Jump to content
The website was recently updated, and consequently some things are broken. We will be fixing minor theme bugs in the background over the course of the next few days.


  • Content Count

  • Joined

  • Last visited

Profile Information

  • Modding Interests
    General Modding
  • Gaming Specialty
  • Operating System

Recent Profile Visitors

605 profile views
  1. I discussed this with the Devs and it was decided that cloak wasn't needed as part of the MD mod. Taking in to account the missions and cloak wasn't used in the movies, it would not fit with what the mod is trying to achieve.
  2. Everything you mentioned, cloak, etc from multiplayer has been added in this mod here. https://jkhub.org/files/file/3525-serenityjediengine2019/ the most up to date and stable version can be found here. https://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2019 The mod also contains the source code so if you want to have a go at coding it in to a build of your own, you can find everything you want in the files.
  3. Ahh ok thx. I tried adding a new "CreateVisualStudio2015Projects.windows batch file" and edited it to be called "CreateVisualStudio2017Projects. windows batch file" then edited it to read. @REM Create OpenJK projects for Visual Studio 2017 using CMake @[member='Echo'] off for %%X in (cmake.exe) do (set FOUND=%%~$PATH:X) if not defined FOUND ( echo CMake was not found on your system. Please make sure you have installed CMake echo from http://www.cmake.org/ and cmake.exe is installed to your system's PATH echo environment variable. echo. pause exit /b 1 ) else ( echo Found CMake! ) if no
  4. Please help. I just received an update to Visual studio 2019 preview, I also have Visual studio 2015 and Visual studio 2017 installed and fully updated. I have cmake-3.13.4-win64-x64 installed. I am no longer able to Configure or Generate a solution with Cmake. https://www.moddb.com/mods/serenityjediengine-20/images/cmake#imagebox Would it be possible for the OpenJK team to update there build to enable solution generation with Visual studio 2017 and Visual studio 2019.
  5. This bug has been fixed and an updated version can be downloaded here. https://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2019
  6. Version Full Version


    A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops. 2019 Jedi Master Edition. HARDER-----FASTER----MORE EXTREME. Not for the faint hearted or weak. Not for beginners.---JUST INSANE---. Do you think your good enough? See yourself as a Jedi master? I don't think so! A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional
  7. SJE has full class (bobafett) with jetpack support.https://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2018-extreme in singleplayer and multiplayer with flamethrower.
  8. I'm not sure what you mean mate. If its the source code your after, It comes with the release build as standard. Just download the latest build (Extreme edition) from moddb. It gets updated weekly, so its got everything in it and fully up to date. You can also get it through the discord. https://discord.gg/mDABRf
  9. Does anyone have this mod installed on steam? I dont have steam, only CD version, and many people have been asking me how to install on steam. Can anybody help? How to install on steam.
  10. Just so you know. This mod also works well with the SerenityJediEngine with some small file tinkering. PM me if you want to know how to set it up.
  11. Well as long as you know how to "Open" and "Compile" the code then your half way there.https://github.com/JACoders/OpenJK/wiki/Compilation-guide Once you have figured this bit out just "search" for "void DeathFX( gentity_t *ent )". It is a very,very simple bit of code. switch(ent->client->NPC_class) { case CLASS_MOUSE: VectorCopy( ent->currentOrigin, effectPos ); effectPos[2] -= 20; G_PlayEffect( "env/small_explode", effectPos ); G_SoundOnEnt( ent, CHAN_AUTO, "sound/chars/mouse/misc/death1" ); break; case CLASS_PROBE: VectorCopy( ent->currentOrigin, effectPos ); effe
  12. You can do the explosion effect using code edits. Search for "DeathFX" in the code and edit it to include all classes of model or the ones you want the effect to happen on. And set the corpse removal time to 2 seconds (this will give time for the deathfx to happen). Hope this helps.
  13. I would love to see a video about the SerenityJediEngine. https://www.moddb.com/mods/serenityjediengine-20/downloads/serenityjediengine2018-extreme
  • Create New...