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  1. Ancient Outpost

    You and your team have become trapped on a World once settled by the ancients.
    As with many ancient worlds there is a mix of new and old technology..
    But as your team scan the area you soon realise your not alone

    1,038 downloads

       (5 reviews)

    1 comment

    Submitted

  2. Sirens Enclave

    Sirens Enclave is a fictional place I thought up after being inspired by the story of the greek sirens, and my previous map Zoras Domain which was inspired by the Zelda N64 version of Zoras Domain. I base this map in a fictional story where you the player are a sailor who was part of a crew that was lured to an island of Anthemoessa by a song which was mesmerizing. The ship strikes a reef and starts to sink. You make your way to the nearest cover to avoid the man eating birds, and find yourself in a cave that appears to be their domain. The birds feed on the crew but you manage to make it to the cave, and now this is where you must make your escape.
     
    I actually wasn't going to release this map, but was finally talked into it. Please respect my work and perhaps I'll release another creations I've been working on.
     
    Hope you enjoy! If you have any questions or comments, send me an email.
     
    I ask those who download this map to respect my work and do not decompile it, tamper with it, or host it anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects, so please respect my work.
     




     
    Story
    On a voyage into the unknown, enchanting music mesmerizes the ship's crew and guides them off course. Suddenly there is a loud crash as the starboard hits a reef. The loud noise wakes up the crew out of their trance and they find themselves near the rocky coast of Anthemoessa. While most of the crew fell overboard, or were taken away by man-eating Sirens, you managed to guide the boat before it sank to a nearby cave away from all the demon birds who are feasting on the rest of the crew. Welcome to the Siren's Enclave.

    680 downloads

       (5 reviews)

    1 comment

    Submitted

  3. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    999 downloads

       (5 reviews)

    4 comments

    Updated

  4. Mos Eisley Trap

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
     
    Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
     
     
    Brush Count : 10,679
    Entity Count : 504
    Software used : GtkRadiant v 1.4
    Known Bugs : none
    Build Time : 12 parsecs
     
    NOTE
    This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
     
    AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
     
    SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
     
    SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
     
    BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
     
    Put the .pk3 file in your base directory.
     
    Presuming you've followed the default installation trajectory, it'll end up as this:
     
    c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3

    1,222 downloads

       (4 reviews)

    0 comments

    Updated

  5. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    1,065 downloads

       (5 reviews)

    0 comments

    Updated

  6. Twilight on Tatooine

    Author
    Patrick Haslow
     
     
    Brush Count : 4375
    Entity Count : 519
    Base info : original map
    Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
    Known Bugs : none
     
     
    A Free-for-All in a backwater garrison on Tatooine, just before sunset.
     
    This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
     
    Also, many useful power-ups are initially located in hidden locations.
    Find them all!

    904 downloads

       (8 reviews)

    2 comments

    Submitted

  7. AoS Temple

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    TITLE: Academy of Skill (Clan map)
    AUTHOR: Prospero
    E-MAIL: prospero.gf@hotmail.com
    WEBSITE: aosclan.foroactivo.com
     
    FILENAME: AoS Temple v2.0.pk3
    FILESIZE: 35.3 MB
     
     
    **NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map.
     
     
    -> Installation:
     
    In order to install the map into your game you must:
    Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.
     
     
    -> Information:
     
    I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally.
    So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.
    This map contains a lot of rooms:
     
    -2 Duel rooms (one is bigger, for tournament purposes)
    -Medic
    -Council
    -Bar (with security system)
    -Npc room
    -Garden
    -Prison (with security system)
    -Bathrooms
    -Classroom (RIP sauna)
    -Admin rooms
    -Generic padawan rooms
    -Hidden valley of the jedi
    -Admin control room (you can now change the sky from there!)
     
    I included bot support, it's a very simple bot route (we all hate those kangaroo bots).
    It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.
    There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.
     
    -> Known bugs:
     
    The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow).
    Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them.
    Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).
     
    If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.

    1,396 downloads

       (9 reviews)

    1 comment

    Updated

  8. Country Academy

    So, I swore I'd never do another Country Roads themed map. I know as well as anyone that it's become a tired theme. But here I am, releasing one. I guess I like the silliness involved with having saber battles on a farm. This is like... for sure the last Country Roads map for JK2/JKA. I hope you enjoy, ya hear?

    827 downloads

       (6 reviews)

    3 comments

    Submitted

  9. Sanctuary

    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!
     
    *****************************************
    *JEDI KNIGHT III : JEDI ACADEMY MODIFICATION*
    *****************************************
     
    Title : Sanctuary
    Version : 0.2 (Beta)
    Author : Pauken
    E-Mail : dbechtum@gmail.com
    Website :
     
    File Name : sanctuary_beta.pk3
    File Size : 63 MB before zipping
    Date Released : March 25, 2014
     
     
    Description :
     
    My first public release of all my clan maps.
    Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign
     
     
     
    I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait!
    The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map.
    You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping.
     
    Thank you all for your patience and enthusiam! I couldn't have done it without you! <3
     
    Removed clan tags, due to a request from clan leader.
     
    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!

    735 downloads

       (5 reviews)

    4 comments

    Updated

  10. Star Wars Episode III Palpatine's Rooftop

    Original Author: JamyzGenius
     
    Description:
     
    It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!!
    Iam only jocking.
     
    This map is the rooftop teory of episode 3, incluides this rooms :
     
    - Lobby
    - Various Halls
    - Control Room of palpatine
    - The zone of the fight
    - Reception
    - Land Zone
    - And other zones.
     
    This map are awnsome and incluide Bot Support for play with bots and kill him !!!
    Play a lot and possible new version JUA !
     
    Incluide special break on various brushes on the map.
    for more action and more saber emotion !!!.
     
    Bugs:
     
    have various, iam fix all bugs posible.
    But in the case of you view one,please immediate report me to fix.
     
    Comments: Fun with this map. And play.
    Revive the epic fight of episode 3 with the anakin run to save palpatine yea.
    In my personal this map is cool !!!.

    1,112 downloads

       (4 reviews)

    1 comment

    Updated

  11. Serenity - Firefly

    From the TV-series 'FireFly' and the 2005 film of the same name. A planet, complete with orbiting asteroids are also featured.
     
    Aplogies for the large .zip file size; the .bsp turned out to be bigger than expected. The
    size of the planet's textures, shaders and .ase file didn't help much either. I figure if
    you're a big enough fan of the series/film, you'll spare the extra bandwidth anyway.
     
    Hard-core fans will realise that some areas seen in the tv-series and film is missing:
    (the crew and passenger quarters). This wasn't intentional, I found the online blueprint
    and scale model replica late into the process, I was working with movie stills up until
    then and consequently had to make some compromises.
     
    Also note that some areas of the ship are hard to get around, (mainly because it's a trade
    freighter rather than a luxury cruiser, giving me less room to work with.) Try walking
    (rather than running) through the doors/small passageways; that way, you'll get stuck less
    often. I have included bot-support but don't be suprised if they get stuck too, they aren't as clever as we all wish them to be.
     
    This map has been tested on a Pentium 4 with 2.99 GHZ, 1.50GB of RAM and a NVIDIA FX5200
    128MB GFX Card, and another Pentium 4 with significantly lower specs. Due to the high-poly
    nature of the map, I recommend using a PC with similar or higher specs to avoid lag
    spikes. I have included the source .map file if it is of any use to anybody. You may copy any parts of the map as long as you credit me somewhere in the readme and ask permission
    first. (For email addresses see the footnote.)
     
    Secrets
    There are two secrets in the map; both accessible from the cargo bay. If you are having
    trouble finding them, load up the .map file in the 'source' folder of the .pk3.
     
    Bugs
    If you look at 90' away from the planet (but with the planet still in view) the
    outer-planetary glow shader appears to go through the planet.
     
    Once in the medical bay looking back at the (open) entrance doors, they seem to go through
    the medical bay door-frame. Arg!
     
    Copyright
    The music was composed by David Newman and produced in the Serenity (2005) Official
    Soundtrack Compact Disc. I claim no ownership to these files; all credit goes to original
    authors.
     
    Most of the custom textures and shaders have been written or created by myself. A few
    exceptions (e.g. the Serenity Logo) are appropriable to other authors. Again, I claim no
    ownership to these files; all credit goes to the original authors.
     
    Thanks to
    Marro, ReVa, Alien and Seij and Predator for BETA testing.
     
    The Order of Jedi Knights clan for supporting me throughout the project.
     
    Isla Kamamee for general shader help and for spending nearly a day trying to convert an .ase into an .md3... ( )
     
    Footnote
    If you need any help, want to inquire about any techniques I’ve used, or would like to
    import the ship into another Serenity or Firefly themed map, then email me via my website:
     
    http://www.chromecreations.co.uk
     
    I'll be glad to help.
     
    ~ Spineless
     
    30/10/07

    546 downloads

       (5 reviews)

    8 comments

    Updated

  12. Arrevanous 7

    This is a VERY old map of mine so please dont laugh XD LOL!
     
     
    Origanally it was ment to be a small duel map based of a fight sequence im my latest book Knights of the old republic the sith hier.
    But it eventually evolved into creating a larger peace of the world, while some of the archetecture is roman like the map its self is set in a some what more humid climate.
    this map took about 2 weeks to biuld from concept art to finish product.
    the name was a combo of the 2 thing's inspiring it arevass and my brother aeraness together they made arrevanous i threw the 7 in just for the heck of it =D.

    587 downloads

       (6 reviews)

    11 comments

    Updated

  13. Everbliss

    Everbliss is a map that was a work in progress before I moved onto other  things.
    It was meant to feature original and creative ideas for minigames.
    In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
    -
    Gametype: FFA
    Bot Support: No
     
    Credits:
     
    {JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
     
    Szico - (scoreboard textures and shader originated from his own work)
    Radec, Zefilus, Greeny - Advice and ideas

    291 downloads

       (14 reviews)

    9 comments

    Updated

  14. {JoF}'s Golden Wing V2

    ***************************
    JEDI KNIGHT III MODIFICATION
    ***************************
    Title : {JoF}'s Golden Wing V2
    Author(s): Aldro Koon
    Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
    Website : www.jofacademy.eu
    Forums : www.joftemple.eu

    File Version: 2.0
    File Name : {JoF}Z's-GwingV2.pk3
    ----------------------------------------------------------------
    Description:
    This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
    Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.

    I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
    All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
    To find more information about the changes made to each ship, go to our forums.

    The PK3 comes with four versions:
    JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
    JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
    JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
    PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. 

    Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
    Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.

    * Map Information *
    Bot Support: No
    New Textures: Yes
    New Music: Yes
    -----------------------------------------------------------------
    Installation :
    Just put the pk3 in GameData\base in your game directory.

    Known bug(s) :
    - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
    - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
    Otherwise, simply remove the PK3 from base to be able to play again.
    ------------------------------------------------------------------
    * Copyright / Permissions *
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
    If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!

    934 downloads

       (12 reviews)

    1 comment

    Updated

  15. Single Player Maps to MP

    A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
    Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
    scripts setup for the map. 
    Copyright/License: None.
     
    External Content Used / Credits: None, core base game content.
     

    973 downloads

       (5 reviews)

    6 comments

    Updated

  16. Yavin Temple Trial

    This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc.
     
    I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files.
     
    The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map:
     
    Jump 1
    Push 1
    Pull 1
     
    No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities.
     
    A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.

    250 downloads

       (5 reviews)

    7 comments

    Updated

  17. Jump_Green_Pro

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
     
    Bugs and other things:
    -The start trigger placement is not ideal and can be abused... whoops.
    -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
    -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
    -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
     
    Special thanks to everyone who broke the map so I could fix it. <3

    701 downloads

       (8 reviews)

    12 comments

    Updated

  18. Boba Fett's Hideout

    I wanted to do some kind of desing using patch meshes and cylinders and I came up with the idea of some kind of listening post which turned out as a Huge dish, I had this idea that Boba Fett may have some little stop off points here and ther around the galaxy, so came up with the idea of this being a hideout where the bounty hunter, would stop and dump cargo and the like.
     
    The map itself started life as the next version of the Universal Trials/Training map that I did for the clan UNIVERSAL, some of you may recognise the garden area of the map as it is basically what is left of the Universal Trianing map. However I still devote this map to the Clan Universal...
     
    The music included in the pk3 file is from the movie The Rock by MR Zimmer awsome...
     
    Have Fun

    745 downloads

       (5 reviews)

    2 comments

    Submitted

  19. Hexes Ghetto JK3

    Hexes Ghetto JK3 V2
    This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
     
    About this map:
    It's a large city map with several building you can get it and a lot of nice dueling places.
     
    I think this good map for:
    Role Playing (I think this map mostly was used on RP servers)
    Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
    Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
    Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
    And for sure HAVING FUN! (A lot secret places, and places to explore)
     
    About secrets:
    First try to find a maze and then move on hint (Ghetto or Garden)
     
     
    !!! To load it on server type !!!
    -----
    type /map ^2Hexes_^1Ghetto^22
    ----
    !!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!

    722 downloads

       (4 reviews)

    3 comments

    Updated

  20. The TARDIS FFA - Alternative Version

    So i decided to make an alternative version of my tardis interior map. The first one's floorplan looked like a common spaceship floorplan.
    Now i think it was wrong so i've made a completely diffirent one. Also i added several rooms like swimming pool, library,
    cafeteria and the heart. However, most rooms are the same. Enjoy!

    493 downloads

       (5 reviews)

    6 comments

    Updated

  21. Renegade Knights Home Map

    ==========================================
    Game: Jedi Knight 3: Jedi Academy | MAP MP
    ==========================================
     
    Title: RK Home (Day and Night Versions)
    Author: Renegade
    Beta Testers: Pegasus and James
    E-Mail: renegknights@gmail.com
    Website: http://rk-jka.enjin.com/
     
    File Name : rk_home.pk3 and rk_home_night
    Map names: rk_home.pk3 and rk_home_night
    File Size : 38 MB aprox
    Date Released : 22.2.2015 - Created around Late 2012
     
    Game Type : FFA
    New Textures : Yes
    New Models : No
    Music : Yes
    Bot Route : No (Maybe in a update release)
    Making Time: About 6 months
     
     
    Installation : Put the pk3 file in the folder ---> gamedata/base/
     
    Uninstall: Just remove it from the same directory.
     
     
    Description/File Info :
     
    RK Home map is the ultimate map for RK Clan.
    Its a huge map with a lot to see, lot of details, and lot of work.
    It was made on late 2012, but only could fit some time to end it to a final version, with levelshots etc.
     
    Includes the following areas:
     
    - Main Area: Hangar, Arena with transparent Glass, elevators for going to a bridge to the bottom part for some dueling and also on the other side Merc Area with a sanctuary personalized building, a house with guns and health, turrents above, and some stone boxes with hidden doors. Also at ground level you can find a door that leads to RK Trial Area.
     
    - Going to the other areas (by the door glass arena) you can check some corridors, a welcoming one with r2d2 and protocol, and on the other front side you got Council Area (a really proud for myself). Entering the building you got the SW movie posters and a waiting area for members who will attend some meeting or want to speak to some of the council. 1st Level Council Offices, 2nd Level - Leader Offices with some hidden buttons.
     
    - At the bottom level of the building you can find a door that leads to RK Council Room.
     
    - The Other Area leads to a huge bar, with some cantina song, and other area with pool table, pool clubs (check the details on this one) and some sofas, this area can also be locked, for example if we have some clan member who we need to speak too in an informal way.
     
    - From the windows you can see the sea view with houses (Jedi, Sith, Mandalorian and some members from 2011-2012, on the other 'street' you can find C and L houses) and some benches. At the end of this part huge arena, bar and beach.
     
    It was made for all the purpose possible, having some huge huge area to fit all the clan purposes and essentially have some good areas to play on, saber, ff or guns, and also roleplaying (clan managing, etc)
     
     
     
     
    =====================================
     
    Legal Issues:
     
    NO MODIFICATION ALLOWED. YOU CAN USE IT AS IT IS. FOR OTHER INFO CONTACT: RENEGKNIGHTS@GMAIL.COM

    373 downloads

       (2 reviews)

    3 comments

    Updated

  22. Casa De Los Parias

    Author: Orbitius


     
    This has been an ongoing project for several months now, but sadly its not complete. I decided to release it as it is, unfinished, because im moving on do to bigger and better things. Q3 engine just can't satisfy me anymore. Anyway, some of the things that we were planning on doing with this map were a complete weapons replacement mod; ak47s, uzis, Rpgs, etc... Also, a complete replacement of items and pickups... Also, new vehicles such as the huey on the roof and speed boats... And i was planning on doing a "modified" siege gametype... All this would have been great but i felt it wasn't worth the effort for JA. Sorry... Another game, another time. It is in fact likely that we'll work on a mod like this for another game.. We're not sure what, probably UT04. For those who care, the real reason i'm moving on is that i'm just tired of getting ignored for my NON-Star wars themed stuff.

    701 downloads

       (6 reviews)

    10 comments

    Updated

  23. Asteroid 77

    Author: |GG|Carl
     
    Readme Description:
    ----------------------------
    This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
     
    The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
    NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
     
    It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
    It supports FFA, TFFA (and JKR).
    In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
    And I think I might have hit the world record in "secret area count", but I'm not sure...
     
    Filesize: 13.7 mb
     
    Additional Credits to: George Lucas and Raven
     
    Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
    GothicX for helping me with LOTS of different things.
    WadeV1589 for ansering some of my stipid questions.
    lassev for helping me with the scripting.
    QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
    My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
    +Some other dudes at lucasforums...
     
    Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
     
    And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
     
    BOT-support: Yes
    New sounds: Yes
    New textures: Yes
     
     
     
    Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
    He wanted to prove the dark side was stronger than the light.
    He saw only one solution. He invited his Jedi brother, Master Ugnaught.
    Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
    They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
    When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
    They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
    Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
    Suddenly a great idea popped up in their minds; they should race about it!
     
    If you want the rest of the story you've gotta play the map!
     
    * Construction *
     
    Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
     
    Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
     
    * Installation *
     
    Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
     
    * Copyright / Permissions *
     
    YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
     


    Uploaded by
    Onysfx

    529 downloads

       (8 reviews)

    7 comments

    Updated

  24. Exiled Castle

    Author: RJA
    File Name and Version: Exiled Castle (1.0)
    Release Date: 2015.
    Filesize: 39,4mo
    Description: Exiled Castle is a FFA map which contains an entire castle with a lot of rooms and secrets rooms...
     
    The map is composed by a huge tower which allow you to enter a lot of rooms.
     
     
    The Exiled Castle is an old abandonned Castle which was the Domain of an ancient Cast of Warriors, the Exiled. It is a very dark temple with a lot of secrets and Force. It is also a sort of home.
     
    - Ground Floor: This is the way to the exterrior.
     
    - 1st Floor: This is the command center.
     
    - 2nd Floor: This place is dedicated to the Water Element.
     
    - 3rd Floor: This is a little dark kitchen with a fridge and an oven.
     
    - 4th Floor: This place is dedicated to the Stone Element.
     
    - 5th Floor: This is the ceremonial hall with a huge table and a lot of chairs.
     
    - 6th Floor: Trainings rooms are at this floor. 4 Trainings Rooms: One for little fights, one for big fights, one for two fights,
    and one for difficult fights. There also is a council chamber.
     
    - 7th Floor: BedRooms.
     
    - 8th Floor: This is the Bar.
     
    - 9th Floor: This place is dedicated to the Fire Element.
     
    - 10th Floor: This is the portraits room.
     
    - 11th Floor: This place is dedicated to the Air Element.
     
    - 12th Floor: HAHA!
     
     
    And for sure, there is more than 10 secrets rooms to find. I love this map for specials gametypes, like Hide-&-kill.
     
     
    BUGS: Yes, there are textures bugs, especially on the corridors, however I don't know why, but I decided to keep them. They
    give this map a strange and unrealistic aspect I love. There are also bugs I didn't notice I think of course... By the way,
    Have Fun on my map !!!!!!!!!!!!!
     
    PS: "You will always remember this as the day that you almost caught Captain Jack Sparrow."
     
    - Dark Rayman.

    274 downloads

       (6 reviews)

    2 comments

    Updated

  25. (<GJO>) Academy

    Author: ZidZabre
     
     
    Well...here is the v4.i should have released it earlier but i havent gotten around todo it.
    Well this map includes a prison, Duel room, Council, BAR, Hall of Fame...ye ye lots of stuff
    Hell and heaven and wierd rooms are part of it too

    539 downloads

       (1 review)

    1 comment

    Updated


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