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  1. Opensaber

    Created by Kaldor
    Inspired by Hugo

    Licensed under the GNU GPL version 2
    -------------------------------------------------------------
    Note at forehand:
    Find the project on github here: https://github.com/KaldNL/opensaber-JKA
    Place the "opensaber" folder in root directory of the JKA server to run it.
    About the mod:
    This is a specialist mod for some JKA players, specifically Terminative 3. However, by keeping the source public we hope it will help other JKA players just the same. JKA is an old game. Those of us who are dedicated to this game should have the freedom to continue the game's evolution. Opensaber is, and always will be, fully Free and open under the terms of the GNU GPL v2. This means you are free to modify opensaber (and even rebrand it) to fit your server's needs.
    Purpose:
    The intention is that the opensaber mod will provide a better experience for the saber system. Hit detection is better, block rates are altered slightly, and some extra (optional) serverside features are available. This mod is not developed by Star Wars fans. The people who are creating this modification are people who have spent years playing basejka in various forms from TFFA (pugging) to CTF (ctfpug). We know how the gameplay works, and we understand its flaws. Think of this mod as JKA's saber-only equivalent to Quake III modifications like CPMA. We also include a setting which can disable dual and staff sabers, meaning you can run a server with standard-saber only.
    The problem in basejka is that people tend to get kills by doing simple tricks. There's nothing wrong with the "exploits", but it detracts from the gameplay when players abuse the same tricks repeatedly. One such example is the extention via running toward the enemy with your back turned. This mod lessens the effect of this by allowing users to parry/block the saber while it is behind you. However, this does NOT mean that this mod will not allow the abuse of the blocking system like other mods do. This way, if you understand how the saber system (read: not OUR saber system, but the game overall) works you'll have an advantage over players who stick to one thing that they happen to be good at. The custom saber settings still maintain the "physics" and "feel" of basejka, but improve them. Skilled players should have absolutely no problem adjusting. If you complain about the blocks being too high on this mod, then it means you're most likely rushing too much and relying on spam. Clean, precise hits will not block at all. Just like on basejka.
    The changes to the sabering makes it so that good habits are rewarded while bad habits are discouraged. Spins or inaccurate wiggles mean that your saber will easily be knocked away. Proper timing (positioning, movement, mouse movement) will be more effective than in basejka. The damage at the very end of the swing is increased, so smooth, well-timed extensions/pokes/wiggles will do more damage. Fanning with yellow is more difficult due to the saber being solid through the entire swing. Yellow requires more accuracy than on base, and spam will be much less effective. Playing effectively on opensaber should help players develop better habits in basejka.
    Before brushing this off as just another JKA mod, please consider a few things. Remember that every player will always have room to improve. Remember that skill means more than winning fights and getting a positive K/D ratio in TFFA. Remember that you may be winning because the other player doesn't know how to counter your tricks; not because you understand the way you play. Finally, remember that nobody is unique in this game. Your "style" is just a slightly different way of doing the typical tactics.
    Readme
    --------------
    Thank you for choosing opensaber mod. Hopefully it will make your JKA saber-only experience better.
    --Our configs--
    opensaber.cfg - Main config. Suitable for FFA servers
    duel.cfg - suitable for Duel servers
    duel_singleonly - Single-only Duel server
    tdm.cfg - Standard European TDM PUG config
    1o1.cfg - Standard 1 on 1 config
    --Client Commands--
    manual: List available commands
    uname: Display server's version of opensaber
    about_sabersystem: Explains the reason behind the new saber system
    readlicense: Display brief summary of the mod's license
    contactinfo: Contact info for the developer(s)
    date: Show what time it is in the server's location
    t3settings: Standard player settings used in T3
    credits: Who did what for opensaber
    --Server Commands--
    g_SingleSaberOnly: Kick dual/staff users
    d_SaberSPStyleDamage: Alter the saber system. 1 = Regular basejka, 0 = Touch damage and higher blocking with lower damage
    d_SaberInterpolate: Lowers the damage and makes blocking more accurate. Warning; it causes ghosting
    g_allowBlackNames: Enable/disable the use of ^0black names
    g_allowMultipleDuels: Enable/disable the ability to have more than one duel at a time
    g_duelHealthRestore: Enable/disable HP reset for dueling in FFA
    g_duelShieldRestoreLevel: The amount of armour that is given in a duel
    --Notice--
    This modification is not being developed anymore.

    581 downloads

       (3 reviews)

    5 comments

    Updated

  2. Zyk OpenJK Mod

    The current version of Zyk OpenJK Mod (v3.81).
    This is a RPG Mod with levels, skills, quests, a racing mode, admin commands, and more.
     
    Features:
     
    Levels and quests
    Players can get levels and money by defeating other players or npcs. They can upgrade skills, buy upgrades, and play quests, which can give magic powers.
    Boss battles
    Players will face bosses in quests. They can use magic powers against the players.
    Classes
    Players can choose between 10 classes. All of them have unique abilities, pros and cons.
    Racing
    The racing mode is played in t2_trip (with swoops) or t3_stamp (with tauntauns) map, and the winner receives a prize.
    CTF support in SP maps
    Some Single player maps have support to CTF in Multiplayer.
    Saber cvars for private duels
    There are cvars to set saber damage and blocks/parries in private duels.
    Entity/Building system
    Allows to add, edit, remove and list entities in a map. It also allows to save them.
    Remapping shaders
    It is also possible to remap shaders and save the remaps.
    Duel Tournament
    Players can join a championship in FFA gametype, in which they have to win duels against the other players to get score. The player with highest score at the end of tournament wins a prize.
    Sniper Battle
    Players can fight in a last man standing mode with disruptor rifle. The winner gets a prize.
    Custom Quests
    It is possible for admins to create quests for players.
     
    You can see more info about the mod in the README.txt file.
    You can see info about the installation, commands and other features in the documentation files.
     
    Feel free to give suggestions to improve the mod!

    3,719 downloads

       (23 reviews)

    47 comments

    Updated

  3. Zyk OpenJK Mod

    There is a new version of the mod available here: https://jkhub.org/files/file/2306-zyk-openjk-mod/
     
    The new version of Zyk OpenJK Mod, with many changes and some bug fixes.
     
    This is a RPG mod, with level system, credits, quests, admin commands, and more.
     
    You can see more info about the mod and installation instructions in the README.txt file.
     
    You can see info about the console commands and features in the Documentation.txt file.

    288 downloads

       (3 reviews)

    5 comments

    Updated

  4. Makermod Server and Client

    Makermod is a game modification for Jedi Academy which lets players utilize the game assets to create their own constructions.
    You can place models and effects from the game to create whatever you can manage to form them into!
     
    It comes with a client plugin which aims to give you a user interface option to having to play through console commands.
    The client side modification also supports an early version of a test I did where players can remap the shader for individual objects, or only their own creations. The client modification is required for this to work.

    1,548 downloads

       (12 reviews)

    16 comments

    Updated

  5. Zyk OpenJK Mod

    There is a new version of the mod available here: https://jkhub.org/files/file/2306-zyk-openjk-mod/
     
    This is a RPG mod, with level system, credits, quests, admin commands, and more.
     
    You can see more info about the mod and installation instructions in the README.txt file.
     
    You can see info about the console commands and features in the Documentation.txt file.

    265 downloads

       (5 reviews)

    19 comments

    Submitted

  6. OpenRP Serverside

    OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more.
     
    See the readme and documentation for more details on specific commands.
     
    Please ensure you read the installation instructions in the readme.
     
    The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git

    288 downloads

       (1 review)

    1 comment

    Updated

  7. ELib

    Plugin for ja++ that add: accounts system, admin system, simply economic, ban system and statistics.
    Commands:
    /lua_register (login) (pass) (pass) - Registering a new account, also you can create a new accounts by a lua function: Accounts.AddUser('user', 'pass', 'login message')
    /lua_login (login) (pass)
    /lua_logout
    /lua_stats -- Statistics
    ----Admin Commands...
    To assign player as admin, you should use lua function: SetAdmin('login', 'privileges'). If you want to change account's privileges, you should use lua function: UpdatePrivs('login', privs)
    commands:
    /lua_god (id)
    /lua_armor (value for selfhealing/ id for healing somebody) (value)
    /lua_health -- same as lua_armor
    /lua_notarget
    /lua_kill (id)
    /lua_ban (id)
    /lua_addip (ip)
    /lua_cmds -- List of available cmds
    -----Admin cmds bitvalues:
     
    GOD = 0x0001
    NOTARGET = 0x0002
    HEALTH = 0x0004
    ARMOR = 0x0008
    KILL = 0x0010
    SETFLAG = 0x0020
    SETFLAG2 = 0x0040
    BAN = 0x0080
     
    Installation:
    Unpack archieve into /lua/sv/ directory

    75 downloads

       (1 review)

    0 comments

    Updated

  8. OpenJediProject Source Code (2013)

    OpenJediProject Enhanced Source Code (2013)
     
    This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
    This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
     
    OJP Team :
    razorace@hotmail.com
    http://www.moddb.com/mods/open-jedi-project-enhanced
     
    Presentation of OJP :
    Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
     
    You can find the original OJP 1.2 here :
    http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
     
    Or the same version with some assets fix here :
    https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
    and a patch to fix some coop maps :
    https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
     
    I thank Razorace who allowed me to put this source code on JKHUB.

    803 downloads

       (3 reviews)

    5 comments

    Updated

  9. BaseJKA+ Server

    baseJKA+ (or basejkaplus) is basically just OpenJK but with a few little features that I really wanted for my server. I wanted to have a basejka server with OpenJK's bug fixes and security, but also a few extra things that the OpenJK devs didn't think were fit to include in the master repository. Nothing changes the gameplay, these are just nice little features for a server to have, if you're not using a mod like JA+ or something.
    Linux and Windows dedicated server only, no client needed.
    This is what my old -=- SHADOW ORDER server ran, and still does today (now the JKHub server).
    Here's a list of all the features thus far:
    ---- 1.00 ---- • All taunts are available in all game modes (meditate, gloat, flourish, etc) • Private duels now start with full health and shield, and can be changed via new cvars (g_duelStartHealth and g_duelStartArmor) - default is 100/25 • Results of a private duel are displayed to all, with the remaining health of the winning player ---- 1.01 ---- • Added a cvar to toggle idle animations (personal annoyance of mine) - g_useIdleAnims 0 ---- 1.02 ---- • restored the ability to use map glitches via dmflags 520 ---- 1.03 - April 7, 2017 ---- • Cheats are now toggled via rcon, enabling the use for anyone on the server - /rcon sv_cheats 1 ---- 1.04 - September 16, 2023 ---- • Windows dedicated support • Project rename to basejkaplus • Merged changes from master OpenJK since last release  
    All features of the master OpenJK repo are included in this as of this writing. If you want to compile the latest version of this and the most recent OpenJK commits, I will try my best to keep it fairly in sync with it.
    https://github.com/circa-0/basejkaplus
    If you want to test it out first, the JKHub server is currently running it: /connect jk3.in
    -===- CREDITS -===-
    Big shoutout to Smoo, Xycaleth and Raz0r for helping me with basically all of this. I had the features but they showed me how to get it done.
    -===- INSTALLATION -===-
    If you are running an OpenJK server (recommended), put the .so file in the base folder of your server, and run the new openjkded file like you normally would. If its a basejka server, same thing but run the new openjkded file instead of jampded file you used to.

    212 downloads

       (2 reviews)

    6 comments

    Updated

  10. ModWooty

    The author of this mod is a man named Bubba (by himself, as far as I know). It ran for several years on a server called Jawascript, almost always in Power Duel, on a particular map. The server has since vanished, along with the mod's website and the author himself. If anyone can contact him, please let me know, as I'm very curious about this mod's history! Anyway, at some point I downloaded the mod's files from the website, so I decided not to let them become publicly unavailable (after waiting the 30 days required by JKHub).
     
    Mod Description
    I would describe ModWooty as a fighting game fever dream.
     
    The combat is radically different from normal JKA. You'll be completely perplexed at first: strange messages appear, your character will do weird animations and sounds, attacks don't do what you expect and your lightsaber won't stop you from getting insta-killed by someone using only their fists.
     
    Then you'll open the console and actually use the help commands to get an idea of what's going on. Your username is like a permanent account. There are stats like money, experience, karma, dexterity and endurance, which affect your speed, size, hp, weapons, force powers, etc.
     
    You bind hadoken and crane and debugthrow and start using them, along with the JK2-style kick. You discover that using hadoken mid-air restores your Force, so you can recover from falling into the pit. You discover that LEFT+DOWN+CROUCH+ATTACK does a hand-stand attack that knocks down your opponents. Then you start team-killing your allies and innoncent jawas because you want to bring down your karma so you can use some force power or whatever.
     
    Well, at least that's what MY experience was like, more or less. ModWooty is a very deep and very fun fighting game and the most fun thing about it is discovering all of its secrets. But it's also unforgiving: new players get utterly destroyed. And spectators can possess you, or buy guns for your opponent. Probably worst of all, you can actually BUY sub-admin powers with gold (not real money, of course) and then do things like mute other players. Like I said, it's lots of fun and allows you to improve through practice and by observing better players, all while discovering more mechanics. I still don't know what the red and blue bars (originally used for the jetpack and the cloak) mean in ModWooty.
     
    The original server also had two bots that talked to you: McWooty (Admin) and Bride of Ms. Wooty. They are dearly missed!
     
    Note on the files: not all the files have the same version number, so there might be small differences between them. I might not have downloaded all the files at the same time, so that may be the cause. It shouldn't cause any problems, just be aware of that if you're actually crazy enough to dive into the source code.
     
    Oh yeah, that's right! The source code is available!
     

     
    Time to turn and burn!

    107 downloads

       (4 reviews)

    8 comments

    Updated

  11. SerenityJediEngine2018-Final+SDK

    The final release of the Advanced edition contains everything from the original Serenity Jedi Engine.
    This is the final Official stable release of the Advanced edition of the Serenity Jedi Engine.
    Now full y debugged 99.9999999% of all bugs fixed, including the ones causing crashes when playing in outcast mode.
    Contains all the extra animations like manual dodge ,manual melee block, grapple hook and the extra melee slap, roundhouse, leg sweep etc.
    Fully tested on Debug using visual studio 2015 for over 1 hour in mp and 10 maps completed in sp .
    I did not play full Jedi Academy or Jedi Outcast when testing I just selected 5 missions from each game mode.
    good luck, have fun and may the force be with you.
    Jace solaris

    608 downloads

       (6 reviews)

    12 comments

    Updated

  12. JA+ Server Side

    Author: Slider
    JA+ or JAPLus is a server side Mod for Windows, Linux, and Mac which has the possibility to get a Client side plugin with pk3 files.
    Download Client-Side JA+ JAPlus here
    JA+ is the official name for the JediMoves.com Mod Project.
    This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands
    to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change
    the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy
    clans. When all the new options are turned OFF, the gameplay becomes unchanged.
     
    The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+).
    This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators.
    For full documentation of the plugin itself, please download the plugin and its readme separately.
     
     
    Example of features ==>
    --Compatibility with all OS Windows, Linux and Mac
    --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)
    --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server.
    --Multiple duels at once
    --Full force Duels
    --Duel Isolation (Non interference)
    --No Rules Alternate Dimension
    --Flipkicks without altering wall run
    --Admin commands + Admin Abuse Detection
    --Speak mod (admin, clan and team)
    --Clan Tag Protection
    --Team gametypes auto-balance (teams with the same number of players)
    --MultiTaunt Sound, and multiCustom player sounds.
    --AutoReplier integrated working with all foreign versions of the game.
    --Easy saber change without respawning
    --Tons of new emotes
    --Fake player name detection system based on IP detection
    --All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects
    --Extended Melee attacks
    --New items (melee, jetpack, flameThrower,grapple hook )
    --Model size scaling system
    --Configurable saber Damages
    --New Vote system management + AntiVoteSpam
    --Capability of activating a real JK2 gameplay with moves and damages
    --Profanity Filter
    --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect
    --Highlander ffa gametype modification
    --JediVsMerc mod enhancement
    --Client Side Plugin for players
    --RGB clothes and sabers + various saber core/line/trails styles effects.
    --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)
    --Client scripts that bind keys to improve accessibility and more...
    --gender support for missing skins (replaced by a default male or a female model)
    --JA+ BitValue calculator to compute all bit value CVars.
    --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.
    --Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50).
    --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.
    --Many lot of corrected basejka Bugs
     
     
     
     
    JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files..
    This plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
     
    This Mod contains a number of powerful admin commands that must be executed by a real human player as well as
    automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or
    to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection
    system will just warn players). The automatic admin system will not make the decision to kick, or ban players.
    With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers
    with the admin abuse detection system. These commands are not abusive, people are.
    Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers.
    There are enough servers for that....
     
     
     
    ***********************************************
    Quick Install
    **********************************************
     
    - just delete all pk3 files in your gamedata/japlus folder.
    - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder.
    - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder.
     
    PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.
     
    for detailed info, go in japlus\japlus_doc
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01E to make it working.
    you can get this patch from http://www.macgamefi...hp?item=17967��
    You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip
     
     
    ***********************************************
    DOCUMENTATION and Tools And Distrib
    **********************************************
     
     
    You will find :
    *** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder.
    ( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg)
     
     
    *** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins.
    - in this case you will have to delete this old pk3 and replace it with the newer one.
    For detailed notes about the plugin, read the Plugin_readme.rtf
     
    *** a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding.
    Remember that both player and server have to install this pk3 if you want to use it.
    but you are not obligated to install it.
     
    ** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.
    If a player does not have this file, he will not be able to use the new animations
    if the server does not have this file the new animations will be automatically turned OFF.
     
    *** all the documenation in several files in japlus\japlus_doc\ folder
     
    ** a FAQ faq.txt
     
    ** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda
     
    *** Tools in JAplus_Tools folder:
    ** the BitRate Calculator japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable,
    and weapon disable, and all bit value cvars in the mod japlus.
    *** JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page)
    japlus_tracker.html
    It does not require any plugin or php. You just need a Website with HTML.
    You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html
     
    *** Startup server file that you must move to your gamedata folder .
    One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it)
    this secure startup script is available for both windows and linux dedicated servers.
     
    (they requiere the raven dedicated server pack that u need to dowload on the official website like
    http://www.lucasfile...sfiles.com/���� http://www.lucasfile...=category&id=62
    or http://www.jk3files....t=2537&ref=2536)
     
    *** an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability(which crashes the servers)
    see the dedicated PATCH_ded_server1.011_readme.rtf
     
     
    ***********************************************
    Note about the client plugin
    **********************************************
     
    -Client Side Plugin for client playing on JA+ server:
    this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.
    this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.
    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.
    For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.
    You will find all informations on this plugin in a dedicated readme provided with it.
    How it works?
    ** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed.
    if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server.
    And so the server is not server side any more.
    ** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it)
    and you are not obligated to install the pk3 plugin on the server.
    the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement.
    the other players won't see the difference.
    the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features.
    PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server.

    15,241 downloads

       (5 reviews)

    2 comments

    Updated

  13. Domination Mod for Windows

    ******************************************
    STAR WARS : JEDI ACADEMY MODIFICATION
    ******************************************
     
    The life of a jedi is more than just senseless killing. This mod provides several methods for you and your friends to test your might and skill.
     
    Introduced features
    ----------------------------------------------------------
    Soccer
    /da_exec config/bespinsport
    Players in two teams try to kick the ball to the opponents' goal. The ball does not roll or bounce.
    You can aim with your mouse when kicking.
    Rules:
    - don't harm other players
    - there is no 'out'
    - the team who scored the last point waits for the opponent to make the first kick
    - no players are allowed on the opponent's side before the first kick
    - first team to reach 10 points (reaches 0 again in the scoring board) wins.
    Suggested players: 2v2, (3v3)
    Bot support: none
    Hangar (Mercenary) Ctf
    /da_exec config/hangarctf
    The domination mod comes with a wastly increased weapon efficency (both projectile speed and damage)
    and a reload feature (no more ammo packs). These are also customizable. This map is a showcase how to use
    this feature. Flags are semi-transparent to allow thirdperson shooting while carrying them.
    Suggested players: 2v2, 3v3, (4v4)
    Bot support: not in this map, but if you have a ctf map with bot routes, bots are incredibly dangerous with
    ranged weapons. Try to duel them first
    Pazaak
    /pazaak challenge
    Players can challenge each other to play Pazaak.
    Rules are not included, please read find them on the internet or one of the KOTOR series.
    Clients must have the mod in order to see the cards (using cvarhack, mystat or similar will disable it too)
    Suggested players: 1v1 (in ffa)
    Bot support: you can challenge them, but they can get hang up
    Crystal hunting
    /da_exec config/cr_mpffa5 or /da_exec config/cr_mpffa_noblue on mp/ffa5
    /da_exec config/cr_t3hevil.cfg on t3_hevil
    Spawn a number of crystals on the map that can be collected for points (green is easy, red is hard, blue is hidden)
    Once all crystals are collected tha player with the most points wins. Use /crystals to see what crystals are left
    Suggested players: any
    Bot support: none
    Advanced bots
    Should they use single lightsabers, staffs or ranged weapons, the domination bots are superior to their original
    counterparts. They should be able to challenge a mid-level player in a saber-fight with neverending endurance or
    fight in TFFA's without losing to much points to friendly fire. They're even more dangerous with ranged weapons
    with their almost perfect aim and ability to predict your movement.
    You can also set their behavior to set up challenges for yourself and your friends.
    Explorer mode and infinite wall-jump height
    /da_set explorer 1 (0 by default)
    /dom_infWallJump 1 (enabled by default)
    Ever wondered why large portions of the default maps are closed off with invisible walls? Did you ever want to go there?
    Now with explorer mode you can! Explorer mode disables most invisible walls. You can go whereever you please. Forgive me
    for stairs.
    Another big question in the series why do you hit a magical ceiling whenever you go up with wall-jumps. I can't answer this
    question, but I did disable the ceiling. Now, only your force power and the environment decides where you can and can't go.
    Checkpoints
    /da_set checkpoints "1" (on by default)
    /checkpoint
    /gocheckpoint
    /invite [playername]
    Jumping maps are cool. Restarting them 10 times before you reach the half of it is not cool. With this feature you can place
    your own checkpoints and teleport to them if you die/fall down. Also useful if you want somebody to come to you for a duel or
    just to show them something.
    Big kicks/melee
    /da_set nokickdamage -2
    /da_set nomeleedamage -1
    Send your opponents flying with a kick or a punch. As saber throw is not used, you can kick with single saber too.
    Permanent laser mode
    /da_set permanentLaserMod 1
    /da_set tripMineMax 99
    Placed trip mines does not blow up when you go through the laser, they cut you instead. Ideal for setting up challenges.
    Hitting the mine will blow it up.
    Domination Tower V2
    /da_map dom2
    Are you looking for a friendly game of Pazaak? A game of soccer? A dueling arena? Some climbing challenges?
    This massive tower has it all! This includes the endurance trial in the turret room, a chess room (you may want to use grip here),
    enough place to race around the tower, the very first soccer room (not so enjoyable compared to the standard ones, but hey, history!)
    and several secret rooms to find. You can find the Unlabeled Tomb of JK, The VIP room, the Hell Gate and the
    Corridor-That-Too-Small-And-Meaningless-To-Have-A-Name. We also have a place for the council here,
    but you must first climb the tower from the outside.
    Suggested players: any
    Bot support: none
    The "Lava"
    This very hard (but unfinished) co-operative map shows you that there is more to JK jumping than strafe and climbing. Co-operative jumps,
    good timings, wall-jumps and several other techniques required to reach the end of this challenge. Only for players with good nerves.
    Suggested players: 2
    Bot support: none
     
    Please read the readme.txt for the full list of client&admin commands.
     
    Credits
    ----------------------------------------------------------
    This is the place I'd like to thank all ideas, testing, patience and support to all of the Domination team
    that made this mod possible. Names in alphabetic order:
    Bexen, Flash, Freeder, Keldaron, Veng, Waco
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    138 downloads

       (3 reviews)

    5 comments

    Updated

  14. GalaxyRP

    Introduction
    The latest version of GalaxyRP.
    This is a mod focused on the roleplaying community. It includes all of the required features that any roleplaying community wants, including dice rolls, a fully fledged credit system, an account system, an admin system and much more!
    Features:
    Completely Revamped Admin System
    Admin commands can now be easily taken away and given at will. Control is up to the admins, each command is locked behind a special permission, which admins can take or give for each individual player.
    Levels and accounts
    Players can be assigned levels and money based on the current roleplay. They can request their skills and marc abilities to be upgraded by an admin with the correct permission. Admin permissions are account wide, while abilities, skills and credits are character wide. The same account can own multiple characters.
    More Force Power Diversity
    Most Force powers now go up to a maximum of 5 levels. "Force Attunement" is also a skill that influences the amount of Force Points one gets.
    Merc Abilities
    Mercenary players also have a plethora of abilities available to them, from an upgradeable personal jetpack with custom effects to martial arts skills that influence their hand to hand combat prowess.
    Real-Time player Scaling
    Tired of asking server admins to change server files so your character is the right size? GalaxyRP allows you to scale with one command, in real-time.
    More Animations
    All JKA animations are now unlocked (1587 animations in total). Plus a further 45 completely custom ones, specifically designed with roleplay in mind.
    Player Descriptions
    Ever wish you could get a description of another player without having to ask them and having them type it every time? Now, each player has their own description set by themselves, which can be seen by everyone around them, should they choose to. (Provided they're close enough)
    Chat Modifiers
    Chat can now be used to add a bit of flair to text RP. There's dozens of different ways text can show up on others' screen depending on the modifiers themselves. From a simple, automatic color change, to completely different format for different Star wars languages.
    More immersion
    Different effects can be spawned and despawned at will. Such as a lightning strike, a day night cycle, and even music that everyone can hear.
    NPC Ordering System
    With GalaxyRP, you can order NPCs to follow you around, protect you, or guard a place you deem fit. Now you can have an ACTUAL droid unit follow you around.
    Dice
    An ingame dice has been added, should roleplay require it. It is broadcast to the server, so that there's no question about lying about your roll. It supports any number of faces, including upwards of 100. Use /roll <max_number> to access it.
    God mode
    A god mode has been added, with any player being able to use it, such that those who prefer to roleplay their duels and gun fights, can do so without dying every 10 seconds.
    Custom HUD
    A custom HUD has been added, complete with immersive saber stance names.
    Saber stances
    Two new saber stances have been made available.
    Emote system
    A complete emote system, with access to every single animation JKA has to offer is present, those can be used by using the animation IDs. Alternatively, there are 55 common animations that have been given a name (such as sit, sit2 etc.) 
    Distance-based chat
    No more chat flooding when two roleplays happen in different parts of the same map. Now, /say is distance based, and will disappear if the player is too far away form the person using it.
    Included OOC chat
    Out-of-character chat is now included, automatically adding "(())" around the message, as well as turning it red. Use Team Chat for this.
    Merc additions
    Mercenaries have a lot of upgrades available, as well as a slightly different playstyle. Ammo management is now a big part of being a mercenary, as all ammo is saved in real time, and will have to be bought from a seller, increasing immersion.

    Entity/Building system
    Allows to add, edit, remove and list entities in a map. It also allows to save them.
    News Channels
    In-Character news channels have been added, allowing players to read up on the latest galactic happenings while roleplaying.
    Credit System
    Credits can be created by admins, transferred between players, as well as 'spent' (deleted form a players account) to allow full rolaplaying freedom.
    News System
    A news system has been added that can be viewed server-wise. It's also channel based and can be used as a form of private communication or "email".

    Remapping shaders
    Shaders can be remapped, and can be used by mappers to change maps in real-time.
    Entity system
    This system can be used to add different entities (such as weapon spawn and medpacks) as well as to remove them. The changes can be saved and loaded in order to allow admins to create different map versions for different scenarios.
    Read the documentation included in the files for more information and a tutorial.
     
    Community
    Feel free to check out the source code on github alexnita3/GalaxyRP (github.com)
    The full documentation can be found at GalaxyRP | Documentation by Alex
    Also feel free to join our discord group to take part in our own roleplaying community based on this mod, keep track of the mod's development, or just to request help setting it up or report bugs and suggestions. Join here: https://discord.gg/zpHfWrUfFb
    License
    For License details, check out the github repository.
    Credit
    This mod is, at it's core based on OpenJK.
    Zykmod has also been a huge inspiration, as well as the source for most of the base code that was used. Zyk has done a really great job with his own mod, feel free to check it work out. I've modified that and turned it into GalaxyRP because i wanted a mod that had roleplay as its main focus.
    A lot of work has been put in by the development team, not just myself. They deserve the credit for their hard work. These are: JesseLeeHumphry, JustJordyn, @RepJunkieJr, TriForceX, and @ZelZel.

    396 downloads

       (1 review)

    5 comments

    Updated

  15. ForceMod III - Return of the Sith (Manual Patch)

    Author: Azymn
     
     
    Fixes for version 1.01:
    ---------------------------------------------------------------------
    - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
    - All .ini files updated (courtesy of Kyle Kellasheskee)
    - Duel and PowerDuel Gametypes now supported
    - Maximum vehicles allowed in base folder increased
    - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
    - Merc jump boosting now only in vertical direction
    - Force Protect now properly only drains force when hit
    - UI now properly displays all player models if f_forceClassModels is turned off on server
    - Saber forms are now color coded in menus to indicate respective saber stance
    - Kick removed as alt-attack from single sabers - accessible through melee
    - Weapons can no longer be pulled away from classes who can't pick them up
    - Bots now use katas occasionally
    - Disabled 5 second "/kill" delay for CTF games
    - Saber-Resistant trait re-balanced
    - Commando class no longer has flamethrower
    - Non-lightsaber blade weapons no longer reflect projectiles back at attackers
    - Non-lightsaber blade weapons no longer collide with walls
    - Scoreboard now displays number of deaths
    - Thermal Vision now properly sees through Mind Trick
    - Saberstaff wielders can now throw saber with one blade off again
    - Various item spawnpoints disabled on maps to prevent class imbalances
    - TCK RGB colors are now saved properly after exiting RGB Setup menu
    - Lightning sound no longer accompanies Flamethrower and Coomb Spores
    - Saber users no longer kick when trying to throw saber without enough Force
    - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
    - Clients IP address logged during connection (courtesy of Asteroids mod source)
    - Orange single stance now throws saber with altAttack
    - Droideka no longer crashes server when falling to death
    - Charged Absorb prevents knockdown from charged Lightning
    - Charged Seeing necessary to counter charged Mindtrick
    - ForceSage Push/Pull damage fixed
    - No saber sound plays when sage meditates
    - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
    - Super Battle Droids now have a 1 second cooldown after firing a rocket
    - Vong speed reduced to 1/2 normal while firing Coomb Spores
    - Level 4 Absorb immune to Push/Pull
    - Saber stances rebalanced
    - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
    - Fixed bug which reset f_defaultclass to Bounty Hunter on server
    - Fixed bug which rapidly cycled through splash screens during connect
    - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
    - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
    - Fixed bug which sometimes caused loss of Force Powers in menus at apply time
    - Fixed bug which falsely showed illegal saber menus after changing RGB settings
    - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
    - Fixed bug which allowed non-rechargeable weapons to be selected
    - Fixed bug which allowed unavailable classes to be selected
    - Fixed bug which allowed illegal blade types to draw null shaders
    - Various classes rebalanced
    - Updated readme follows
    ---------------------------------------------------------------------
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 150
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 60%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Wrist-mounted Flamethrower
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required

    614 downloads

       (2 reviews)

    0 comments

    Submitted

  16. ForceMod III - Return of the Sith (Manual Install)

    Author: Azymn
     
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 200
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Wrist-mounted Flamethrower
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 70%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required
     
    Form III: (Blue Stance)
    - Level 1 Saber Offense Required
     
    Form IV: (Green Stance)
    - Level 4 Saber Offense Required
     
    Form V: (Red Stance)
    - Level 3 Saber Offense Required
     
    Form VI: (Purple Stance)
    - Level 4 Saber Offense Required
     
    Form VII: (Gold Stance)
    - Saberstaff wielder primary stance
    - Level 4 Saber Offense Required
     
    - Powered by Tchouky's Advanced RGB Sabers (toggleable)
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber wielder's 2nd saber may be destroyed
    - Lightsabers damage now lethal
    - Recharge force at twice the normal rate with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - 16 different lightsaber blade types available
    - Certain special moves can now be performed on cue:
    - Backstabs/Backsweeps: crouch + back + attack
    - Force Impale/Slash: pull followed by attack
    Dual Lightsabers:
    - Dual Side Attack: crouch + left + attack
    - Dual Front/Read Attack: crouch + right + attack
    Red or Staff Stance (kicks):
    - Split kick: crouch + right + alt attack
    - Spinning roundhouse kick: crouch + back + alt attack
    - Hilt Bash: crouch + forward + alt attack
     
     
    GADGETS AND ABILITIES:
    ---------------------------------------------------------------------
    Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
    - Allows one to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Camouflage: (Stand still for 3 seconds to disappear)
    - Unlimited duration
    - Moving while crouched maintains camouflage
    - Remain hidden unless moving quickly or attacking
     
    Optic Radar: (Same key as ForceSense, use like force power)
    - Goggles send and receive radar waves
    - Can see moving, non-cloaked entities, even through walls
    - Can see mindtricking Jedi/Sith
     
    Thermal Vision: (Same key as ForceSense, use like force power)
    - Goggles attuned to pick up body heat
    - Can see mindtricking Jedi/Sith
    - Can see cloakers
     
    Flame Gauntlet: (Same key as ForceLightning, use like force power)
    - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets

    1,752 downloads

       (2 reviews)

    0 comments

    Submitted

  17. ForceMod III - Return of the Sith (Windows Patch)

    Author: Azymn
     
     
    Fixes for version 1.01:
    ---------------------------------------------------------------------
    - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
    - All .ini files updated (courtesy of Kyle Kellasheskee)
    - Duel and PowerDuel Gametypes now supported
    - Maximum vehicles allowed in base folder increased
    - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
    - Merc jump boosting now only in vertical direction
    - Force Protect now properly only drains force when hit
    - UI now properly displays all player models if f_forceClassModels is turned off on server
    - Saber forms are now color coded in menus to indicate respective saber stance
    - Kick removed as alt-attack from single sabers - accessible through melee
    - Weapons can no longer be pulled away from classes who can't pick them up
    - Bots now use katas occasionally
    - Disabled 5 second "/kill" delay for CTF games
    - Saber-Resistant trait re-balanced
    - Commando class no longer has flamethrower
    - Non-lightsaber blade weapons no longer reflect projectiles back at attackers
    - Non-lightsaber blade weapons no longer collide with walls
    - Scoreboard now displays number of deaths
    - Thermal Vision now properly sees through Mind Trick
    - Saberstaff wielders can now throw saber with one blade off again
    - Various item spawnpoints disabled on maps to prevent class imbalances
    - TCK RGB colors are now saved properly after exiting RGB Setup menu
    - Lightning sound no longer accompanies Flamethrower and Coomb Spores
    - Saber users no longer kick when trying to throw saber without enough Force
    - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
    - Clients IP address logged during connection (courtesy of Asteroids mod source)
    - Orange single stance now throws saber with altAttack
    - Droideka no longer crashes server when falling to death
    - Charged Absorb prevents knockdown from charged Lightning
    - Charged Seeing necessary to counter charged Mindtrick
    - ForceSage Push/Pull damage fixed
    - No saber sound plays when sage meditates
    - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
    - Super Battle Droids now have a 1 second cooldown after firing a rocket
    - Vong speed reduced to 1/2 normal while firing Coomb Spores
    - Level 4 Absorb immune to Push/Pull
    - Saber stances rebalanced
    - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
    - Fixed bug which reset f_defaultclass to Bounty Hunter on server
    - Fixed bug which rapidly cycled through splash screens during connect
    - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
    - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
    - Fixed bug which sometimes caused loss of Force Powers in menus at apply time
    - Fixed bug which falsely showed illegal saber menus after changing RGB settings
    - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
    - Fixed bug which allowed non-rechargeable weapons to be selected
    - Fixed bug which allowed unavailable classes to be selected
    - Fixed bug which allowed illegal blade types to draw null shaders
    - Various classes rebalanced
    - Updated readme follows
    ---------------------------------------------------------------------
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 150
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Ammunition Generator
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 60%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Wrist-mounted Flamethrower
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required

    607 downloads

       (1 review)

    0 comments

    Submitted

  18. ForceMod II - The Mercs Strike Back (JK2)

    Author: Azymn
     
     
    Overview:
    --------------------------------------------
     
    - Level 4 Force powers available, along with 5 new force ranks
    - New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
    - Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
    - New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
    - Includes Tchouky Model Scaling and customizable config files for bot classes
    - Admin commands provided courtesy of cHoSeN-oNe and Mars
    - See http://forcemod.aotctc.com for more details.
     
    --------------------------------------------
     
     
    New Class System:
    ---------------------------
    Jedi:
    "True Jedi" - All Level 4 Lightside Powers Available
    "Shadow Jedi" - Max Level 3 Lightside Powers
    - Max Level 2 DarkSide Powers
     
    Sith:
    "Dark Sith" - All Level 4 Darkside Powers Available
    "Noble Sith" - Max Level 3 Darkside Powers
    - Max Level 2 Lightside Powers
     
    Mercs:
    "Scout"
    Weapons:
    - Pistol
    - Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar
    - Bacta Tank
    - Shield Regenerator
    Abilities:
    - Regenerate Powercell Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Move w/ sniper rifle
    - Resistance to other sniper fire
    - Chance to hit Jedi with ForceSeeing on
     
    "Bounty Hunter"
    Weapons:
    - Dual Pistols
    - Flamethrower
    Equipment:
    - Jetpack
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster/Pistol Ammo
    - Max Soft Shields: 150
    - Runs 15% slower
     
    "Heavy Soldier"
    Weapons:
    - Pistol
    - Rocket Launcher
    - Heavy Repeater
    Equipment:
    - Jetpack
    - Optic Radar
    - Shield Regenerator
    Abilities:
    - Regenerate Metallic Bolt Ammo
    - Max Soft Shields: 180
    - Multiple Sentry capable
     
    "Hot Shot"
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Chance to avoid damage on any non-saber attack
    - Chance to do critical strike (double damage) with energy weapons
     
    "Trooper"
    Weapons:
    - Pistol
    - Blasters
    Equipment:
    - Shield Regenerator
    Abilities:
    - Unlimited Ammo for Energy Weapons
    - Max Soft Shields: 140
     
    Lightsabers:
    ---------------------------
    - Jedi/Sith can wield dualbladed sabers without cheats
    - Jedi/Sith can wield two lightsabers simultaneously
    - Unique lightsaber hilt models can be selected through menus
    - Singleblade users can choose to use two additional one-handed stances (Green and Purple)
    - Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
    - Backstabs and BackSlashes can be performed on cue: crouch + back + attack
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber carrier's 2nd saber may be destroyed
    - Capable of destroying handheld weapons
    - Can specialize in certain type of lightsaber (Pure Lightsaber User)
    - Pure Lightsaber Users (No guns) can now:
    - Block all incoming projectiles if attacker is in crosshairs
    - Block Lightning and Drain attacks if attacker is in crosshairs
    - Does 50% more damage with lightsaber
    - 25% reduction from explosive splash damage
    - Runs 10% faster with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - Multiple lightsaber blade types available
    - Saber styles now selectable based on saber attack level.
    - Eliminated blocking from behind
     
     
    Gadgets:
    ---------------------------
    Cloaking: - Allows Merc to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Optic Radar: - Goggles send and receive radar waves
    - Can see moving entities, even through walls
    - Can see mindtricking Jedi in motion
     
    Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets
    - Intense heat bypasses shields and damages tissue directly
     
    Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
     
    AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
     
    Jetpack: - Must hold jump while airborne to activate jetpack thrust
    - Jetpack can be destroyed
    - Jetpack sound may be turned off clientside
    - Single, Dual, and Triple Exhaust types available
    - Powered by battery fuel cells
    - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
    - Toggle fuel usage
    - Toggle whether flag carrier can use jetpack
     
    Mobile Battery: - Serves as a power source for:
    - Cloaking Module
    - Optic Radar Goggles
    - Flame Gauntlet
    - Ammo Recharger
    - Shield Regenerator
    - Jetpack
    - Charges over time
    - Resistant to Drain attacks
     
    Grapple:
    - Utilizes Tercero's grapple model
    - Now bindable to a button
    - More realistic physics
    - Retract grapple by holding jump, lengthen grapple by pressing duck
    - Grapple line FX improved
     
    Miscellaneous:
    - Disruptor fire can dismember target
    - Tazer now deactivates ForcePowers, reduces shields by %50
    - Rolling and Wall-Flipping extended to gun wielders
    - Falling damage increased for Mercs
    - Merc Blaster Ammo maximum increased to 500
    - Rockets do not lose lock from a Push or Pull
    - Respawned weapons may be picked up as ammo
     
    Force Powers:
    ---------------------------
    - Players can combine Light and Dark Force powers.
    - Five new force ranks:
    Sith Apprentice: 150 Force Points
    Sith Lord: 200 Force Points
    Jedi Lord: 250 Force Points
    Ancient Master: 350 Force Points
    One with the Force: 500 Force Points
     
    Heal: - Heals over time now, instead of instantly.
    Level 1:- Heals 10 points of damage.
    Level 2:- Heals 20 points of damage.
    Level 3:- Heals 35 points of damage.
    Level 4:- Heals 45 points of damage.
    - Regenerates 1 hitpoint every 2 seconds.
     
    Jump: Level 3:- Jump 8x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/2.
    Level 4:- Jump 16x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/4.
     
    Speed: - Short, powerful burst of speed for 2 seconds
    - ForceSpeed costs reduced from 50 to 30
    Level 1:- Sprint at 1.5x normal speed
    Level 2:- Sprint at 2.5x normal speed
    Level 3:- Sprint at 5x normal speed
    Level 4:- Sprint at 10x normal speed
    - Normal running speed is increased 10%.
     
    Push:
    Level 4:- Increased push strength over level 3.
    - Knockdown range increased by 50%.
    - Greater push resistance.
    - Chance to break saberlock increased.
    Pull:
    Level 4:- Increased pull strength over level 3.
    - Pulldown range increased by 50%.
    - Greater pull resistance.
     
    MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
    (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
    Level 3:- Can attack while cloaked - each attack costs force points.
    Level 4:- Can attack while cloaked - attacking cost reduced
    - Duration increased to 40 seconds.
     
    Grip: - Can turn off red grip hand extension
    Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
    - Grip range increased to 2x normal.
    - Damage per second doubled.
     
    Lightning:
    Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
    - Range increased by 10%.
    - Fresh corpses now shockable on Level 4.
     
    Dark Rage: - Run speed is 150% of normal speed.
    - Increased lightsaber damage done by 25%.
    Level 4:- Increased lightsaber damage done by 50%.
    - Run speed further increased to 200% normal speed.
    - Duration of 40 seconds.
     
    Protect:Level 4:- Consumes force only when hit.
    - Regenerates shields at a rate of 1 point every 4 seconds.
     
    Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
    Level 4:- Absorbs 25% more force than level 3.
    - Absorbs and converts 25% of weapon damage into force.
     
    TeamHeal:
    Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
    - Regenerate 1 health every 3 seconds.
     
    TeamForce:
    Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
    - Regenerate 3 additional force points per second.
     
    Drain: - Drainer takes damage from a missed attack
    Level 4:- Drains ~20% more than level 3 drain.
    - Drains ammo from any energy weapons in use.
     
    Seeing:
    Level 4:- Cost 50% less to activate.
    - Duration increased 40 seconds.
    - Automatically dodge sniper shots without ForceSeeing on
    (even while jumping or using force powers)
     
    SaberAttack:
    Level 4:- Damage increased by 15% for all stances
    - All stances available for dualblade or dualsaber users if f_skillMode is on
     
    SaberDefend:
    Level 4:- Blocking ratios increased by 50% for all stances.
    - Increased chance of blocking lightning/drain attacks if pure saber user
    - Quicker projectile blocking rate.
     
    SaberThrow:
    Level 4:- Saber throw distance increased 25%.
    - Saber throw speed nearly doubled.
    - Saber can spend more time airborne.
    - Saber will never fall to the ground when blocked.
     
     
    Other Features:
    ---------------------------
     
    Tchouky Model Scaling:
    - Scale speed of models based on size (bigger == faster OR vice versa)
    - Scale damage reduction based on size:

    1,194 downloads

       (1 review)

    0 comments

    Updated

  19. ForceMod III - Return of the Sith (Windows Installer)

    Author: Azymn
     
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 200
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Wrist-mounted Flamethrower
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 70%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required
     
    Form III: (Blue Stance)
    - Level 1 Saber Offense Required
     
    Form IV: (Green Stance)
    - Level 4 Saber Offense Required
     
    Form V: (Red Stance)
    - Level 3 Saber Offense Required
     
    Form VI: (Purple Stance)
    - Level 4 Saber Offense Required
     
    Form VII: (Gold Stance)
    - Saberstaff wielder primary stance
    - Level 4 Saber Offense Required
     
    - Powered by Tchouky's Advanced RGB Sabers (toggleable)
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber wielder's 2nd saber may be destroyed
    - Lightsabers damage now lethal
    - Recharge force at twice the normal rate with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - 16 different lightsaber blade types available
    - Certain special moves can now be performed on cue:
    - Backstabs/Backsweeps: crouch + back + attack
    - Force Impale/Slash: pull followed by attack
    Dual Lightsabers:
    - Dual Side Attack: crouch + left + attack
    - Dual Front/Read Attack: crouch + right + attack
    Red or Staff Stance (kicks):
    - Split kick: crouch + right + alt attack
    - Spinning roundhouse kick: crouch + back + alt attack
    - Hilt Bash: crouch + forward + alt attack
     
     
    GADGETS AND ABILITIES:
    ---------------------------------------------------------------------
    Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
    - Allows one to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Camouflage: (Stand still for 3 seconds to disappear)
    - Unlimited duration
    - Moving while crouched maintains camouflage
    - Remain hidden unless moving quickly or attacking
     
    Optic Radar: (Same key as ForceSense, use like force power)
    - Goggles send and receive radar waves
    - Can see moving, non-cloaked entities, even through walls
    - Can see mindtricking Jedi/Sith
     
    Thermal Vision: (Same key as ForceSense, use like force power)
    - Goggles attuned to pick up body heat
    - Can see mindtricking Jedi/Sith
    - Can see cloakers
     
    Flame Gauntlet: (Same key as ForceLightning, use like force power)
    - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets

    1,279 downloads

       (1 review)

    1 comment

    Updated

  20. Lugormod

    This is the last version of Lugormod U# produced by RoboPhred, dated April 11th 2015.
     
    Files included:
    - Windows version
    - Linux version
     
    Repository with older versions (Windows only), example server.cfg, and a step by step linux installation guide can be found here:
    http://lugormod.tk/lmd
     
    Note to lugormod map builders:
    There's many entity related guides around the internet, most of them are pretty old though and don't include entities added after ~2012. I made sure that all the entities newer than that display their info with the /entityinfo <classname> command (requires an admin).

    1,635 downloads

       (4 reviews)

    13 comments

    Updated

  21. Lugormod

    This is the original version of Lugormod, added before RoboPhredDev site went down.

    364 downloads

       (5 reviews)

    5 comments

    Submitted

  22. OJP Coop Maps Fix

    ***********************************
    *** Jedi Knight: Jedi Academy ***
    ***********************************
    *** OJP New Map Assets ***
    ***********************************
     
    DESIGNED FOR OJP :

    https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
     
    Name: ojp_newmapassets.pk3
    Author: French Jedi Academy Clan (Delta 4-0)
    Website: http://french-jedi-academy.forumactif.org/
    Date: May 2015
     
     
    Credits to OJP Team for their incredible OJP mod
     
    OJP Team :
    E-MAIL: briarbear7@gmail.com
    WEBSITE: http://www.lucasforums.com/forumdisplay.php?f=542
     
     
    *************************
    *** DESCRIPTION ***
    *************************
     
    THIS FILE IS DESIGNED TO BE USED WITH OJP : http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/
     
    It adds more fix to coop maps in OJP:
     
    - Skycrappers on t1_rail are now displayed but they don't move.
    - t1_fatal, t2_wedge and kor2 are now completable
    - fixed a crash bug on vjun1.
    - fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.
    - other minor improvements.
     
    Now the game should run properly these maps with "seta g_autoMapCycle 1" and "seta g_gametype 5" (some maps can bug with g_automapcycle 0 at the restart)
     
    yavin1
    yavin1b
    t1_sour
    t1_surprise
    t1_fatal
    t1_rail
    hoth2
    hoth3
    t2_rogue
    t2_wedge
    t2_dpred
    vjun1
    vjun3
    t3_rift
    t3_hevil
    t3_byss
    taspir1
    kor2
     
     
    THERE ARE STILL BUGS !!!! MY GOAL IS JUST TO MAKE these MAPS COMPLETABLE WITH OJP.
    CINEMATICS ARE STILL BUGGED AND OTHERS THINGS CAN BE DIFFERENT FROM ORIGINAL SP.
    My goal is not to fix cinematics. It's a lot of work and it adds nothing to the gameplay.
     
    If the file does not work, try to rename into zzzz_ojp_newmapassets.pk3
     
     
    *************************
    *** INSTALLATION ****
    **************************
     
    - Put the "ojp_newmapassets.pk3" in your gamedata/ojpenhanced/ folder.
     
     
    *****************************
    *** DESINSTALLATION ***
    *****************************
     
    - Remove the "ojp_newmapassets.pk3" from your ojpenhanced directory.
     
     
    ****************************
    *** QUESTIONS *******
    **************************
     
    Why when I use your mod, I have not the Gunship of the screenshot on t2_wedge ?
    -> The gunship is not a part of the mod.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,432 downloads

       (4 reviews)

    5 comments

    Updated

  23. Clan Mod

    This is a mod for Jedi Knight: Jedi Academy multiplayer, specifically for clan and server management. Developed to offer all the features a server or clan owner needs.
     
    Administrative in-game commands, map modification in-game commands, and game customization options.
     
    There is a plugin to alter some in-game functions, but any client can join a clan mod server without any required files.
     
    Removed all 1 hit kill glitch/bugs and fixed any known server crashing exploits.
     
    This mod is a massive collaboration with many other developer's codes that created this wonderful project. This may include features you never knew existed. For example, 3 NEW game types that were built in to the game, but were removed before the game released!
     
    Another fun feature is you can have NPC wars! Spawn a Desann army to fight the Kyle Katarn army! You can control them to follow you and become your body guards to fight off any attackers, or tell them to attack certain people or other NPCs.
     
    Spawn FXfiles and models in your map while you play and save them for future use! You can add chairs, tables, glasses and other dodads from the game. You can also spawn really great looking effects in your map like flames, lazers and ice cones.
     
    Create ride able vehicles such as rancors and speeder bikes.
     
    5 levels of administration, new administration commands never seen before in other mods, advanced server ban options, clan authentication system, and full administration UI menus!
     
    This project is completely open source! Visit http://newagesoldier.com/clanmod to see our GitHub repos and our Jedi Outcast mod!

    1,045 downloads

       (5 reviews)

    6 comments

    Updated

  24. OpenJediProject V1.2 Fixed by FJA

    **********************************
    *** Jedi Knight: Jedi Academy ***
    **********************************
     
    TITLE: OJP (Open Jedi Project) 1.2
    AUTHOR: OJP Team, with some modifications by French Jedi Academy Clan
     
    OJP Team :
    E-MAIL: razorace@hotmail.com
    WEBSITE: http://www.moddb.com/mods/open-jedi-project-enhanced
     
    French Jedi Academy (FJA) :
    WEBSITES :http://french-jedi-academy.forumactif.org (BftR-OJP development)
     
    ******************************
    *** New OJP Coop Fix ***
    ******************************
     
    New OJP coop fix here : fix more coop maps :

    https://jkhub.org/files/file/2341-%7B%3F%7D/
     
    Source Code of OJP
    https://jkhub.org/files/file/3183-openjediproject-source-code-2013/
     
    *******************
    *** Description ***
    ******************
     
    - New saber system : choose between 7 saber styles.
    - Realistic duels : fight like in the movies
    - New dodge and mishap fight system
    - New XP system : choose powers, weapons and items, and gain more XP by killing players.
    - Some Solo missions can be played in multi with other players
    - see OJP saber manual for more details
    - in duels : ALWAYS WALK because you won't be able to parry hits if you run.
     
    - This version is entirely compatible with original OJP 1.2. People with one version can join servers of the other version without problems.
     
    *********************
    *** INSTALLATION ****
    *********************
     
    - Put the "ojpenhanced" folder in your gamedata directory (not in base). Clic on Play_OJPenhanced to launch the mod.
    - Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder to fix coop mission bugs (server side)
    - Put the "z_ojp_legacyHUD.pk3" in your Gamedata/ojpenhanced" folder to change the HUD.
     
    - Mettez le dossier "ojpenhanced" dans votre dossier Gamedata (pas dans base).
    Placez également le fichier Play_OJPEnhanced.bat dans votre dossier Gamedata et créez un raccourci de celui-ci sur votre bureau.
    - Mettez aussi le fichiers "ojp_mapassets.pk3" pour corriger les bugs des missions solos.
    - Vous pouvez également mettre "z_ojp_legacyHUD.pk3" dans votre dossier "Gamedata/ojpenhanced" pour modifier le HUD.
     
    ***********************
    *** DESINSTALLATION ***
    ***********************
     
    - Remove the "ojpenhanced" folder from your gamedata directory.
     
    - Retirez le dossier "ojpenhanced" de votre dossier Gamedata.
     
    ************************
    *** FJA MODIFICATION ***
    ************************
     
    - Correction of some bugs.
    Fix of some animations in animations.cfg.
    Add a "Movie Saber Style" line to the Setup Menu, to change style of blade.
    Fix spanish language crahs : before, the game crashed when you select spanish language.
    Fix mouse droid dead crash : the mouse npc made the server crash when it was attacked by a player. The mouse was replaced by a R5.
    Colours of Ep1, Ep2 and Ep3 blade style are now the good (Movie Saber Style) : no more black blade bug.
    Increase life of Chewbacca npc because he often die in t1_sour coop map.
    Add realistics saber sounds from movies
    Droïds were now quasi immortal because they sometimes made the server crash when they were killed in Coop.
    X-wing droïd were removed because of a collision bug with the X-wing.
    Kneel emote was replaced by Meditate emote.
    Melee stance was replace by standard stance.
    Add a "Weapons First Person Style" in "Setup"=>"Advanced" to change between a base (2D) and an OJP (3D) weapons first person display.
    Fix some npc files
    Add tusken staff (tskn) and fix tusken npc file. People with standard OJP 1.2 will see kyle saber.
    Saber_droid npc (and saber_droid_training) were replaced by shadowtrooper npc, because original saber_droid make clients crash
    Fixed all menus (profil, controls, setup and saber) which were in basejka style or bugged. I respected original ojp menu style for all this menus.
     
    - Correction de quelques bugs.
    Correction des animations buggées dans le animations.cfg.
    Ajout d'une ligne "Movie Saber Style" dans le menu "Config" pour changer le style de la lame.
    Correction du bug qui faisait crasher le jeu quand la langue Espagnol était choisie dans le menu de config.
    Le droide souris a été remplacé par un R5 afin de ne plus faire crasher le serveur quand il est tué.
    Les couleurs des styles de lame Ep1, Ep2 et Ep3 sont désormais bonnes : les lames ne sont plus teintées de noir.
    La vie du npc Chewie a été augmentée car il mourrait souvent tout seul dans la mission t1_sour pour d'obscures raisons.
    Ajout de sons réalistes pour les combats au sabre.
    Les droïdes ont été rendus quasi immortels car ils faisaient parfois crasher le serveur lorsqu'ils étaient tués en mode Coop.
    Le droïde du X-wing a été retiré car il tremblait à cause d'un bug de collision dû à OJP.
    La position d'agenouillement a été remplacée par la méditation originale.
    La position de mêlée avec les poings levés a été remplacée par celle avec les bras le long du corps.
    Ajout d'une ligne "Weapons First Person Style" dans le menu "Config" pour choisir entre la vue OJP (model 3D) et la vue base (image 2D) pour les armes en 1ère personne.
    Correction de certains fichiers npc
    Ajout du baton des hommes des sables et correction du fichier npc des tuskens. Les joueurs avec la version normale d'OJP verront les tuskens avec le sabre laser de Kyle.
    Les npcs saber_droid et saber_droid_training ont été remplacés par des shadowtroopers parce qu'ils faisaient crasher les clients.
    Tous les menus (profil, commandes, config et sabre) ont été mis au style ojp (car ils étaient au style basejka) et les bugs de menu ont été corrigés. J'ai respecté le style de menu original de ojp.
     
     
     
    **********************
    *** FIXED MAPS ***
    **********************
     
    Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder. I make two separate files because JKHUB doesn't accept more than 50Mo per file.
    I fixed these coop maps which didn't work correctly, and i fixed ends of these levels (the game froze on an ending screen in place of run next map)
    Now the game should run properly these maps with "seta g_autoMapCycle 1" (some maps can bug with g_automapcycle 0 at the restart)
     
    yavin1
    yavin1b
    t1_sour
    t1_surprise
    t1_rail
    hoth2
    hoth3
    t2_rogue
    t2_dpred
    vjun1
    vjun3
    t3_rift
    t3_hevil
    t3_byss
    taspir1
    ****************
    *** Credits ***
    ***************
    - OJP Team for the mod
    - French Jedi Academy clan for some fixed bugs.
     
     
     
    *************
    Manual, written by Proteus, from the original ojp manual.
    *************
     
     
     
     
    *******************************************
    *** Training Videos from Proteus ***
    ******************************************

     

    Video d'essai

     
    Video 1

     
    Video 2

     
    Video 3

    4,434 downloads

       (10 reviews)

    14 comments

    Updated

  25. FM3Av3

    Uploaded by Clan FJA


     
    UPDATE :
    PATCH : https://docs.google.com/file/d/0B0xnaeyvdpNEdlFMeGFqZnIteWc/edit?pli=1
    this patch is a little file which allow you to play your own skins in Jedis, Siths, Mercenary and Military class.
    Put this in ForceMod_III folder.
     
    ------------------------------------------------------------------------------------------
     
    THIS FILE IS NOT FROM ME.
     
    THIS FILE IS FROM PHRG EMPIRE : http://www.phrgempire.com/
     
    I submitted this file because i find it is a really good mod for fun.
     
    IF AUTHORS WANT THIS FILE TO BE REMOVED, PLEASE ASK TO JKHUB ADMINS.
     
     
     
    Force Mod III Advanced Version 3 (FM3Av3)
     
    This is an enhanced version of original ForceMod III : http://jkhub.org/files/file/929-forcemod-iii-return-of-the-sith-manual-install/
    With correction of a lot of bugs, add news skins, add a NEW INCREDIBLE PAUSE MENU !
    I thinks this is one of the best menu i've ever seen, with a lot of options.
     
    -------------------------------------------------------------------------------------------------------
    Presentation :
     
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARCTrooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
     
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
     
    All explications here : http://www.phrgempire.com/fm3info.htm
    -----------------------------------------------------------------------------------------------------------
    Readme :
     
    *INSTALLATION FOR CURRENT FM3 PLAYERS: Remove any previous "ForceMod_III" folders with the exception of your jampconfig.cfg and forcecfg folder. Put those two files into the new "ForceMod_III" folder and then that into your gamedata folder. You will also need to create new shortcuts for your game/server using the two batch files.
     
     
    *INSTALLATION FOR NEW FM3 PLAYERS: Put the "ForceMod_III" folder into your gamedata folder.
     
     
    *TO PLAY: Click on “Play_FM3Av3.bat" in your "ForceMod_III" folder.
     
     
    *TO RUN A WINDOWS SERVER: click on "Run_FM3Av3_server.bat" in your "ForceMod_III" folder (open "fm3server.cfg" to set up your server).
     
     
    *NEW SCREENS, MENUS AND VIDEO
     
    - Any music in JKA can be accessed on any map using the in game "MUSIC" menu located in the options bar. Bonus track "Battle of the Heroes" is also included.
     
    - You can access a selection of various crosshairs in the main menu after choosing a saber in profile or in the "AIMING" menu while in a game.
     
    - While in a game you can access the "VIEWS" menu to adjust various aspects of the camera's position in relation to your character.
     
    - A seperate config for each class can be created and saved from the "CONFIGS" menu.
     
    - Some extra features can be bound to keys via the "XBINDS" menu including a 4th person view, zoom in and out, a demo recorder and hotkeys for inventory items.
     
    - New title menu video.
     
     
    *NEW HUDS
     
    - Each faction has a specific HUD symbol.
     
     
    * MODELS
     
    - Each model icon has been given a mark in its lower left-hand side to denote that particular model's size. The sizes range from tiny to extra large (T,S,M,L,XL). The sizes have also been divided up in such a way as to help balance certain classes. For example: Bounty Hunters have access to small and medium sizes where as Scouts have access to these as well as tiny models.
     
    - All models have had their standard annoying jumping grunt sounds removed leaving only the sound of the feet tapping the ground as they jump.
     
     
    *SHAPESHIFTER
     
    - Dark Sages
     
    - Ancient Ones and Dark Ssges have been given the ability to shape shift having access to all models in the game (except Droideka).
     
     
    *IMPROVED WEAPONS AND MELEE
     
    - Green saber style: This style has been altered so it no longer dominates the others. While powerful, it has far less range.
     
    - Orange saber style: Side to side attacks slowed for balance
     
    - White saber style: Standing kata replaced in favor of one that leaves the user less vulnerable as well as fixing an animation bug seen in all versions of FM3.
     
    - Vong: Super high parry removed to better match the updated saber forms. Crouching kata replaced with the "Death Pounce".
     
    - Tusken: New crouching kata.
     
    - Noghri: New standing kata which fixes an animation glitch.
     
    - Lightstaffs: These weapons have been given improved length, damage and parry values.
     
    - New saber types: Includes Jar Kai, Grievous quad sabers, saber fork, saber tonfa, saber shield, 3 different sith swords, Clas of ruin, electrostaff, X staff, and the the staff. Each with its own set of special properties.
     
    - Royal Guard Pike: Royal Guards now have both the purple and blue stances as well as improved parry and damage values. The pike's range has been shortened to appear more realistic to the actual appearance of the weapon. Royal Guards also can do a blue style, crouching and standing kata.
     
    - Vong staff: Damage, parry, knockback, and hitbox values have been increased and range decreased to appear more realistic to the actual appearance of the weapon. The can do a standing and crouching katas as well as walk along walls. Vong are the only class to be given mega strength able to kill almost any targets in 1 hit as well as knocking targets back an incredible distance.
     
    - Tusken and Noghri weapons: Damage, parry and hitbox values have been increased as well as added standing and crouching katas.
     
    - Fletchett: The primary fire explosions look a lot better now what Venomous^Heart >:[ described as sun bursts. The grenades themselves also have a brighter center and smoke until they explode.
     
    - Rockets: These have been given better smoke trails.
     
    - DEMP: Primary fire is better looking.
     
    - Thermal dets emit a cool looking shockwave after they explode.
     
     
    *IMPROVED BOTS
     
    - The bot types have been limited to Aurorian, Zealots, Commando, Hotshot, Spacetrooper, Scoutrooper, Darktrooper, Assassin Droid, and Super Battle Droid. These classes were picked for bots because they bring one or more attributes that make for better bots than other classes. These bots have high levels of aim, reaction time, 360 degree turn capability, and carefully chosen priorities on the weapons they use. They will use inventory items and devices such as ammo/shield regen and bacta tanks. The Aurorian/Zealot bots will counter powers used on them and will use saber throw as a priority attack and have an incredible aim with it often landing critical strikes which can kill other force users in 1 hit.
     
     
    *IMPROVED DROIDEKA
     
    - To fix the deka shield glitch, the shields had to be removed (they only appear around the Deka for effect). They have instead been given 700 health. Other upgrades include better turns, better brakes, and defense piercing blasters. Deka's previous dimensions were slightly too large in the original FM3 so they would not be able to pass through certain spots in the default JKA maps. By lowering the dimensions just slightly this has been fixed. *NOTE: All standard FM3 glitches, besides the shield glitch, still remain with Droideka so it is recommended they are turned off when running a long term server.
     
     
    *FIXED GLITCHES
     
    - Fixed the hilt bounce sound glitch.
     
    - Fixed the Katarn hilt glitch by removing that hilt.
     
    - Fixed the Royal stance glitch. Now RG get 2 base stances (blue/purple).
     
    - Fixed Deka shield glitch by removing shields altogether and increasing health to 700. Shields still appear for effect only.
     
    - Fixed wield melee weapon sound glitch for Royal Guard, Tusken and Vong.
     
    - Fixed errors in the fm3server.cfg file.
     
    - Fixed NPC glitch 1. Clone and battle droid NPC's will no longer crash the game. (Previous versions of FM3 NPC's however will crash if used on a v2 server with exception if Stormtroopers. The user will crash but not the server.)
     
    - Fixed the jamsgbof sever crash exploit.
     
    - Fixed Species and Royal Guard taunt/gloat glitches.
     
     
    *Credits
     
    - Thanks to Venomous^Heart >:[ for his outstanding work on all of the FM3 series thus far. Without him, it could not have been it's best. Thanks to Venom's sons Solid^Heart, Forsaken^Heart and their friend UnkaPHRG for helping and for all the work these people mentioned above put on the movie which turned out great.
     
    - Thanks to Azymn for permission to alter his original creation and answering the many questions we had.
     
    - Thanks to all the members of PHRG who helped test FM3Av2 and give me feedback.
     
    - Thanks to Snakeblskn for his help testing weapons and glitches in FM3Av1 which led to fixes in v2 and overall advancement of FM3 since we first got into it.
     
    - Thanks to PhysicWater for the SW art used in map loading and console screens and for the idea to make a movie.
     
    - Thanks to Mykell for his base set of new sounds, his fix for the jamsgbof crash exploit and technical help in various areas.
    "Warning - you can meet lags with the default sv_fps value of the server.cfg which is too high (100).
    I recommend you to change "seta sv_fps 40" in your the server.cfg to avoid lags.
    I recommend players to set cg_deferPlayers "1" to avoid little freezes when bots spawn."
     
    PH >:[

    275 downloads

       (4 reviews)

    7 comments

    Updated


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