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Looking forward to getting out.
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Moviebattles 2
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DarthValeria liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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DarthValeria liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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Jedi Outcast Enhanced Texture Pack
Hirmanator replied to Hirmanator's topic in WIPs, Teasers & Releases
Actually its pretty simple if you know how to do a batch action. I just put the textures in a folder then run the batch action in that folder, and then it processes each texture automatically with the same actions. I the check each texture and correct any errors or change out for different texture if the results are not that good. -
Jedi Outcast Enhanced Texture Pack
Hirmanator replied to Hirmanator's topic in WIPs, Teasers & Releases
I get that idea as well ashura. The color change was also from the upscale as I ran a color correction with it. I also tried going subtle at first, but I wanted something more noticeable. A scratch or dent here and there does not strike the eye as much. I could scale back the dirt in another batch. add different example later today. The only maps left are yavin and kejim. -
Hirmanator liked a post in a topic: Work in progress: New Republic Prison Ship from The Mandalorian
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Lancelot liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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krkarr liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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Circa liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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Jedi Outcast Enhanced Texture Pack
Hirmanator replied to Hirmanator's topic in WIPs, Teasers & Releases
I tried that initially but decided there wasn't much difference than using the photoshop 2.0 upscale. given they are painted textures and not a photo. The overlays do more for the look than the upscale. its just for when they are up close they don't get real blurry. -
MagSul liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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fullkevlar liked a post in a topic: Jedi Outcast Enhanced Texture Pack
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As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k max when upscale or 4x or
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havingabreakdown liked a file: Ahsoka Tano
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Revenge of the Jedi: A New Total Conversion Mod
Hirmanator replied to the_last_Jedi's topic in WIPs, Teasers & Releases
Go ahead and use cw6 it in your conversion mod. -
Hirmanator liked a post in a topic: Han Solo
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Not offended. I could have done better, but I am lazy. I ain't getting paid for doing any of it.
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Well, there is little I used out of those files that wasn't a popular mod to begin with. Maps may be the biggest loss.
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One day I will return to this vintage game to contribute again...but man it is a whole decade already...and we JUST got the source code a year ago. I hope some coders return.
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Doing something without my permission? It doesn't matter as long as you say where you got it all from...
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Working on prone sniping in singleplayer JKA
Hirmanator replied to Serenity937's topic in WIPs, Teasers & Releases
So I have the crawl animations if you want those too. Or were you going to post those when you got the code figured out? -
Working on prone sniping in singleplayer JKA
Hirmanator replied to Serenity937's topic in WIPs, Teasers & Releases
ok, now i know those are the animations I made for JKG. just saying.... -
Not so secret if I know what it is. teehee
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More detailed textures instead of just recoloring the crumby texture work the last guy did. Which wasn't me
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I think I am still working on Jedibetrayal but college and work are taking priority like always and sitting down to weight models at least for me is like staring at paint dry. I have a side project with AOD members, I have CW7 which I have to update with new anims from MB2 in it for compatibility. I am still working on that mace windu that I have to weight and possibly remodel again because some dingus did it wrong (looks at self). Ya, there is stuff here that doesn't get done.