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Is explained in the first post.
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The model is "too high poly" (too "detailed") for JKA. https://jkhub.org/forums/topic/10304-whats-the-general-vertpoly-limit-for-a-model-in-jka/?tab=comments#comment-143842 https://jkhub.org/forums/topic/4912-help-run-out-of-transform-space-for-ghoul2-models/?tab=comments#comment-72255
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In blender, select the mesh, go into edit mode, make sure the entire mesh is selected and press CTRL + N. Exit edit mode and export the model. You might still a two sided shader if the inside of the mesh shows transparent from certain angles.
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Tried the model in different maps and couldn't replicate the issue: I added new speculars, if that doesn't solves your problem, you will have to figure it out on your on. Also, tweaked the textures a little more (didn't had time to work on the "pants" on the previous one) and merged it with the original model so you can now swap versions.
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The included screenshot is from the game, what is exactly broken?
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