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  1. Yavin Hallway

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: I Like Waffles
    File Name and Version: Yavin Hallway 1.0
    Release Date: 3/10/2018
    Filesize: 117 Kilobytes
    Description with installation instructions: Drop it into your base folder. Just Yavin room for dueling and team free for all or whatever spread out between
    two different doorways.
     
    Copyright/License: None or myself.
     
    External Content Used / Credits: Myself, all base game content.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    34 downloads

       (3 reviews)

    1 comment

    Submitted

  2. Taris RP

    Author: Ki Adi Mundi
     
    After creating Yalara I realized how bad the maps overall quality actually was and set out to do better, even if only slightly. The end result was a map based on the Planet of Taris from the Knights of the Old Republic Video Games; Only now it is set 4,128 years in the future during the Legacy Comics era.
     
    The map is built for roleplay, so FFA/Seige/Duel/Etc players will likely end up moving on. You'll find weapons to spawn only where reasonable and realistic: The giant (Jedi) Temple only has pistol and e-11's in its armory since Jedi don't use concussion rifles whereas the Imperial Base armory will have everything from grenades to rocket launchers. Hopefully servers will find this map a little more interesting than Yalara was.
     
    Finally, as with Yalara the source files are present in the .pk3 so that roleplay servers can edit the map to their own liking, or random mappers can steal stuff to make their maps better (Hey, it's a compliment to me really.)

    2,504 downloads

       (9 reviews)

    1 comment

    Updated

  3. Scarif

    Scarif exterior from Rogue One.
     

    Installation
     
    Extract ffa_scarif.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    1,495 downloads

       (45 reviews)

    16 comments

    Updated

  4. Atlantica Fix

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK.
    This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files.
     
    Atlantica (V1.02)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: Yes
    Bot Routing: Yes
    Gametypes: FFA, TFFA
     
    Brush Count: 28,280 + ~15,000 in ASE Models
    Entity Count: 3528
    Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
    Compile Time: 5 Minutes.
     
    Changelog (1.02):
    --------
    - Fixed shader syntax which caused textures to load incorrectly in OpenJK.
    - Amended licensing information to make it clear that others cannot upload this file to
    sites without my consent.
     
    Changelog (1.01):
    --------
    - Fixed extended script names which caused SP mode to crash.
     
    Features:
    --------
     
    - Doc Ock Style fusion generator
    - Passcoded council/admin doors (using switches where a numerical value can be inputted)
    - Destructable environments, trees/lamps.e.t.c
    - You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
    - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
    - Virtual reality training for sneaking as a challenge.
    - Elevators with selectable floors.
    - Interactive NPC's that walk around and speak to each other.
    - Lots of cupboards/doors openable by force powers
    - Lamps can be pulled down, crates can be force utilised.
    - Healing bacta tanks.
    - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
    - A few others, secret areas/switch hunt and stuff.
     
    ============================================================
    Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
    ============================================================
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A
    VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    //////////////////////////////////////
    //==================================//
    //NOTES ON THE MAP: IMPORTANT!!!!! //
    //==================================//
    //////////////////////////////////////
     
    SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
    =============================================
     
    Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials.
    The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
     
     
    ATLANTICA_RPG
    ==============
    This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting.
    This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
     
    ATLANTICA
    =========
    This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players
    who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
     
     
    ==========
    Known Bugs
    ==========
     
    - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking
    upwards out of the window.
     
    - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break
    and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid.
    Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart.
     
    - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't
    desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player.
     
    ==========
    CREDITS
    ==========
     
    - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff,
    like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive
    use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end
    Thank you so much!
     
    - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up
    with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map
    would also not exist without your tireless input and contribution. Thanks!
     
    - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell
    - ::JEDI:: Video and Space Simulation video by Shimi Zaki
    - Original Skybox created by Caboosium.
    - NAB622/Lassev for other contributions to script debugging.
    - HOUHOU - Teleporter effect based on FFVII's Cure magic.
     
    Beta Testers
    -------------
    Szico VII
    Xa'o Zalei
    Caboosium (G-Jay)
    Azenin
    Tulak Hord
    vmandrake
    Master Ryan
    Aayla
    Madcatmach2
    MrSwishy
    Nozyspy
    Killerx20
    Isla Kamamee
    Maverick
    SapientWisp
    NaiSmith
    Darth Parrot
    SMoKE
    JimmyJimmy
    CarolRady
    Juggernut
    Ctathos
    Averus Retruthan
     
    ==========
    Clan Notes
    ==========
     
    WRITTEN BY: Xa'o Zalei
    MSN/E-Mail: catsmeow17@msn.com
    X-Fire: xaodarkhaven
     
    I would like to personally thank Szico VII for all of his help the past year and a bit making this map.
    He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet
    and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are
    amazing.
     
    ------------------------------------------------------------------------------
    IMPORTANT!!!!
    -------------------------------------------------------------------------------
     
    Made for ::JEDI::
    www.jediholo.net
     
    NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED!
    SOURCE FILES CAN BE DOWNLOADED SEPERATELY!
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files
    for your own progress, but releasing wihtout my consent will result in certain death lol!)
     
    If you want to use any of these, ask me first!
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ===========================================================
     
    ~Szico VII~

    3,788 downloads

       (11 reviews)

    15 comments

    Updated

  5. Star Wars Episode III JKA Map Pack - Part 3

    Hey peeps,
     
    This, the final of my episode III mappacks, I hope you have enjoyed them as much as I have making them.
     
    This pack includes:
    The Galactic Senate
    The Battle of Kashyyy
    And a special sneak peak at the Vaders Immortalization chamber featured at the end of episode III.

     
    The Senate
    I had to make a big decision in this map; I mean the shire size of the senate from the movies is pretty Impossible to recreate in radiant, I had to make a SERIOUSE cut back on the amount of pads I added, however I did include over 160 pods in the map some of which are interactive; it also features the blade doors and central elevator as seen in the movie.
     
    Don't forget to hold the usetime button found on the main floor of the map - it will alter the map so that it appears destroyed just like after Yoda and Sidy fight.
     
    Kashyyyk
    The detail in this map was kept to a minimum; however some with lower spec pc's will indeed have problems with fps. due to the size and nature of the map so sorry about that. I included some of the best vehicle models in one of the zip files,
    these are the ones I included in the map, I had intended to use all new kashyyyk vehicles but I don't think they were completed in time one way or the other.
     
    Vader's immortalization chamber
    This is a special bonus map only two rooms as it is a sneak peak of the full map which will include the landing pad etc.
     
    The next release in the mappack series, as I have stated before will not include any new episode III maps, but it will feature all of the previous maps but in the completed form. In a way all of the maps in the mappacks have been Betas, for the complete release that I plan to get to you around Christmas.

    4,750 downloads

       (13 reviews)

    1 comment

    Submitted

  6. The City Crossroads - Night Version

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    313 downloads

       (4 reviews)

    3 comments

    Updated

  7. Ghost in the Shell - Tokyo

    Ghost In The Shell: Tokyo map by Captainm
     
    http://mapdesign.uw.hu
     
    captainm@playware.hu
     
    English:
     
    This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
    Tokyo.
    If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
    http://www.pcgamemods.com/15519/
     
    Building time: 4 weeks
     
    Install: copy the pk3 file to the base directory
    Uninstall: delete this file
     
    2005. Ghost In The Shell: Tokyo map by Captainm
    The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved

    355 downloads

       (3 reviews)

    1 comment

    Updated

  8. Tournament of Power Arena

    Title: Tournament of Power Arena - PowerArena
    Author/Creator: Agent47

    Purpose: Multiplayer

    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Illustrator CC
    Adobe Photoshop CC

    Descirption:
    The map resembles the Tournament of Power Arena that had his first appearance in
    Dragon Ball Super Series. The Zeno house is a not exact copy as I had limited information
    about its appearance.

    Music:
    The credits for a soundtrack of the map goes to PokéMixr92
    Soundtrack: Dragon Ball Super - Clash of Gods (HQ Recreation)
    His YouTube Channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w

    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
    Jedi Knight Jedi Academy/Game Data/base folder. Then you can upload it on your server
    or start the solo match.

    Name: PowerArena , PowerArena.bsp

    Botroutes: The Map does not contain a botroutes.

    338 downloads

       (9 reviews)

    8 comments

    Updated

  9. Tatooine Outpost

    This is a map that was originally submitted to JK3Files way back in 2009.
     
    You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them.
     
    If you're running an older PC, I do caution you against spawning all of the NPCs at one time!

    824 downloads

       (12 reviews)

    13 comments

    Updated

  10. Grand Jedi Palace

    Trailer:

     
    This map is BIG so do not be so disconcerned or confused at first. It grows
    on you fast. The entire map is interconnectable meaning that you can go from
    one side, to the other without even going through the main hall. To help
    beginners there are minimaps throughout. The white arrow shows the direction
    you are facing while looking at the map.
     

    NPC room (lockable from admin room)
    Bridge room for Melee fights
    3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
    Shooting range with an ammo & guns room
    Teleporters And Trams for quick transportation
    4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
    Ceremony Hall
    Council room
    Bar, Kitchen & Dance floor
    Pillar room for platforming practicing
    Secrets
    And more...

     
     
    The Council room locks and switches have their own checks and balances.
    Though the switches in the Council room can lock the doors, The admin room
    has switches to disable (and enable) those lock switches. You can have
    combinations such as leaving the council room doors unlocked and preventing
    the switches in the council room from locking the doors, or Having the doors
    locked and preventing them from being opened from the Council room. Or can
    can have the switches in the Council room have complete control by not
    disabling them.
     
    All locks automatically start as open upon map load. Meaning Council room,
    NPC room, RancorSpawn and Admin room are all open at startup by default.
     
    There are four clues scattered around the map leading to a hidden switch
    that opens a door in the same room to a secret Dojo. Remember to be quick
    once it is open, it wont stay open for long.

    1,259 downloads

       (6 reviews)

    7 comments

    Updated

  11. Star Wars Episode III JKA Map Pack - Part 2

    Mustafar:
     
    Well I spent a long time on this map and I am pretty happy with the way it turned out. First I will talke about the different areas, you will find the Huge lava river complete with different floatin platforms and droids that you can ride on or battle on. The river has various lava falls which (in most cases) will kill you as will the lava. The lava collectors in this area can be lowered into the lava byt the control panel in the control room to the right of the main door. The control panel next to that will also trigger the lowering once destroyed.
     
    There are three landing pads with Anakins fighter, Padmes Noobian, and the Emporers shuttle, a droid work shop complete with a stock of droids LOL!
     
    Now unfortunately there are some bugs in this version, even though I used the appropriate spawnflags on some of the rock models, they still allow the players to pass through them in places, also there are two crates left unclipped in the droid workshop, some of the lava falls allow you to pass through them, and areas of the lava river do not kill you.
     
    There are some other minor glitches which will all be sorted once I release the final 2 parts of the mappack series. I intend to release all six maps in thier complete form as one huge mappack
     
    Out of these two maps Mustafar is my favourite and is the one I spent most time on.
     
    --------------------------------------------------
     
    Utapau
     
    Ok well this map was a pain in the but from the start, it was so hard to get the feel and look of Utapau using the q3a engine, so I did my best, parts of the map look pretty basic but other part like the 'level 10' trade fed ship and some of the Utapau structures are pretty detailed.
     
    There are two func_trains that 'fly' around this level taking you from the lower parts to the upper level 10, there are also jump pads here and there, plenty of landing pads where you can spawn things (yourselfs i mean lol!).
     
    Again as with mustafar I will provide a more complete version of this map in the final 6 mappack!

    7,562 downloads

       (9 reviews)

    4 comments

    Submitted

  12. Final Fantasy VII - Midgar

    Author
    Szico VII
     
    Brush Count: 28,762
    Entity Count: 2158
    Build Time: 11 months
    Compile Time: 45 Minutes
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    =====================================
    Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
     
    Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
    =====================================
     
    IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
     
    If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
     
    512MB - Very High
    256MB - High
    128MB - Medium/High
    64MB - Low
     
    Download source files:

    https://jkhub.org/files/file/1552-%7B%3F%7D/
     
    Source files notes:
     
     

    1,891 downloads

       (5 reviews)

    5 comments

    Updated

  13. Several Sided Sid's Tantive IV Rebel Blockade Runner

    This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.
     
    But watch out - the Imperials have us in their sights!!
     
    I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.
     
    There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...
     
    Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...
     
    (The ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)

    1,723 downloads

       (7 reviews)

    2 comments

    Updated

  14. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    343 downloads

       (3 reviews)

    3 comments

    Submitted

  15. Casa De Los Parias

    Author: Orbitius


     
    This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.

    549 downloads

       (6 reviews)

    10 comments

    Updated

  16. Antioch

    Author
    Ayala
     
    Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.

    483 downloads

       (2 reviews)

    2 comments

    Submitted

  17. Moonbase Labs

    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable.
     
    /////////////////////////////////////////
     
    Moonbase Labs
    ====================
    by Szico VII
    24th Aug 2017
     
    /////////////////////////////////////////
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
    Moonbase Labs - Beta (v0.6)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: No
    Bot Routing: No
    Gametypes: FFA, TFFA
     
    Brush Count (inc. ASE models and patches): ---
    Entity Count: ---
    Active Build Time: 3 months
    Compile Time: 5mins
     
    ==============================================================================================
    Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
    into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: INCLUDED
    ==============================================================================================
     
    /////////////////
    // Features: //
    /////////////////
     
    ---
     
    -Credits-
     
    AshuraDX - Skybox, ASE Model Optimisations.
    mrwonko - Motion scripting for fx_runners.
    freesound.org - For various sound effects
    Patrick Haslow - Varied textures.
     
    Special Mentions:
    ================
    Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
    ---
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    BETA TESTERS:
    --------------
    Crimson Strife
    AshuraDX
    SecretApprentice
     
    Known Bugs:
    ============
    - Some movement issues with the trams
     
    ====================================
    Afterword:
    ====================================
     
    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable
     
    ---------------------------------------------------------------------------------
    IMPORTANT!!!!
    ---------------------------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
    ==================================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ==================================================================================
     
    ~Szico VII~

    743 downloads

       (15 reviews)

    11 comments

    Updated

  18. Bioshock - The Church of Our Lord

    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable.
     
    /////////////////////////////////////////////////
    //
    // Bioshock
    // The Church of Our Lord
    // ====================
    // by Szico VII
    // 24th Aug 2017
    //
    ///////////////////////////////////////////////
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
    Bioshock - The Church of Our Lord (Alpha v0.1)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: No
    Bot Routing: No
    Gametypes: FFA, TFFA
     
    Brush Count (inc. ASE models and patches): ---
    Entity Count: ---
    Active Build Time: 1 months
    Compile Time: 1mins
     
    ==============================================================================================
    Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3)
    into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    /devmap bioshock_basilica to run
     
    (EDITORS ONLY:)
    Source Files: ---
    ==============================================================================================
     
    /////////////////
    // Features: //
    /////////////////
     
    ---
     
    -Credits-
     
    Nil
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    Known Bugs:
    ============
    - Caustic effect clips with flags in newer OpenJK builds
     
    ====================================
    Afterword:
    ====================================
     
    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however
     
    ---------------------------------------------------------------------------------
    IMPORTANT!!!!
    ---------------------------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
    ==================================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ==================================================================================
     
    ~Szico VII~

    313 downloads

       (10 reviews)

    1 comment

    Updated

  19. v-mountain

    This is a climbing map that works both in jk2 and jka. It may be more enjoyable to play in jka though because there are more paths to use.
    It has df triggers for timers.

    319 downloads

       (7 reviews)

    3 comments

    Updated

  20. ))=((iddens Gaming Club ))=((angout

    This is the 4th map I made for Hiddens Gaming Club. I felt old map was getting a little boring so I made this new one. In new version I left out dodgeball, lasertag, and the race track. I added Thermal Toss, Ski slope, Museum, Hotel, Shooting Range and many improved rooms. I hope everyone enjoys this map and I look forward to playing it with everyone in the server.
     
     
    HGC HANGOUT 4 Map Playing Tips:
    On ski slope, run do and do amknockmedown so you 'sled' down.
    In Kung fu room, never jump kick, just grab, punch, and kick.
    In training area, each color is a different course.
    Museum to dark? Turn on the lights!
     
    HANGOUT 4 Rooms Include:
    Main Outside FFA area
    Hotel
    Ski Slope/Cave
    Swamp
    Baseball
    Thermal Toss
    Rancor Pit
    Main Temple FFA
    Nexus
    Pillar Room
    Main Duel Room
    Pong Room
    Museum
    Kung Fu Room
    Tourney Room
    Training Area
    Mercenary Area
    Shooting Range
    Bar
    Pool
    Members Area (HGC members only stuff)

    229 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Y4_Temple1

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Yavin 4 temple
    AUTHOR: Thrust
    E-MAIL: thrust@o2.pl
     
    FILENAME: y4_temple1.pk3
    FILESIZE: 57.927 kb
    DATE RELEASED: 9 April 2011
     
    GAMETYPE: FFA
    BOT SUPPORT: No.
     
    CREDITS: LucasArts & Raven Software, Thrust, and Inyri Forge (for "KotOR Map Objects")
     
    INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
     
    DESCRIPTION: Temple on Yavin 4, it look's like Jedi Praxeum on Yavin 4, but more like it was shown in movies or book's. The inside layout is my project.
     
    COMMENTS: Big thanks to my friends from yavin4.pl for beta testing. Thank you for downloading this file.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,529 downloads

       (13 reviews)

    23 comments

    Updated

  22. Shola Sith Temple

    A clan map for the
    Dark Empire of the Sith featuring areas for dueling, tournaments, jump courses, water courses, and vehicle combat.

    It is in beta phase, so it still has a few sections, including details of the outside of the temple, that haven't been completed. There also is no lighting yet.
     
     
    Special thanks to Darth Martyr for teaching me how to map and help me with the obstacles I
    came across in the making of this map. Without him I would never have started mapping.
     
    Special Thanks to Loda for helping me with advanced mapping info.
     
    Special thanks to Circa and Radiuks for creating and helping me with some textures.
     
    ----
     
    Map started on February 16th, 2015.
     
    and thanks to all -[DE]- for testing my map as I was working with it and giving good recommendations!

    575 downloads

       (16 reviews)

    11 comments

    Updated

  23. Jump_Green_Pro

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
     
    Bugs and other things:
    -The start trigger placement is not ideal and can be abused... whoops.
    -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
    -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
    -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
     
    Special thanks to everyone who broke the map so I could fix it. <3

    435 downloads

       (8 reviews)

    11 comments

    Updated

  24. Kamino

    Hey everyone, now I know you have been waiting for this in a long time, dont forget its a version 1 so it has some bugs here is a list of them
     
    1 FPS is a little low in the clone room (I cant really do a lot about that but I will try).
     
    2 parts of the map show through the sky box whilst standing on Jango's landing pad.
     
    3 Layout - I will alter the layout of Kamino for version 2 so that things are closer together.
     
    4 The locked doors in this version will lead to other areas in version 2
     
    So If you guys can put those little things aside for a while and enjoy this version until I get version 2 out that would be great!!
     
    Anyway, now for the details; I used terragen to make the sky box images I tried to make them as kamino as possible but I think I may tweak them for version 2 (I hope to have a moving sea too). I would say that 85% of the textures in kamino are custom and I made them using photoshop 7.0 and made use of several of the pluggins there for effects, such as making the black non solid (gothixc I am sure you will be pleased LOL).
     
    I have used two custom models in this map; the excelent Jedi Starfighter and the wicked slave1 both of which I got permission to use and I have included the readmes that came with them in this pk3. One thing I must say though is that as the slave1 modle was textured as bobba's version I retextured it to silver and blue, its not such a great texture job but never mind.
     
    There are a few doors in this map that must be opened using the force, if you remember in Episode II Jango cuts the line and Obiwan falls down and manages to grapple that ledge/walkway, well I included this area so when you are on Jangos landing pad be sure to re-enact this scene!! the door on that walkway is made so that you have to use the force to open, once opened it takes you to a lift that will rise back up to the top of the pad
     
    Anyways I hope you guys enjoy it - I enjoyed making it I hope its what you were expecting, after all its just a map!
     
    Version 2 coming soon!! (version two will mainly be for AOTCTC)

    3,945 downloads

       (6 reviews)

    4 comments

    Updated

  25. Jakku - Tuanal Village

    Description
     
    The village of Tuanal on Jakku that the First Order attack in the opening of Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_jakku.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Credits
     
    MaceMadunusus - Fire effects
    Hazel Whorley - Nightsky Skybox
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    1,420 downloads

       (21 reviews)

    9 comments

    Updated


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