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JaceSolarisVIII
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Modding Interests
General Modding
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Dueling
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pc
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PreFXDesigns liked a post in a topic: STAR WARS: Movie Duels (Remaster of “Movie Duels II”) (Current WiP)
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yeyo JK liked a post in a topic: STAR WARS: Movie Duels (Remaster of “Movie Duels II”) (Current WiP)
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JaceSolarisVIII liked a post in a topic: Jedi: Fallen Order
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Droidy365 liked a post in a topic: MP Items in SP (Cloaks, Big Bacta, etc.)
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MP Items in SP (Cloaks, Big Bacta, etc.)
JaceSolarisVIII replied to Droidy365's topic in Mod Requests & Suggestions
Everything you mentioned, cloak, etc from multiplayer has been added in this mod here. https://jkhub.org/files/file/3525-serenityjediengine2019/ the most up to date and stable version can be found here. https://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2019 The mod also contains the source code so if you want to have a go at coding it in to a build of your own, you can find everything you want in the files. -
Cmake Visualstudio 2017/2019 preview and openjk
JaceSolarisVIII replied to JaceSolarisVIII's topic in OpenJK Discussion
Ahh ok thx. I tried adding a new "CreateVisualStudio2015Projects.windows batch file" and edited it to be called "CreateVisualStudio2017Projects. windows batch file" then edited it to read. @REM Create OpenJK projects for Visual Studio 2017 using CMake @[member='Echo'] off for %%X in (cmake.exe) do (set FOUND=%%~$PATH:X) if not defined FOUND ( echo CMake was not found on your system. Please make sure you have installed CMake echo from http://www.cmake.org/ and cmake.exe is installed to your system's PATH echo environment variable. echo. pause exit /b 1 ) else ( echo Found CMake! ) if no -
Please help. I just received an update to Visual studio 2019 preview, I also have Visual studio 2015 and Visual studio 2017 installed and fully updated. I have cmake-3.13.4-win64-x64 installed. I am no longer able to Configure or Generate a solution with Cmake. https://www.moddb.com/mods/serenityjediengine-20/images/cmake#imagebox Would it be possible for the OpenJK team to update there build to enable solution generation with Visual studio 2017 and Visual studio 2019.
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Version Full Version
774 downloads
A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops. 2019 Jedi Master Edition. HARDER-----FASTER----MORE EXTREME. Not for the faint hearted or weak. Not for beginners.---JUST INSANE---. Do you think your good enough? See yourself as a Jedi master? I don't think so! A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional -
Smoo liked a post in a topic: Serenity Jedi Engine revived?
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Serenity Jedi Engine revived?
JaceSolarisVIII replied to the_raven's topic in General Modding Discussions
I'm not sure what you mean mate. If its the source code your after, It comes with the release build as standard. Just download the latest build (Extreme edition) from moddb. It gets updated weekly, so its got everything in it and fully up to date. You can also get it through the discord. https://discord.gg/mDABRf -
Serenity Jedi Engine revived?
JaceSolarisVIII replied to the_raven's topic in General Modding Discussions
Does anyone have this mod installed on steam? I dont have steam, only CD version, and many people have been asking me how to install on steam. Can anybody help? How to install on steam. -
TheWhitePhoenix liked a post in a topic: Revenge of the Jedi: A New Total Conversion Mod
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LukeJM28 liked a post in a topic: Revenge of the Jedi: A New Total Conversion Mod
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Revenge of the Jedi: A New Total Conversion Mod
JaceSolarisVIII replied to the_last_Jedi's topic in WIPs, Teasers & Releases
Just so you know. This mod also works well with the SerenityJediEngine with some small file tinkering. PM me if you want to know how to set it up. -
Instantly Disappearing Corpses and Effects
JaceSolarisVIII replied to Droidy365's topic in Modding Assistance
Well as long as you know how to "Open" and "Compile" the code then your half way there.https://github.com/JACoders/OpenJK/wiki/Compilation-guide Once you have figured this bit out just "search" for "void DeathFX( gentity_t *ent )". It is a very,very simple bit of code. switch(ent->client->NPC_class) { case CLASS_MOUSE: VectorCopy( ent->currentOrigin, effectPos ); effectPos[2] -= 20; G_PlayEffect( "env/small_explode", effectPos ); G_SoundOnEnt( ent, CHAN_AUTO, "sound/chars/mouse/misc/death1" ); break; case CLASS_PROBE: VectorCopy( ent->currentOrigin, effectPos ); effe -
Instantly Disappearing Corpses and Effects
JaceSolarisVIII replied to Droidy365's topic in Modding Assistance
You can do the explosion effect using code edits. Search for "DeathFX" in the code and edit it to include all classes of model or the ones you want the effect to happen on. And set the corpse removal time to 2 seconds (this will give time for the deathfx to happen). Hope this helps.