Free For All
345 files
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FFA Temple Grounds
By zidzabre
I decided to try getting back into map creation for JKA as a side hobby.
So i made this FFA map just to get a few things out of my system.
The map is Korriban themed, and very FFA centric, with a duel room for those who wish to just chill and duel.
Source file for map: ffa_temple_grounds.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
It's all base JKA.
It has bot support.
205 downloads
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Hoth Assault (FFA/TFFA/Duel)
By MountainDew
Based on the siege hoth map.
* .bsp name: hoth_assault (replaces version 1 that was bugged)
* .map source file included
* FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
* No Botroutes.
________________________
Author : MD
Gametype: FFA/TFFA/Duel
Release Data: 12 May 2021
File Version: 2.0
File Name: hoth_assault.zip
________________________
Installation
Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
Also you can use console to start the map type: /map hoth_assault
NOTE: If you are using the original file i uploaded before, this one replaces it!
Credits
- ~#mad.
- ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
- Raven Software / the creator of original siege_hoth map.
389 downloads
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Jedi's Home III - Temple Edition
By AngelModder
Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were.
I hope this map helps you make new memories with your JKA families and friends.
Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs, and just down right random helpers. From day one it has been a community effort!
Known bugs - some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).
This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.
A special shout out to the following.
AshuraDx - This guy is really awesome, he's really into perspective and illusions - So you can thank him for the creepy Palpatine painting and Ackbar!!!
Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
Thank you for every thing.
Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!!
You got a place in the senate hall check it out!!!
Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar!
To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
CLANS
The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
Thank you guys for every thing, memories included. No hard feelings.
JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070
Lastly Thank YOU!
AngelModder - Peace Love and May the Force guide your heart.
2,059 downloads
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banana-beta0.2
By Fifthforge
Might as well release this first piece that I worked on. I was working on this just before putting my attention on the JoF Temple.
There was a time when JoF server map was permanently Jedi's Home II. I wanted something more, so I decided to make an epic map that would replace the JH2 with superior fun and function.
I was innocent and did not know anything about fps or area portals back then. This was the first map I attempted to release, and this is the first version that was tested with a group of people. Most them had unplayable fps, at least in the above portion of the map; the underground was playable by many. I dropped this map at that point. The map has only ambient light, so it might be bit dark.
I really do enjoy the layout still ^^ This definitely is a piece of me I put a lot of heart in. Wanted to upload it here for safe keeping 🙂 Check it out if you like
46 downloads
0 comments
Updated
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M3m0 Duel Map ver1.2 - by M3m0
By M3m0
:: M3m0 Duel Map v1.2 beta FFA :: - by M3m0
Thank you for download my map
This room is for a duel fight Jedi vs. Sith, I hope you will like my work, the map is still under construction so I give you a beta ver.1.2
all copyrights are reserved,
Designed and created is M3m0_Be
Maps is ony for FFA fight for JK3 game ::
all it takes is to download the folder open the rar and file m3map1_2.pk3 to \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
and enjoy
Thank you for Download my map
M3m0`JK
190 downloads
0 comments
Updated
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Yavin Plaza
By Gigabyte
- Yavin Plaza -
________________________
Author : Gigabyte
Gametype: FFA/TFFA
Release Data: 27.01.2020
File Version: 2.0
File Name: ffa_yavinplaza.zip
________________________
- Assistance -
Botroute support HP / ARMOR Weapon / Boon Entity : 99 ________________________
- Description -
Jan and Kyle travelled together but enemies were close Desann is waiting for them...
________________________
- How to Install -
1) Extract the Folder
2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory
3) Enjoy and play with friends or inspect the map in solo game
Also you can use console to start the map type: /map ffa_yavinplaza
358 downloads
- botroute support
- roleplaying
- (and 5 more)
0 comments
Updated
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Gliese Streets
By Gigabyte
- Gliese Streets -
_______________________
Author : Gigabyte
Gametype : FFA / TFFA
Release Date : 31.07.2020
File Version : 1.0
File Name : ffa_gliese.zip
Creation Time : 16 hours
_______________________
- Assistance -
Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________
- How to install -
1. Extract the folder
2. Copy or replace ffa_gliese.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_gliese
_______________________
- Contacts -
Discord: Gigabyte#1615
Discord Server: Cyberlife Official
E-mail: jkagiga@gmail.com
Supported languages : English, Russian.
_______________________
282 downloads
- botroute support
- roleplaying
- (and 2 more)
0 comments
Updated
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Battle Bar Arena
By CPTBaldwin
First time test map! To load it, please use the menu or /devmap battlebar1
Please unzip the BattleBar.zip folder and extract the contents to your Base folder.
199 downloads
0 comments
Updated
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Nostalgic Hothworld!
Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
Remember how you played CS at a young age? Experience nostalgia with this map in the game.
100% accurate of fy_iceworld geometry.
Enjoy :3
114 downloads
0 comments
Updated
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FFA Executor Bridge
By Lwkill
Author: Lwkill
This is a Christmas gift for the community
Install: put the pk3 in your gamedata/base folder
deinstall: remove the pk3 from your gamedata/base folder ^^
mapname: mp_imp_exec
if you find bugs pm me
749 downloads
0 comments
Updated
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clanmap Harmony Temple
By JKHub
//////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
//////////////////////////////////
Author: Magnus D'Kana
Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
Website: http://valleyofthejedi.boards.net/
File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
(Original) Release Date: 15/11/2019
Build Time: 1 year and 9/10 months (not actual work time)
Filesize: 107,119 KB
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***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***
So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then
and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most
notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed
in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting,
advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation
and a lot more! Although I didn’t work on the map the ENTIRE time between January 2018 and now, I still hope that the amount of time and
effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
:).
I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average
player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around
trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of
them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they
would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you
fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
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The Harmony Temple map features:
-A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
-A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing
RP.
- A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
-An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also
features a crystal cave and several places to RP.
-An entrance which leads to the pit, the combat area and the stairs.
-A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in
regards to duelling and movement) and also a drone room for practising aerials.
-A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central
platforms, HP stepping stones and a central mini duelling platform.
-A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P);
opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
unless you want to cheat-then just use /noclip!)
-Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
-An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
-A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force
so they could hear each other over the loud waterfalls <_<.
-The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
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The Boss Battle map features:
-A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
-A “precision jump” challenge room, which features moving small platforms.
-A crusher challenge room, which features fast crushers and another challenge (no spoilers).
- A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible)
-A boss battle room, which features a scripted boss battle.
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Information and Help:
-These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
.pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either
the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
-Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the
recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone
gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
-The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for
their respective colour so O=Orange for example.
-It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater,
try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
-The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets
every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll
know-trust me >:D.
-Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash.
If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full
experience the correct way).
-When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever.
This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial,
and the centre “apparatus” will reveal the lever you need.
-For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills.
Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
-The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
use /noclip to restart the boss battle.
-After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat
it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not
crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo
game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map
harmony_temple (if it is a base server).
-Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200
(it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force
push/pull level 3.
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Thanks to:
- Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things
including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make
area portals; ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
-Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a
lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
-Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things
I always wondered about such as how to make light flares.
-Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs
in my map.
-Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
-Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain
lessons even later on, down the line.
-AshuraDX for helping me to fix a bad .map file my portal shader.
-Asgarath83 for giving help on some NPC scripting.
-Szico for his tutorial on rotating doors with area portals.
-NAB622 for his tutorial on botrouting.
-These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a
bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching,
fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a
big thanks to all of you!! ?
Testers:
-Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
all of you :).
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
914 downloads
- botroute support
- roleplaying
- (and 5 more)
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Sith Vessel MP
By JKnewGuy
Thank you for downloading Sith Vessel!
Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
Same as the single player version except most
of the doors are automatic so botroutes aren't blocked.
There is bot support for FFA.
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-- Installation --
1) Extract the floder
2) Copy the jkNG_sith_vessel_mp.pk3 in GameData\base directory
3) Create a new multiplayer game.
4) Play!
-----------------------------
-- Copyright / Permissions --
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
425 downloads
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Oberon Industrial Station
By Gigabyte
- Oberon Industrial Station -
_________________________
Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 10.09.2019
File Version : 1.0
File Name : ffa_oberon.zip
- Assistance -
Botroute support (not good)
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_oberon.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map ffa_oberon
214 downloads
- Botroute Support
- Roleplaying
- (and 2 more)
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Ilum Mining Camp
By Gigabyte
- Ilum Mining Camp -
_________________________
Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 02.08.2019
File Version : 1.2.1
File Name : ffa_ilum.zip
- Description -
Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa
- Assistance -
Botroute support
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_ilum.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_ilum
399 downloads
- Roleplaying
- Snowy
- (and 2 more)
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Thundrão Jedi Temple
By arthurlivio
The Thundrao Jedi Temple map was developed so the player can enjoy a fun and relaxed environment without the usual textures of Yavin or Korriban. Perhaps this is why this map is so different, since it is located in a large city, having a garden in the background. This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
The map includes:
- An urban area of street or station.
- 2 Arenas Dojo.
- Arena of NPCs.
- Passage hallway with tables and a bar.
- A training room with a bridge.
- A training room with platforms.
- Dark training room.
- A meeting hall of the Jedi Council.
- Jardin outside the hall.
- Automatic elevators.
I wish you all a good fun!
Arthur Lívio
This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
114 downloads
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Jedi Temple
By JKHub
Title : Jedi Temple
Type : FFA/TFFA
File Name : jeditemple_ta
File Size : 23.919 Mb
Author(s) Map: =tom=
Layout:=tom=/ACiDUS
Textures:=tom=/ACiDuS
Date of Release : 20/06/2007
Email Address : mariocheret@hotmail.com
Homepage : http://mbgs.tk
Description : This is our vision of the Jedi Temple.
This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
Note: This is an FFA version based on the Movie Battles II map from Build 18.
No youngling NPC's available, but plenty of weapon spawns.
Special thanks to:
- =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
- Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
- Mars Marshall "NeoMarz1" for the GunshipVM
Additional Credits to: The MovieBattles Team and Community.
================================================== ==============
* Play Information *
JK version required : Jedi Academy version 1.01
Bot-Support : NO
New Textures : YES
New Music : YES
New Shader : YES
* Construction *
Editor(s) used : GTKRadiant 1.4, Fireworks
Known Bugs : none so far
Tech. Details Total Brushes: 18579
Total Entities: 4124
Net Brush Count: 10144
Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
Have fun with it!
================================================================
* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
* Copyright / Permissions *
WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
Uploaded by
Tompa9
2,509 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
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Rift Castle
By JKnewGuy
Rift Castle
-----------------------------
Author: JKnewGuy
Title: Rift Castle
Release Date: 2019.02.23
File version: 1.0 (February 23, 2019)
File Name and Version: jkNG_rift_castle.zip
-- Description --
Thank you for downloading Rift Castle!
Explore the several areas including the crystal pit dueling chamber,
and the perystal on top of the castle and a secret passage that leads
to the statue corridor.
This map can be played in Multiplayer mode, FFA or TFFA but you can
also launch the map in Single Player mode.
Bot support is included!
-----------------------------
-- Installation --
1) Extract the floder
2) Copy the jkNG_rift_castle.pk3 in GameData\base directory
3) Play!
-- Single Player --
1) Open console
1) Type devmapall ffa_rift_castle
2) Play!
-----------------------------
-- PS --
I hope the map isn't too dark. If it is tell me and I will make it brighter.
Devmapall ffa_rift_castle
481 downloads
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Kami's Lookout
By JKHub
Submitted By: Veilor
Created By: DaDosDude
This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
Enjoy!
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Jedi Knight III
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Info:
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Title: Kami's Lookout
File Name: kamislookoutBETA.pk3
File Size: 757KB
Date Released: 14 March 2005
Type: Map
Custom music: Yes
Bot Support: No
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Author:
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Edited By: DaDosDude
Email: dadosdude@gmail.com
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Note:
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This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
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Installation
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just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
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Disclaimer:
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
240 downloads
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FFA3_Xmas
By Artemis
This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
Bugs and other things:
-Some of the textures aren't aligned like they are in the original FFA3.
-There are a few cracks around the fireplace in the cantina.
-The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
-Map file is included; however, the .ase and .md3 models are not.
532 downloads
- map source file included
- botroute support
- (and 2 more)
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Winter's Gift Day
By JKHub
Uploaded by Cagelight
This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
This map requires the original Winter's Gift to be installed to work correctly.
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Winter's Gift Day
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
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Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
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* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
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INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
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Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
255 downloads
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ep1_funeral
By MasterJin
This is a FFA map for Jedi Academy.
This map wants to be a possible version of the QuiGon funeral at the end of Episode 1.
This map was started lot of years ago, inside the Chronicles MOD, for Dan. Afther that I took and I remade from zero to get this final map.
new textures: yes
new skycube: yes.
new models: yes
343 downloads
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Corellian Warehouse
By Noodle
Part of my big mod project. It's a warehouse you can use for roleplaying or random FFA matches, it's up to you!
Let me know if something doesn't work or if you have missing models/textures issues, otherwise I won't be able to fix it.
434 downloads
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Single Player Maps to MP
By ilikewaffles
A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
scripts setup for the map.
Copyright/License: None.
External Content Used / Credits: None, core base game content.
893 downloads
- Climbing map
- Clanmap
- (and 8 more)
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{JoF}'s Secret Mission Center V2
By Aldro Koon
Readme File:
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JEDI KNIGHT III MODIFICATION
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Title : {JoF}'s Secret Mission Center V2
Author(s): Exonimus, Ez & Zefilus
Contributor(s): Dalendrion, MrWonko, Milamber, Jon & Aldro Koon
Website : www.jofacademy.eu
File Version: 2.0
File Name : {JoF}'s-TheSMCV2.pk3
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Description :
A map that started in September of 2008 by the clan Jedi of Freedom, {JoF}. It is meant as a tribute to a group that went by the name of the "Secret Mission Center" between 2007 and 2014.
This map had a lot of authors and was a collaboration of many people, the majority with practically no map experience and very few with actual experience. Regardless, the saying "too many cooks spoil the broth" may be applied.
The map is FAR from perfect and there are known bugs and glitches that may be revised for a V3 version, one day.
However we put everything into getting it in a releasing state and just pushed for this project that was seeming like a never ending one. What we have is the end result of that and we are truly happy to have something to show for it.
Furthermore the file size is rather large due to the fact that textures and shaders have not been revised and mostly just thrown together.
There are also two secrets in the map. One is located in Shree's office (the office with the rancor statue). I will be pretty vague about that one because its epic.
The other is a hidden button that opens a locked door next to the statue inside the library.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
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Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
Simply remove the PK3 from base to be able to play singleplayer again.
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* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
9,725 downloads
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{JoF}Temple
By Aldro Koon
Readme File:
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JEDI KNIGHT III MODIFICATION
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Title : {JoF}'s Jedi Temple V1
Author(s): Fifthforge, Zefilus & Ez
Contributor(s): Milamber, Aldro Koon, Fuzzy, Exonimus
Website : www.jofacademy.eu
File Version: 1.0
File Name : {JoF}TempleV1.pk3
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Description :
A map that started in February of 2015 and completed within 11 months from the clan Jedi of Freedom, {JoF}. It is meant as a tribute to the clan and as a way for the clan to finally replace the infamous JediCouncilGCX and Jedi'sHomeJL 2.
This map had a lot of great authors and was a collaboration of several JoF members.
We are incredibly pleased with how this map turned out so I suggest everyone offers their bandwidth to experience it. You will not be disappointed.
Also a big thanks to Shadowstone for making JH2 as we clearly drew mad inspiration to make the first mainhall.
Likewise a huge thanks to Griffinclaw for his GCX map as the pillars and lava areas are entirely from him due to those being a classic part of our trials in the clan.
Thanks to Sith-J-Cull for some mad texture work in his Coruscant/Padmes home map.
Lastly: None of this would be possible if it wasnt for the crazy work of Fifthforge, Zefilus, Ez, Milamber, Aldro, Fuzzy and the rest of {JoF}.
Once again, a big shoutout to Fifthforge for pushing this map out within 11 months.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
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Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
Simply remove the PK3 from base to be able to play singleplayer again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
10,628 downloads