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  1. Epic Challenge Mod II

    Epic Challenge Mod II is the second huge mod of my creation for SP Game.
    It is a sort of sequel of the first one and contains more maps and the design is more various.
     
     
    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: RJA
    File Name and Version: Epic Challenge II
    Release Date: 2015
    Filesize:
    Description with installation instructions:
     
     
     
    THE PLOT:
     
    I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot.
    The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn,
    who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy.
    But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle
    will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps,
    the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes.
    Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same
    I forced to play the first one, but she's still alive, don't panic).
     
    And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to
     
    secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss).
    In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't
    forget to add " 90" after the code. Without that, It won't work.
     
    The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god
    in mapping, but just a decent mapper with a passion for mods with sith and secrets.
     
    Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly):
     

     
     
    You simply have to run the .exe and install the mod in gamedata/.
    After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3,
     
    skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*.
     
     
    To play, after install, simply launch ECMII.bat.
     
     
    THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL:
     
    http://jkhub.org/files/file/559-stick-man/
    http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/
     
     
     
    Copyright/License:
     
    External Content Used / Credits:
     
    SKINS I USED FOR MY NPCS:
     
    Inpsyte - ModSect Evil Skin Pack
    Eric Landreneau - Royal Guard, in this one you'll fight him.
    Orb - Hidden Dragon Skins
    Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author.
    Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name !
     
    TEXTURES:
     
    Raven Software - JK2 textures.
    Sith J-Cull - Lava Texture from SJC Map Pack.
     
    MUSICS:
     
    Eric Chevalier - Rayman II: The Great Escape OST
    Justin Scharvona - Croc: Legend Of The Gobbos OST
    Claude Samard - Rayman M OST
    Swallow Studious Game - Toy Story 2 PC OST
    YELLO - Oh Yeaaaah
    Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL.
     
     
     
     
    IN THIS MOD I CREATED:
    - Maps
    - Skins (those who are not external sources)
    - NPCs
    - Videos (low quality)
    - 3 Scripts
    - Textures
    -

    953 downloads

       (2 reviews)

    23 comments

    Submitted

  2. Deception

    Author: Shadriss
     
    This is a single player campaign.
     
    Unpack the Deception folder and the BAT file to your Gamedata folder. Use the BAT file to load the mod. DO NOT load the mod from the in-game menu, as this will not allow the custom mission briefings, cutscenes, or mission objectives to properly display. I'd even go so far as to suggest putting a shortcut to the BAT file on your desktop - it's been gracing mine for a LONG time now...

    2,749 downloads

       (8 reviews)

    9 comments

    Updated

  3. Dusty's Patch: Animations

    Warning: this mod uses it's own _humanoid.gla
     
    Unfortunately in JA, looping animations played backwards get stuck, and OpenJK doesn't want to fix this because it will break save game compatibility. So the only way I could fix it was to create new animations with the frames in reverse order...
     
    Sabering Changes
    -- backwards walking for all saber styles corrected
    animations do not get stuck, and the duals/single saber animations are much better for guarding
     
    -- stagger animations for all saber styles are much more consistent now (when your attack is knocked away by a stronger defense)
    Single saber is not so slow at recovering, nor are Staff and Duals so fast
     
    -- parry/deflection speed increased by 25% (Medium style), 30% (Strong style)
    basically you recover faster after parrying a saber slash or a blaster bolt and can therefore parry more rapidly
    -- medium/yellow style DFA now always uses the overhead slash animation instead of the saber poke
    the DFA is also sped up slightly for easier aiming
     
    -- Staff and Duals Katas sped up slightly
     
     
    Other Changes
    -- roll animations sped up very slightly
     
    -- punches are a teeny bit faster
     
    -- all regular kicks sped up slightly
    front kicks by 1 fps, side kicks by 3 fps, and rear kicks by 5 fps
     
    -- defeated enemies may grunt if you push them or attack them
    Jedi are supposed to show restraint...

    2,543 downloads

       (4 reviews)

    0 comments

    Updated

  4. Epic Challenge Mod

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: RJA
    File Name and Version: Epic Challenge Mod (1.0)
    Release Date: 2013-2014.
    Filesize: 230mo
    Description:
     
    First of all, I would not call myself a real badass mapper or a true genius of modding. I'm simply a man with a passion for Star Wars and Jedi Academy, and who decided to create a mod, graphicaly based on the old adventure game Croc: Legend Of The Gobbos.
     
    This mod is a Challenge for every single player of this game, to test his abilities, experience, strenght, capacity to find secrets zones etc...
     
    The mission:
     
    The Jedi Academy don't know what to do. All the jedi are in missions and when a Sith Warrior decided to invade 4 islands with
    his army, only Kyle Katarn is here to stop him. Fight more than one hundred or thousand sith in four differents islands.
    Total of more than 40 maps, a lot of hours and secrets.
     
    I would say that the environnements are not really like Star Wars. It is a mix between adventure, FPS and platform.
     
    The maps are divided into classes:
     
    - 2 normals maps with normals ennemies.
    - 1 normal map with 3 keys. If you find the 3 keys, don't go to the arrow which mark the end of the level but find a door with
    3 security panels. You'll surely find something secret.
    - 1 boss level...
     
    and etc...
     
    An island is composed of 8 maps without the secret ones. There are four Islands.
     
    The goal of this mod is of course, not to cheat. So forget GodMode or other cheats. You play like a jedi, not a cow. Some players decided to film the adventure to prove me they don't cheat. Not necessary, but I like to see someone playing my game.
     
     
    Now something interesting: the Mod Trailer:
     
    http://www.youtube.com/watch?v=5AZmhlZ1bK0
     
    And sorry for ALL the faults and mistakes I made in your beautiful language, I don't speak English, of course. Not very well.
     
    May the force be with you !
     
    Install Instructions are in the .ZIP.
     
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR BY DISNEY.
    /////////////////////////////////////////////////////////

    1,294 downloads

       (8 reviews)

    26 comments

    Submitted

  5. Ultimate General Grievous

    Author: Darth Dizzy
     
    This mod adds General Grievous in the singleplayer selection screen.
    You can also select his four sabers and the electrostaff in the saber selection screen (after the Vjun mission in SP).
    If you put the grievoussounds file into the base folder, Jaden will sound like Grievous in SP.
    You can also spawn in SP Magnaguards to help you by pressing the Page-Up key on your keyboard (but first type 'helpusobi 1').
    You need the magnaguard model for that: http://jkhub.org/area51/files/file/600-magnaguard-vm/
     
    I added 3 npc files:
    grievoustwosaber: General Grievous with two lightsabers
    grievousfoursaber: General Grievous with four lightsabers
    grievouselectrostaff: General Grievous with an electrostaff

    You can spawn them by first typing 'helpusobi 1' in console, and then 'npc spawn thenpcyouwannnaspawn' (without the quotes).
    There are also three botfiles; again a Grievous with two sabers, four sabers, and an electrostaff.

    3,591 downloads

       (6 reviews)

    2 comments

    Submitted

  6. UnlockForcePowers

    Little modification - Unlock all force powers to upgrade
    Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory.
     
    This modification is a small part of my "Jedi Academy Brutality mod"
     
    Video here -

    1,994 downloads

       (4 reviews)

    7 comments

    Updated

  7. Bespin Range

    The Empire has collapsed, and it's a time of turmoil and great change for the Galaxy. On Bespin, the Imperial forces were driven out. Yet nobody was able to simply forget how easily the Empire had occupied the mining colony. Wing Guard, Bespin's general police and law enforcement force, was once again under deep scrutiny. In the midst of the heated discussion centered around the needed reforms to the police force training, Bespin received a lucrative offer from CorSec, the Corellian Security Forces: A joint program for officer training. Bespin was quick to agree. For CorSec the deal offered a modern training and holiday complex to use in their reward program for excellent service, for Bespin it offered an access to the outstanding Corellian training methods.
     
    There are two game styles at the range:
     
    1) Still Targets lasting 35 rounds, growing progressively harder toward the end as the limited time a target is visible shortens.
     
    2) Moving Targets lasting 35 rounds. Two moving targets per round, their speed or trajectory changes offering increasing difficulty toward the end of the game.
     
    - - - - - - - -
     
    Bespin Range is a small, special SP level for JA consisting solely of a functional rifle range. As a cooperation project, it contains high level architecture and texturing by Eldritch, and intensive, experimental scripting and entity use by me. The numerous third party components are listed in the readme. Map source and script sources are included in the pk3, and may be used freely for learning purposes.
     
    Reading the readme is highly recommended due to the nature of this product.

    960 downloads

       (5 reviews)

    10 comments

    Updated

  8. Dash Rendar Resurgence

    Author: Mercenary
     
    This is an enhanced port of my single player campaign released for Jedi Knight II: Jedi Outcast in 2003.
     
    Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.

    2,063 downloads

       (13 reviews)

    13 comments

    Updated

  9. Dusty's Patch: SP Menu and UI Upgrade

    NOTE: The screenshots are a tad off. My printscreen functionality wasn't working so I had to take some of the pictures using the console, and for my code build I have debug mode on so normally the "LOADING: blablabla" text won't appear on the level loading screen.
     
    I strongly recommend using this mod with OpenJK or it won't work very well. I included instructions in the readme for installing OpenJK if you're not sure how to do it. PLEASE read the readme and and read and follow all the instructions in it. There's a couple little things you need to do besides using OpenJK to get the mod working.
     
     
    Aye, this was a good bit of work. I would expect some more mods soon, but I'm still pretty lazy, so I'm not making any promises.
     
     
    What this mod does:
    Adds some new options to the Setup menu. In Video 2 there is a button now called "More Options" where you can set the intensity of the Dynamic Glow effect to be less strong (High is the normal default setting) and set the Force Push / Pull refraction effect. There is also a "Very High" option for sound quality in the Sound menu.
    Adds more options to the Controls menu. There are some new commands you can use in Interaction, and Weapons. Some of them you have to bind manually. Others like the inventory buttons (in the Interaction menu) work the normal way. In the "Other" section you have the option to change some things about the camera, and to use a special camera mode (using the command vstr camera) that changes between 1st person, 2nd person, 3rd person, and a far-away version of 3rd person. It is a bit sensitive and buggy though because it's not hardcoded. You also have some other options added too.
    the custom commands include holstering (you can also do this by default by pressing the "=" key, however my command vstr holster also adds melee / fisticuffs to your inventory if you don't have it), vstr meleekata (a melee kata that is a bit harder to pull off than the normal version, it's still kind of cheating though if you use it), and vstr block1 (a manual blocking move, it's kind of slow though)
    Adds an Inventory Select menu and changes the Weapon Select menu for SP missions. (Note: if you don't want this, delete the ingameforceselect, ingameweaponselect, and ingameinvselect .menu files from the ui/ folder in the pk3 file) Now you can only take 1 extra weapon with you but you can take two sets of inventory items and you also get the Electrobinoculars from JK2 for every mission. The inventory menu is a little sensitive though so be careful with it. You have to use the Clear / Reset button to unselect items.
    Music is added to the Main Menu. It cycles between two different songs changing each time you load up the game. Read the readme file for instructions on how to change the music used.
    Tips are added to the loading screen for levels. You'll see different tips at the bottom of the screen giving you some hints on how to play Single Player. Some tips are about things that aren't hard to figure out, but several of them are little secrets and tricks I've learned from playing and hacking SP for a while. There are 17 different tips in total. I had to remove the force power icons in the loading screens to make room for the tips however.

    1,277 downloads

       (6 reviews)

    5 comments

    Updated

  10. Alternate Rosh Penin + Extras

    Author: MagSul
     
    Description:
     
    This mod includes two separate pk3s, one which does not overwrite Rosh Penin and one that does. They are both appropriately named "Rosh_Alternate" and "Rosh_Overwrite" to avoid confusion between them. If you ever encounter any bugs of issues, please let me know!
     
    Rosh_Alternate.pk3
    ---------------------
     
    Included with the Rosh_Alternate.pk3 are several other outfits which can be accessed via the following commands:
     
    /model alt_rosh
    /model alt_rosh/blue
    /model alt_rosh/red
    /model alt_rosh/1
    /model alt_rosh/2
    /model alt_rosh/3
    /model alt_rosh/4
     
    Check the screenshots to see what they look like!
     
    Rosh_Overwrite.pk3
    -----------------------
     
    Included with the Rosh_Overwrite are a few minor tweaks to the Single Player experience. Firstly, the levelshot for the T1_Inter cutscene has been changed to display Rosh's new appearance. On top of that, Rosh's "dark" NPC file has been adjusted to make him a more formidable foe when you encounter him on Vjun. Another change is the Lightsaber which Rosh uses against you during this encounter. He no longer shares a saber model with the majority of enemies encountered in the game, he uses a backhanded Lightsaber stance and his Lightsabers colour is now blue. Credits to AshuraDX for the TFU2 Lightsaber hilt.
     
    Lastly, several snippets of Rosh's dialogue have been cut entirely. Other pieces have been replaced (along with one or two lines from Kyle and male/female Jaden to match.) I tried to overwrite the subtitles, but that caused weird and wonderful errors, so they've been left untouched. Hopefully, with these changes you'll find Rosh Penin more endurable when playing single player.
     
    Special Thanks to AshuraDX for allowing me to include his TFU2 sabers!

    1,108 downloads

       (5 reviews)

    3 comments

    Updated

  11. Mara Jade

    Submitted by MaximumXPlayer


     
    Hello everybody, recently i was on the internet looking for Star Wars Jedi academy skins and I found an interesting one, this skin belongs to Trauma Sensei, he made it. It´s a nice skin and i hope you enjoy it. ( sorry guys my inglish is horrible, I just want to share this skin with the largest number of people who plays Jedi Academy).
     
    Sp: YES
    MP: NOPE

    2,545 downloads

       (4 reviews)

    2 comments

    Updated

  12. Enhanced Protocol Replacement

    This a major reskin of the base protocol designed to look much more like a real protocol droid with improved shaders to match. It replaces the default protocol droid.
     
     
    A super big thanks to AshuraDX for his time and patience with the the shaders. He was a huge help.

    3,629 downloads

       (14 reviews)

    12 comments

    Updated

  13. JediNoob Jedi Academy Unofficial Update

    This is basically a combination reskin/effects/sound/music/missing files fix/etc. update for the standard game. It comes in something of a "pick and choose" setup, which is intended for convenience.

    876 downloads

       (5 reviews)

    3 comments

    Updated

  14. DT85's Darth Maul (Ep I: The Phantom Menace) (Incl. SP Support)

    Description:
     
    So with @DT85's permission, I decided to add-in 'Single Player' support to one of the most bad-ass Sith Lords in the Star Wars universe, his incredibly accurate Darth Maul model, that was only 'Multiplayer' compatible, on release. The mod itself remains in-tact, as its original release, with the addition of new .pk3 file for 'Single Player' support. So if you ever wanted to play as the best Darth Maul model out there, in your 'Single Player' game, then look no further.
     
    Known Bugs:
    None
     
    Comments:
    None
     
    Credit:
    All credit goes to @DT85, for his talented work on the original Darth Maul model.

    2,944 downloads

       (7 reviews)

    3 comments

    Updated

  15. Rosh the Rodian

    This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes.
     
    Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1
     
    If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen!
     
    Video demo:
     

     
     
    -===- Known Bugs -===-
     
    Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.

    1,534 downloads

       (19 reviews)

    16 comments

    Updated

  16. A Plot Is Brewing In The Outer Rim

    A single player project for Jedi Academy set after the Battle of Yavin and before the Battle of Hoth. You take on the role of a Rebel agent sent to the Bajic Sector to explore an unknown outpost that has the top brass at the Rebellion interested.
     
    *It is up to you, the player, to seek out the blank, "black textured" computer terminals to learn about what is going on here. Through this information you will be able to piece together the story. It is also up to you to take the time and look around to try and get an idea on what is going on.
     
    Please read the README included.

    1,267 downloads

       (13 reviews)

    13 comments

    Updated

  17. Neo Dark Ages

    Neo Dark Ages (SP)
    Website: http://www.ndamod.com
    Last updated: 05/06/2013
    ----------------------------------------------------------------------
     
    To install:
    Unzip and place the file named "nda.pk3" to your "gamedata" folder.
     
    To Uninstall:
    Remove the file named "nda.pk3" from your "gamedata" folder.
     
    ----------------------------------------------------------------------
     
    -Saber Spawn Code-
    *saber ____ ____*
     
    -Saber Single-
    NDA_Axe
    NDA_Axe2
    NDA_Axe3
    NDA_Skull_Axe
    NDA_Knife
     
    NDA_Knight
    NDA_Knight_Blue
    NDA_Knight_Shield
    NDA_Knight_Shield_Blue
    NDA_Knight_Shield_Red
     
    NDA_Knight2
    NDA_Knight2_Shield
    NDA_Knight2_Shield_Blue
    NDA_Knight2_Shield_Red
     
    NDA_Knight3_Shield
    NDA_Knight3_Shield_Blue
    NDA_Knight3_Shield_Red
     
    NDA_Knight4
    NDA_Knight4_Blue
    NDA_Knight4_Red
    nda_Knight4_Shield
    NDA_Knight4_Shield_Blue
    NDA_Knight4_Shield_Red
     
    NDA_Knight5
    NDA_Knight5_Blue
    NDA_Knight5_Red
     
    NDA_Sword
    NDA_Scimitar
    NDA_Dagger_Front
    NDA_Dagger_Back
    NDA_Dragon_Sword
    NDA_Dragon_Sword2
    NDA_Bow_Blade
     
    nda_arcane1
    nda_arcane1l
    nda_arcane2
    nda_arcane2l
    nda_warhammer1
    nda_warhammer2
    nda_lochaberaxe
    nda_ss1
    nda_torch1
    nda_dagger1
    nda_athame1
    nda_scimitar1
    nda_steelsword1
    nda_club2
     

    -Saber Staff-
    NDA_Bow
    NDA_Bow2
    NDA_Staff
    NDA_Dragon_Blade
    NDA_Dragon_Blade2
    NDA_Scythe
     
    nda_staff1
    nda_staff3
     
    --------------------------------------
     
    -NPC Spawn Code-
    *npc spawn ____*
    *Odd Number = Team_Player
    *Even Number = Team_Enemy
     
    nda_archer
    nda_archer2
    nda_archer3
    nda_archer4
    nda_archer5
     
    nda_assassin
    nda_assassin2
    nda_assassin3
    nda_assassin4
    nda_assassin5
    nda_assassin6
     
    nda_barbarian
    nda_barbarian2
    nda_barbarian3
    nda_barbarian4
    nda_barbarian5
     
    nda_knight
    nda_knight2
    nda_knight3
    nda_knight4
    nda_knight5
     
    nda_mage
    nda_mage2
    nda_mage3
    nda_mage4
    nda_mage5
    nda_mage6
     
    nda_zombie
     
    dragon_white_baby
    dragon_white
    dragon_white_adult
    dragon_black_baby
    dragon_black
    dragon_black_adult
    dragon_green_baby
    dragon_green
    dragon_green_adult
    dragon_red_baby
    dragon_red1
    dragon_red_adult
    dragon_red
    --------------------------------------
     
    -Horse Vehicle Spawn Code-
    *npc spawn vehicle ____*
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
    nda_horse_zebra
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    *if you can't ride the horse, simply jump on it
     
     
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     

    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    1,288 downloads

       (6 reviews)

    18 comments

    Updated

  18. JK2:Uncut

    JK2: UNCUT
    Underlying mod framework by eezstreet, content by Raven Software
     
    ===
    FEATURES
    ==
     
    - Nearly unbroken JK2 SP
    - JKA features cleverly snuck in a few spots (There are some rockettroopers and hazardtroopers snuck in, as well as the concussion rifle in a few missions)
     
    EVENTUAL FEATURES
    - Completely unbroken JK2 SP
    - JKA features blended in perfectly, with dual saber/saber staff/rancor/howler/cultist_destroyer/cultist_commando (these will be changed) NPCs in as well. All of the JKA stuff can be turned off.
    - Missing levels added (cairn_stockpile and cairn_docks1, cut from the game.)
    - Missing dialogue added (somebody call Johnny Bravo's agent plz kthx)
    - Achievements system (maybe steamworks integration??)
    - Extra stuff, such as random conversations with friendly NPCs
    - Trandoshans added to the bar on ns_streets (as bouncers, with extra dialogue as well! this was planned in JK2 but cut)
    - More and more cool stuff
     
     
    ===
    INSTALLATION
    ==
     
    I don't give this file to just any special person, so consider yourself to be not a complete imbecile! I assume you understand how a basic mod installation works, so I'll just skip ahead to what you need to do once you're ingame:
     
    - devmap kejim_post (in console)
    - exec jk2.cfg (once ingame)
     
    ===
     
    You're installing the alpha version of JK2:Uncut, the first of many total conversion mods for single player which involve code edits. There are several issues which need to be addressed first:
    - You do not start with the pistol, and you start with some force powers. However, this is corrected with the script i'm packaging with it
    - All cinematics with animations which aren't in JKA results in spectacular side effects, ranging from game freezes to bad cinematic quality
    The above makes you unable to finish the following missions: artus_topside, yavin_temple, ns_streets
    - All water is solid (this cannot be fixed without either rewriting stuff in pmove or recompiling the map, take your pick)
    This breaks yavin_swamp (unless you noclip past the parts)
    yavin_canyon works very well though (the ATST is a bit easier to control, but the camera is a bit weird)
    - I have not tested past yavin_canyon (so expect bugs + probable crashes)
    - The act of picking up the saber in yavin_trials causes a crash
    (I would just devmap to ns_hideout after you reach the breakiness in artus_topside tbh)
    - Lando sometimes tends to get stuck in ns_starpad (usually not in the same spot)
    - Weapon racks which give guns which aren't native to JKA (Gun racks supplying conc rifles, bowcasters, disruptors or flechettes) do not give any ammo
    - There is a crash in doom_shields whenever the gravity changes (not sure why)
    - Galak in the mech suit is ridiculously easy + the cinematic with him in the mech suit doesn't show his body (just the mech suit..how odd)
    - Walking animations in cinematics are broken
     
     
    So what did I make?
    Although most of the missions do not contain stuff directly made by me, 99% of the content ingame would not work properly had it been for several key code edits
     
     
    Hapslash Imperial and Stormtrooper used with permission.
     
    No support (or even condonement) by Raven Software, Lucasarts LLC, Activision-Blizzard or Vicarious Visions (may their haunted soul rest in peace). No nothing, punk.
     
    By reading this, you understand that the system this mod, [JK2SP], is using, [PROXYMODSP], is intended only for singleplayer use and you break your own game's American EULA by installing this software on your copy of Star Wars: Jedi Knight II: Jedi Outcast or Star War Jedi Knight: Jedi Academy. The creators of either the system or this mod cannot be held legally responsible for the end-user's use of these systems. Have a nice day.

    884 downloads

       (8 reviews)

    5 comments

    Updated

  19. Royal Guard Pack

    Author: Dog95
     
    This mod is simple, it takes Eric Landreneau's old RoyalGuard pack for JK2 and modifies it to have
    botfiles and npc files. It also adds HOUOU's Katana Pack to give the RoyalGuards vibroblades.
    Included in this pack are two editions one has a darkside SP, and for those jedi fanatics
    the other does not.
     
    Kyle: Carnor Jax
    Luke: Shadowtrooper
    Rosh: Swamptrooper
    Cultist: Jedi
    Jedi: Cultist
    Stormtrooper: Rebel
    Rebel: Stormtrooper
     
    install: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    thanks Eric Landreneau and HOUOU for making the models.
     
    to use the royalguards in SP enter any of these codes in the console:
     
    playermodel kir_kanos
    playermodel carnor_jax
    playermodel royalguard

    1,505 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Single player missions expansion

    Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen.  I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.

    2,614 downloads

       (5 reviews)

    15 comments

    Updated

  21. Obscure Garrison

    Obscure Garrison
    -----------------
    My first single player map for Jedi Academy made with GTKRadiant.
    -----------
    -FEATURES-
    ------------
    - About 30 minutes of gameplay (not counting possible deaths )
    - Challenge with many enemies
    - Puzzles
    - Objectives
    - Custom npcs, graphics and models (most of them by other authors)
    - Pretty basic story without voice acting or cutscenes
    - 6 secrets
    - UNLOCKABLE BONUS AREA
    --------------
    ---REQUIREMENTS:
    -----------------
    - Jedi Academy 1.01 patch
    - A clean installation without any other mods in the base folder
    -----------------------------------------------------------
    Story involves the jedi academy's student, who travelled to Rhen Var in order to investigate the believed to be abandoned outpost the remnant imperial troops used during the galactic civil war. The planet's history dates back to the ancient times, thousands-year old Jedi relics can be found throughout and it's the homeworld of the legendary Solari crystals. Without knowing how important this is going to be in the future, your character found the trail of the Disciples of Ragnos on the planet and tries to learn more before heading back to the Academy. It's an important day, new students are arriving to Yavin4, including Jaden Korr who built a lightsaber all by himself.. Something big is coming up soon.
    ----------------------
    Enjoy, read the readme file for details.
     
    Alternative download link: http://www.mediafire.com/download/ctwzxzmpeo8t1z1/obscure_garrison_v1.rar

    984 downloads

       (8 reviews)

    17 comments

    Updated

  22. Animations Menu for SP 1.1 (Beta)

    UPDATE TIME:
     
    - New options and animations have been added to the menu. However, this new update will replace your _humanoid.gla file, so don't use this if you don't want your animations to be replaced! The .zip file will still include the original version of this mod if you prefer it that way.
     
     
     
    What's this?
     
    It's a small menu that allows you to play animations on yourself and another NPC in Singleplayer.
     
    How do I install it?
     
    Put the file zzzAnimMenu_2.0.pk3 on your base folder. This file will not work if you have other animation/menu mods (unless you edit it on your own to make everything compatible).
     
    How do I make this work?
     
    First of all, you must enable cheats on your game.
     
    Then, to activate the menu you should bind it to any key like this:
     
    bind j "uimenu emotemenu"
     
    Press J (or any key really) and the menu should pop.
     
    How do I make it work on an NPC?
     
    You must spawn an NPC with the targetname npc1. How? Like this
     
    npc spawn reborn npc1
     
    After you've done that the NPC will spawn and all the commands on the NPC1 Animations menu should work.
     
    You can also apply this to any NPC with a proper targetname if you know the script path to each animation. For example, by typing "runscript npc2 animations/a1" you'll make an NPC with a targetname "npc" use the animation that the script a1 triggers.
     
    Can I bind the animations to a key?
     
    Yes you can. Each animation is linked to a script so the way to make it work would be by binding the key to a runscript command, like:
     
    bind F5 runscript animations/a1
     
    Then press F5 and it should play an animation.
     
    Can I?
     
    If there's anything you want to do with this file, go ahead and do it. Don't bother giving me credit for anything because I don't give a shit about that kind of stuff:

    934 downloads

       (14 reviews)

    22 comments

    Updated

  23. Force Dash by Keyten

    Force Dash like in The Force Unleashed.
     
    ONLY IN SINGLE PLAYER
     
    Author: Keyten aka Newcomer (me)
     
     
    Installation:
     
    1. Put dash.pk3 and dash.cfg to your Jedi Academy base folder.
    2. Change your saber in the dash.cfg. For example:
    // before:
    saber kyle
    // after:
    saber dual_1; sabercolor 1 green green
     
    3. Open console in the game (Shift+~) and write
    helpusobi 1
    bind CTRL exec dash
     
    4. Press Ctrl to Dash.

    844 downloads

       (8 reviews)

    8 comments

    Updated

  24. Kalek's SP Skin Changes

    his includes 2 new skins, both replacements. One for Kyle, and one for the Jedi Master. This is sort of a, preview, Of my Oni's Kyle V2, which I will release soon. My original Kyle reskin was to make him look more like a merc, this reskin, is meant to make him look more like a jedi master, and less like a moisture farmer. The second skin is a Jedi Master, I felt that the original was too light, so I darkened it up a bit, and added parts from other base skins, I think the overall result was good.

    211 downloads

       (1 review)

    0 comments

    Updated

  25. Imperial Academy

    My third mod based on HapSlash's Improved Imperial Officer. This mod puts Kyle, Luke, Jedi, Jedi2, JediTrainer, JediMaster in Imperial officer uniforms and replaces Rosh, other Jedi, and Rebels with Imperial officers.
     
    FAQ
    Why?
    Good question. Because I can.
     
    Why are Imperial Officers studying the force at the Jedi Academy?
    Don't think about it too much.
     
    Why hasn't Rosh been frankensteined onto an Imperial Officer body?
    Everyone was sick of his face.
     
     
    Why is Kyle Katarn a Grand Moff?
    Don't call him that; titles make his skin crawl.
     
    When are you going to stop making Imperial officer mods no one particularly wants?
    When Imperial Officers stop being cool.
     
    Are you from Germany?
    Hauptschluss der außerordentlichen Reichsdeputation.
     
    Once again, credit to HapSlash and Cryptaea for doing most of the work.
     
    HapSlash's Improved Imperial Officer with Customization Support NOT necessary.

    554 downloads

       (6 reviews)

    9 comments

    Updated


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