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7 Screenshots

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I made these for a request of the saber blades in the cinematic movies for Star Wars: The Old Republic.

 

Installation: Drop the PK3 in your base folder.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

Rarufu likes this


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These are just how I'd imagine proper lightsaber blades to be. They have that fierce, but crisp look to them. Great work!

I don't know if they have already, but if you're any good with sounds, you could always try and replicate the sounds from that SWTOR clip, to really finish it off (Unless, of course they're included already).

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These are beautiful! Quick question though: How are you getting that lovely first person view with a lightsaber?

Darth Sion likes this

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What is that Anakin skin on one of the pictures?

It's the HS_anakin model with one of the outfit textures from the jedi kyle pack https://jkhub.org/files/file/622-kyle-katarn-in-jedi-robes/, it was the closest thing i could put together similar to the zabrak jedi in the clips hehe.

 

 

These are beautiful! Quick question though: How are you getting that lovely first person view with a lightsaber?

To get first person on JKA you need to edit a .skin file for the model you want, turning off the head and torso parts (and caps for them) and use a mixture of view commands. for instance my favorite lately is one of the starkiller outfits so i have a hotkey for it that looks like this 

 

bind PAUSE "playermodel starkiller_clone;cg_thirdPersonRange 0;cg_thirdPersonVertOffset 1.5;cg_thirdpersonpitchoffset 7; cg_thirdPersonCameraDamp 1;cg_fov 89;cg_thirdPersonTargetDamp 1"

 

I actually prefer this to Jedi Outcasts first person view cause you can have the legs/shoulders and do all the acrobatic moves. the only drawback is force speed doesn't work well in it. Guns also look really cool in this view.

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Very awesome dude!

Hey, do you think there is a way to get your saber FX's to work with RGB?

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Very awesome dude!

 

Hey, do you think there is a way to get your saber FX's to work with RGB?

I actually made some files for that the other day for someone else to try, i don't use the mod for it though so i wasn't able to test them with the actual RGB system (i tried the non-colored blade for them in the base game though) but i can send you the files. Unfortunately the RGB sabers don't seem to allow for color or variation in the blade lines so they won't have the same contrast/color depth but they should still be alright.

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Someone should try out Psyk0Sith's Darth Malgus (https://jkhub.org/files/file/2296-darth-malgus/) with this mod. I imagine the end result would be VERY interesting, in replicating the actual SW: The Old Republic cinematic

The first person version of that model i used in the screenshot is pretty awesome to play as, the metal shoulder pads and arms are positioned just right to be visible and not in the way for a good first person view. it's kind of funny now when  i consider downloading a model/skin my first priority is examining the arms haha. The Sith Stalker model for instance (https://jkhub.org/files/file/617-sith-stalker/) makes a really badass first FPV with all the crazy detail on the arms/hands.

Darth Sion likes this

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I have never played TOR but the blue is a little "too pale" for my taste. But that's a matter of personal taste, Excellent job!!!

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I have never played TOR but the blue is a little "too pale" for my taste. But that's a matter of personal taste, Excellent job!!!

The blue lightsaber that you see in the mod, is supposed to be that colour. All saber colours and blades in the mod are derived from The Old Republic cinematic videos. This is the whole point of the mod.

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Hey! I know this thread is a little old, but I was wondering how to port another model's head onto the Kyle bodies like you did for Anakin. Please reply asap!

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