Mixed Gametypes
135 files
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FFA Desert & Hoth
By DarthNormaN
Hoth
Brush count : 3721
Entity count : 772
Botsupport : Yes (maybe buggy)
New textures : Yes
New music : No (music/hoth2/hoth2_explore.mp3)
New models : No
The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
The outdoor area
The indoor area
The underground chamber
All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
Desert
Buildtime : about 6 month
Compiletime : ~1 h
Brush count : 3473
Entity count : 915
Botsupport : Yes (maybe buggy)
New textures : No
New music : No (no music is used)
New models : No
The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
The courtyard
The cantina
The hangar
All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
620 downloads
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Death Star Hangar Duel JKA
By JamyzGenius
Original Author: JamyzGenius
Description:
It is a small room inspired in the Death Star from Star Wars Episode IV and in the Demo Hangar from Jedi Knight: Jedi Outcast.
Bot Support: Yes
Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
New Music: Yes
Comments:
I hope you like this map. This works neat for training matches, or just small duel rounds.
Credits:
MasterJin for show me the master hint of the mirror.
LivingDeadJedi: Mirror texture and shader of the awesome map VadersChamber
Music - Author: John Williams - Star Wars Episode 6 - The Emperor Throne Room
- Very Special Thanks to :
- George Lucas - For made star wars - Very Thanks XD !
- Ravensoft
- LucasArts
I apologize for my bad English here and in the readme. The readme is really outdated so you will experience the worst English of your life if you read it haha.
Best Regards! :]
620 downloads
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JKHub Exclusive JA FFA Bespin
By Oobah
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: Oobah
File Name and Version: JA FFA Bespin
Release Date: 02/24/2015
Filesize: 3.37mbs
Description with installation instructions: Drop it into your base folder
Copyright/License: Raven Software/Lucasarts/Disney
External Content Used / Credits: Raven Software
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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619 downloads
- JKHub Exclusive
- Star Wars Related
- (and 2 more)
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KotOR II - Malachor IV Trayus Core Duel
By JamyzGenius
Original Author: JamyzGenius
Description:
A very small map representing the place in which the Exile and Darth Traya have a last battle
Featured in Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware Software and Obsidian Entertainment)
Incluides :
Bot Support: Yes
Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
New Music: Yes
New Music
Comments:
Credits:
ORIGINAL CREATORS (ORIGINAL IDEA) : Obsidian Entertainment
Music: Mark Griskey
Star Wars Knights Of The Old Republic II : The Sith Lords (Credits : LucasArts & Bioware and Obsidian)
Very Special Thanks to :
George Lucas
Ravensoft
LucasArts
I do apologize for my bad English here and in the readme. The readme is super outdated.
610 downloads
0 comments
Updated
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Abregado Casino
By JKHub
Author: Monsoontide
This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me.
The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others.
You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino.
Points can also be scored in the 'shooting gallery'.
ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
The monsters in the pit will only attack if you attack them!
The map supports FFA and CTF
602 downloads
0 comments
Submitted
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The Forest House for Jedi Academy
By lil_binger
Forest house was a very popular map during it's time in Jedi Outcast. Back by popular demand,
8 years after it's original release, Forest House is now re-released for Jedi Academy thanks to JKHub.org!
Forest House was so popular, =LM= had our own JK2 server dedicated to the map back in the day.
I also noticed it received 12,287 downloads on JK2files to this day on JK2files. Crazy!!!
I have re-evaluated a few things in the map a little bit to help framerate and just a little
tidying up a few things here and there. Reworking this map brings back a lot of memories of all the
fun times we had with the Forest House.
596 downloads
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Bloodmine Shaft
By JKHub
Uploaded by Ceres
Title: Bloodmine shaft
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: bloodmine.pk3
File Size: 26.4 MB
Date Released: 13 Feb 2005
Description:
Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...
Gametypes: CTF, Team FFA, FFA
-- Map Information --
Brushes: 17,451 (I kid you not. And I even turned the caves into models)
Entities: 1894
Custom elements: New textures, shaders, and models
Music from Unreal Tournament 2004
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Since Jedi Outcast was in it's heyday. No, really. My first Bloodmine WIP thread dates from 18 December 2003.
-- Notes --
This has taken me far too long. You'd all better enjoy it.
The map is asymmetric: the red and blue sides have the same basic "number of rooms" butt hey are connected in slightly different ways. Plus there's the inherent asymmetry of the vertical layout: you can jump down the shaft from the blue to red side, or climb up from red to blue. Of course, jumping down means you'll probably end up pretty close to dead... Weapons are also placed asymmetrically. I tried to give each side weapons that made sense for firing down or up the shaft (ie, the blue team can chuck detonators down the shaft but the red team can fire missiles up).
Bot routing is slightly problematic due to the number of elevators--bots just don't like the 'f' flagged waypoints. Bots will behave mostly okay, but tend to get stuck in elevators, and so I think this map would be much better for large human-versus-human matches. Bots can navigate well enough, though, and if they get stuck on an elevator you can always blast 'em.
Special thanks to the crew at www.Map-Review.com - check out the forums, we're friendly and helpful.
Thanks to my beta testers: BabySpinach, Shadow_stone, Rashzagal, and Mergatroid
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
569 downloads
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Smuggler's Hideout
I started this as my final masterpiece in JK3 mapping... But as I was looking into optimization and playing with entities, the reason I still played JK3 disappeared, and with that so did the will to continue the project. This has been sitting on my harddrive for months, and I may as well release it. Hell, if there's enough interest... By now I'm convinced the Asteroids Mod is dead and buried, but if there's enough interest I -might- finish a baseJKA version, or something.
Anyways. Description. Asteroid base deep in space. I used to have an in-character backstory but I lost it. Four hangars, two of them stocked with various ships (rebel and imperial make), one with a lambda-class shuttle, and one with an old yt-1300. Hangar doors can be open and shut, imperial ships are hang-docked (hold down turbo boost when undocking in one unless you like smashing into the floor) and the turrets outside will open fire on you if you damage them.
Due to not being finished it's missing some things like a lockdown mechanism on the falcon to keep people from abusing it, a complete cantina/sleeping quarters, polished lighting, outside features, bunch of extra things I was going to throw in, and VIS optimization. Nevertheless it's (kinda) playable, and an example of where spaceship maps should, imho, have gone.
Enjoy.
541 downloads
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Imperial Class1 Star Destroyer Bridge
By Lwkill
Author: Lwkill
install : put the pk3 to your base folder
deinstall : delete the pk3 from your base folder
if you find bugs let me know
541 downloads
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Leviathan Bridge Duel & Revans Flagship Duel
I know this is a very late release concidering the map has been done for a great deal of time. I plan on releasing a promo video sometime in the future. But for now, heres the map for everyone to have a go at.
This map is the Leviathan Bridge seen in Knights of the Old Republic. Simple and pretty accurate, along with a bunch of my own graphical enhancements both texture wise and detail wise. If you saw screenshots side by side, you could surely tell.
I have also included a Bonus map called Revans Flagship duel. This is the Movie Battles II version of the map featured in RC1 release (going to be updated with RC2 with a few features you see here) based off a cutscene on Knights of the Old Republic.
The difference between the 2 is Lighting, and the skybox, mainly.
536 downloads
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Endor Assault
By Yzmo
This map was created for the Movie Battles 2
CMP map pack, then converted to basejka.
If you want to try the original MB2 version,
its in the CMP:REDUX map pack which can be
found here:
http://www.moviebattles.com/files_cmp
Gameypes: CTF, FFA, TFFA
Botroutes: Yes
New Sounds: Yes
New Textures: Yes
New Shaders: Yes
:-------------------------------------------:
Bugs
:-------------------------------------------:
Some lighting errors
Green efx coming thru grid.
534 downloads
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Taris Landing
By Arkan
The map consists of a total of 2 small and 2 big platforms. An empty landing platform and another one with a CCT Spaceship on top of it. And a smaller platform and a sensor node. All platforms are surrounded by the city of Taris, including tall buildings with glowing lights and ships, where you can hop on/off, flying through them. The map can be played in FFA aswell as in duel. Bot routing is included but only on the main platform.
517 downloads
0 comments
Submitted
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Azure Mountain: Alpha Station
First off, this map is for the contest on Map-Craft.com. This small FFA and duel/power duel map is featured in a remote mountain region. This building is part of a project in the upper Azure Mountain. (Alpha Station) In the project.
IMPORTANT NOTE
I have included the map file for interested people to look at and see how I put togeather this map. Parts of the map are not to be taken out, copied or reproduced without my concent. (Inside PK3)
Contest Note
This map was made for the Mapping Contest on www.map-craft.com (See site for contest details)
467 downloads
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Imperial Dark Spiral Map
By Jachilla
My next map for Jedi Academy.deal with maps and game for 8 years.
This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars.
Map has boytrouty modes ffa and CTF separately.
451 downloads
- Botroute Support
- Star Wars Related
- (and 1 more)
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RJA Ultimate Map Pack
By RJA
Author: RJA
File Name and Version: RJA Ultimate Map Pack (1.0)
Release Date: 2015.
Filesize: 189mo
Description: This is my last map pack I forget to release. I hope you'll find it funny.
There are 8 maps.
- Lava Sanctuary Final: My final version of the Lava Sanctuary I made, inspired by Rayman 2. It has three parts, the outside,
night and dark blue, the secret side, made of green rocks and strange pipes, and the inside, red and full of lava an fire !
- Third Deathstar Reactor: Here is my 3rd version of this map, the final one I think in a Tron style. With some big secrets
areas.
- Home: Home of one of my personnal characters, with a big cold chamber.
- Carota: A map from the game Tonic Trouble (1999) recreated by me. You really need to visit it.
- 2046 City: A city I created, from my imagination with a mysterious big green crystal room...
- Kyle's Home Day: Kyle Katarn's Home at Day.
- Kyle's Home Night: Kyle Katarn's Home at Night.
- Horcrux's Cavern: After reading Harry Potter and the Half-Blood Prince, I imagined this map. Taken from my imagination and not
from the movie !
TO INSTALL: Place the .pk3 file in your game directory, "LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/base/" folder
BONUS: The Teaser of Epic Challenge Mod II for Single Player... which is coming soon !
423 downloads
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Gully of the Mist
By Boddo
This is a large size map, wanted to try out terrain, but also wanted to see how big of an open area i could make, while maintaining a decent frame rate. I think i suceeded. distance culling and farplanedist were assets.
Map is for JKA, though it also works in JK2! so Yay!
and for mappers out there, this pk3 also contains the gotem.map source file and assets. (use gtkradiant 1.5 though)
all original boddo textures: yes 100%
default textures: 0%
cust shaders: yes
custom models: yes
custom music: yes
support: ffa - tffa - CTF
bot support: no, though I may release a
seperate pk3 that adds bot support down
the road.
421 downloads
0 comments
Submitted
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Corellian Platform Encounter - FFA
By Wystan
This is the edit of the map by Wedge i've made for Cerez. Now several major bugs (i won't name them) are fixed. Also added ffa mode.
402 downloads
- Botroute Support
- Water
- (and 2 more)
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Bridge of Awesome
By worldspawn
A bridge with lots of opportunities to jump, climb, and generally very three-dimensional gameplay. Fun to play with or without weapons.
Watch out for the train coming through every now and then...
Designed with mostly FFA in mind, but also works well as a duel map, and makes for interesting CTF gameplay as well.
399 downloads
- Botroute Support
- JKHub Exclusive
- (and 1 more)
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Valley of the Jedi Tower
By Inyri
Back in the heyday of the JK series, things were better. Nicer. Prettier. Well, this map may not be prettier, but it's a tribute to Dark Forces 2, the granddaddy of Jedi Academy. This map features the multiplayer version of the Valley of the Jedi Tower, where Kyle Katarn faces and destroys Maw during the JK1 SP campaign.
This map was completely for the Jan-Feb '07 JKFiles Mapping Contest, for the intermediate skill level.
396 downloads
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The Matrix Unleashed - SubMetro
By Szico VII
Author
Szico VII
Originally created for the Matrix Unleashed mod, but was unreleased until now. Original map and design based on 'SubMetro' by SmokE. Expanded and updated with permission. This map is released 'as-is'due to the mod itself being deemed permanently on hold.
386 downloads
0 comments
Updated
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Ord Mantell Oasis Temple
This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.
385 downloads
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Ladies of the Sith - Cruise Liner
By skaterjohn16
This is the official FlagShip map of the Ladies of the Sith, version 2. You are on a medium class luxury liner. There are x-wings, ties and z-95s to have a good time in, and a smooth, fast paced cruiser to watch the action or duel around in. This map is already popular on the LOTS server, and is sure to spread fast. Get it ASAP and join the action!
You can leave the main ship via the drop down bays or the main hangar, and re-board via the main hangar. This map supports FFA, Team FFa and CTF gametypes. Guns are supported.
Enjoy.
381 downloads
0 comments
Submitted
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Grand Jedi Skills: *Flaw Stories
By Boddo
Board the *flaw station and battle in all enviroments imaginable
or embark on the quest to figure out why door in the main lobby is locked... ?
Overcome the challenges to take back the streets
Features:
Night and day in one map. - change over an elapsed time
Dynamic race track - ?? you say? yeah, once you start it, you are locked into a track and locked out of the upper downtown streets.
custom music composed by Schwink
area lit ambience audio sounds - caves, rain, wind etc...
challenge based reward system - first to complete a challenge receives points, finish one to unlock the next
Rail slide system - been working on this since my first map, its not as constrictive or as controlling, but I think it can be fun this time around ;-P
cel shading
this map wrang the neck of the compiler
378 downloads
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Titas Observatory
By AngelModder
A simple duel/small ffa map based in an underwater observatory. Featuring a nice reflective floor and some new underwater effects. This is version one later I will add onto this visually and game play wise for a version 2. It is not necessarily based on an movies or games, just a bit of fun. This took about 2 days of spare time so its not exactly pushing my limits of skill. Any ways People liked it so here it is. Titas Observatory.
Enjoy
AngelModder
376 downloads
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Jawa Honours V 2016
By AngelModder
A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.
372 downloads