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ForceMod III - Return of the Sith (Windows Patch)

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About This File

Author: Azymn

 

 

Fixes for version 1.01:

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- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)

- All .ini files updated (courtesy of Kyle Kellasheskee)

- Duel and PowerDuel Gametypes now supported

- Maximum vehicles allowed in base folder increased

- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists

- Merc jump boosting now only in vertical direction

- Force Protect now properly only drains force when hit

- UI now properly displays all player models if f_forceClassModels is turned off on server

- Saber forms are now color coded in menus to indicate respective saber stance

- Kick removed as alt-attack from single sabers - accessible through melee

- Weapons can no longer be pulled away from classes who can't pick them up

- Bots now use katas occasionally

- Disabled 5 second "/kill" delay for CTF games

- Saber-Resistant trait re-balanced

- Commando class no longer has flamethrower

- Non-lightsaber blade weapons no longer reflect projectiles back at attackers

- Non-lightsaber blade weapons no longer collide with walls

- Scoreboard now displays number of deaths

- Thermal Vision now properly sees through Mind Trick

- Saberstaff wielders can now throw saber with one blade off again

- Various item spawnpoints disabled on maps to prevent class imbalances

- TCK RGB colors are now saved properly after exiting RGB Setup menu

- Lightning sound no longer accompanies Flamethrower and Coomb Spores

- Saber users no longer kick when trying to throw saber without enough Force

- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)

- Clients IP address logged during connection (courtesy of Asteroids mod source)

- Orange single stance now throws saber with altAttack

- Droideka no longer crashes server when falling to death

- Charged Absorb prevents knockdown from charged Lightning

- Charged Seeing necessary to counter charged Mindtrick

- ForceSage Push/Pull damage fixed

- No saber sound plays when sage meditates

- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)

- Super Battle Droids now have a 1 second cooldown after firing a rocket

- Vong speed reduced to 1/2 normal while firing Coomb Spores

- Level 4 Absorb immune to Push/Pull

- Saber stances rebalanced

- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map

- Fixed bug which reset f_defaultclass to Bounty Hunter on server

- Fixed bug which rapidly cycled through splash screens during connect

- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi

- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time

- Fixed bug which sometimes caused loss of Force Powers in menus at apply time

- Fixed bug which falsely showed illegal saber menus after changing RGB settings

- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used

- Fixed bug which allowed non-rechargeable weapons to be selected

- Fixed bug which allowed unavailable classes to be selected

- Fixed bug which allowed illegal blade types to draw null shaders

- Various classes rebalanced

- Updated readme follows

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OVERVIEW:

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- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

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CLASS SYSTEM:

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JEDI

 

"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

SITH

 

"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

MERCENARY

 

"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Ammunition Generator

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready

 

"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready

 

"HotShot" - Health: 150

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready

 

"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready

 

MILITARY

 

"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Ammunition Generator

- Medpac

Abilities:

- Radar-Equipped

 

"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training

 

"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training

 

"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training

 

SPECIES

 

"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks

 

"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training

 

"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training

 

"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training

 

"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training

 

DROIDS

 

"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire

 

"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 60%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire

 

"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters

 

"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Wrist-mounted Flamethrower

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

 

LIGHTSABERS:

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- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required

 

Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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