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Console font Terminus 1.2.0

   (5 reviews)

2 Screenshots

About This File

Replaces the font used in the console to be the popular bitmapped font Terminus (looks great at tiny sizes)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.2.0

Released

  • * fixed majority of a row's glyphs being offset by 1 character.

User Feedback

Recommended Comments

Daedra

Posted

Looks great to me. 5 stars for something a little different.

Circa

Posted

Wow. Raz0r released a little mod. Interesting. :P

Tempust85

Posted

Looks interesting, but I noticed the "M" is a bit cut off.

CommanderXeph

Posted

Now I can truly look like a hacker! lol 

 

Nice mod,Raz0r.

Raz0r

Posted

Currently working on a better quality version with fixed alignments and full ASCII (+ extended) glyphs.

 

@Circa Expect a few more maybe :P

Fuse294

Posted

What about one that replaces the dollar sign with a credit one instead?

ensiform

Posted

Credit one?
 
FYI this affects the FPS and timer plus anything else drawn in the engine with SCR functions too. (Including chatbox)


386F2F198F471CAB630DADDA7DD71C809AED6A12
 
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Yes that is cmd/cvar descriptions being worked on.  :ph34r:

Raz0r

Posted

Ugh, just use JA++ :P I can't do much at all about it looking horrid at that size.

 

What about one that replaces the dollar sign with a credit one instead?

This isn't Star Wars themed, and replacing glyphs locally will only lead to miscommunication.

A glyph specifically designed for "dollar" should not represent "any particular currency" hence pound, cent, yen etc also being there.

ensiform

Posted

Wasn't aware the mod was specific to JA++ =p  And my version crashes right now so that'd be a no :D

Raz0r

Posted

It's not specific to JA++, I just normalised all cgame font rendering to use .fontdat method instead of charsgrid

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