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About This File

Replaces the font used in the console to be the popular bitmapped font Terminus (looks great at tiny sizes)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARSĀ®, JEDIĀ®, & JEDI KNIGHTĀ® ARE REGISTERED TRADEMARKS OF LUCASFILM LTDā„¢ AND WALT DISNEY, INC.ā„¢ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.2.0

Released

  • * fixed majority of a row's glyphs being offset by 1 character.

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Currently working on a better quality version with fixed alignments and full ASCII (+ extended) glyphs.

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@Circa Expect a few more maybe :P

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Credit one?
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FYI this affects the FPS and timer plus anything else drawn in the engine with SCR functions too. (Including chatbox)


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Yes that is cmd/cvar descriptions being worked on.Ā  :ph34r:

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Ugh, just use JA++ :P I can't do much at all about it looking horrid at that size.

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What about one that replaces the dollar sign with a credit one instead?

This isn't Star Wars themed, and replacing glyphs locally will only lead to miscommunication.

A glyph specifically designed for "dollar" should not represent "any particular currency" hence pound, cent, yen etc also being there.

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It's not specific to JA++, I just normalised all cgame font rendering to use .fontdat method instead of charsgrid

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