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  1. Version 2.3

    12,961 downloads

    Character model of Rey from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_rey st_rey_scavenger st_rey_jedi st_rey_resistance Known Bugs: Minor clipping Comments: Let me know if there are any issues.
  2. Version 1.0

    10,340 downloads

    RELEASED: 4 August 2015 AUTHOR: Cerez (cerezk.oz@gmail.com) SUMMARY: New Model: Yes Bot: Yes NPC: Yes Team Support: Yes Custom Sounds: Yes Custom Lightsaber: Yes DESCRIPTION: A lifelike rendition of the character Ahsoka Tano, Padawan to Anakin Skywalker, from around the time of her departure from the Jedi Order. FEATURES: ----------------------------------- AHSOKA AS SINGLE-PLAYER SIDEKICK: Have Ahsoka assist you on your single-player missions. After loading a level and activating cheat mode, type this in the game's console: npc spawn ahsoka A CHATTY BOT: Ahsoka's multiplayer bot has a true-to-character, chatty personality, and is loaded with new things to say -- directly sourced from and inspired by her character talk and snap-backs from official games and TV show episodes, leading up to the end of The Clone Wars. NEW DUAL LIGHTSABER COMBINATION: Ahsoka being a dual lightsaber wielder in the traditional fashion, with a shoto blade, I've included her second lightsaber in the game's lightsaber selection menu. This allows the player to actually use a shoto (shorter bladed lightsaber). I found this makes fighting against duals a little less predictable, and helps to spice things up a bit both visually, and in terms of gameplay. Console Reference: Primary: tano Supporting (Shoto): tano2 INSTALLATION: ----------------------------------- Simply move the PK3 files into the "base" folder of your game directory. KNOWN BUGS: ----------------------------------- Slight clipping with the skirt and limbs in certain movement/poses, unavoidable due to the game's technical design limitations. CREDITS: ----------------------------------- Designed by: Cadellin and Cerez Modelled by: Cadellin Model Edited by: Cerez Weighted by: Cerez Textured by: Cadellin and Cerez Shaded by: Cerez Audio Sampling: Cerez Icon Design: Cerez NPC and Bot Files: Cerez Lightsaber Hilt by: AshuraDX SPECIAL THANKS TO: Cadellin for his patience with my fine-tunings, and for taking on this project wholeheartedly. Asgarath83 for investing countless hours into tutoring me and for all his tremendous support. AshuraDX, DT85, Archangel35757, and everyone at JKHub for their kind and generous feedback, help and support. Psyk0Sith and Spacemonkey for their incredibly useful if somewhat rough-around-the-edges tutorials on character rigging for the game. AshuraDX for his permission to use the awesome lightsaber hilt bundled with this character model. PROJECT TECHNICAL DETAILS: ----------------------------------- Total Design and Development Time: 1 year Software Used: 3DS Max, Silo, Photoshop PERMISSIONS: ----------------------------------- Hereby permission is given to anyone to edit and create derivative works of the contents of this mod under two conditions: 1. Due credit is given to the author. (If it makes sense, please also include this readme.) 2. The author is informed of the new use/release of the material (out of courtesy).
  3. 18,538 downloads

    Author: Toshi This is my version of Anakin Skywalker from Episode 3: ROTS. It all started as a head mesh I made for a different character, which looked a lot like the whiny Jedi. I know, there are a lot of Anakin models floating around. I just wanted to make one for myself. To spice it up a bit I decided to toss an Anakin as Vader model into the pack. Turned out quite well. Known bugs: -Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. -Arm caps show no texture on Anakin robed variants (messed up skin file?). -Animated control surfaces on vader appear black with only the glow showing in the character selection menu. Works properly in game. NPC names: t_anakin t_anakin-hoodup t_anakin-hooddn t_anakin-sith t_anakin-shoodup t_anakin-shooddn t_anakin-sithburned t_vader t_vader-mask t_vader-reveal Get the lightsabers in this mod. Original WIP thread on Hapslash's Void Special thanks: ---------------------------------------------------------------------- -Thanks to DT and o0paradox0o for their feedback. -Thanks to Buffy for her help with testing and gorgeous screenshots. -Thanks to all the people that helped me by testing the models. -Thanks to all the people at the invision games (the new era mod) forums.
  4. 1,513 downloads

    We are geth. This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game. This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it. There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required): geth trooper geth rocket trooper (ME3) geth prime (red team skin) geth hunter (ME3) geth pyro (loose interpretation) geth destroyer (Veilor's skin) Legion (pre-gaping hole) NPC's for these skins are also available. They can be spawned with the following commands: npc spawn: geth geth-hunter geth-pyro geth-rocket geth-prime geth-destroyer geth-legion This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance. I'd also like to take this moment to mention that the geth is segmented to achieve two things: If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up. All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing). Please see the read-me for additional information on crediting & known bugs. My Other Mass Effect Mods: https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1463-%7B%3F%7D/
  5. Version 1.0

    900 downloads

    After too many years I decided to update my Mortal Kombat Ninjas Skin Pack. And I did almost all of the klassic characters of this game. I hope you like them, It has been a lot of work. Of course some skins will look akward for the lack of proper models. More info in the readme. All of the skins have the color variations, and some of them have special variations, that are listed bellow. Characters in this pack: - Baraka - Cyrax - Ermac (corrected eye color) - Jade - Jax - Johnny Cage (with the MK4 tuxedo variant) - Kano - Khameleon - Kitana - Liu Kang (both MK3 and MK4 variants) - Mileena - Nightwolf - Noob Saibot - Raiden (with a lightning bolt shader across his body) - Rain - Reptile (Both MK4 and UMK3 variants) - Scarlet (I know she wasn't in MKT, it's here just for the "RED" team skin) - Scorpion (with alternate head, unmasked and texture updates) - Sektor - Shang Tsung - Cyber Smoke - Human Smoke - Sonya (MK4 and MK3 variants) - Striker - Sub Zero (MK4, and UMK3) Not in this pack: - Kabal - Kung Lao - Sheeva I couldn't find anywhere a model that would have fitted this three characters, so that's why they are not here. Of course none of the bosses either.
  6. JKHub

    Invisible Woman

    258 downloads

    Original Author: Phonock Description: First of all this model(not released anywhere yet) belong to Toshi and he is kind enough to give me his unreleased model for me to make Invisible Woman skin. So I've made two version of Invisible Woman. 1: Normal form(Sue Storm 2: Turn invisible. To use Invisible Woman and Sue Storm in SP type playermodel invisible_woman and playermodel sue_storm in console. To Spawn both models as NPC type npc spawn invisible_woman and npc spawn sue_storm in console. Credits: A huge thanks to Toshi for giving me permission to use and reskinned his amazing model and thanks to Buffy for the screenshots.
  7. Version 1.1

    201 downloads

    This is a combination of the original model ported from KOTOR, mixed with parts from the default human female model in Jedi Academy. I also gave the textures a pretty hefty touch-up. They are much better quality now. Use Plasma's lightsaber hilt collection mod for Bastila's saber to work properly with her NPC or use 'saber saber_bastila' in SP or 'saber1 saber_bastila' in MP NPC support: /npc spawn bastila /playermodel bastila Bot Support with custom quotes Team Support SP Menu support Custom sounds straight from KOTOR All credit to Bioware for original model, textures, and sounds and creating many of my favorite characters in Star Wars, including Bastila.
  8. 1,347 downloads

    Author: Edward Peretti Original download This is a re-vamp of the legendary Mara Jade character from the "Mysteries of the Sith" addon pack for Jedi Knight. This is for Jedi Outcast. Includes NPC support and Bot support. This was a lost JK2 file, but has been re-packed for JKHub. NPC names: npc spawn jedimara (saber-wielding) npc spawn rebelmara (blaster wielding)
  9. Version v1 (JK2)

    47 downloads

    This is my Kyle reskin for JA ported to JK2, with a couple small changes where necessary. The RGB skin and whatnot are absent since JK2 doesn't support that. The mixture of JK2 and JA sounds in my JA skin is gone too--it's all vanilla JK2 sounds here. In the future, I'll just make and release JK2 ports of my JA reskins simultaneously, when possible.
  10. Version v1

    194 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. If you'd like this reskin for JK2 instead, click here. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  11. foshyst

    Police Jan

    Version 1.0

    364 downloads

    A somewhat basic reskin of Jan Ors from her usual getup to a (slightly skimpy) police uniform, the design of which I improvised as I went along. This does not change the original but can be selected and used separately. To install this modification, please place the "jancop.pk3" file in the GameData/base folder inside the installation directory for Jedi Knight 3 or to any custom mod folder you intend to use it with. (e.g. japlus, clanmod, etc.) To use it, simply select it from the select screen in the game. Team support: Yes Bot support: No NPC support: No New sounds: No Menu support: Yes Known bugs: None
  12. Version Plus

    37,239 downloads

    Author: Spanki This is a Jedi Costumization based on the HS_Anakin model of Hapslash. You can choose between 49 heads ( ok, there are really 49 different heads but in some cases I just changed hair and skin color and some little detail like a beard ) most of them with 3 or 4 different hairstyles and hooded versions, 21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions. Besides you can choose between 21 different pair of boots. Some face textures are more unique then others, but all detailed. For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends but never released before. Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on. And the other for a RPG char named Goldmember - yeah. . . its the golden one - Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso. Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases. again the facts : - 49 heads with different hairstyles - 192 icons for the head selection - 21 different pair of boots - 21 different torsos ; unrobed, 2x robed , 2x hooded versions - 96 icons for the torso selection - all seperated in 18 species - 129024 possibilities to create your jedi SP compatible There are 18 random default skins - one of each species - that are selectable at the MP icon screen. each of this 18 default skins are BOT and NPC supported : BOT list : NPC list : Random Jedi I model/jedi_spanki Random Jedi II model/jedi_spanki1a Random Jedi III model/jedi_spanki1b Random Jedi IV model/jedi_spanki2 Random Jedi V model/jedi_spanki2a Random Jedi VI model/jedi_spanki2b Random Jedi VII model/jedi_spanki3 Random Jedi VIII model/jedi_spanki3a Random Jedi IX model/jedi_spanki3b Random Jedi X model/jedi_spanki4 Random Jedi XI model/jedi_spanki4a Random Jedi XII model/jedi_spanki4b Random Jedi XIII model/jedi_spanki5 Random Jedi XIV model/jedi_spanki5a Random Jedi XV model/jedi_spanki5b Random Jedi XVI model/jedi_spanki6 Random Jedi XVII model/jedi_spanki6a Random Jedi XVIII model/jedi_spanki6b Regarding to the MP icons and Shaders : OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen (maybe cause they didnt have the 18 icons in three lines, so the effect is not working well) In this case just delete the file out of the original pk3. There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc. "shaders/head_shader" -> for - you can guess - heads and "shaders/icon_shader" -> for the MP icons If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect ) If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
  13. Version 2.2

    1,905 downloads

    This model was not created by me, however it can be found here: https://jkhub.org/files/file/1902-lord-marka-ragnos/ I merely added a few modifications. Has bot support, as well as NPC support. In SP mode he has both the powered up Sith Sword and the Scepter, as well as any powers that were used in the final battle against Tavion. On top of that, he's much more powerful then most NPC's in the game, so be careful when fighting him. Make sure to PLEASE read the readme, as it tells you how to spawn him in SP mode. This is the same model featured on BattlefrontJDGamer's channel! Thanks a lot man! Showcase is here: https://www.youtube.com/watch?v=G-D8DntjXQU
  14. Version 1.0

    5,817 downloads

    finally V1 of my clonemodel is released! clicking the download button will reveal 3 files: ashuras_clones.zip - the best looking version of the model - requires OpenJK to be used in Singleplayer, if you don't use OpenJK your game will crash. ashuras_clones_lowres.zip - a less detailed, lower poly version of the model with half size textures that works in base JKA Singleplayer ashuras_clone_resources.zip - interesting for those who want to create new skins from scratch, it holds my baked maps - a tutorial on how to utilise them will come soon recommended additional mods: https://jkhub.org/files/file/2893-%7B%3F%7D/ OpenJK (latest Build)
  15. Version 1.2.2

    8,027 downloads

    Description: A model of the Jedi Knight Aayla Secura from the Clone Wars Comics and Cartoons. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Team support. Npc Support. Bot Support. New sounds from the Clone Wars cartoon. Npc Spawn List: st_aayla st_aayla_jedi st_aayla_twilight Known Bugs: A bit of clipping on the disguise skin, I spent a long time trying to reduce it, but I think its inevitable. If you are getting the ghoul2 error in Singleplayer, unfortunately only solution is to use OpenJk or JKEnhanced clients, as they support higher polygon models. Let me know if there are any issues.
  16. 56 downloads

    Technically a New Republic trooper, but , semantics. There were quite a few parts of the Rebel skin that didn't look great, so I did what I could to improve them. I also made no-vest and RGB skins, made a fancy unique and high resolution eye texture like I usually do, and included both rebel soundsets from JK2. The two rebel NPCs in the game now use those sets instead of the rebel_pilot1 set. Since Jedi Academy is ten in-universe years after the Rebel Alliance reorganized into the New Republic, it made sense to me that their military would look at least somewhat different. So I took some creative liberties with the uniform to suggest some evolution in that time, taking other appearances of New Republic troopers of about the same time into account while not straying too far from the original idea.
  17. 1,124 downloads

    Well, first reskins of Ashura's new clone model are out. Echo and Fives, with NPC support and custom sounds as usual. As if I ever bring anything less. These are lowres versions, so that the common masses may use them. If there's demand for these in highpoly, I'll consider it. CT-5555, previously known as CT-27-5555 and later known as ARC-5555, was a clone trooper who served in the Grand Army of the Republic during the Clone Wars. Because of his clone designation, he was given the nickname Fives. He started as a clone cadet in Domino Squad, graduated and served as a rookie on the Rishi moon listening post. He, along with fellow trooper Echo, the only rookie survivors of the battle, were rewarded and given a place in the 501st Legion and helped defend Kamino. After the defense of Kamino, Fives and Echo were promoted to ARC troopers for their continuous efforts. Later in the war, he fought on Lola Sayu to rescue Jedi Master Even Piell. After Piell died and Echo was presumed dead, Fives and the surviving members of the team were rescued by Plo Koon. Later in the war, he fought during the Battle of Umbara in which Pong Krell took command. He thought Krell was a traitor and was right when Krell worked against the Republic. Fives was also present on Ringo Vinda when Tup killed a Jedi General because of a malfunctioning biochip that triggered Protocol 66. Fives found evidence of the conspiracy, and was framed for trying to assassinate Chancellor Sheev Palpatine. When Fives tried to defend himself using Captain Rex's DC-17 hand guns, Commander Fox shot him before he could tell Captain Rex and Anakin Skywalker about Order 66. Fives died with the truth, but it was too late. CT-21-0408, nicknamed "Echo," as he was known for "echoing" the standard rules and procedures established for clones, was a clone trooper who served in the Grand Army of the Republic during the Clone Wars. Early in his career, Echo lived within Tipoca City, the capital city of the planet Kamino, and trained in its military complex. As a clone cadet, Echo was part of the squad Domino Squad, overseen by the Siniteen bounty hunter Bric. Echo stayed with Domino Squad until the unit passed their final test; the completion of the test allowed the members of Domino Squad to become battle-ready clone troopers. For his first off-world assignment, Echo stood guard at Rishi Station, a listening post located on the moon of Rishi, where he and other rookie clone troopers were stationed. When the Confederate General Grievous implemented an attack on the Rishi Station to capture it before proceeding to Kamino. His plan, however, was thwarted by Echo, fellow troopers Fives, Hevy, and clone officers Cody and Rex. Echo, along with Fives, were rewarded with medals for their service on the Rishi moon and were inducted into the 501st Legion. Several months later, both Echo and Fives returned to Kamino, and the two were present when Grievous, along with Dark Acolyte Asajj Ventress, initiated their attack on Tipoca City. Following the retreat of Grievous and Ventress, which ended the battle, Echo and Fives were once again given accolades for their bravery and efforts, and became ARC troopers. Echo later participated in the rescuing of Jedi Master Even Piell, who was captured by Confederate forces and taken to the Citadel. Echo and his group—lead by Jedi Generals Obi-Wan Kenobi and Anakin Skywalker—found Piell in the prison, and, as they tried to escape with the Jedi Master, were stopped by the facility's warden, Osi Sobeck, and his battle droid force. As Echo and his team looked for an escape route that would lead them back to their shuttle outside of the Confederate prison, more of Sobeck's security droid forces attacked them. They found their shuttle, although it was being watched by stationed commando droids on various towers around the shuttle's landing platform. When a commando droid began to fire at the shuttle with a laser cannon, Echo tried to stop the droid. Yet, instead, the droid killed Echo, as well as destroying the shuttle in the process.
  18. 95 downloads

    This is my reskin of Jan Ors for Jedi Academy, adjusted to work in Jedi Outcast. Unlike my previous JA-to-JK2 ports, the more prevalent use of RGB tinting on this one made a 1:1 port less feasible. As a result, I had to make some minor changes to make it work in JK2.
  19. 179 downloads

    This reskin of Jan Ors for Jedi Academy tweaks her colors and fixes minor issues with her model without departing from her original design too heavily. It will overwrite the existing Jan in the base game, team skins included. The changes are admittedly not too dramatic, akin to my previous Bespin Cop and Mon Mothma reskins. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I've found that turning off Detailed Shaders still shows the RGB tinting, though it covers entire textures instead of using the alpha channel as a mask. It works, but it doesn't look great. If you'd like this reskin for Jedi Outcast instead, click here. The map seen in a few of the screenshots is Kejim Storage Room by by Yzmo.
  20. Version v1.0

    4,931 downloads

    Princess Leia Organa - main female character of Star Wars :Original Trilogy. New better version of Leia Jabba's slave outfit.
  21. 22,744 downloads

    Author: Spanki This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod. . . . the only Bot you can choose to fight is my beloved Exar Khun . . . Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . . But the facts now: ------------------ - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all - 11 RPG chars Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies ) Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade
  22. Circa

    Greedo

    1,042 downloads

    This is a reskin of the default JA Rodian model to make it look like Greedo from A New Hope. It's a simple reskin really. The model is already based off of Greedo, they only changed some minor things like colors. I couldn't change the shoes, as those are the main inaccuracy, but this is pretty close without remodeling. I included an enemy NPC as well. npc spawn greedo I don't think there are any Greedo skins (none that I could find), most people use the default JA model for that, so I figured I would whip one up that made it a little more accurate.
  23. Version 4.0

    1,079 downloads

    This is a model of the character Link from the Legend of Zelda. Included, with this version, as a bonus - is "Young Link", from "Ocarina of Time"/"Majora's Mask" (I tried making him look like a cross between the two). He also has OJP tags, but he looks friggin' huge, unless you have a mod, that allows "Playermodel Scaling" in which I suggest he be at a scale of 65. But most mods limit scaling - so probably 70 - 75, would look fine. I included an NPC file for "Young Link" - so you can atleast see him at the scale he's supposed to be at. I also planned on having Character Customization support, for "Young Link" but I ran out of time. If any one wants to make a patch for this function (ONLY A PATCH) then please do. He just needs the "head_x1, torso_x1 and lower_x1 .skins, and the corresponding icons - the shaders all set up to work, properly.
  24. Version V2

    235 downloads

    Original Author: Phonock Description: This is V2 of Invisible Woman. I changed some minor stuff, like her face,shaders and the suit textures. Also added new sounds. Player models list: playermodel sue_storm playermodel sue_storm_red playermodel sue_storm_blue playermodel invisible_woman playermodel invisible_woman_red playermodel invisible_woman_blue NPC list: npc spawn sue_storm npc spawn sue_storm_red npc spawn sue_storm_blue npc spawn invisible_woman npc spawn invisible_woman_red npc spawn invisible_woman_blue Comments: Thanks Toshi for giving me permission to reskinned your amazing model. Credits: All credits go to Toshi for his unreleased Samus model.
  25. 653 downloads

    Jedi Academy Battle Droid Mod \\\\\\\\\\\ Contents \\\\\\\\\\\ zz_sad_battledroid.pk3 - 50 multiplayer skins, player customization, spawnable NPC's, two bots for MP, and basic sound files. This is the basic battle droid pack to install. Included are battle droids from the movies, shows, games, books, and more, both from legends and canon. zz_sad_E5 - The E-5 blaster battle droids use, replaces the E-11. zz_z_sad_battledroid_jaden - Single Player mod to *fully* replace Jaden from single player to J4-DN the battle droid. Includes custom skin, sound files, and subtitles. English only \\\\\\\\\\\\ Credits \\\\\\\\\\\ Modeling - Dragoan / Khornesyrup Rigging - Khornesyrup Sounds - Dragoan / Coolin Special thanks - Movie Duels Team
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