Jump to content

Mixed Gametypes

135 files

  1. Oakside Park from SLENDER

    Hello everybody
    This is a halloween pack for all of you
    I did the Oakside Park from the Slender games. This version is a mix of the original game and The Arrival.
    Hope you will like it
     
    Install:
    Put the .pk3 to your Jedi Academy base folder.
     
    The Pack contains:
    Slender Map
    a HD Slenderman (original model by RevanKnight)
     
    You can play the original Slender Game in this map.
    You can collect the pages,and with the help of the admin you can spawn Slendy
     
    VERY IMPORTANT!!!!!
    For the greatest feeling: MUSIC ON (minimum 50% music ,dont worry no jumspcare,just spooky slender sounds,what are really add the feels,i was soo scared when i tested the map xd )
     
    HAPPY HALLOWEEN TO EVERYBODY!
     
    Special Credits:
    RevanKnight for the old original slender model
     

     

    218 downloads

       (15 reviews)

    21 comments

    Updated

  2. Snoke's Throne room

    This pk3 contains 2 maps. One called ffa_snoke can be used in multiplayer mode, while the other one sp_snoke contains some npc spawners to play around with.
    There are 3 buttons on the throne (left armrest, right armrest and on the back). These spawn different groups of enemies. The spawns are retriggerable, so you don't have to reload the map all the time.
     
    I used the mirror shader on the floor tiles from the following topic:
    http://jkhub.org/topic/4454-creating-a-working-mirror//
     
    Bot Support: no
    New Textures: yes
    New Music: yes

    2,922 downloads

       (35 reviews)

    27 comments

    Updated

  3. Vader's Castle Duel Map ( from Rogue One )

    Hey everyone!
    A lot of people wanted to release the map!
    Sry i have a lot of work with the TFA Mod,but here i am.
    It is just a 1.0 version,its not the final version of the Duel Map.
     
    Hope you like it,and have FUN!
     
    Be careful not to choke on your aspirations,jkhub!
     

    855 downloads

       (17 reviews)

    19 comments

    Updated

  4. The Valley

    Hello there!
    My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
     
    Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
    Enjoy!
     
    ------------------------------
    Mapname: The Valley
    BSP name: xjedi_thevalley
    Version: 1.0.0
    Release Date: 13.08.2018
    Gametypes: FFA, TFFA, Duel, PowerDuel
    New Content: textures, shaders, sounds
    Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
    Bot Routing: No
    ------------------------------

    313 downloads

       (11 reviews)

    3 comments

    Updated

  5. Imperial Class1 Star Destroyer Bridge

    Author: Lwkill
    install : put the pk3 to your base folder
    deinstall : delete the pk3 from your base folder
    if you find bugs let me know
     

    541 downloads

       (2 reviews)

    1 comment

    Updated

  6. JK3 Duel Taspir V1.1

    Description
    Based on the singleplayer campaign map.
    bsp name - duel_taspir
    Installation
    Extract the archive and put the pk3 file into base folder.

    287 downloads

       (2 reviews)

    0 comments

    Updated

  7. JK2 Bespin Landing

    Author : Bendak & Raven Software
    Gametype : DUEL / FFA
    Release Date : 22.08.2020
    File Version : 1.11
    File Name : duel_landing.zip
    This map is from the Jedi Outcast singleplayer campaign map. It has been adapted to work with the Jedi Academy multiplayer mode.
    How to install 
    1. Extract the folder
    2. Copy or replace duel_landing.pk3 in GameData/base directory
    If you want to start the map, simply type the following command in the console: /map duel_landing
     

    235 downloads

       (5 reviews)

    0 comments

    Updated

  8. Manaan Medical Center

    Manaan Medical Center
    ___________________________
    You can watch the preview video about this map on YouTube
    ___________________________
    Author : Rui
    Gametype : Duel/FFA/TFFA;
    Release Date : 15.10.2020
    File Version : 1.2 
    File Name : manaan_medical.zip
    ___________________________
     - How to install -
    1. Extract the folder;
    2. Copy or replace manaan_medical.pk3 to GameData/base directory;
    Also you can use console to start the map type : /map manaan_medical

    215 downloads

       (1 review)

    0 comments

    Updated

  9. Nostalgic Facing Worlds

    Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99.
    Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle.

    New textures: Yes!
    New effects: Yes!
    New music: Yes!
    New sounds: Yes!
    New md3 models: Yes!
    Botroutes: Yes!
    IBI script: YES! (Thanks @NAB622)
    My first almost serious work. Hope you like it ?
    Music on the Halloween theme map is owned by Dave Wave (Thanks much!)
    Video
     

    243 downloads

       (1 review)

    0 comments

    Updated

  10. World Between Worlds

    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars: Rebels.
     
    Hello there, it is me, Reepray 😃
    This map was started and released a year ago (2020), and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. In addition, it now has music and when strolling around the map you'll sometimes hear Morai hooting.
    I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution.
    The map supports Duel and FFA/TFFA modes.
    The map has been built to work properly on the vanilla multiplayer game. Some aspects of the map such as the Sith portal projection do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed.
    For more information please read this copy of the readme file (Version November 11, 2021)
    Original (release day) text explaining the motivation behind the creation of this map 😃

    922 downloads

       (12 reviews)

    3 comments

    Updated

  11. Rev Gnosis

    "Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
    This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
    Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
    Zone Descriptions
    Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
    Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
    Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
    Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
    Light - Jedi feel, crystal cave, semi hidden council chamber
    Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber

    247 downloads

       (3 reviews)

    1 comment

    Updated

  12. Thermae

    This is a Duel map;  there are no items or weapons.
    It works on JKA and JK2.

    .bps names:
    thermae thermae_jk2

    146 downloads

       (1 review)

    6 comments

    Updated

  13. Christmas Plaza

    This is a new version of my Naboo Plaza map but now completely decked out for Christmas! Complete with trees, lights, snow, and a very devious snowman. There is a day and a night (eve) version.
    I had this planned years ago when I made Naboo Plaza, but I didn't even get to finish that map in it's original form so I never got around to doing this, but I figured it would be fun to do for the JKHub contest.
    This is a very small map, best for small groups in FFA, for dueling on the platform, or if you grab the snowball thermal detonator replacement mod, you can have a really fun snowball fight! Links below.
    You can activate the duel platform with the switch on the balcony that faces that main entrance. It toggles, so you can restore the fountain and tree when you're done with the platform.
    There's also a little secret. The snowman is not all as he seems... would be a shame if you destroyed him...
    -===================-
    Night map:
    /map christmas_plaza_eve
    Day map:
    /map christmas_plaza_day
     
    -===================-
    -!|!- LINKS -!|!-
    -===================-
    Video showing the map and the secret:
     
    Snowball thermal detonators:
    https://jkhub.org/files/file/3924-snowball-mod/
    Other Christmas and holiday mods to check out:
    https://jkhub.org/tags/holiday
    Original Naboo Plaza map:
    https://jkhub.org/files/file/3399-naboo-plaza/
    -================-
    -!|!-  NOTE  -!|!-
    -================-
    I don't consider this map truly in a finished state. The brushwork is still very barebones but I ran out of time to get this out by Christmas, so I call it good enough. I hope to revisit it and polish it up and maybe even make a longer ladder level out of the snowman secret.

    -======================-
    -!|!-  KNOWN BUGS  -!|!-
    -======================-
    Snow brushes are a bit blocky and you can get caught on them as you run over them, but nothing major.
    The ice in the fountain raises slower than the fountain when returning.
    Snow falls inside the igloo and under roofs
    You may not be able to run this on vanilla JKA (jamp) due to my 2K texture but I honestly didn't check. Use OpenJK, y'all.

    -====================-
    -!|!-  CREDITS  -!|!-
    -====================-
    Rooxon for the Christmas tree model he made for me so long ago
    Artemis for her Snowman model that she made for our clan events but never released officially, sadly, and also credit to her Christmas light shader in her FFA3 Xmas map, I totally copied it 🙂
    Main music track is Christmas Tree by SoulProdMusic
    Secret snowman track is Carol of the Bells by August Burns Red

    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    120 downloads

       (2 reviews)

    2 comments

    Updated

  14. The Jedi Temple - ALPHA V 0.25

    Map - The Jedi Temple On Coruscant Anniversary/Knightfall Edition Early ALPHA VERSION 0.25
    Designed by - AngelModder/NicholasDD
    Commissioned by -  N/A (personal choice)
    Details - An early alpha of a 1:1 scale recreation of the Jedi Temple on Coruscant. It should be noted this is only about 3 weeks of work and I will from here on be posting monthly updates of the map as time goes by. 
    The map at the moment includes the exterior (rooftop unfinished) and the (unfinished) great hall. MUCH MORE to come! I plan to represent every area of the jedi temple we've seen in either the movies or clone wars series. There will be several variations, Dusk or Knightfall is this one, Dawn will be a hazy morning heavy fog with light rain, and a dramatic evening of course. Please note all textures/models are early stage place holders. 
    This map is being designed for vanilla users and Rend2 users.
    Bug's - None that I'm aware of.
    Permissions. None currently, lemme finish before you start using stuff from it or doing things with it. XD
    Credits -  Somaz, I borrow some of your bespin reborn assets and tweaked them to play around with and learn the process and showcase what it can do even under different light levels and map size with no cost and great effect!
     

    231 downloads

       (1 review)

    7 comments

    Updated

  15. BlueIce Nightfall

    BlueIce Nightfall
     
    Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was
    still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but
    this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world.
     
    http://www.youtube.com/watch?v=S1vPT9Bd3E4
     
    SOURCE FILES INCLUDED.
     
    Bot Support: Yes
    New Textures: Yes
    New Shaders: Yes
    New Models: Yes
    New Sounds: Yes
     

     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
     
    BlueIce Nightfall (v1.1)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: Yes
    Bot Routing: Yes
    Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported)
     
    Brush Count (inc. ASE models and patches): 23,278 (~60,000)
    Entity Count: 2021
    Active Build Time (vs. Total): 4months (3 years)
    Compile Time: 30mins
     
    ==============================================================
    Map Installation : Unzip the contents of the zip (BlueIce Nightfall.pk3)into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play.
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of BlueIce Nightfall Source v1.1.zip into your Jedi Academy/GameData/Base folder and add 'blueice_nightfall' to your shaderlist.txt
     
    ==============================================================
     
    // Features: //
     
    -Interactive Scripting.
    -External Lightmaps.
    -Q3map2 Bumpmapping.
    -Wardrobes to Narnia .
    -Interactive Environment.
    -Cogwheel Lifts.
    -Full support for FFA/TFFA/CTF/Duel/Powerduel.
     
    =========
    -Credits-
    =========
    RoboPhred - Scripting, constant testing and general advice.
    Silverwest - Original JK2 Firefly effect
    The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on.
    JKHub - For development support and file hosting!
    Filefront Forums - For development support.
    Harry Gregson-Williams for the audio track ("Lucy meets Mr. Tumnus" - The Lion the Witch and the Wardrobe OST)
     
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    BETA TESTERS:
    --------------
    RoboPhred
    MuG
    MoonDog
    Azatha
    MadCatMkII
    Milamber
    NubSmoo
    Caelum
    MrWonko
     
    Known Bugs:
    ============
    - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.)
    - Bots occasionally get crushed by the cogwheel lifts or doors.
     
    ====================================
    Afterword:
    ====================================
    Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was
    still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but
    this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world.
     
    I included source files in this map, because I basically thought,'What the hell, why not!' However I would appreciate, seeing as I've released the source
    materials out of good will - that people respect the guidelines below:
     
    --------------------------------------------------------------
    IMPORTANT!!!!
    --------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts

    5,045 downloads

       (29 reviews)

    33 comments

    Updated

  16. Gully of the Mist

    This is a large size map, wanted to try out terrain, but also wanted to see how big of an open area i could make, while maintaining a decent frame rate. I think i suceeded. distance culling and farplanedist were assets.
     
    Map is for JKA, though it also works in JK2! so Yay!
     
    and for mappers out there, this pk3 also contains the gotem.map source file and assets. (use gtkradiant 1.5 though)
     
     
    all original boddo textures: yes 100%
     
    default textures: 0%
     
    cust shaders: yes
     
    custom models: yes
     
    custom music: yes
     
    support: ffa - tffa - CTF
     
    bot support: no, though I may release a
    seperate pk3 that adds bot support down
    the road.

    421 downloads

       (4 reviews)

    0 comments

    Submitted

  17. SW JKA KotOR 2 Duels Multiplayer Map Pack

    V2 DESC.
    ---------------------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ---------------------------
     
    MOD AUTHOR: JESUS F.G./JAMYZGENIUS
    EMAIL: JamyzGenius@hotmail.com
    MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
    FILE DATE: June 15th 2018
    TITLE: MANUAL - README
     
    ---------------------------------------------------------------------------------------------------------------------
     
    INSTALLATION
    ---------------------------------------------------------------------------------------------------------------------
    Grab the following files
     
    “KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
    “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
    “CITADELSKY.pk3”
    “MALACHORSKY.pk3”
    “RAVAGERSKY.pk3”
    “TELOSSKY.pk3”
    and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder
     
    Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.
     
    Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.
     
    Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!
     
     
     
    ---------------------------------------------------------------------------------------------------------------------
     
    SUMMARY
    ---------------------------------------------------------------------------------------------------------------------
    This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.
     
    Patch notes V2.
    Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.

     

    Maps:
    Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.
    [*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.


     

    Audio:
    Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.

     

    Bugs:
    NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!

     

    Notes:
    1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:
    MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky.

    Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.
     

    3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
    4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
    5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
    6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!
     
    MAP NAMES:
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
    New maps
    /Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
    /Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
    /Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"
     
    ---------------------------------------------------------------------------------------------------------------------
     
    CREDITS
    ---------------------------------------------------------------------------------------------------------------------
    Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
    Music by John Williams and Mark Griskey.
     
    For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!
     
     
     


    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.



    THANKS FOR PLAYING!



    -Jesus F.G./JamyzGenius


     
     
     

    V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
    ----------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ----------------
     
    -------------------
    AUTHOR/DEVELOPER CONTACT INFO
    -------------------
    AUTHOR: JESUS F.G/JAMYZGENIUS
    EMAIL: JAMYZGENIUS@HOTMAIL.COM
    MODDB: http://www.moddb.com/members/jamyzgenius
    WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
    STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/
     
    --------------------
    FILE DETAILS
    -------------------
    FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
    FILESIZE: 148MB
    TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
    RELEASE DATE: 29 AUGUST 2015
     
    ----------------
    DESCRIPTION
    ----------------
    KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.
     
    This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
    I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.
     
    Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
    "Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
    "Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
    "Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
    "Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
    "Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
    "Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
    "Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
    "Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
    "Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
    "Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12
     
    This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
    Open the console with the ` key [u.S. Keyboard] and type the following for each map.
     
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
     
    ------------------------
    INSTALLATION
    ------------------------
    Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.
     
    "MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.
     
    To uninstall: Just delete the three files from your base folder.
     
    --------------------------
    NOTES AND CREDITS
    -------------------------
     
    CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
    Developer(s) Obsidian Entertainment
    Publisher(s) LucasArts
    Producer(s) Chris Parker
    Designer(s) Chris Avellone
    Programmer(s) Chris Jones
    Artist(s) Aaron Meyers
    IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
    1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
    2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
    3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION
     
    NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.
     
    NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"
     
    IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.
     
    FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]
     
    NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]
     
    NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.
     
    BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
    MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.
     
     
     
     
     
    YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels
     
     
     
    I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
    SPECIAL THANKS TO GEORGE LUCAS.
     
    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    -----------------

    2,174 downloads

       (17 reviews)

    15 comments

    Updated

  18. Cube

    The Cube from the movie itself. It is designed for MP and with coop in mind. The goal is to navigate through a maze of similar-looking cubes, most of which filled with deadly traps. Due to time constraints I wasn't able to make the traps as nice as I hoped, so at least for this release they simply kill you on touch.
    It contains two NPCs, used for the hatch animations.
    I also included the original .map file, in case anyone wanted to mess around with it. Touch it at your own risk.
    To install, unpack the file cube.pk3 into your GameData/Base folder. To uninstall, remove the file cube.pk3 from the GameData/Base folder.

    119 downloads

       (4 reviews)

    0 comments

    Updated

  19. Naboo Plaza

    This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
     
    Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
     
    This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
     
    shadoworder.com
     

    279 downloads

       (16 reviews)

    12 comments

    Updated

  20. Jedi Temple Duel Room

    Working with Movie Battles II
    Author : Dusty
    Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
    File Name : templejedi
    - How to install -
    1. Extract the folder
    2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type : /map templejedi
    Discord: Dusty#0383

    315 downloads

       (4 reviews)

    0 comments

    Updated

  21. Olympus

    Release Trailer
    Inspired by Greek mythology.
    This is a Free for All map;  there are no items or weapons.
    It works on JKA as well as JK2.

    191 downloads

       (2 reviews)

    4 comments

    Updated

  22. mapThird

    What is different in version 1.16:
    -Fixed the many issues (there are no more texture issues)
    -opened up a previously closed off hallway
    -resized certain brushes
    -added an additional saber_training_dummy
    -added textures for a HD sky! this new sky really brightens the map
     
    set not long after man's discovery of the force, and the creation of the "Order of the Force," this once renowned temple has long been forgotten, nature having taken hold, the elements battering it over the many years - only ruins remain. Outside the temple, is the tournament grounds, and it is here that the Order's initiates would battle one another for the right to be trained by the Grand Master. The temple//castle has many different floors and a few hidden secrets to find ! Looping level design makes it a perfect Deathmatch style map
    Images: https://jkhub.org/albums/VRFiDx2

    168 downloads

       (7 reviews)

    4 comments

    Updated

  23. Valley of the Jedi Tower

    Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign.
     
    This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.

    396 downloads

       (4 reviews)

    3 comments

    Updated

  24. Bespin Saber Arena

    A small map, designed for duelling and tag-duelling, but also ideal for casual play on FFA mode. It works on any mode other than CTF or Siege. Small, but to the point.

    329 downloads

       (4 reviews)

    0 comments

    Updated

  25. Cathedral

    Version 3 of my Cathedral map, The set up was more inspired from Tenchi Muyo with the OVA series main villian Kagato's ship. the sheet music on the organ is still the actual sheet music for that organ peice, the track playing is the Church theme from Baiten Kaitos, personally the song fits very nicely, the map, is smaller then its V2 counterpart, mosty due to complaints of its former size, the ceiling is still tall and far away. the map was the first use of candle type lights for me.

    222 downloads

       (1 review)

    0 comments

    Updated


  • Staff Recommended Mods

    For an extensive list of mods we recommend for Jedi Academy for new or old players.

  • Latest Activity

    1. 1

      Holocron Challenges

    2. 1

      Holocron Challenges

    3. 137

      Jedi Academy: Enhanced

    4. 1

      Jedi Academy PBR Retexture

    5. 18

      28 New Saber Colors

  • Download Statistics

    • Files
      3,537
    • Comments
      14,044
    • Reviews
      17,363

    More information about "Holocron Challenges"
    Latest File
    By Plasma

    13    1

×
×
  • Create New...