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OpenJediProject V1.2 Fixed by FJA 1.2 Fixed

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About This File

**********************************
*** Jedi Knight: Jedi Academy ***
**********************************

 

TITLE: OJP (Open Jedi Project) 1.2
AUTHOR: OJP Team, with some modifications by French Jedi Academy Clan

 

OJP Team :
E-MAIL: razorace@hotmail.com
WEBSITE: http://www.moddb.com/mods/open-jedi-project-enhanced

 

French Jedi Academy (FJA) :
WEBSITES :http://french-jedi-academy.forumactif.org (BftR-OJP development)

 

******************************
*** New OJP Coop Fix ***
******************************

 

New OJP coop fix here : fix more coop maps :

https://jkhub.org/files/file/2341-%7B%3F%7D/

 

Source Code of OJP
https://jkhub.org/files/file/3183-openjediproject-source-code-2013/

 

*******************
*** Description ***
******************

 

- New saber system : choose between 7 saber styles.
- Realistic duels : fight like in the movies
- New dodge and mishap fight system
- New XP system : choose powers, weapons and items, and gain more XP by killing players.
- Some Solo missions can be played in multi with other players
- see OJP saber manual for more details
- in duels : ALWAYS WALK because you won't be able to parry hits if you run.

 

- This version is entirely compatible with original OJP 1.2. People with one version can join servers of the other version without problems.

 

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*** INSTALLATION ****
*********************

 

- Put the "ojpenhanced" folder in your gamedata directory (not in base). Clic on Play_OJPenhanced to launch the mod.
- Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder to fix coop mission bugs (server side)
- Put the "z_ojp_legacyHUD.pk3" in your Gamedata/ojpenhanced" folder to change the HUD.

 

- Mettez le dossier "ojpenhanced" dans votre dossier Gamedata (pas dans base).
Placez également le fichier Play_OJPEnhanced.bat dans votre dossier Gamedata et créez un raccourci de celui-ci sur votre bureau.
- Mettez aussi le fichiers "ojp_mapassets.pk3" pour corriger les bugs des missions solos.
- Vous pouvez également mettre "z_ojp_legacyHUD.pk3" dans votre dossier "Gamedata/ojpenhanced" pour modifier le HUD.

 

***********************
*** DESINSTALLATION ***
***********************

 

- Remove the "ojpenhanced" folder from your gamedata directory.

 

- Retirez le dossier "ojpenhanced" de votre dossier Gamedata.

 

************************
*** FJA MODIFICATION ***
************************

 

- Correction of some bugs.
Fix of some animations in animations.cfg.
Add a "Movie Saber Style" line to the Setup Menu, to change style of blade.
Fix spanish language crahs : before, the game crashed when you select spanish language.
Fix mouse droid dead crash : the mouse npc made the server crash when it was attacked by a player. The mouse was replaced by a R5.
Colours of Ep1, Ep2 and Ep3 blade style are now the good (Movie Saber Style) : no more black blade bug.
Increase life of Chewbacca npc because he often die in t1_sour coop map.
Add realistics saber sounds from movies
Droïds were now quasi immortal because they sometimes made the server crash when they were killed in Coop.
X-wing droïd were removed because of a collision bug with the X-wing.
Kneel emote was replaced by Meditate emote.
Melee stance was replace by standard stance.
Add a "Weapons First Person Style" in "Setup"=>"Advanced" to change between a base (2D) and an OJP (3D) weapons first person display.
Fix some npc files
Add tusken staff (tskn) and fix tusken npc file. People with standard OJP 1.2 will see kyle saber.
Saber_droid npc (and saber_droid_training) were replaced by shadowtrooper npc, because original saber_droid make clients crash
Fixed all menus (profil, controls, setup and saber) which were in basejka style or bugged. I respected original ojp menu style for all this menus.

 

- Correction de quelques bugs.
Correction des animations buggées dans le animations.cfg.
Ajout d'une ligne "Movie Saber Style" dans le menu "Config" pour changer le style de la lame.
Correction du bug qui faisait crasher le jeu quand la langue Espagnol était choisie dans le menu de config.
Le droide souris a été remplacé par un R5 afin de ne plus faire crasher le serveur quand il est tué.
Les couleurs des styles de lame Ep1, Ep2 et Ep3 sont désormais bonnes : les lames ne sont plus teintées de noir.
La vie du npc Chewie a été augmentée car il mourrait souvent tout seul dans la mission t1_sour pour d'obscures raisons.
Ajout de sons réalistes pour les combats au sabre.
Les droïdes ont été rendus quasi immortels car ils faisaient parfois crasher le serveur lorsqu'ils étaient tués en mode Coop.
Le droïde du X-wing a été retiré car il tremblait à cause d'un bug de collision dû à OJP.
La position d'agenouillement a été remplacée par la méditation originale.
La position de mêlée avec les poings levés a été remplacée par celle avec les bras le long du corps.
Ajout d'une ligne "Weapons First Person Style" dans le menu "Config" pour choisir entre la vue OJP (model 3D) et la vue base (image 2D) pour les armes en 1ère personne.
Correction de certains fichiers npc
Ajout du baton des hommes des sables et correction du fichier npc des tuskens. Les joueurs avec la version normale d'OJP verront les tuskens avec le sabre laser de Kyle.
Les npcs saber_droid et saber_droid_training ont été remplacés par des shadowtroopers parce qu'ils faisaient crasher les clients.
Tous les menus (profil, commandes, config et sabre) ont été mis au style ojp (car ils étaient au style basejka) et les bugs de menu ont été corrigés. J'ai respecté le style de menu original de ojp.

 

 

 

**********************
*** FIXED MAPS ***
**********************

 

Put the "ojp_mapassets.pk3" in your "Gamedata/ojpenhanced" folder. I make two separate files because JKHUB doesn't accept more than 50Mo per file.
I fixed these coop maps which didn't work correctly, and i fixed ends of these levels (the game froze on an ending screen in place of run next map)
Now the game should run properly these maps with "seta g_autoMapCycle 1" (some maps can bug with g_automapcycle 0 at the restart)

 

yavin1
yavin1b
t1_sour
t1_surprise
t1_rail
hoth2
hoth3
t2_rogue
t2_dpred
vjun1
vjun3
t3_rift
t3_hevil
t3_byss
taspir1
****************
*** Credits ***
***************
- OJP Team for the mod
- French Jedi Academy clan for some fixed bugs.

 

 

 

*************
Manual, written by Proteus, from the original ojp manual.
*************

 

 

  Reveal hidden contents

 

 

*******************************************
*** Training Videos from Proteus ***
******************************************

 


Video d'essai

 

Video 1

 

Video 2

 

Video 3

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

Kitsu-NeshKaa

Posted

Game gives out error two times with uix86.dll
but game happens.

negru_tudor

Posted

Long live OJP! One of the best things to ever hit JK:A :D ..this and DT85's Darth Maul :D

Clan FJA likes this
Clan FJA

Posted

There exist an other version : OJRP, which was developped by JK-RP clan :

Forum : http://w11.zetaboards.com/jkrp/topic/10287986/1/

Download : https://drive.google.com/file/d/0B4Xbj09jZQUaWnlaZGFvSHJobDg/view?usp=sharing

 

 

This mod is a modified OJP, and adds :

- admin system based on ClanMod

- Emotes based on ClanMod

- Teleportation

- alteration of saber system

- RP-Chat System, based on distance (say, shout, low, radio, OOC)

- and others things.

 

This version IS NOT compatible with classic OJP 1.2. People with one version will crash if they join a server of the other version.

OJRP often crash when fighting NPCs.

 

------------------------------------

 

OJRP FJA : https://drive.google.com/file/d/0B4Xbj09jZQUaeC1PMU05Q2F5eVk/view?usp=sharing

This link is the OJRP mod with FJA fix. Just OJP FJA with OJRP dlls.

Smoo likes this
Angel Soul

Posted

This is good. Fixes coop bugs too. I do have a problem though, the RGB sabers won't work?

Angel Soul

Posted

Also @Clan FJA, when I play Coop, and play on the Tusken level. On the lever that's inside the Jawa ship, where the fire bursts from the gas pipes... when I switch the lever it crashes for me, mentioning a portal error negative reference of some sort. :) Also, when I finish a level, the whole game crashes. Can you fix please? I love what you did. Please continue - and let us know about any updates!

Clan FJA

Posted

eh... I tested and already fixed t1_surprise (tusken mission) and the interruptor. I have no problem with this level.

 

I think that you use zzzz_CustomOJP.pk3 from StrikerFelix.

Remove it from your ojpenhanced folder because it re-adds some bugs I fixed, particularly with maps and RGB saber.

 

About RGB saber, you must choose "RGB" as color, then click on "RGB custom" to access the RGB.

 

I could fix more coops maps, but it is a lot of work and tests, and there is not enough people who play on OJP today.

Making other updates is not in my projects, but

If there will be a new consequent community on OJP, i could work again on OJP.

Mofker

Posted

New animations don't work in Multiplayer. (Like the backwards kick or the clinging to walls animation) But they work fine on single-player/Non-Dedicated Server.

Edit: 

Nevermind! I managed to fix it. All I had to do was to put the "ojp_enhancedstuff.pk3" file in my Base folder as well, and now it works :D

Shape Zed

Posted

Question, friend... Where can I find the OJP source code these days?

Smoo likes this
BLGMASTER

Posted

Can you please update the graphics ? you dont have to just asking

DarthMayckon

Posted

I kind don't understand if this mod automatically block or if have a button to block,I also only can choose 3 styles I play it in single player,also mess with cinematic content very strange

DarthMayckon

Posted

Maybe multiplayer,I don't notice much difference on SP,you can have saber realism stuff but the combat don't look like movies I don't notice it,is realistic on terms of if you get hit you die.

EvanStreblow

Posted

Is there any way to play this mod and disable the new lightsaber system? As in, how do you use the Basic Open Jedi Project Mod?

DarthMayckon

Posted

Years later i think...all right i tested it in MP...the only thing that don't get right is the "forms" stuff...it don't appear for me only the basic force in the force menu.

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