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Cosmetic Mods

318 files

  1. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    11,402 downloads

       (16 reviews)

    8 comments

    Submitted

  2. NpcSP

    NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?
     
    Function Overview
    General
    Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!

    Spawning
    BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them!

    Playermodel Selection
    Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).

    Controling
    Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!

    NPC Killing
    Kill NPCs by name

    About Saved Games:
    Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.
     

    Installation
    VERY IMPORTANT STEPS
    Please uninstall all previous versions of NPCSP before attempting to install again.
    1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
    2. Edit "npcsp.cfg" with a basic text editor, such as notepad
    3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]"
    4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
    5. Save your changes
    6. Boot up Single Player
    7. When ingame, open the console
    8. Type "exec npcsp" into the console and press ENTER
    9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
    10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
    11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
    12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry
     
    Copyright/License
    You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod

    This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!
     
    Version 2 Progress

    7,250 downloads

       (25 reviews)

    58 comments

    Updated

  3. Clone Wars Stances and Effects Mod

    This mod alters the games animations and stances..alot. Looking for a more familiar feeling like in battefront, EPIII the game, or jedi power battles? well this is that mod bringing new stances and swings, jumps, taunts, running, walking, the list goes on. also included in the mod is new lightning effects, saber blades, and clashing effects along with new sounds for all of that. plus star wars hilt overwrites that have their own specific qualities for each. Sounds complicated? well to make it more complex I have made it compatible with Moviebattles II, forcemod3, Ja+. The previous versions of the this mod share some of the same stuff although added tweaks and a few changes here and there make it better.I have scrapped the OJP feature more likely due to that projects work is so hard and fast that I dont want to mess with it.
     
    If for whatever reason you'd like to remove some of the added animations feel free to just use pakscape and copy the base animations you would want and replace it in the CW6 animation.cfg A more detailed process can be given if you just PM me.
     
    Thanks to: makers dragon software for giving me the tool to do this, Don Kain for his work so long ago, JA+ team, MBII team.

    11,414 downloads

       (12 reviews)

    30 comments

    Updated

  4. TFA Live Blades+Effects

    My attempt at re-creating in detail the lightsaber effects, sparks, blades and the animation of each blade from The Force Awakens. Since there was only one regular lightsaber color in the movie i did my best to imagine what the other colors might look like using the color layering, contrast/saturation and brightness of the blue blade as an example. I modified Darth Martyr's shader to create the animation sequences for the blades so big thanks to him for letting me use it.
     
    While i put alot of time and attention into every aspect of this mod, i really wanted to bring the effects out by re-creating each unique spark in the various effects from every aspect of their appearance, to the gravity and velocity of each one. The lightsaber clash was difficult as there was a few variations of it so i went with a more neutral one color wise, as opposed to the deep purple/violet. However if for some reason someone would like the latter version let me know as i made it as well recently just for fun.
     
     
    Installation: Put the TFA_Live_Blades+Effects.pk3 in your base folder along with one of the saber animation pk3's depending on what you want. The main file contains the effects and regular saber blades.
     
    Blade_Animations.pk3 - TFA animations for regular blades with a normal red blade.
     
    Blade_Animations+KyloRed.pk3 - TFA animations for regular blades but with Kylo Ren's blade for red.
     
    Kylo_Blade_Only.pk3 - Just Kylo Ren's saber blade with no animations for regular blades.

    6,199 downloads

       (16 reviews)

    25 comments

    Updated

  5. TFU-2 *HUD* for JKA by Dark Apprentice

    Info:
    ------------------------------------------------------------------------------
    This is my very first try to make something little, but maybe not so "little"
    for the Jedi Academy game.
     
    I present you my own version and design idea, based on the original -
    Star Wars: The Force Unleashed-2 game "TFU-2".
     
     
    Comments:
    -------------------------------------------------------------------------------------------------
    * I always loved the TFU-2 HUD and I decided to try creating my own version.
    The HUD is a little bit "transparent", because as I saw during my research
    over the original TFU-2, the real HUD there really is a bit of a transparent-ish,
    or at least it gives the feeling.
     
    As I saw on the original game, the original HUD actually does NOT show to the player,
    when changeing saber positions and since most palyers in JKA use this option, I have
    just hide it in the JediKnight LOGO (for more info, please take a look at the "HUD History.JPG")
     
     
    Installation:
    ----------------------------------------------------------------------
    the PK3 file, goes into your GameData/Base folder.
     
     
     
    Uninstallation:
    ----------------------------------------------------------------------
     
    just remove/delete the PK3 file
     
     
     
    Bugs:
    ----------------------------------------------------------------------
    none to my knowlage, please tell me if you find some.
     
     
    Credits:
    ----------------------------------------------------------------------
    LucasArts: for the original game - Staw Wars: The Force Unleashed 2
    and for the lovely: SW Jedi Knight: Jedi Academy
     
    JkHub: for the great supporting and help by the nice guys there as they follow:
     
    * therfiles
     
    * ensiform
     
    * AshuraDX
     
    * mrwonko
     
    * Rogueboy (for the inspiration from his HUD based on the First "SW Force Unleashed" (TFU-1)
     
     
    Legal stuff:
    ----------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,946 downloads

       (9 reviews)

    21 comments

    Updated

  6. High Quality Chat Icon

    This is a mod that updates the chat icon in multiplayer to be of higher quality and animated. I was tired of seeing a really ugly pixelated one, and it was about time for an update. I used Ruxith and SiLink's animation shader for the animated dots. All credit goes to them.

    1,055 downloads

       (17 reviews)

    21 comments

    Updated

  7. CamSP

    CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time.
    Settings include:
    Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it)
    Freeze NPCS (Freeze those pesky NPCS that may ruin your shot)
    Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes)
    Toggle Player Visibility (Show/Hide the playermodel)
    Draw HUD (Draw, or remove, the HUD)
    Camera Tracking Level (How fast the camera tracks the player: Default (Loose), Drop Camera (None), Lock Camera (Follows player tightly)
    Freedom of View (Adjust viewing area/tunnel vision effect)
    Range (Zoom in or out)
    Vertical Pan (Adjust the pitch)
    Horizontal Pan (Adjust the angle)
    Vertical Movement (Move the camera vertically)
    Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera"

    Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button.
    You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu.
     
    Installation:
    VERY IMPORTANT STEPS:
    1. Extract "CamSp.zip" to your gamedata/base folder
    2. Edit "camsp.cfg"
    3. Replace [KEY] with a valid keyboard key (like z, 4, F6, etc)
    4. Save changes
    5. Boot up Single Player
    6. When ingame, open the console
    7. Type "exec camsp" into the console and press ENTER
    8. CamSP has now been booted. In order to open the command center, press the key you set in camsp.cfg
     
    Copyright/License:
    -You are free to use this in any artistic works you create, without crediting me
    -Please contact me if you wish to include this in any other modification

    1,741 downloads

       (23 reviews)

    20 comments

    Updated

  8. Enhanced Impact Effects + True HD Blades

    Title: Enhanced Impact effects + True HD Blades
    Author: Kalamaray
    File Name: Enhanced_Impact_efx+True_HD_Blades.pk3
     
     
    Effects: This basically gives most of the main vanilla guns (including turrets, ewebs etc) and saber impacts/deflections a more dramatic movie-like effect. I've also removed the graphic effects for force push/pull (the line in the autoexec is needed to remove the clear distortion effect), choke, sight, player shield, and greatly reduced the visibility of protection/absord so it's just noticeable enough to tell that they're on. I've also re-made and/or increased the resolution of some of the effects graphics such as flares, sparks, blaster and other energy bolts. This is still somewhat of a work in progress so if anyone has suggestions or requests for any effects feel free to let me know and i'll do my best to include it in the next update if possible.
     
    Blades: These are an updated version of my most recent blades slightly thickened and brighter with greatly increased resolution (4x the resolution of most HD blades like my last release), this includes the trails and glows of course. There's really nothing to say about these as the quality at this resolution speaks for itself =)
     
     
    Additional Notes: the only side effects of the force power changes i know of is assassin droids shields are invisible (due to the the autoexec line), and the glows of npc's through walls with force sight is extremely dim as a side effect of the changes to absorb/protection. Also if for some reason you want to just use the blades and want the new saberflare, it can be found in the "borgeyeflare" jpeg in gfx > misc. the actual "saberflare" jpeg is just a supplemental flare. I almost forgot to mention it but i've also replaced the lightning graphics with the ones from Jedi Outcast as i've always thought it looked much better.
     
    Installation: Extract both pk3's into Jedi Academy's /gamedata/base directory as well as the autoexec.cfg (or add the line to your own autoexec if you have a pre-existing one).

    16,088 downloads

       (17 reviews)

    20 comments

    Updated

  9. WeaponsHD - Lightsaber Blades

    The latest update brings you a vanilla blade recreations, but much much much more beautiful and on a higher resolution, so even looking up close won't hurt the quality!
    Don't worry, for those of you who've liked the previous versions more, I've included them!
     
    INSTALLATION INSTRUCTIONS:
    Choose >>ONLY ONE<< of the pk3 files:
    - r_whd_sb.pk3 (final 1.0)
    - r_whd_hd_saber_f.pk3 (former 1.0)
    - r_whd_hd_saber_08.pk3 (0.8 version)
     
    Copy it over to your base folder,
    the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base"
     
    DESCRIPTION:
    HD Lightsaber blades, greatly improved resolution and quality! Sooner versions 0.8 and Recreation version included
     
    BUGS:
    None that I noticed, if you did, message in the comment section!
     
    COMMENTS:
    May the Force be with you!
     
    WeaponsHD:
     

    https://jkhub.org/files/file/2792-%7B%3F%7D/

    https://jkhub.org/files/file/2802-%7B%3F%7D/

    https://jkhub.org/files/file/2796-%7B%3F%7D/

    https://jkhub.org/files/file/1900-%7B%3F%7D/

    https://jkhub.org/files/file/2167-%7B%3F%7D/

    https://jkhub.org/files/file/1921-%7B%3F%7D/

    https://jkhub.org/files/file/2808-%7B%3F%7D/

    12,036 downloads

       (14 reviews)

    18 comments

    Updated

  10. SkyLine Menu

    Complete replacement for Jedi Academy Multiplayer Interface! Replaces every multiplayer menu (Solo Game, Join Game, Setup, Controls etc.) to newest.
    Please note that it has been developed only for Jedi Academy MP, not SP! 
    With new style, awesome design, a lot of features, new in-game settings and complete different and modified menus, this modification will bring to you new awesome experience and fun! The main difference is the complete new add-on that will change the main MultiPlayer GUI to newest made by us in space holographic style. Each menu has its own design and background animations like the glow of the sun, flying spaceship, battle scene etc. Other feature is modified setup menu that have new settings like custom resolution, Field of View setting, texture bits setting and more. Also there is complete new font (like from Call of Duty series, some TV series). All the default MP icons have been changed too.
     
    What's inside?
    Main menu, completely redesigned in the style of 2.5D!
    New background animations and awesome screen-to-screen transitions!
    In-game part are changed too. You don't have to see these boring, dull and low-quality icons and menus. Now game looks quite different!
    New SETUP graphics options.
    Finally the SD-version specially for low-end PCs! And we have compressed the GUI’s size to only 60 MB instead of 100. This should really help with overall performance.

    Sure, the menu has a number of requirements:
    Mod japlus for better experience (it works on base too, but it was made for JA+, so some features won't be available until you install it).
    512 MB+ / 1 GB+ RAM for SD / HD versions. If you have an error where last line says something like "TAG TEMP PNG, error to allocate ** (some megabytes) **, it implies lack of memory.

    How to install:
    Open the 'files' folder;
    Copy the 'swg.skyline.ui.pk3' and paste it into 'GameData/japlus' folder of your Jedi Academy (or in 'GameData/base' if you don't have japlus mod installed).

    Short FAQ:
    Q: I have installed the menu and after that I still have original JKA menu with HUGE fonts. How should I fix it?
    A: Open the explorer, go to JKA directory (e.g. 'C:/Games/LucasArts/Jedi Academy/'), open 'GameData/base' folder (or 'GameData/japlus' if you have japlus mod and you have installed the menu in this folder), find our menu's pk3 file 'swg.skyline.ui.pk3' and then rename it to 'zzz.swg.skyline.ui.pk3'. That will help.

    Reviews:
    Nozyspy’s review on JK3Files:
    (If there will be something like 'The following error has occured: Invalid File ID!', just press Refresh until it shows the correct page)
    theRfiles’s review in his newsletter (page 2):
    (This review is based on the ‘base’ version of the game, not the JA+, and because of that there weren’t some ja+’s features like skin preview)

    Credits:
    TwinBlade (Angel Soul on JKHub) for the force icons.
    Taeneron and Sebastien Hue for backgrounds (main menu and credits).

    4,342 downloads

       (23 reviews)

    17 comments

    Updated

  11. Ultimate Force Icons Mod

    Ultimate Force Icons Mod v.2.01b aims to change the force power icons. Choose from three different sets, with tons of effects of your own choice.
    Single Player menus have been altered in this version, and music has also been added to the SP menu! You can also install the all new custom UFI HUD as well!
     
    FOR NEWS AND MORE DOWNLOADS PLEASE VISIT THE PAGE:
    http://www.moddb.com/mods/ultimate-force-icons-mod-v201b

    4,297 downloads

       (12 reviews)

    16 comments

    Updated

  12. The Jedi Academy Texture Overhaul Full

    This Mod aims to replace nearly all in-game textures (which are quite low res compared to the textures in games nowadays) with improved hi-rez textures faithful to the original style of the game and/or with custom textures all of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly.
    More detailed instructions will be included in the release(s).
     
    This newest download is a huge new Pack, combining all former packs aswell as two new levels, Vjun and the "Mercenary" level on Tatooine. For more information click check out the Changelog below.
     
    To install extract the downloaded file to the directory gamedata/base/ in your Jedi Academy directory.
     
     
    -- Important --
     
    If you have other releases of my mod in your game directory please delete them, this ensures everything will be displayed properly!
    Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul
    Why you no help??
    I do not have the resources to test my mod on different systems apart from my gaming rig, so if someone would kindly help and post his system specs and the framerate or general performance when using my mod i can provide minimum spec info for other players. Now I don't think you need a strong pc for this to work fluently, but your graphics card should probably have 128 megs of ram. but this is just an assumption!
    If there is someone who has experience with the id tech 3 engine and its modelling tools and would like to help and take this mod on a new level - please contact me, i'm quite positive on improving the models and meshes too which would then be a total cosmetic overhaul mod improving all graphics throughout the game.

    44,806 downloads

       (23 reviews)

    16 comments

    Updated

  13. SWTOR Movie blades

    I made these for a request of the saber blades in the cinematic movies for Star Wars: The Old Republic.
     
    Installation: Drop the PK3 in your base folder.

    2,376 downloads

       (17 reviews)

    15 comments

    Updated

  14. SkyLine 2.0 SWJKA Launcher Skin

    ********************************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ********************************************************
     
    Title: SkyLine 2.0 SWJKA Launcher Skin
    Author: SWGalaxy Team
    Release Date: 13 Feb 2015
    File Name: swg.jkalauncher.zip
    Credits: Raven for, ugh, original launcher components and skin
     
     
     
    Description:
    ----------------------------------------------------------------------
    As the title says, this is a SkyLine 2.0-stylized Jedi Academy launcher skin.
    Made in holographic-like style in blue tones.
     
     
    Note: please install this fix to patch
    this bug.
    Reuploaded the main file with included fix.
     
     
     
    Installation:
    ----------------------------------------------------------------------
    Just extract the zip archive to the root folder of your Jedi Academy directory (e.g.
    C:\Steam\SteamApps\common\Jedi Academy) and enjoy

    675 downloads

       (8 reviews)

    14 comments

    Updated

  15. Rainbow Saber

    ***********************************
    Read me
    ***********************************
    TITLE: Rainbow Saber FINAL
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: rainbow.pk3
    FILESIZE: 25.5 kb
    DATE RELEASED: March, 25th 2015
     
    CREDITS to: just my self since this is a small mod
     
    INSTALLATION INSTRUCTIONS: place the rainbow.PK3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION: A rainbow saber that replaces the green saber color.
     
    BUGS: none unless you count the green sabertrail and saberglow.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    648 downloads

       (6 reviews)

    13 comments

    Updated

  16. C chat icon pack

    This is just a chat icon replacement, using the C symbol of @Circa. This mod was first created as a joke but it quickly became a serious mod.
    There are 3 versions :
    C_chat_icon_1.pk3 : animated C chat icon based on the "high quality chat icon" from Circa and on the animated shader of Ruxith and SiLink
    C_chat_icon_2.pk3 : animated C chat icon using a rotation, based on the shader file of "Arcane Weapons Pack" from Dyyor
    C_chat_icon_3.pk3 : animated C chat icon using an alternative rotation
     
    1:
     
     
    2:
     
     
    3:
     
     

    46 downloads

       (5 reviews)

    13 comments

    Updated

  17. The Old Republic Saber Colors FINAL

    ***********************************
    Read me
    ***********************************
    TITLE: The Old Republic Saber Colors FINAL
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: torsabers.pk3
    FILESIZE: 147 kb
    DATE RELEASED: March, 25th 2015
     
    CREDITS to: Myself.
     
    INSTALLATION INSTRUCTIONS: place the torsabers.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
     
    Saber Colors from Star Wars: The Old Republic, which replaces ALL of the default colors.
     
    This is the FINAL VERSION. Here is a small changelog for those interested:
     
    1.0 - Contained only the purple saber with a pure black core.
     
    2.0 - Contained an updated purple saber core to look more like the game, also contained new glows
    and cores for the yellow, blue and red sabers to look exactly how they do in SWTOR.
     
    FINAL VERSION - This will not be edited anymore, as this has fixed the red glow to look darker like in TOR
    and I have changed the yellow saber glow to match the TOR version, adding the TOR green saber and
    finally the TOR orange saber. To note the orange saber is the ONLY saber in the pack to contain a black core.
     
    BUGS: Sometimes the colors go a little brighter at certain angles, unavoidable due to alpha usage.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
     
    EXTRA: If you just so happen to be a fan of TOR, or play it yourself, then you may contact me in regards
    to creating a new Saber for you. Please note this will only be the blade color, I will not be making any Hilts.
     
    If you want Hilts, contact Rooxon at JKHub. If you want new blade colors then contact me, Kylo Ren at JKHub.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,208 downloads

       (8 reviews)

    12 comments

    Updated

  18. Multiplayer Chat Icon

    All I did here was replace the Chat Icon with an image from the JK3 Assets.

    65 downloads

       (3 reviews)

    11 comments

    Updated

  19. "Jakku" Name Mod

    This is a very tiny mod. What it does is simply change the mission info screens to refer to the first mission (the Tatooine mercenaries one) as if it takes place in Jakku instead of Tatooine.
    References to Tatooine and Mos Eisley were changed for that mission in the text. Also 2 voice lines referring to Tatooine/Mos Eisley were edited so they don't say it.
    There's an extra planet circle in the galaxy screen and the planet photo is different too but I didn't animate it, sorry.
     
    I thought this made sense since the Millenium Falcon is parked there (this could be when Han loses it?) and since Jakku and Tatooine look exactly the same, let's be honest.
     
    I haven't changed anything in the map, the NPCs or the mission itself, maybe I will in a future release.
    Let me know if there's some glitch with it.
     
    EDIT: Added an alternative pk3 which makes it replace Blenjeel instead.

    541 downloads

       (8 reviews)

    11 comments

    Updated

  20. JK2 HUD for JKA

    This is the HUD from JKII that has been fitted to work in JKA. It functions very closely to how it did in JK2 other than the weapon selection screen. (I may work on that later)

    2,099 downloads

       (6 reviews)

    10 comments

    Updated

  21. Force SP fix

    this fix adds icons of forces of 4,5,6,7 levels.
    it is impossible to select them. setforce(name) 4-5-6-7.
     
    I want to change SP game. That it would be possible to select forces, styles of saber. Bad what of my knowledge doesn't suffice.

    1,325 downloads

       (4 reviews)

    10 comments

    Updated

  22. Plant sprite fix for t2_trip

    Ever noticed how whenever you join a multiplayer game of t2_trip, there are brown smudges all over the map?
    Those are bugged plants. The plants work fine in singleplayer but break when the map is used in multiplayer.
    You can fix those plants using my provided quicktrip.shader file.
     
    Steps for use:
    1) Open the .zip file containing this readme.txt and the quicktrip.shader file.
    Go to your Jedi Academy base folder.
    For 32bit versions of windows, this will be in "C:\Program Files\Lucasarts\Star Wars Jedi Knight II Jedi Academy\GameData\base" by default.
    For 64bit versions of windows, this will be in "C:\Program Files (x86)\Lucasarts\Star Wars Jedi Knight II Jedi Academy\GameData\base" by default.
     
    2) Create a new folder named "shaders" (the folder name is case sensitive and should not have quotation marks around it.)
     
    3) Drag the new .shader file (the one included in this .zip file) into your newly created "shaders" folder.
     
    4) Close your file compression utility (winzip, windows explorer, 7zip, winrar, etc).
     
    5) Enjoy your beautiful plants when you next play on t2_trip.
     
    6) Enjoy your beautiful plants in multiplayer

    143 downloads

       (7 reviews)

    10 comments

    Updated

  23. SW 7 Blade + TFU blade (ver2) by Dark_Apprentice

    Title: SW 7 Blade + TFU blade (ver.2)
     
    Author: Dark_Apprentice (former known as: unleashed_dark_force)
     
    Installation: Put the pk3 file into your Base folder.
     
    Description:
     
    This simply turns your basic red blade into more Star Wars 7: Force Awakens blade-look-a-like
    and also as bonus it replaces your orange blade into the black saber from TFU (Force Unleashed).
    My opinion is that the teaser video, the blade is red not orange, so now you'll have choice.
     
    I noticed, that there are a lot new mods for the "Force Unleashed" black/white/negative saber blade
    or whatever it is called. So since I was one of the very first to make it for Jedi Academy (JKA),
    together with one old friend - Spior - and no need to install mods like "JKA+" and since some say
    the "old version 2" was better as TFU blade, I have combined the last (SW 7 Blade + TFU blade ver.1)
    together giving you this brand "new" version 2 of the "Star Wars 7 - red/sith blade & bonus Force Unleashed black blade"
     
    WARNING: THIS IS !!N-O-T!! a real-based blade effect on the Star Wars 7 movie, since it is even not out yet (comes out December 2015)
    I just made own blades!! They have nothing to do with the movie.
     
     
    INSTALL:
     
    Put the "SW 7 Blade + TFU blade (ver2).pk3" into your: JediKnight\GameData\Base
    folder and you are ready to go
     
    UNINSTALL: Remove the .pk3 file from your "Base" folder

    1,259 downloads

       (4 reviews)

    10 comments

    Updated

  24. Circa's Font Pack II

    This is a small collection of new fonts for the chat and various other areas of the game, such as the minimal hud and weapon selector. This is volume 2.
     
    Fonts included in this pack:
    Courier New
    Georgia
    SegoeUI

    They are a great way to spruce up the old game and give it a new look. Besides, the default chat font is awful.
     
     
    Known Bugs: A couple alignment issues that are unavoidable as of now.

    239 downloads

       (4 reviews)

    10 comments

    Submitted

  25. Console font Terminus

    Replaces the font used in the console to be the popular bitmapped font Terminus (looks great at tiny sizes)

    225 downloads

       (5 reviews)

    10 comments

    Updated


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