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The website was recently updated, and consequently some things are broken. We will be fixing minor theme bugs in the background over the course of the next few days.


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    Programming and gaming.
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    General Modding
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    Windows 10

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  1. Available at https://github.com/erfg12/clanmod-jka under the releases section. You'll have to check the commits section to see exactly what was changed as a different developer was working on stuff. But I noticed there was no new compile since 2016 at least on GitHub. For the most part, the code was fixed and can now compile on Visual Studio 2019. After this version I will try to keep track of what new features have been added. I believe the kill tracker might be a new feature.
  2. I need a throwing knife made. I will compensate you for the time. It can replace the thermal grenade. Let me know how much you would like for it.
  3. erfg12

    Clan Mod

    Please check the wiki https://jkhub.org/wiki/index.php?title=ClanMod#SERVER_CVARS
  4. Here's the wiki if you need more information: https://jkhub.org/wiki/index.php?title=ClanMod You can find a list of emotes here. The emotes available are the ones available in the base game. No custom emotes were included. Clan Mod uses the original source codes from Ravensoft. I have made modifications recently to ensure it's compatible with OpenJK as there are lots of fixes already included with it. I plan on releasing an update soon so everyone has all the fixes available. Both JKA and JKO source codes are available on GitHub. https://github.com/erfg12/clanmod-jka https://github.com/erf
  5. Here's a little beta image of the MySQL extension working:
  6. Here is a wiki article for the rules of setting up an extension if interested: https://github.com/erfg12/clanmod-extensions/wiki/Rules-for-making-an-extension The Discord extension is working for both Clan Mod JKO and JKA! You're welcome to test it if you want. I plan on making a MySQL and SQLite extension soon. The current extensions are built in C++ with VS 2017. The new versions of Clan Mod and the extensions have only been tested on Windows, but there is code present to support both Linux and Windows. I will be removing SQLite and MySQL in-code functions and libraries from Clan Mod J
  7. Over the past few days I have been working on something I call "Server Extensions" which are essentially named pipes with their own threads that communicate with another application. For developers, this means you can attach things to your server like Discord chat, IRC, database connections, PHP forms, and really anything in any programming language can use named pipes to communicate. For server hosts this means more functionality can be added to servers and connecting many services that you currently use to manage your clan. BENEFITS: Named Pipes can be programmed in to almost any synt
  8. Can you show me a screenshot of your server window please?
  9. New commit to GitHub! MySQL commands now act on a separate thread. (CreateThread for Windows and PThread for Linux) This keeps the main thread open to not show a "Server Disconnect" message on the center screen. As I said before Windows will require that curl.exe file to be next to openjkded.exe but on Linux it will use the native curl command. I assume all distros using this mod will have curl. (at least people who want to use MySQL). Also did some other minor fixes including adding a debug openjkded to the package to help debug Linux issues.
  10. The GitHub repo has had lots of changes. Just pushed more code changes this morning. - Removed BobaFett's download fix so it can fully work on OpenJKDed programs. (Fixed crashing) - Finished integration with SQLite - Added a clanmod.php file to upload to your web server to communicate with server via cURL.exe external program. (MySQL) - Added cm_database cvar. 0 = disabled 1 = sqlite 2 = mysql. - Added new saying commands !stats, !leaders - Added a name check to see if a name is registered in the database upon joining game. If so, the server will send a 30 second warning to either login or c
  11. If you are using the newest 1.3.0 beta from GitHub please be aware that the server cvars have changed. Please use the Installer/files/clanmod/server.cfg file. But, if you would like to manually change the cvars, here is a list. - Replaced cm_badword1, cm_badword2, cm_badword3, cm_badword4, cm_badword5, cm_precoded_badwords with cm_badwords - Replaced cm_silence_insult_1, cm_silence_insult_2, cm_silence_insult_3, cm_silence_insult_4, cm_silence_insult_5 with cm_insults - Replaced cm_allow_chatColors with cm_chatColors - Replaced cm_allow_jetpack_command with cm_jetpack - Replaced cm_allow_rep
  12. atm I'm working on 1.3.0 which will bring SQLite to the mod. I will need to test this quite a bit before I'm able to release, but in the mean time I was thinking of some other things to enhance the mod. 1) Replace cm_silence_insult_1, cm_silence_insult_2, cm_silence_insult_3, cm_silence_insult_4 with cm_insults string array. 2) Replace cm_badword1, cm_badword2, cm_badword3, cm_badword4, cm_badword5 with cm_badwords string array. 3) Replace cm_news1_time, cm_news2_time, cm_news3_time and cm_news1_content, cm_news2_content, cm_news3_content with cm_newsTicker string array with special formatti
  13. I was hosting a minecraft server remotely using Bright Game Panel and I thought I would try controlling my Jedi Knight servers using this. But, they don't support Jedi Knight! I decided to make some files so now it supports JK2, JK3 and OpenJK. BGPanel Website: http://www.bgpanel.net/ JK Files: http://newagesoldier.com/myfiles/JediKnight_bgpanel.zip
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