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Raz0r

Members
  • Content Count

    1,130
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Clan

  • Current Clan
    iv

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Exposing Cael's gender
  • Modding Interests
    Coder
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Capture the Flag
    Speedrunning
  • Operating System
    Linux

Contact Methods

  • Email
    mrrazish@gmail.com
  • Website
    https://builds.openjk.org
  • Steam
    razish
  • Discord
    Raz0r@JKCommunity
  • Twitter
    MrRazish
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  1. Any chance I can get ja++ for Mac? You mind posting a drop box link or something? Thank you!

    1. Circa

      Circa

      Until or if he responds, I have an old build from 2014 you can use in the meantime. Although keep in mind if you're on Catalina it won't run since it's 32 bit.

      https://circa.im/files/jka/japlus_Mar2014_mac.zip

    2. Monkee

      Monkee

      ❤️

      Thank you! You are a scholar and a gentleman, good sir. Cheers.

  2. Plz fix japp.jkhub.org ;_;

    1. Show previous comments  3 more
    2. Aldro Koon

      Aldro Koon

      Sadly not but thanks anyway

    3. Akion

      Akion

      Np, take care!

    4. Slangblades

      Slangblades

      This helped me alot. Thanks Akion!

  3. For posterity, JA++ code has been at https://github.com/Razish/japp since ~2013. No one ever got JA+ code from Slider as far as I know, he hasn't been active in the community for a long time.
  4. Pretty sure it's `cg_saberContact 0` and possibly `cg_saberModelTraceEffect 0` + `cg_saberClientVisualCompensation 0` Appears to be handled by cgame/cg_players.c -> CG_AddSaberBlade
  5. Thanks for the report, added to JA++ as of commit 23ea718
  6. Glad you figured it out. I've now built this into JA++ as of commit ec26a23 ?
  7. Not sure if serious. Android port of JA has been done (xlava, ent, couple others). I think mobile and browser platforms are just nowhere near practical enough to warrant that kind of effort - 3 people dicking around for 5 minutes is hardly worth it. kungfooman may put in effort for wasm, he's working on an ioq3-based wasm/webgl thingy. Pull requests are welcome ?
  8. What's the exact command you're entering? I would start by checking for warnings/errors in the server console when loading a map. That will probably tell you exactly why. Then remove all mods and reintroduce them one by one until the issue occurs again. It may be a corrupt mod or simply a size limit.
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