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About This File

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STAR WARS JEDI KNIGHT MODIFICATION

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Author: Oobah

File Name and Version: JA FFA Deathstar

Release Date: 02/24/2015

Filesize: 7.83mbs

Description with installation instructions: Drop it into your base folder

 

Copyright/License: Raven Software/Lucasarts/Disney

 

External Content Used / Credits: Raven Software

 

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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

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THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.0

Released

  • Initial release.

User Feedback

Recommended Comments

This is a nice map, but I have some feedback!

 

Everything works lovely, the textures the music etc.

 

The only problem for me is, when you go to the Emperors Throne, and press the USE button, it spawns his chair but it is not solid at all, you can walk straight through it! it may be a good idea to make that object solid.

 

Also by having a battle in the very same area, using force push on my emperor NPC pushed him into the wall! I mean he was half in the wall and half out, I had to use force pull to get him out of there lol The wall he got stuck in was below the stairs of the throne area on the left side but that is all I can find, everything else is perfect

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Chair is for people with mods, meditation sitting in chairs looks really stupid as it does ugly.  If you want to sit in the chair use a mod with a chair sit animation like JA+.

 

If he got stuck some brush work that is due to multiple reasons and chances are it is due to brush work that is at a odd like angle of sorts.  Game engine has a bit of a hard time calculating out different angled brushes that aren't straight foreward such as anything between 0-90 and 90-180 and so forth.  Those in between angles can effect player movement but only if you run into them on purpose or get shoved into them whatever.  I never ran into that cause I didn't go out of my way to run into those, also npcs just mostly go on a run path as it is where as live players in most mp based mods have grapple and try to move/jump in different directions so I don't see it as a major problem, let alone a need to do another full recompile at this time.

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Chair is for people with mods, meditation sitting in chairs looks really stupid as it does ugly.  If you want to sit in the chair use a mod with a chair sit animation like JA+.

 

If he got stuck some brush work that is due to multiple reasons and chances are it is due to brush work that is at a odd like angle of sorts.  Game engine has a bit of a hard time calculating out different angled brushes that aren't straight foreward such as anything between 0-90 and 90-180 and so forth.  Those in between angles can effect player movement but only if you run into them on purpose or get shoved into them whatever.  I never ran into that cause I didn't go out of my way to run into those, also npcs just mostly go on a run path as it is where as live players in most mp based mods have grapple and try to move/jump in different directions so I don't see it as a major problem, let alone a need to do another full recompile at this time.

 

cool no problem, perhaps in v2.0 :P

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If it is something that outright breaks the game or becomes to much of a burden on those that either actively play it or host it on a server such as crashing or people really are just frustrated instead of general nitpickery, then yes I can recompile it with what some might consider "a fix".

 

Chairs are just added and they turn on/off and again keeping them without clip no matter how many times I recompile the content.  Geometry related brush issues or the map randomly crashes at points is completely different from something like the chairs which is optional/cosmetic.

 

Also, you have to remember the mapping tool or setup they used at Raven Software is different from what we have which is typically GTK Radiant and they calculate things out differently I'm sure in regards to how certain things function or work in regards to the compiling process or how there tools looked/setup things on the mapping related portions.

 

 

I wonder if they had a built in sandbox in there tools as well or maybe if it was on the level of a live kinda mapping tool in line with the modern UDK, or maybe more sandboxy with you can click and position all the light diamonds, .ents, etc live in the sandbox mode instead of doing it all via the core builder portion of it.  But that's getting way more off topic.

 

Daedra likes this
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This is a nice map, but I have some feedback!

 

Everything works lovely, the textures the music etc.

 

The only problem for me is, when you go to the Emperors Throne, and press the USE button, it spawns his chair but it is not solid at all, you can walk straight through it! it may be a good idea to make that object solid.

 

Also by having a battle in the very same area, using force push on my emperor NPC pushed him into the wall! I mean he was half in the wall and half out, I had to use force pull to get him out of there lol The wall he got stuck in was below the stairs of the throne area on the left side but that is all I can find, everything else is perfect

You could probably entity hack the map to make the chair solid if you don't want to install a mod. :D

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