Jump to content


  • Content Count

  • Joined

  • Last visited

1 Follower


Profile Information

  • Gender
  • Location
  • Interests
    finished projects:
    SCP Chaos Ops 8%
    grandfathersgifts 300%
  • Modding Interests
    General Modding
  • Gaming Specialty
  • Operating System
    windows 7 and XP

Contact Methods

  • Email
  • Website

Recent Profile Visitors

1,737 profile views
  1. Hey, how've you been?

    1. scp_chaos1


      Very good, the mod has had many changes in this year, I have not updated for time reasons, but a new update will be seen soon.

  2. Hello guys, I have this boi, and I was thinking that the same can be made by an NPC with ATST characteristics. It is already as a model, but not as an NPC, and I would like to have an NPC that is a BTR in the purest style of any Modern Warfare BTR. I have it ready, it should be noted that I am willing to give from 20 to 40 dollars in Paypal for this little job. If anyone is interested, PM me, I'll be waiting for you.
  3. Easy, well, is for .md3, you need this: https://jkhub.org/files/file/1945-noesis/ (use the option exporter, it's simple).
  4. This topic is perhaps one of the most interesting, I hope you can continue with it.
  5. Please guys, I'm not asking for something that hasn't been done (I say this by deduction). Please comment on your ideas, which I already tried all that I deduced.
  6. Well I already did it and ... Well, this one, mmm. This is the result:
  7. Of course, the problem is that this FX seems to be specific, who knows why? But all of the above really worked out, only that FX didn't.
  8. I have wanted to do this for a long time and it is that Emplaced_Eweb is used by NPC's. Does anyone have an idea how to make this possible? In case something very specific is occupied, such as a series of triggers. I will need you to provide me with a .map to be able to reverse engineer if it is not much trouble.
  9. I am working in a nuclear plant for my mod.

  10. What is both true, but it doesn't work in the fx I want to use, I don't know why it doesn't work in the fx: spout I want to use. It works in, for example, fx: waterspray but not in spout. I guess it's the fault of fx itself.
  11. I had tried yesterday with that, but it didn't work. Still I will try again. In case it works I will let you know.
  12. I was experimenting with the fx_runner and this question arose: how can I make the fx_runner go in a certain direction? I have read the instructions, but I always went to the opposite side of where I want it to go. The Fx I use is: env / fx_spot.efx, I don't know if it only goes to one side (I hope not). If you know how to help me in this, please publish it.
  • Create New...