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Author: Khaliban

 

Submitted by: Arrow

 

These are the most accurate renditions of the original trilogy lightsabers I have ever seen. The shaders look a bit off in the menu but they look great in game. If you have the ingame saber menu then to use these sabers enter the commands:

saber ben

saber oldben

saber vader

saber luke

If not, then these will appear during the two opportunities to pick your saber in the story mode. I found it interesting that there are actually a few differences between the saber Anakin uses in Revenge Of The Sith and the one Ben gives Luke in the original trilogy despite being the "same" lightsaber. I'm curious to see which design they go with in The Force Awakens.

This mod was made by Khaliban, he deserves all the credit for these awesome sabers.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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Any idea why these won't show up in the saber menu in Singleplayer? I'm using this mod for the saber menu: http://jkhub.org/files/file/562-ingame-character-and-saber-menu/

Also, I can't seem to find Luke's original saber amongst these when using the commands.

 

 

There is a conflict in loading order. 

If the mod loads after the"ingame-character" menu, it is not recognized by the menu.

If the mods loads before the "ingame-character" menu, it is overwritten by the "ingame-character" menu

 

My solution was create a separate pk3 with the SP menu support (saber_pack_sp.pk3).

rename the files so

the saberpack loads first

the"ingame-character" menu loads 2nd

the new pk3 sith SP support for the saberpack loads 3rd.

 

That way, I have all the sabers in the"ingame-character" menu.

 

On a curious note, it doesn't happens with every model, but the Luke/Anakin saber from Ep. IV, when used together with some of the latest HD models, causes a "ran out of transformation space for Ghoul2".

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