Jump to content

OJP Coop Maps Fix 1.2

   (4 reviews)

7 Screenshots

About This File

***********************************

*** Jedi Knight: Jedi Academy ***

***********************************

*** OJP New Map Assets ***

***********************************

 

DESIGNED FOR OJP :

https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/

 

Name: ojp_newmapassets.pk3

Author: French Jedi Academy Clan (Delta 4-0)

Website: http://french-jedi-academy.forumactif.org/

Date: May 2015

 

 

Credits to OJP Team for their incredible OJP mod

 

OJP Team :

E-MAIL: briarbear7@gmail.com

WEBSITE: http://www.lucasforums.com/forumdisplay.php?f=542

 

 

*************************

*** DESCRIPTION ***

*************************

 

THIS FILE IS DESIGNED TO BE USED WITH OJP : http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/

 

It adds more fix to coop maps in OJP:

 

- Skycrappers on t1_rail are now displayed but they don't move.

- t1_fatal, t2_wedge and kor2 are now completable

- fixed a crash bug on vjun1.

- fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.

- other minor improvements.

 

Now the game should run properly these maps with "seta g_autoMapCycle 1" and "seta g_gametype 5" (some maps can bug with g_automapcycle 0 at the restart)

 

yavin1

yavin1b

t1_sour

t1_surprise

t1_fatal

t1_rail

hoth2

hoth3

t2_rogue

t2_wedge

t2_dpred

vjun1

vjun3

t3_rift

t3_hevil

t3_byss

taspir1

kor2

 

 

THERE ARE STILL BUGS !!!! MY GOAL IS JUST TO MAKE these MAPS COMPLETABLE WITH OJP.

CINEMATICS ARE STILL BUGGED AND OTHERS THINGS CAN BE DIFFERENT FROM ORIGINAL SP.

My goal is not to fix cinematics. It's a lot of work and it adds nothing to the gameplay.

 

If the file does not work, try to rename into zzzz_ojp_newmapassets.pk3

 

 

*************************

*** INSTALLATION ****

**************************

 

- Put the "ojp_newmapassets.pk3" in your gamedata/ojpenhanced/ folder.

 

 

*****************************

*** DESINSTALLATION ***

*****************************

 

- Remove the "ojp_newmapassets.pk3" from your ojpenhanced directory.

 

 

****************************

*** QUESTIONS *******

**************************

 

Why when I use your mod, I have not the Gunship of the screenshot on t2_wedge ?

-> The gunship is not a part of the mod.

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR

LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS

ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.2

Released

  • 1.2
  • - fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.
  • 1.1
  • - Skycrappers on t1_rail are now displayed but they don't move.
  • - t1_fatal, t2_wedge and kor2 are now completable
  • - fixed a crash bug on vjun1.
  • - other minor improvements.

User Feedback

Recommended Comments

Onysfx

Posted

Very nice. This is for ojp 1.2, but I notice you're using the 1.3 HUD. Do you mind providing a download for it?

 

EDIT: Just checked the forums, wow, you guys are still somewhat active? I thought all the OJP devs left long ago. It would be great to meet some of them ingame sometime.

Onysfx

Posted

@Clan FJA

 

I've been playing around with ojp 1.3 recently, and it's sound effects and special effects on explosions are far better than 1.2. I'm creating a custom patch for myself, once I'm finished I can give it to you if you're interested.

 

EDIT: While working, I find movement far easier in 1.3 than 1.2. As well, weapon switching is far more difficult in 1.2...yet 1.3 crashes far more often. Bah, need to contact the devs, they need to continue working on this mod!

 

EDIT 2: Apparently, the devs are still working on OJP. 

http://www.lucasforums.com/forumdisplay.php?f=542

Quite a few posts from 2015.

Hobo Jenkins

Posted

@Onysfx O.o you play OJP too? Nice. I just picked it up recently and play with a couple of friends. I wish it was more popular! Also, great work on this co-op fix!

Onysfx likes this
Onysfx

Posted

@Hobo_Jenkins

 

Very nice. Perhaps we could play together sometime with friends.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...