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Angel Soul

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  1. Now that I have learnt a little more about shader reading priorities, I have been thinking to redo my Ultimate Force Icon mod, to be more modular.

  2. 49 downloads

    Alters the HUD to look more lean and as from a holographic display. The HUD comes in with support for Zyk mod. INSTALLATION / UNINSTALLATION ====================== - zzzz_HOLO-HUD_v2_Zyk.pk3, goes to your GameData/base folder. To uninstall, simply remove the files from the folders you put them in. Have fun and good luck! Best Wishes -Angel Soul
  3. 34 downloads

    This mod alters the radar in multiplayer to look like the Batmobile's radar in Arkham Knight. Best experienced with Zykmod, as Bounty Hunter class (upgraded), as the radar can scan for both ally and enemy alike. INSTALLATION / UNINSTALLATION ====================== - 000_ArkhamKnight_RADARShader.pk3, goes to your GameData/base folder. - zzz_ArkhamKnight_RADAR.pk3 goes also to your GameData/base folder. For Zykmod, you can put this file into the GameData/zykmod folder. To uninstall, simply remove the files from the folders you put them in. BONUS .PSD FILE ====================== If you wanna tinker with the radar file, I have provided PhotoShop PSD for it. The radar arrow PSD file, I have misplaced and currently can't find it. I do recall it to be a standard photoshop vector object though. SPECIAL THANKS ====================== Special thanks goes to tayst on JKHub Discord server, for helping me solve an issue with the radar. Shader files to be put in "base" folder, and early in alphabetical order. Have fun and good luck! Best Wishes -Angel Soul
  4. Here you go. Download it from here: https://mrwonko.de/jk3files/Jedi Academy/Mods/Weapons/61255/ I have personally had issues with non-lightsaber swords, as both saber trails and core are visible, regardless if one writes no saber trails in the .sab files. Whether it is an error in the first version of this mod, or not, is unknown to me. I have tried to contact Movie Battles 2 teams several times, even on Discord, as they should have this eventual issue fixed. But they ignored me and my questions every time. I got no replies or anything. In any case, just be aware that non-lightsaber swords may still display lightsaber trail and core.
  5. In 2021, this is still my favourite model. Just needs CTF skins, with robes. The robes turn gray/white boxes as in texture missing.
  6. I always thought that the name Darth Revan sounds more like a woman than a man. This is good depiction.
  7. Thanks! Sure. Can do that. Though I was aiming as movie accurate as I can make it, without obstructing too much view. Alternatively, if you have PhotoShop, you can use the provided .PSD files and just reduce opacity for the whole group for that specific crosshair, duplicate any of its Red/Green or Blue channels and rename it Alfa, then save it as .TGA file.
  8. 157 downloads

    ABOUT ====================== This mod changes some crosshair in the game to some crosshairs used in well known sci-fi movies. They are as follows: 1 - Escape from New York (Glider Scene) 2 - Batman 1989 (Batwing targeting reticule) 3 - Flash Gordon (Ming's targeting Earth) 4 - Robocop (video game reticule) 5 - Predator (Yautja laser crosshair) 6 - Terminator (T-800 scanning reticule) INSTALLATION / UNINSTALLATION ====================== Select the .pk3 file and put them it your JKA GameData/base folder. To uninstall, simply remove that file from your folder. Note that you can only have one at a time. HOW TO USE ====================== To use any of the crosshairs, you will have to use the "cg_drawcrosshair" function, and add a numeric value to choose what crosshair you want. Press the console button, usually tilde "§" (button just under "Escape" button), and type: cg_drawcrosshair 1 - The above should give you the "Escape from NY" crosshair. Keep increasing the crosshair value until you find the crosshair you wish to use. Then simply return from console by pressing tilde again. Note that these crosshairs are best used (IMO at least) with double the crosshair size. To increase the crosshair size, type: cg_crosshairsize 48 in the console. Default size is 24. KNOWN BUGS/GLITCHES ====================== - None - BONUS .PSD FILES ====================== If you wanna tinker with the files themselves, here's my .PSD file. Be warned, many layers aren't named. LOL
  9. Can this be played with bots or single player? Is this mod only put in a separate folder? I wouldn't like to tinker with my base folder at all, tbh.
  10. Heya people of JKHub... I play JKA solo, with Zykmod, vs bots. That's my way to go with this game. I have Mario and Luigi from Mario Bros in my team - I made the bots myself. I added bot relation, so they don't attack each other even in ffa, and I added funny comments/reactions if one of them were killed. So, if Luigi dies, Mario would say something about it. They are very talkative as bots. Now... I added OpenJK, the latest version, just yesterday. And the Mario/Luigi bots no longer comment if some of them die! What's odd, is that they actively seek to attack each other, despite my bot settings. What happened here? And how do I get the previous function back? It is very very annoying, as the comments give me some comic relief during gameplay. Thanks in advance. Cheers!
  11. Howdy mates. How do I go about making new .EFX files? What are the variables, how do I do? Is there any "manual" or tutorial about these things? I'd like to change the look of force powers in MP for base JKA. Thanks!
  12. Thanks man. I did forget to put in the green version of the HUD, but that has been updated.
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