute support
- (and 1 more)
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reQthillz
By reQ
======= info =======
A map i never rl finished ¯\_(ツ)_/¯
i decided to make it public, its not realy done but dunno when and how i update or finish it anyway
i recommend u use /r_vertexlight 0 for that map, graphic looks more leet that way
======= Contact =======
reQ
discord.gg/8WPcuZB
======= How to install ======
put the .pk3 file into the Base folder
/map reqthill
--------------------------------------
here are the thingies you can do on that map
0:10 - entry
0:20 - functional main hall
0:30 - mirror arena with a button to roll in the mirrors
0:50 - poster button that also roll in the mirrors
1:00 - the platform in the center has a button for a pole
1:10 - button, left from the entry removes the center platform
1:25 - the yoda poster left from the entry spawns a kyle on the center
1:40 - button, right from the entry adds some extra poles in the center
1:45 - the yoda poster right from the entry adds some extra poles around teh circle and in the center
2:15 - on the oposite side, the vader poster pulls up a floor of glas wich covers the main hall
as you see, you can use the mainhall arena, in diffrent functionaly ways as you wish
the buttons itself i just randomly placed i was aiming forward for some all in one spot or just admin only button ¯\_(%)_/¯
room1 - 2:45
3:10 - i tried to bring in my 1:1 realife living room for the lulz
3:45 - want some kebap?
room2
4:00 - on the other side is the strafe room
4:35 - jump in the poster at the end of the jumps for the extra part
4:40 - its basicly the way back and can be used for some races
if you jump to high btw, u triggerig the teleback, at the end there is a kappa poster you can also use to tp back to start
room3
5:05 - this is where my jka roots memories kick in, after i decided to remove the racing park arena and bring in this room here, i basicly created way back 2008 around and added it in to fill that spot
the room itself can be used aswell for some nice arcade actions or what eva u want
5:20 - buttons for the tent, its on some parts buggy i know ..
6:10 the dark room
thats it bruz, have pwn
51 downloads
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FFA Temple Grounds
By zidzabre
I decided to try getting back into map creation for JKA as a side hobby.
So i made this FFA map just to get a few things out of my system.
The map is Korriban themed, and very FFA centric, with a duel room for those who wish to just chill and duel.
Source file for map: ffa_temple_grounds.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
It's all base JKA.
It has bot support.
220 downloads
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Hoth Assault (FFA/TFFA/Duel)
By MountainDew
Based on the siege hoth map.
* .bsp name: hoth_assault (replaces version 1 that was bugged)
* .map source file included
* FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
* No Botroutes.
________________________
Author : MD
Gametype: FFA/TFFA/Duel
Release Data: 12 May 2021
File Version: 2.0
File Name: hoth_assault.zip
________________________
Installation
Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
Also you can use console to start the map type: /map hoth_assault
NOTE: If you are using the original file i uploaded before, this one replaces it!
Credits
- ~#mad.
- ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
- Raven Software / the creator of original siege_hoth map.
418 downloads
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Jedi's Home III - Temple Edition
By AngelModder
Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were.
I hope this map helps you make new memories with your JKA families and friends.
Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs, and just down right random helpers. From day one it has been a community effort!
Known bugs - some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).
This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.
A special shout out to the following.
AshuraDx - This guy is really awesome, he's really into perspective and illusions - So you can thank him for the creepy Palpatine painting and Ackbar!!!
Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
Thank you for every thing.
Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!!
You got a place in the senate hall check it out!!!
Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar!
To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
CLANS
The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
Thank you guys for every thing, memories included. No hard feelings.
JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070
Lastly Thank YOU!
AngelModder - Peace Love and May the Force guide your heart.
2,188 downloads
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banana-beta0.2
By Fifthforge
Might as well release this first piece that I worked on. I was working on this just before putting my attention on the JoF Temple.
There was a time when JoF server map was permanently Jedi's Home II. I wanted something more, so I decided to make an epic map that would replace the JH2 with superior fun and function.
I was innocent and did not know anything about fps or area portals back then. This was the first map I attempted to release, and this is the first version that was tested with a group of people. Most them had unplayable fps, at least in the above portion of the map; the underground was playable by many. I dropped this map at that point. The map has only ambient light, so it might be bit dark.
I really do enjoy the layout still ^^ This definitely is a piece of me I put a lot of heart in. Wanted to upload it here for safe keeping 🙂 Check it out if you like
47 downloads
0 comments
Updated
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M3m0 Duel Map ver1.2 - by M3m0
By M3m0
:: M3m0 Duel Map v1.2 beta FFA :: - by M3m0
Thank you for download my map
This room is for a duel fight Jedi vs. Sith, I hope you will like my work, the map is still under construction so I give you a beta ver.1.2
all copyrights are reserved,
Designed and created is M3m0_Be
Maps is ony for FFA fight for JK3 game ::
all it takes is to download the folder open the rar and file m3map1_2.pk3 to \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
and enjoy
Thank you for Download my map
M3m0`JK
193 downloads
0 comments
Updated
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Yavin Plaza
By Gigabyte
- Yavin Plaza -
________________________
Author : Gigabyte
Gametype: FFA/TFFA
Release Data: 27.01.2020
File Version: 2.0
File Name: ffa_yavinplaza.zip
________________________
- Assistance -
Botroute support HP / ARMOR Weapon / Boon Entity : 99 ________________________
- Description -
Jan and Kyle travelled together but enemies were close Desann is waiting for them...
________________________
- How to Install -
1) Extract the Folder
2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory
3) Enjoy and play with friends or inspect the map in solo game
Also you can use console to start the map type: /map ffa_yavinplaza
463 downloads
- botroute support
- roleplaying
- (and 5 more)
0 comments
Updated
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Gliese Streets
By Gigabyte
- Gliese Streets -
_______________________
Author : Gigabyte
Gametype : FFA / TFFA
Release Date : 31.07.2020
File Version : 1.0
File Name : ffa_gliese.zip
Creation Time : 16 hours
_______________________
- Assistance -
Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________
- How to install -
1. Extract the folder
2. Copy or replace ffa_gliese.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_gliese
_______________________
- Contacts -
Discord: Gigabyte#1615
Discord Server: Cyberlife Official
E-mail: jkagiga@gmail.com
Supported languages : English, Russian.
_______________________
422 downloads
- botroute support
- roleplaying
- (and 2 more)
0 comments
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Battle Bar Arena
By CPTBaldwin
First time test map! To load it, please use the menu or /devmap battlebar1
Please unzip the BattleBar.zip folder and extract the contents to your Base folder.
202 downloads
0 comments
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Nostalgic Hothworld!
Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
Remember how you played CS at a young age? Experience nostalgia with this map in the game.
100% accurate of fy_iceworld geometry.
Enjoy :3
121 downloads
0 comments
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FFA Executor Bridge
By Lwkill
Author: Lwkill
This is a Christmas gift for the community
Install: put the pk3 in your gamedata/base folder
deinstall: remove the pk3 from your gamedata/base folder ^^
mapname: mp_imp_exec
if you find bugs pm me
763 downloads
0 comments
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clanmap Harmony Temple
By JKHub
//////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
//////////////////////////////////
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
Website: http://valleyofthejedi.boards.net/
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
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***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
:).
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
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The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
RP.
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
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The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
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Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
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Thanks to:
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
Testers:
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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968 downloads
- botroute support
- roleplaying
- (and 5 more)
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Sith Vessel MP
By JKnewGuy
Thank you for downloading Sith Vessel!
Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
Same as the single player version except most
of the doors are automatic so botroutes aren't blocked.
There is bot support for FFA.
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-- Installation --
1) Extract the floder
2) Copy the jkNG_sith_vessel_mp.pk3 in GameData\base directory
3) Create a new multiplayer game.
4) Play!
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-- Copyright / Permissions --
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
444 downloads
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Oberon Industrial Station
By Gigabyte
- Oberon Industrial Station -
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Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 10.09.2019
File Version : 1.0
File Name : ffa_oberon.zip
- Assistance -
Botroute support (not good)
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_oberon.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map ffa_oberon
224 downloads
- Botroute Support
- Roleplaying
- (and 2 more)
-
Ilum Mining Camp
By Gigabyte
- Ilum Mining Camp -
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Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 02.08.2019
File Version : 1.2.1
File Name : ffa_ilum.zip
- Description -
Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa
- Assistance -
Botroute support
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_ilum.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_ilum
412 downloads
- Roleplaying
- Snowy
- (and 2 more)
-
Thundrão Jedi Temple
By arthurlivio
The Thundrao Jedi Temple map was developed so the player can enjoy a fun and relaxed environment without the usual textures of Yavin or Korriban. Perhaps this is why this map is so different, since it is located in a large city, having a garden in the background. This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
The map includes:
- An urban area of street or station.
- 2 Arenas Dojo.
- Arena of NPCs.
- Passage hallway with tables and a bar.
- A training room with a bridge.
- A training room with platforms.
- Dark training room.
- A meeting hall of the Jedi Council.
- Jardin outside the hall.
- Automatic elevators.
I wish you all a good fun!
Arthur Lívio
This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
118 downloads