Mixed Gametypes
138 files
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Destroyer
By ZeroRaven
A small FFA/Duel/Power Duel arena.
Designed with Lunaran's LUN3DM4 textures specifically in mind.
96 downloads
0 comments
Updated
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JK3 Yavin Briefing
By Maverick
Author : Bendak
Gametype : DUEL / FFA
Release Date : 03.11.2020
File Version : 1.0
File Name : duel_academy.zip
This map is from the singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
How to install
1. Extract the folder
2. Copy or replace duel_academy.pk3 in GameData/base directory
If you want to start the map, simply type the following command in the console: /map duel_academy
156 downloads
0 comments
Updated
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Cube
By Ramikad
The Cube from the movie itself. It is designed for MP and with coop in mind. The goal is to navigate through a maze of similar-looking cubes, most of which filled with deadly traps. Due to time constraints I wasn't able to make the traps as nice as I hoped, so at least for this release they simply kill you on touch.
It contains two NPCs, used for the hatch animations.
I also included the original .map file, in case anyone wanted to mess around with it. Touch it at your own risk.
To install, unpack the file cube.pk3 into your GameData/Base folder. To uninstall, remove the file cube.pk3 from the GameData/Base folder.
123 downloads
0 comments
Updated
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Nostalgic Facing Worlds
Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99.
Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle.
New textures: Yes!
New effects: Yes!
New music: Yes!
New sounds: Yes!
New md3 models: Yes!
Botroutes: Yes!
IBI script: YES! (Thanks @NAB622)
My first almost serious work. Hope you like it ?
Music on the Halloween theme map is owned by Dave Wave (Thanks much!)
Video
253 downloads
0 comments
Updated
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Manaan Medical Center
By Rui
Manaan Medical Center
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You can watch the preview video about this map on YouTube
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Author : Rui
Gametype : Duel/FFA/TFFA;
Release Date : 15.10.2020
File Version : 1.2
File Name : manaan_medical.zip
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- How to install -
1. Extract the folder;
2. Copy or replace manaan_medical.pk3 to GameData/base directory;
Also you can use console to start the map type : /map manaan_medical
217 downloads
0 comments
Updated
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Jedi Temple Duel Room
By Dusty1654
Working with Movie Battles II
Author : Dusty
Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
File Name : templejedi
- How to install -
1. Extract the folder
2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map templejedi
Discord: Dusty#0383
320 downloads
0 comments
Updated
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Vader's Castle Duel Map ( from Rogue One )
By GPChannel
Hey everyone!
A lot of people wanted to release the map!
Sry i have a lot of work with the TFA Mod,but here i am.
It is just a 1.0 version,its not the final version of the Duel Map.
Hope you like it,and have FUN!
Be careful not to choke on your aspirations,jkhub!
867 downloads
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Imperial Class1 Star Destroyer Bridge
By Lwkill
Author: Lwkill
install : put the pk3 to your base folder
deinstall : delete the pk3 from your base folder
if you find bugs let me know
560 downloads
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The Valley
By kot
Hello there!
My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
Enjoy!
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Mapname: The Valley
BSP name: xjedi_thevalley
Version: 1.0.0
Release Date: 13.08.2018
Gametypes: FFA, TFFA, Duel, PowerDuel
New Content: textures, shaders, sounds
Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
Bot Routing: No
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325 downloads
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mapThird
What is different in version 1.16:
-Fixed the many issues (there are no more texture issues)
-opened up a previously closed off hallway
-resized certain brushes
-added an additional saber_training_dummy
-added textures for a HD sky! this new sky really brightens the map
set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
Images: https://jkhub.org/albums/VRFiDx2
170 downloads
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SW JKA KotOR 2 Duels Multiplayer Map Pack
By JamyzGenius
V2 DESC.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
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MOD AUTHOR: JESUS F.G./JAMYZGENIUS
EMAIL: JamyzGenius@hotmail.com
MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
FILE DATE: June 15th 2018
TITLE: MANUAL - README
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INSTALLATION
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Grab the following files
“KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
“KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
“CITADELSKY.pk3”
“MALACHORSKY.pk3”
“RAVAGERSKY.pk3”
“TELOSSKY.pk3”
and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder
Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.
Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.
Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!
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SUMMARY
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This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.
Patch notes V2.
Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.
Maps:
Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.
[*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.
Audio:
Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.
Bugs:
NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!
Notes:
1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:
MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky.
Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.
3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!
MAP NAMES:
/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
New maps
/Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
/Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
/Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"
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CREDITS
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Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
Music by John Williams and Mark Griskey.
For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THANKS FOR PLAYING!
-Jesus F.G./JamyzGenius
V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
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AUTHOR/DEVELOPER CONTACT INFO
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AUTHOR: JESUS F.G/JAMYZGENIUS
EMAIL: JAMYZGENIUS@HOTMAIL.COM
MODDB: http://www.moddb.com/members/jamyzgenius
WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/
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FILE DETAILS
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FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
FILESIZE: 148MB
TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
RELEASE DATE: 29 AUGUST 2015
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DESCRIPTION
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KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.
This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.
Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
"Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
"Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
"Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
"Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
"Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
"Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
"Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
"Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
"Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
"Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12
This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
Open the console with the ` key [u.S. Keyboard] and type the following for each map.
/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
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INSTALLATION
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Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.
"MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.
To uninstall: Just delete the three files from your base folder.
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NOTES AND CREDITS
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CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
Developer(s) Obsidian Entertainment
Publisher(s) LucasArts
Producer(s) Chris Parker
Designer(s) Chris Avellone
Programmer(s) Chris Jones
Artist(s) Aaron Meyers
IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION
NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.
NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"
IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.
FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]
NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]
NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.
BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.
YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels
I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
SPECIAL THANKS TO GEORGE LUCAS.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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2,229 downloads
- Botroute Support
- Star Wars Related
- (and 1 more)
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Snoke's Throne room
By JKnewGuy
This pk3 contains 2 maps. One called ffa_snoke can be used in multiplayer mode, while the other one sp_snoke contains some npc spawners to play around with.
There are 3 buttons on the throne (left armrest, right armrest and on the back). These spawn different groups of enemies. The spawns are retriggerable, so you don't have to reload the map all the time.
I used the mirror shader on the floor tiles from the following topic:
http://jkhub.org/topic/4454-creating-a-working-mirror//
Bot Support: no
New Textures: yes
New Music: yes
2,948 downloads
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Naboo Plaza
By Circa
This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
shadoworder.com
289 downloads
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Oakside Park from SLENDER
By GPChannel
Hello everybody
This is a halloween pack for all of you
I did the Oakside Park from the Slender games. This version is a mix of the original game and The Arrival.
Hope you will like it
Install:
Put the .pk3 to your Jedi Academy base folder.
The Pack contains:
Slender Map
a HD Slenderman (original model by RevanKnight)
You can play the original Slender Game in this map.
You can collect the pages,and with the help of the admin you can spawn Slendy
VERY IMPORTANT!!!!!
For the greatest feeling: MUSIC ON (minimum 50% music ,dont worry no jumspcare,just spooky slender sounds,what are really add the feels,i was soo scared when i tested the map xd )
HAPPY HALLOWEEN TO EVERYBODY!
Special Credits:
RevanKnight for the old original slender model
219 downloads
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contest winner Halloween Town by Langerd
By Langerd
Halloween Town by Langerd!
Greetings and hello!!! Welcome to the ghost and pumpkin town!
The map works both sp and mp :
Devmap Hallotown
The music i used is a Cave of Bad Dreams from Rayman 2 game.
In the map You have many graves with .. ekhm Names on them
I rly like to Thank All of You and all Jkhub to improve this title a lot and keep it alive for years. Many Thanks!!! This map is my tribute to You.
But it is also a HALLOWEEN CONTEST MAP!!!!
You have Pumpkins that have 2 variations of taunt
Ghosts that are spooky and scary coming from graves
CANDIES EVERYWHERE!!! Use the cauldron to MAKE MORE CANDIES!!!!
And finally!!! Broom Vehicle
All visuals, skybox, models and textures are mine same goes with the design of everything trees, characters etc. - only music is from diffrent source (Rayman 2).
You can press the pumpkin to laugh or jump and You can press the cauldron that is in the middle of the map.
Broom sadly works like swoop but in mp You can fly a little (Vehicle_fighter class was removing the cahracter model.... sadly)
HAVE FUN! AND HAPPY HALLOWEEN!!!
757 downloads
- halloween contest 2017
- contest entry
- (and 1 more)
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Haunted Halls
This map was released for the 2017 Halloween Contest on JKHub. It was the first map I completed and released since Inferno, which I released back in 2009. It was nice to actually finish something for a change.
Players start out in a large central chamber, which is perfect for hanging out and casual dueling. Branching off from this chamber are six different rooms, each with a unique challenge for players to face. The halls leading to these rooms are haunted, though; they change frequently, and enjoy leading you to places you didn't want to go.
Two rooms are special duel rooms: one with a platform that dips itself into lava, and the other with some mischievous torches that like to turn off when you least expect it. Not scared of the dark? Watch your step anyway--you might fall on the spikes.
The other four rooms are games. There's a maze room (with walls that are constantly changing), a guessing game room (which punishes you for wrong guesses), a bottomless pit room (with bridges and stairs that like to disappear), and a room with working slot machines (where you place bets with your health). All of the games present their own unique challenges.
Winning a game will reward you with "gems." You can collect up to 10 gems and use them for special rewards within the map.
There are 4 rewards you can get:
-1 gem will let you teleport to any game room, without using the hallways.
-2 gems will let you choose from two types of music.
-4 gems will restore your health.
-7 gems will give you continuous healing--until you die, you will return to full health every time you are hurt.
All rewards can be accessed using the floating icons in the central chamber.
This is the most interactive map I have ever made. My previous map, Inferno, was focused solely on visuals--and I think I made it look pretty cool. But then I realized that players want stuff to do, not just stuff to look at. This is my attempt to give them both.
This is also the first time I have made a map focused on a specific theme. My approach to the "Halloween" concept was to use lots of green and yellow light, tons of shadow, and plenty of weird, random, assymetrical scenery. I wanted to break out of the usual pattern of bloody, gory, death-centric Halloween ideas, and make the map "spooky" in my own way. Hope you enjoy it!
NOTE: Yes, this map is dark. On my monitor, it's not too dark to see, but since every monitor is different, I can't make it perfect for everyone. If it's too dark for you, please just turn up your brightness in-game.
311 downloads
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Cornmaze
By Artemis
*Halloween Contest 2017 Entry*
This is a smallish maze map with some cemetery elements thrown in because why not. It's definitely geared towards MP gameplay; Idk what you'd do with it in SP. There are some hiding places with pickups scattered around, as well as some breakable things. Hit things, spam your use button, and walk into things and eventually you'll find the secrets.
Bugs and other things:
-The fog doesn't exactly play nice with the sky, but it's a minor issue.
-The ground is loud. If you're going for stealth, crouch-walk to avoid making noise.
-Map is dark... of course.
-I have included the .map file.
174 downloads
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Jawa Honours V 2016
By AngelModder
A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.
377 downloads
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Arena of The Redsaurus
By Morabis
A small arena in a mountain environment. I started to work on this map around 2013 and it was supposed to be a map for a clan but development had long breaks through the years. As I was participated in Secret Santa 2016 it gave me the final push so with a few modifications I decided to give this map to Redsaurus.
Doors and counters can be operated by buttons in the middle platform.
211 downloads
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A Game of Senet
This is a scripted multiplayer version of the board game senet from Tomb Raider: The Last Revelation for JKA.
The current version needs at least 2 players for it to work.
The map was just a random idea of mine, it is a lovely game however, so if you want to try something unusual while
playing JK with your friends, go for it! It can offer some fun for social events as well if pawns are replaced
by actual players with 2 leaders to move them. (Thanks to Iceblade for the idea!)
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*Game Rules*
**************
WARNING: Due to an oddity in the game's engine, you should roll about 5-6 times with the dice each time the map is loaded/reloaded before playing in order to make sure the generated numbers are random; otherwise the first few numbers will always be the same.
At the start of the game, each player chooses their pawns (Red, Green, Blue or Orange, Brown, Yellow). Then they
must roll with the dice (a button in the middle) to get a starting number. The player with the bigger number
rolls first.
Once the first roll is done, the player must choose a pawn to move (by pressing USE on one of the coloured tiles).
There is an ingame hint that indicates the direction the pawns are going, but you can check the included jpg as
well. Once the first player finished his turn, the second one rolls and so on...
If you roll 6 or your pawn moves to a special tile (every 4th tile with a darker texture), you get an extra turn.
Be warned that two pawns cannot occupy the same area: if you move your pawn where your opponent's piece is,
it will be sent back to the start. If it is your own pawn however, you will have to choose another one to move.
You need an exact number to move your pieces to the goal. If it so happens that you cannot move any of your pawns,
your turn ends. Then your opponent can choose whether he wants to reroll or use the same number you rolled.
The game ends when a player takes all of their pieces to the final tile.
Have fun!
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119 downloads
0 comments
Updated
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Sith Choas Dimention
By JKHub
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
233 downloads
- Botroute Support
- Water
- (and 2 more)
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Star Trap Map
By Jachilla
Another of my map to make Jedi Academy.We move to the top secret base of the Empire somewhere in the cosmos.
The base is heavily guarded by fighters and stormtroopers. There we have two observation towers with elevators and two landing sites.
Available modes: ffa, duel,powerduel, ctf and ffa team.
Botroutes: yes.
For the purposes of maps I added a new heaven.
I wish you a pleasant game.
Another my map under construction.
355 downloads
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Siege of Dac
By kwenga
Release Date: 18.11.2016
Filesize: ~12MB
Story background:
As invasion moves forward, Sith forces had managed to break thin line of Alliance defenses and are directly threating Dac system. Small strike team from local garrison slipped through enemy's security systems. Few Jedi Knights are trying to reach bridge deck, before invasion starts. Eliminating Sith leader just in time might save whole planet from total annihilation...
Description:
Play as a Jedi (BLUE team) or Sith forces (RED team) on this TFFA map. The fate and the result of this extremely important clash is in your hands. Map was designed for saber dueling and epic cinematics. It has several breakable objects (mostly glass and some cables), traps (huge heat radiators may harm or even kill you) and powerful trigger on the bridge, which completely changes whole room after activating (use your lightsaber or force push to activate it).
This is my second map, it was meant to be small and full of lights/effects, but it has developed to be a little bit larger. Although I've added FFA and DUEL gametypes, I would strongly suggest using TFFA gametype, just for the "story" purposes. I placed spawnpoints in distant areas, so fight should occur in the middle section, and later move on the bridge itself. I wouldn't recommend fighting in BLUE team spawn area though.
Lastly, I would like to give an advice for current or future mappers. This map was meant to be a short project, but it somehow took me extra months to finish. I've learned a lot during that time, made many changes to initial idea and, for sure, as many mistakes. I wasn't really keen to rush this map, but it started to delay me from different projects. It shows the neccesity of planning everything before you start building it in Radiant. You will save yourself a lot of precious time.
Also, check out my previous project: Yavin 4 Riverside
Instructions:
Put pk3 file to your gamedata/base directory. Choose map from in-game menu (TFFA, Duel, Power Duel, FFA modes) or open your console and type /devmap siege_of_dac
Known bugs:
If you're having problems with performance (low fps, etc.) turn off dynamic glow.
Explosion effects at the bridge sometimes won't play after restarting map and on modded servers. Dunno why. Map will work corectly on base jk3, but more advanced mods/overhauls might override effects.
Copyright/License:
Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me here (@kwenga). I do not claim any rights to music/soundtrack. Full credits to original creators and author of the remix.
1,013 downloads
- Roleplaying
- Star Wars Related
- (and 2 more)
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Imperial Dark Spiral Map
By Jachilla
My next map for Jedi Academy.deal with maps and game for 8 years.
This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars.
Map has boytrouty modes ffa and CTF separately.
471 downloads
- Botroute Support
- Star Wars Related
- (and 1 more)
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Last Night
By Circa
This is a Halloween-themed map, created for the JKHub Halloween Contest 2016. It's very much incomplete. I didn't have time to spend too much time on it. There are some little secrets that you can find. The Use key is your friend (or enemy).
I may actually finish it later on. This does have everything it needs to be playable, and is available for FFA, TFFA, Duel, and Power Duel. It also has bot routes.
-===- Known Bugs -===-
Lots. Trees can be walked through. Probably some brush glitches here and there. Skybox is crap. Lots to fix.
Much love and thanks to Rooxon for creating all the cool models you see in the map, like the pumpkin, shovel, pickaxe, etc. I think his items turned out better than the map itself.
172 downloads