Jump to content

{JoF}'s Golden Wing V2

   (13 reviews)
Sign in to follow this  

8 Screenshots

About This File

***************************
JEDI KNIGHT III MODIFICATION
***************************

Title : {JoF}'s Golden Wing V2
Author(s): Aldro Koon
Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
Website : www.jofacademy.eu
Forums : www.joftemple.eu


File Version: 2.0
File Name : {JoF}Z's-GwingV2.pk3
----------------------------------------------------------------
Description:

This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.


I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
To find more information about the changes made to each ship, go to our forums.


The PK3 comes with four versions:
JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. 


Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.


* Map Information *

Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.


Known bug(s) :

- Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
- Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.

Otherwise, simply remove the PK3 from base to be able to play again.
------------------------------------------------------------------
* Copyright / Permissions *
 

Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.



User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...