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Mixed Gametypes

136 files

  1. JA FFA Bespin

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
    Author: Oobah
    File Name and Version: JA FFA Bespin
    Release Date: 02/24/2015
    Filesize: 3.37mbs
    Description with installation instructions: Drop it into your base folder
     
    Copyright/License: Raven Software/Lucasarts/Disney
     
    External Content Used / Credits: Raven Software
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    619 downloads

       (4 reviews)

    6 comments

    Updated

  2. JA FFA Deathstar

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
    Author: Oobah
    File Name and Version: JA FFA Deathstar
    Release Date: 02/24/2015
    Filesize: 7.83mbs
    Description with installation instructions: Drop it into your base folder
     
    Copyright/License: Raven Software/Lucasarts/Disney
     
    External Content Used / Credits: Raven Software
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    1,461 downloads

       (4 reviews)

    7 comments

    Updated

  3. Jawa Honours V 2016

    A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
     
    Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
     
    Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
    Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
     
    Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
     
    Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
    Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.

    373 downloads

       (6 reviews)

    5 comments

    Updated

  4. Jedi Temple Duel Room

    Working with Movie Battles II
    Author : Dusty
    Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
    File Name : templejedi
    - How to install -
    1. Extract the folder
    2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type : /map templejedi
    Discord: Dusty#0383

    315 downloads

       (4 reviews)

    0 comments

    Updated

  5. Jedi Temple Training Room (Tales of the Jedi)

    i wanted to upload that map long time ago where Tales of the Jedi was new so i thought today is a good day to upload it!

    8 downloads

       (0 reviews)

    0 comments

    Updated

  6. JK2 Bespin Landing

    Author : Bendak & Raven Software
    Gametype : DUEL / FFA
    Release Date : 22.08.2020
    File Version : 1.11
    File Name : duel_landing.zip
    This map is from the Jedi Outcast singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
    How to install 
    1. Extract the folder
    2. Copy or replace duel_landing.pk3 in GameData/base directory
    If you want to start the map, simply type the following command in the console: /map duel_landing
     

    235 downloads

       (5 reviews)

    0 comments

    Updated

  7. JK3 Duel Taspir V1.1

    Description
    Based on the singleplayer campaign map.
    bsp name - duel_taspir
    Installation
    Extract the archive and put the pk3 file into base folder.

    288 downloads

       (2 reviews)

    0 comments

    Updated

  8. JK3 Yavin Briefing

    Author : Bendak
    Gametype : DUEL / FFA
    Release Date : 03.11.2020
    File Version : 1.0
    File Name : duel_academy.zip
    This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
    How to install 
    1. Extract the folder
    2. Copy or replace duel_academy.pk3 in GameData/base directory
    If you want to start the map, simply type the following command in the console: /map duel_academy

    148 downloads

       (0 reviews)

    0 comments

    Updated

  9. Karmageddon

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - 4 respawnable AT-ST
    - bot support
     
    note:
     
    Bots may act stupid, bots do not use AT-ST.

    75 downloads

       (0 reviews)

    0 comments

    Submitted

  10. KOTOR Flight School

    Author(s): KOTORMRJay & War_Shark
    Original Release Date: 03-02-2007
    Two simple bases connected by a wormhole

    FSF is set up with a few different features.
    This map has turrets that have a variable, the server/host must state the ones he has in use
    ( AI or player controlled ).

    All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

    There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

    FSF also has a user variable.

    Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.

    These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".

    Every player can have their choice of bonus ship for example...

    Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

    Extract info and basic tutorial of how to switch out ships.
    extracted data extract to base folder:

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Let say the server is running AI turrets...

    BASE:

    FSF.PK3

    (TURRET_PLAYER.PK3) delete me

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    (TURRET_EXTREME_MODE_A-I.PK3) copy me

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    (TURRET_EXTREME_MODE_A-I.PK3) paste me here

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Lets say you want to switch to the Y-wing...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (B-WING_REB.PK3) delete me

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    (Y-Wing_reb.PK3) copy me

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (Y-Wing_reb.PK3) paste me here

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.

    The map is FFA TFFA and CTF.
    The map does come with a basic bot support
    Bots do not fly

    Good luck and have fun.

    30 downloads

       (0 reviews)

    1 comment

    Submitted

  11. KotOR II - Malachor IV Trayus Core Duel

    Original Author: JamyzGenius
     
    Description:
     
    A very small map representing the place in which the Exile and Darth Traya have a last battle
    Featured in Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware Software and Obsidian Entertainment)
     
    Incluides :
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
    New Music
     
    Comments:
     
    Credits:
     
    ORIGINAL CREATORS (ORIGINAL IDEA) : Obsidian Entertainment
     
    Music: Mark Griskey
    Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware and Obsidian)
     
    Very Special Thanks to :
    George Lucas
    Ravensoft
    LucasArts
     
    I do apologize for my bad English here and in the readme. The readme is super outdated.

    610 downloads

       (4 reviews)

    0 comments

    Updated

  12. Ladies of the Sith - Cruise Liner

    This is the official FlagShip map of the Ladies of the Sith, version 2. You are on a medium class luxury liner. There are x-wings, ties and z-95s to have a good time in, and a smooth, fast paced cruiser to watch the action or duel around in. This map is already popular on the LOTS server, and is sure to spread fast. Get it ASAP and join the action!
     
    You can leave the main ship via the drop down bays or the main hangar, and re-board via the main hangar. This map supports FFA, Team FFa and CTF gametypes. Guns are supported.
     
    Enjoy.

    382 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Last Night

    This is a Halloween-themed map, created for the JKHub Halloween Contest 2016. It's very much incomplete. I didn't have time to spend too much time on it. There are some little secrets that you can find. The Use key is your friend (or enemy).
     
    I may actually finish it later on. This does have everything it needs to be playable, and is available for FFA, TFFA, Duel, and Power Duel. It also has bot routes.
     
    -===- Known Bugs -===-
     
    Lots. Trees can be walked through. Probably some brush glitches here and there. Skybox is crap. Lots to fix.
     
    Much love and thanks to Rooxon for creating all the cool models you see in the map, like the pumpkin, shovel, pickaxe, etc. I think his items turned out better than the map itself.

    169 downloads

       (6 reviews)

    5 comments

    Submitted

  14. ldj_mappack

    There are two maps in this pack: CTF Outpost and FFA The Lost Temple:
     
    CTF Outpost:
     
    An imperial water processing plant. nuff said
     
    FFA: The Lost Temple:
     
     
    Set in an old temple discovered by the Empire in the aftermath of the clone wars..
     
    What struck the Imperial scientists as odd was that most of the temple complex was added after the temple had gone into ruin and was not on record, neither was the planet in question ?
     
    After much research it was soon discovered why. The temple had been the home to a group of Sith Lords 4000 years before the Clone wars.. There was even a dueling room for Sith students to prove themselves superior.. as well as the sith masters seat of power.
     
    As for the system of pipes.. it appears as if the sith found a way to litterally suck the force out of the planet and strengthen their own people. This has left the planet itself completely barren leaving the temple area as the only place left with any kind of plant life.

    367 downloads

       (3 reviews)

    1 comment

    Submitted

  15. Leviathan Bridge Duel & Revans Flagship Duel

    I know this is a very late release concidering the map has been done for a great deal of time. I plan on releasing a promo video sometime in the future. But for now, heres the map for everyone to have a go at.
     
    This map is the Leviathan Bridge seen in Knights of the Old Republic. Simple and pretty accurate, along with a bunch of my own graphical enhancements both texture wise and detail wise. If you saw screenshots side by side, you could surely tell.
     
    I have also included a Bonus map called Revans Flagship duel. This is the Movie Battles II version of the map featured in RC1 release (going to be updated with RC2 with a few features you see here) based off a cutscene on Knights of the Old Republic.
     
    The difference between the 2 is Lighting, and the skybox, mainly.

    536 downloads

       (3 reviews)

    1 comment

    Submitted

  16. Lost Graveyard

    My entry for 2016 Halloween contest consists of a foggy graveyard and what is possible the worst pumpkin model on this site
    I tried to make a small FFA map to begin with but life and stuff took a lot of time away, so now we have a old graveyard coated in halloween purple.

    98 downloads

       (3 reviews)

    1 comment

    Updated

  17. Manaan Medical Center

    Manaan Medical Center
    ___________________________
    You can watch the preview video about this map on YouTube
    ___________________________
    Author : Rui
    Gametype : Duel/FFA/TFFA;
    Release Date : 15.10.2020
    File Version : 1.2 
    File Name : manaan_medical.zip
    ___________________________
     - How to install -
    1. Extract the folder;
    2. Copy or replace manaan_medical.pk3 to GameData/base directory;
    Also you can use console to start the map type : /map manaan_medical

    216 downloads

       (1 review)

    0 comments

    Updated

  18. mapThird

    What is different in version 1.16:
    -Fixed the many issues (there are no more texture issues)
    -opened up a previously closed off hallway
    -resized certain brushes
    -added an additional saber_training_dummy
    -added textures for a HD sky! this new sky really brightens the map
     
    set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
    Images: https://jkhub.org/albums/VRFiDx2

    168 downloads

       (7 reviews)

    4 comments

    Updated

  19. Mindwarp 2.0 (with Lightcycles)

    Mindwarp 2.0 with Lightcycles
     
    Author: Ataris
    Game: Star Wars Jedi Knight: Jedi Academy
    Version: 2.0
    Email: andersonsmith969@gmail.com
     
    Installation: Put the pk3 file into the base folder within your Jedi Academy directory. Two files included, for the old and new maps.
     
    Description:
     
    A set of glowy maps in the likeness of Tron.
     
    First map, Mindwarp, is a medium-sized map located inside a grid with lots of glowing parts. It looks a lot like Tron. The one secret of this map lies in the obnoxiously massive red Megadome. There are several Easter Eggs in this map, one of which can be found inside of the dance club.
     
    HINT: The throne chair has two secrets. If you played the old Mindwarp map, then you should know what to look for in the dance club.
     
    Spoiler: Activate the red dome on the minimodel in the dance club, then head for the city. Inside will be useful items.
     
    BONUS MAP: Tronium is a map that contains real working Lightcycles with effects and sounds and explode upon contact with anything.
     
    BONUS MAP: Also included is the original Mindwarp map.
     
    Version history:
     
    2.0 Total makeover of everything, such as architecture and textures, especially the Celestial City and the interior of the Megadome, along with some new buildings.
     
    BONUS Map: Tronium now released.
     
    1.0 Created the map.
     
    Credits: me, Raven, KDLabs for music
     
     
    About:
     
    This is an old map I never released, lots of glowy stuff, mostly for novelty. It could have been a lot bigger and more intricate. The goal was similarity to Tron 2.0 the video game, which I recommend playing.
     
    Another map along the lines of Tron was in progress as well, with real lightcycles in a bunch of colors with sounds and effects. This map was barely begun, but again was made in the vein of Tron 2.0.
     
    I am releasing these maps because I am done with Jedi Academy and want to get this out there.

    96 downloads

       (2 reviews)

    0 comments

    Updated

  20. Multiple Duel Pad

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - bot support

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Naboo Plaza

    This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
     
    Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
     
    This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
     
    shadoworder.com
     

    280 downloads

       (16 reviews)

    12 comments

    Updated

  22. NeoTokyo

    Description
     
    NeoTokyo, site of Timesplitters 2, was the subject of this map. Up front, I wish to note that I've never played that particular game, and thus my comments have no bearing on its accuracy to the game's rendering. Only on what I see... and man, what I see looks nice.
     
    With maps like these coming out, why we MR types don't follow up on our Forum announced releases is beyond me. Must be too lazy, I guess. Anyhow...
     
    Architecture
     
    Solid. Solid. Solid.
     
    Oh, and it's solid, too. Some may argue that it's blocky as well, but I don't agree to that at all. I may not be a master of the Patch Mesh like some, but I am known to love them to death... and I also know when they dont really belong. This is one of the maps they don't belong in - at least not in large numbers.
     
    The setting is urban... where, traditionally, architecture tends toward the blocky and squared off, with the odd curve here and there for contrast. This map does exactly that. Details are there to be seen, and curves are there to accentuate, but they aren't overbearing in any fashion. As it should be.
     
    Numerous different mapping techniques can be seen in this map. From the old-style func_train (an over-head monorail car that zooms back and forth) to func_usables on timers (working traffic lights and Walk/Don't Walk signs), Szico shows a great grasp of JA entities.
     
    Especially for a 3 and a half week build, this map will quickly grab your attention... and it'll definately show you a trick or two.
     
    What little I did find off was more from the aesthetic stance. And one problem I *suspect* but couldn't really confirm.
     
    My first note is on scale - this can make or break some maps. Some items, when constructed, simply have to be in scale to the player. For the most part, Szico has this firmly in hand. However, there are two things that grabbed my attention.
     
    The screens in some of the window displays on the main road (a nice touch, BTW) are either computer screens or TVs. Either way, theres a scale problem. If they are screens, they are far too large (unless 24" Computer Screens are now the vogue in NeoTokyo). If they are TVs, they are far too small (unless Retro-Sized TVs are in vogue).
     
    Second is the stairways. The steepness I don't mind... some cultures (The Dutch come to mind) build them that way to take up less space. However, the actual SIZE of the upstep is a bit of an issue. They just look too large.
     
    And the part I can't confirm? My pet peeve - clip brushes on stairs. These are so steep that I can't really tell if they are there or not. I suspect not, since when going slow I get the feeling I'm stepping on each one individually, but I can't really confirm it due to the angles involved... so Szico - you get the benefit of the doubt. No points off for you.
     
    Score : 9 of 10
     
    Texture & Lighting
     
    Here, this map really shines - no pun intended.
     
    The texture work is simply amazing. Custom textures and shader work are all over the place, priniciply in two forms: The large number of custom signs (some of which even change color) and the textures used for ground cover, which have a wet sheen and env-maps to simulate the semi-reflection you would get off such streets.
     
    It's all great, and adds a TON of atmosphere.
     
    The remainder of the texturing is spot on, with no overstretching or inappropriately placed textures at all. While some appear to be stock, it's really hard to tell which ones are (to my eye, anyhow) as they all seem to fit the scene perfectly.
     
    Lighting only serves to accentuate the texturing and the architecture - exactly as it's supposed to. It's simply superb... and that's all I have to say about that.
     
    Score : 9 of 10
     
    Level Flow
     
    This map is designed for all of the major gameplay types: FFA, TFFA, Duel, Power Duel, and CTF. That's a tall order for most maps, as they all have different flow reliances. FFA and TFFA require that there be plenty of room and a circular nature of some kind. Duel and Power Duel require that you be able to find and attack your foe(s) in relatively quick order. And CTF... well, I'm no CTF expert, but I know it takes multiple routes to and from the flags on multiple elevations if possible.
     
    Yet somehow, this map seems to have gotten all of this into one map. Impressive... just as the rest of the map has been.
     
    I only found one seeming dead end, in the sewer area near a force-field enclosed area. I am pretty sure it ISN'T a dead end... I just couldn't figure out how to open it with that saber wielding maniac behind me (you KNOW I had to work him in there somehow...). Something a bit more obvious to indicate how it opens may help here. Or maybe, I'm just blind.
     
    Score : 8 of 10
     
     
    Fun Factor
     
    The eye candy and attention to detail alone make this map fun and impressive - most servers should probably have this on the rotation. For those keeping score, that's a first recommendation for that from me. I loved this - and I just don't normally say that about a map that isn't mine. (OK, I'm biased - sue me.)
     
    Score : 9.5 of 10
     
     
    Extras
     
    The music is the stand-apart extra in this map - I have no idea what it is, where it came from, or anything else about it, but it fits. In some ways, it reminds me of one of the themes in Fifth Element (though obviosuly, this isn't from that movie.) It's quiet enough to remain in the background for the most part, but loud enough to provide even more atmosphere.
     
     
     
    Overall
     
    Amazing. Simply amazing for a 3 and a half week build. Most mappers won't be able to map at this quality level in that kind of time. Szico, you're setting a high bar - and that can't help but be good. Superb job - PLEASE keep it up.
     
     
    Score: 9/10
     
    Reviewed by Shadriss
     

     
    Author
    Szico VII
     
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: No
    Bot Routing: Yes
    Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported)
     
    Brush Count: 4174
    Entity Count: 655
    Build Time: 3 ½ Weeks
    Compile Time: 8 Minutes.
     
    ============================================================
    Map Installation : Extract the contents of the .zip (NeoTokyo.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY
    Source Files: Unzip the contents of NeoTokyo Source.zip into your Jedi Academy/GameData/Base folder and add �neotokyo� to your shaderlist.txt
    ============================================================
     
    -Credits-
     
    General Helpers:
    - Folks at Map-Review.com
    - Folks at GamingForums.com
    - Folks at Map-Craft.com
    - Mace for producing a few Japanese sign textures
    - Zod for his image of a city, used to create skybox.
    - Also check out the JK2 version!
    - Oxyonagon for the rain splatter shader.
    - Lassev and RAILBACK for decal shader help.
     
    BETA TESTERS:
    --------------
    Ockniel
    (<:MJC: >OwnerMace^F) - Galaxar Mace
    Hirato
    RAILBACK
    Larry MCBruce
    Wedge
    Echoman
    Oxyonagon
    Darth Tyranus1
    Lassev

    1,088 downloads

       (6 reviews)

    3 comments

    Updated

  23. NFOR Club

    This is a NFOR Clan Map!!!
    My gift for the first birthday of the clan!!!
     
    - gametype: FFA, Team, Duel, Power Duel
    - 18 spawnpoint
    - 6 respawnable taun-taun
    - ''2 positions'' dance floor
    - Usable ''cheers!!'' cake
    - Water/electrical trap with remode control
    - Usable tune player (Cantina, Baby!)
    - 2 hidden weapon
    - 1 secret passage
    - Custom ''tete-port device''
    - A few custom textures
    - A few custom sound
    - bot support
     
    known bug:
     
    ''Using'' the cake stop the tune

    45 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    348 downloads

       (4 reviews)

    5 comments

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  25. Nostalgic Facing Worlds

    Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99.
    Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle.

    New textures: Yes!
    New effects: Yes!
    New music: Yes!
    New sounds: Yes!
    New md3 models: Yes!
    Botroutes: Yes!
    IBI script: YES! (Thanks @NAB622)
    My first almost serious work. Hope you like it ?
    Music on the Halloween theme map is owned by Dave Wave (Thanks much!)
    Video
     

    243 downloads

       (1 review)

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