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  1. R3 Series Astromech

    ==R3 Series Astromech==
    Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer
    Project commissioned/organized by Zander_Nao
    Head textures by Phazzer
    Body/Legs Model by Raven Software
    Converted for Jedi Academy by Jeff
    A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan and used with credit and permission.
    Other textures/reskins created by Zander_Nao
    --NPC Support-- (droid astromech NPCs and pilotable vehicles)
    R3G1 / R3G1_vehicle - White/Orange
    R3G2 / R3G2_vehicle - White/Blue
    R3G3 / R3G3_vehicle - Grey/Black
    R3G4 / R3G4_vehicle - White/Red
    R3G5 / R3G5_vehicle - Black/Silver
    R3JF / R3JF_vehicle - Jeff Custom Skin
    R3T0 / R3T0_vehicle - Torch Custom Skin (based off of Star Wars: Resistance)
    ***ADD an S on the end of the droid model to use a version with a raised scope*** [IE "npc spawn R3G1S" or "npc spawn vehicle r3g1s_vehicle"]

    28 downloads

       (0 reviews)

    0 comments

    Updated

  2. R4 Series Astromech

    ==R4 Series Astromech==
    Head 3D modeled by Phazzer https://www.cgtrader.com/phazzzer
    Head textures by Phazzer
    Project commissioned/organized by Zander_Nao
    Base Model by Raven Software
    Converted for Jedi Academy by Jeff
    A portion of the Astromech body/leg textures are from the NPC Droid Pack by Helena Revan as well as R4G9 by Punisher and are used with credit and permission.
    Other textures/reskins created by Zander_Nao
    --NPC Support--
    R4C1 / R4C1_vehicle - White/Red
    R4C2 / R4C2_vehicle - Imperial Black
    R4C3 / R4C3_vehicle - White/Blue
    R4C4 / R4C4_vehicle - Imperial Courier Custom Skin
    R4C5 / R4C5_vehicle - White/Green
    R4C6 / R4C6_vehicle - White/Purple
    R4C7 / R4C7_vehicle - Pyke Custom Skin
    M5BZ - M5BZ_vehicle Clone Wars Custom Skin

    28 downloads

       (1 review)

    0 comments

    Updated

  3. Cuis Clone

    The Cuis Clones were clones of an assassin who was slain by Darth Vader. 
    anywho...
    npc spawn cuis_clone
    playermodel cuis_clone

    25 downloads

       (4 reviews)

    0 comments

    Updated

  4. Sergeant Kreel

    Sergeant Kreel, from the Star Wars comics
    To spawn: npc spawn kreel
    to play as: playermodel kreel 
    Have fun!

    32 downloads

       (7 reviews)

    0 comments

    Updated

  5. Jaden Jedi Betrayal Pack

    Once apprenticed to the Jedi battlemaster Kyle Katarn Jaden chose to take the scepter for himself and walk the path of the Dark Side.
    This npc pack is from the cancelled Jedi Betrayal mod I've been given permission to upload this. Didn't want it to go to waste so here you go. 
    The codes are npc spawn darthphoneix darthphoenix_nh
    There are 2 issues with this one is he has no arms and the second is when he deactivates his lightsaber it doesn't go back into the hilt it disappears idk how to fix this so if anyone can message me please, hope you enjoy this 

    40 downloads

       (1 review)

    0 comments

    Updated

  6. Jawa Rancor

    The Jawa replaces the Rancor in this mod. For once, the jawas get an upper-hand. They are now the predator. Literally. They can't get enough of chowing down on stormtroopers or cultists. Nor can they control the cannibalistic urge towards their smaller desert kin
    INSTRUCTIONS: Place 'zzz_rancorjawa.pk3' in the base folder and play. Spawned via the rancor npc (npc spawn rancor)
    - if wanting to see delight in the jawa rancor hunting the tusken raiders, use the tuskensniper npc, as the rancor won't natively attack the regular npc tusken

    - Used Blender v2.79 (Mr. Wonko's Tools)
    - Me for shaping the Jawa model to the Rancor skeleton; renaming vertex groups to match the rancor bones
    - I also replaced a lot of the Rancor sounds with the Jawas to make the experience more authentic; this, i believe does change sounds of the mutant rancor though

    60 downloads

       (6 reviews)

    0 comments

    Updated

  7. R2-D2 with tray

    This is an R2 unit with a tray on top of it, as seen in Return of the Jedi. Originally created as a gift to Noodle, who requested it on december 2016, he gave permission to upload it on JKHub, in compliance with the Secret Santa 2018 rules. It comes in two versions: the bronze one seen in Return of the Jedi, and a silver version of it.
    Included are "lightsaber" versions of the glasses on the tray, in case anyone doesn't drink slime responsibly and feels the uncontrollable urge to crack noses and chip teeth.
    To spawn the astromech with tray, simply type "npc spawn r2d2_t". For the silver version, "npc spawn r2d2_t_silver". For the lightsabers, type "saber glass", "saber glass_empty", "saber glass_silver", or "saber glass_silver_empty" for the specific versions.
    To install, as usual, put the file R2-D2_w_tray.pk3 inside your GameData/Base folder. Just as usual, to uninstall, delete that file.

    85 downloads

       (6 reviews)

    0 comments

    Updated

  8. Jedi Wookiee

    So recently I've started playing Jedi Academy again remembered about my modding ordeal. And i wanted to give it a shot again. My earlier mods were quite simply jokes, nothing but horrible jokes. I'm not saying this little mod is anything special either, being honest all i did was give Chewbacca a lightsaber and force powers. It was either i do that, or a juiced up immortal Jawa duel wielding Sith swords, and i doubt JKHub would share my sense of humor. The screenshot's show them using a single lightsaber but right after i took the screenshot i changed it so they have saberstaff's, as a nod to Wookiee War Blades. Strength-wise they are pretty tough, they have plenty of health but aren't boss class NPC's.
     
    Anyway, I'm prepared to be berated for such a lazy creation.
     
    The Jedi/Good version is called "Wookieej" while the Sith/Bad is "Wookiees"

    67 downloads

       (3 reviews)

    3 comments

    Updated

  9. Arcadia's NPC Patch

    This patch was created with the intention of allowing players an improved single player experience by Fuse/Fuse294 (Formerly Arcadia Prime).

     
    Simply place it within the base folder to use, be advised this patch was designed for Single Player only, use in Multiplayer may result in errors.
     
    NPC spawn names:
     
    rebornacrobat
    rebornfencer
    rebornforceuser
    rebornboss
    mark1
    minemonster
    noghri_staff
    rebornchiss
    rebornweequay
    reborntrandoshan
    rebornrodian
    luke_dark
    luke_bespin
    luke_dagobah
    kyle_dark
    jaden_dark
    jaden_dark_sword (Undying Bug)
    jaden_dark_scepter
    jawa_god (Force Wielding, overpowered Jawa set to team_player)
    jawa_death (Same as God, but team_enemy)
    tusken_rifle
    tusken_bowcaster
    saber_droid_master
    RebelSniper
    RebelVanguard
    PM me if you spot any bugs and I'll add them into the bug tracker on the Thread for investigation.

    303 downloads

       (2 reviews)

    7 comments

    Updated

  10. R7 Series Astromech

    This brings NPC and Vehicle versions of the R7 series astromech droid to Jedi Academy. The R7-series astromech droid was created by Industrial Automaton during the Galactic Civil War.
    The R7-series was designed specifically for use with the Rebel Alliance/New Republic E-wing escort starfighter.
     
    NPCS:
    /npc spawn r7a1
    /npc spawn r7a2
    /npc spawn r7a3
     
    Vehicles:
    /npc spawn vehicle r7a1_vehicle
    /npc spawn vehicle r7a2_vehicle
    /npc spawn vehicle r7a3_vehicle
    Title: R7 Series Astromech
    File Names:
    R7-A1.pk3 [769 kb]
    R7-A2.pk3 [768 kb]
    R7-A3.pk3 [283 kb]
    Date Released: December 21 2018
    Type: Model
    Bot Support: No
     
    --------------------
    Author:
    --------------------
    Model/Shader by: Jeff
    Idea and Skins by: ZanderNao
     
    --------------------
    Installation
    --------------------
    Extract or copy the pk3 files of your choice to you Base folder (usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\). Start game, enable cheats or devmap.

    98 downloads

       (14 reviews)

    5 comments

    Updated

  11. Floating saber bots

    Inspired by @bigphil2695's floating sabers for singleplayer.
    Basically, my mod is a standard character model, made invisible by turning off their textures. The sabers are a standalone entity, so they won't replace any of the vanilla characters.
    The mod comes with an invisible skin (so you can troll your friends by pretending to be invisible) and six bots - each a different lightsaber hilt with more-or-less appropriate blade colors. They're all named 'Floating Lightsaber', but each has its name in a different color. They also have limited force powers, namely Force Speed (1), and Force Jump (3). They should not be using any weapons, but it's still funny when they do.
     
    List of sabers (crystal - hilt - font):
    Red - Praetor - Red Blue - Defender - Blue Yellow - Sentinel - Yellow Green - Consul - Green Purple - Retaliator - Purple Orange - Adjudicator - Cyan (because there's no orange font in JKA)

    Notes:
    1) I also wanted to add rgb colors, but since I'm not sure if everyone has rgb sabers (of any kind) installed, and since I don't know how to assign rbg colors to bots' and npcs'sabers, that's all you get for now.
    2) I gave the sabers more appropriate sounds, so now they sound more-or-less Force-wielded-saber-y.
    3) Chose Praetor for red for no reason; Defender for blue because Jedi Guardians; Yellow for Sentinels (obviously); Green for Consul because Jedi Consular (obviously); Purple for Retaliator because retaliation - vengeance - is a Sith's game, and purple sabers are common with Sith Force-masters, who are also scheemers; Orange for Adjudicator as tribute to Jedi2, because the guy doesn't get lot of love.
     

    Bugs and stuff that might break immersion:
    Since the mod is primitive, there are some things that might give away the not very Force-based nature of the sabers, namely, when you use certain Force powers, you might see outlines of the invisible character, and there's a shadow, but we'll just pretend it's the hilt's shadow. I don't know how to fix these, sorry.
    At least there are no bugs!
     
    Have fun!

    71 downloads

       (4 reviews)

    1 comment

    Updated

  12. Floating Lightsaber NPC

    Floating lightsaber NPCs that will fight for or against you.
     
    To spawn them type:
     
    NPC SPAWN FLOATING_SABER_A
     
    NPC SPAWN FLOATING_SABER_STAFF_A
     
    NPC SPAWN FLOATING_SABER_E
     
    NPC SPAWN FLOATING_SABER_STAFF_E
     
    Have fun with these
     
    UPDATE:
     
    I have just added bot support, and team support to this as of 3/31/18

    113 downloads

       (4 reviews)

    5 comments

    Updated

  13. Simple darkside Rosh fix

    It always bothered me that Rosh never got a 'proper' dark side outfit for when he was with the Desciples of Ragnos.
    This version is just a simple reskin, giving Rosh the red team skin. He'll still wear his normal outfit when he's with the 'good guys'.
    Yeah, yeah, I know it's a silly mod to make, especially since the game's already almost 15 years old, but a fix is a fix, and the skin works, so.

    151 downloads

       (2 reviews)

    3 comments

    Updated

  14. Player NPC Fix

    IGNORE THE TINY LIGHTSABERS IN THE SCREENSHOTS, THEY ARE FROM ANOTHER MOD.
     
    PlayerFix is a mod that will fix the default 'player' NPC included in the game.
     
    With this mod, the player NPC will now act just like any other NPC, and will no longer crash the game when fighting.
     
    There are a few variants to the NPC. Variants below with an asterisk (*) on them also have dark-side variants if you add "_dark", for example "player_dark".
    player*Player NPC with average Force abilities and can use all three saber styles.
    [*]player_fast*
    Player NPC with average Force abilities, only uses Fast saber style, and has better reactions.
    [*]player_boss*
    Player NPC with overpowered Force abilities, uses all three saber styles, and has fully aggressive AI.
    [*]player_weak*
    Player NPC with no Force abilities, uses all three saber styles, and has unaggressive and dumb AI.
    [*]player_neutral
    Player NPC (same as 'player') on Neutral team.
    [*]player_free
    Player NPC (same as 'player') on Free team.



    205 downloads

       (2 reviews)

    9 comments

    Updated

  15. All Sabers

    This simple mod will give almost every NPC in the game lightsabers. The exceptions are those which can't wield lightsabers, like assassin droids and hazard troopers.
     
    Every NPC affected:
    chewie cultist cultistcommando cultist_destroyer cultist_drain cultist_grip cultist_lightning galak gran human_merc impcommander imperial impofficer impworker jan lando noghri rax rebel rebel2 reelo rockettrooper rockettrooper_w rodian saboteur saboteurpistol saboteursniper snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper swamptrooper trandoshan tusken tuskensniper weequay

    Known issues:
    Saboteurs do not attack while invisible. Some NPC's that are assigned special weapons (like Rosh with his pistol or Rax with his cannon) will not use lightsabers. Non-force-users will occasionally use Force Push. This is part of saber defense for some reason, and if I disable that, then instead of deflecting blasters, the lasers go straight through them as though they don't exist. Occasionally, you will see an NPC that is scripted to stay in one place. They will still jump and dodge, but they won't walk towards you. Any NPC wielding a lightsaber cannot be affected by Mind Trick. Sadly, this includes NPC's affected by this mod. Any NPC wielding a lightsaber will also use Push to cancel a Force Choke hold on them. Again, this includes the NPC's affected by this mod.

    This made the campaign pretty interesting; almost everyone in the game uses lightsabers. It's especially funny to see them turn on eachother by accident occasionally, too.

    559 downloads

       (3 reviews)

    7 comments

    Updated

  16. Klavika (npc and bot)

    Just a joke character I wanted to make (and made) out of boredom.
    It's a dark-sided Zabrak female character with a double-bladed lightsaber.
    An npc in SP and a bot in MP.
     
    I created her by mashing up different bits of jedi_zf.
    Voice is Ragnos and Kothos twins.
     
    For character's background, click here!

    263 downloads

       (10 reviews)

    4 comments

    Updated

  17. Floating Lightsabers

    These are floating lightsabers like in the final battle in Kotor 2. It's kinda like a jedi or sith is levitating them and using them to fight. These can only be damaged by attacking near the hilt.
     
    -------------------------------------
    -To install, simply put the niko_flsaber.pk3 in your Gamedata/base folder.
     
    -To spawn them in singlplayer, type "npc spawn flsaber1" in the console.
     
    Contains 3 different npcs:
     
    flsaber1 - weak, can float up in air
    flsaber2 - more powerful, stays on ground
    flsaber_good - like 2 but on player team
     
    BUG: There is a bug where sometimes when you spawn them, there is a small chance that it spawns a "stumpy", really short, saber instead that does no damage. Sorry for this but I think it has to do with the model, which I don't know how to fix. Just kill any stumpy sabers before you fight them.

    266 downloads

       (7 reviews)

    7 comments

    Updated

  18. Spoder

    This mod adds a spoder NPC to the game. This mod is not meant to be serious, I made it in memory of the unknown little critter who died in Hairy Cerez's arms, or rather at his place. The model is bugged in Jedi Academy SP due to the absurd amount of geometry, which makes this probably the heaviest player model ever made. It behaves like a Wampa, so that means he has a chance to catch you and sometimes will leap at you. On the other hand, being in memory of the little critter, he's a ghost and thus you cannot attack him directly, though you can kill him with the weapons' splash damage. In short: if he comes for you, run for your life.
    That's how you turn a bug into a gameplay feature.
     
    To install, unpack the file Spoder.pk3 into your GameData/Base folder. To uninstall, remove the file Spoder.pk3 from the GameData/Base folder.

    164 downloads

       (8 reviews)

    10 comments

    Updated

  19. Female Reborns and Cultists

    Since the game had no female reborns or cultists, I decided to model and retexture all of them to have female options. Every single type of sith enemy in the game now has a female variant. Type “_female” at the end of the desired npc name in the console, and you get your character. I also made small edits to the female jedi sounds (removed stuff like “I’m a jedi!” or “I’m going to meditate”) so they would work for siths, because at the moment I have nothing better for them.
     
    Update
    If you put the file "zzzz_femaleCult/RebornSPIntergrat.pk3" in your base folder instead of the other, some reborns will now be replaced in the normal singleplayer campaign.
     
     
    NPC Names:
     
    Reborn_female
    reborn_new_female
    reborn_new2_female
    reborn_staff_female
    reborn_staff2_female
    RebornMaster_female
    RebornMasterDual_female
    RebornMasterStaff_female
    RebornBoss_female
    RebornForceUser_female
    DKothos_female
    VKothos_female
     
    cultist_female
    cultist_grip_female
    cultist_drain_female
    cultist_destroyer_female
    cultist_lightning_female
    cultist_saber_female
    cultist_saber2_female
    cultist_saber_throw_female
    cultist_saber_throw2_female
    cultist_saber_med_female
    cultist_saber_med2_female
    cultist_saber_med_throw_female
    cultist_saber_med_throw2_female
    cultist_saber_strong_female
    cultist_saber_strong2_female
    cultist_saber_strong_throw_female
    cultist_saber_strong_throw2_female
    cultist_saber_all_female
    cultist_saber_all2_female
    cultist_saber_all_throw_female
    cultist_saber_all_throw2_female
    cultistcommando_female

    1,157 downloads

       (14 reviews)

    17 comments

    Updated

  20. Luckxzs's Rancors

    These are the creatures that will lurk in my map, a bull rancor and felucian one. I've included their vehicle's versions. Thanks to @Milamber for helping me out!
     
    Hope you like it.

    315 downloads

       (15 reviews)

    7 comments

    Updated

  21. Sith NPC Replacement

    This is version 3.0 of my mod to change the reborns into more intimidating Siths with Spanki's customization pack (which you will need).
    Every Reborn and Cultist has been replaced with updated models, and some new hilts were added for them.
    I like suggestions, give me feedback please.

    3,569 downloads

       (6 reviews)

    5 comments

    Updated

  22. Mark Pride (npc and bot)

    What is this?
    It's the protagonist from Nazar Design Group's total conversion mod for Jedi Outcast - Communication Force. His name is Mark Pride (yes, it's official), and he's basically a mash up of Kyle and Jedi Trainer (the way he was designed for the mod).
     
    Why?
    Because I was feeling nostalgic, and wanted a new bot.
     
    It's just a Jedi Trainer with standard red skin!
    Um, no it's not; it's Mark Pride, damn it! He's got...abilities!
     
    Bugs:
    Can't find any myself, perhaps you could report some?

    158 downloads

       (6 reviews)

    2 comments

    Submitted

  23. C3PO All Episodes Pack

    This is a NPC Pack of C3PO from all episodes, skins are from me.
     
    Simply put the .pk3 in gamedata/base/
     
    In game, to spawn a neutral C3PO:
     
    npc spawn:
    - c3po_ep1
    - c3po_ep2
    - c3po_ep3
    - c3po_ep4
    - c3po_ep5
    - c3po_ep6
    - c3po_ep7
     
    To spawn a crazy c3po who has a blaster and always follows you, type:
     
    npc spawn:
    - c3po_ep1_ally
    - c3po_ep2_ally
    - c3po_ep3_ally
    - c3po_ep4_ally
    - c3po_ep5_ally
    - c3po_ep6_ally
    - c3po_ep7_ally

    366 downloads

       (9 reviews)

    12 comments

    Updated

  24. Jedi Robe Replacements

    I always found the Jedi in Jedi Outcast and Academy to be rather inaccurate, but I liked how
    each of them had unique outfits, not just different color Jedi uniforms.
     
    I decided to make a modification so that they still have their unique outfits but have the traditional robes
    the Jedi Knight within the order should have. This was inspired by the Jedi Robes you could
    get in the MMO "Star Wars Galaxies" which you would wear over your usual clothes to enhance
    force powers, etc. Enjoy!
     
    Also, if you edit the .skin files you can surface on the Jedi hoods so they are actually on the models heads, but I didn't do this myself because it didn't look quite right.
     
    Issues: Clipping (not really avoidable)

    1,679 downloads

       (8 reviews)

    8 comments

    Updated

  25. NPC Cap Error Quick Fix

    If some or all of the vanilla NPCs won't spawn for you and you don't want to fiddle around with your mods to get them working again, this is for you.
     
    In trying to get the SP campaign to work, I discovered that OpenJK (using the last September build) apparently has different caps for NPCs and species between SP and MP; while everything works just fine in MP, SP would not show all of my species and, more urgently, would not spawn Rosh or Tavion, rendering the first level unwinnable without cheats. In the process of fiddling around, trying to figure out what to toss out to get all the NPCs working in SP, another solution came to me; simply copy the base NPC files and place them in a .pk3 with a lot of Z's at the front of the filename. It worked, so I'm sharing it.
     
    HOW TO MAKE AT HOME:
    1. Copy the ext_data/npc folder from assets1.pk3.
    2. Paste into a new .pk3 file (can be made by creating a zip, placing the files into it, then changing extension to .pk3).
    3. Make sure no NPC mods are loaded before it by adding however many Zs to the front of the filename (4-5 should suffice for most users).
    4. Put .pk3 in gamedata/base (or wherever else you need it).
    5. That's it. You're done. Make sure it works by starting a SP game.
     
    Note that this does not increase the NPC cap; it merely works around it to get the SP campaign functioning. Therefore, expect at least some of your custom NPCs to not spawn with this installed.
     
    Credit is appreciated, but not needed if you wish to use this fix for whatever reason in your own mod; it's so simple to do I don't feel comfortable making any claim of ownership over it. This upload is more of a timesaver than anything else.

    1,018 downloads

       (3 reviews)

    4 comments

    Updated


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