Free For All
303 files
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JKHub Exclusive Massassi Temple - Map Expansion
By Oobah
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: Oobah
File Name and Version: Massassi Temple - Map Expansion
Release Date: 02/24/2015
Filesize: 13.00mbs
Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content
on this map.
So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music.
http://jkhub.org/files/file/2107-massassi-temple/
It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original.
Copyright/License: Raven Software/Lucasarts/Disney
External Content Used / Credits: Raven Software
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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833 downloads
- JKHub Exclusive
- Clanmap
- (and 5 more)
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Jedi's Home (JL)
By Stone
Original Author: Shadow Stone
Description:
a big jedi hall meant for chillin duelin and having a blast meant for ffaing basically, Then expanded to make it more ffa type, and not just duel. Used a lot of patches/curves in this map ( i was having playing around with those lol) This map also includes a council room, hospital, meeting room meditation room, small dojo, big dojo, bar, big halls, airport/hangar and more. Also some secret places such as a secret training center, secret sith lair, secret hangar and another secret room.
785 downloads
0 comments
Submitted
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Battlestar Aurelia
By Apprentice
Battlestar Aurelia - Readme
Outline ONE - 30-11-2012
"You watch me. I'll have my own Battlestar one day"
Description:
This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
Game info:
Game: Jedi Academy
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: 14
Bot Support: No
Credits:
Mapping: Apprentice
Additional models: Apprentice
Additional textures: Apprentice
The Master plan:
(Outline1)
For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me.
Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
769 downloads
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Phantom Knights Training Academy
By PK_Azlon
A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
763 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
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Jungle-Temple
By Zarbomba
#########################
Jedi Knight: Jedi Academy
#########################
TITLE: Jungle Temple
CLASS NAME: Jungel_Tempel
AUTHOR: Zarbomba
FILENAME: Jungel_Tempel.pk3
FILESIZE: 3.76 MB
DATE RELEASED: 21 March 2016
Map-Type: FFA / Duel
Botroute-Support: No
Custom Textures: No
Custom Music: Yes
-------Introduction-------------
First of all, thank you for downloading my map! This map, i've made many years ago, was my first map i published.
Its a little, high detailed, jungle/temple/cave type map, perfectly for duels or free-for-alls with a smaller number
of players. The map offers with its foilage a lot of good places to hide and a very atmospheric music.
Since 'jediknight3.filefront.com/' is down, this map is now exclusive for JKHUB.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the Jungel_Tempel.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
-------Credits-------------
The map is made by Zarbomba.
-------Bugs--------------
In the cave-part, which leads to the control room, there are a few invisible walls. It was a compile error caused by the
engine. I will fix that later when i found my source files.
-------Permission-------------
Take what you want, as long as i get a little credit
##################################################################################################
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
##################################################################################################
759 downloads
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.Map Source File Included FF Tatooine Spaceport V1
By MountainDew
Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits.
Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes.
It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS.
If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better)
*******************************************************************************************************************************
Author: MD
Title: FF Tatooine Spaceport V1
New Textures: Yes (HQ)
Botroute Support: Yes
Gamemode Support: FFA TFFA DUEL
Compile Time: ~About 25 mins (final)
Build Time: 25 years.
Filename: ff_tatooine_v1
Filesize: 21.3 MB
Date Released: 19 December 2014
****Credits & Thanks****:
* Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake)
* -[DE]- Clan Beta Testing
* JKHub/JKA Community
* LucasArts & Raven Software
INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder.
*******************************************************************************************************************************
743 downloads
- .Map Source File Included
- JKHub Exclusive
- (and 3 more)
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Tatooine Outpost
By LouTranch
This is a map that was originally submitted to JK3Files way back in 2009.
You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them.
If you're running an older PC, I do caution you against spawning all of the NPCs at one time!
743 downloads
- Desert
- Botroute Support
- (and 3 more)
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Twilight on Tatooine
By JKHub
Author
Patrick Haslow
Brush Count : 4375
Entity Count : 519
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
Known Bugs : none
A Free-for-All in a backwater garrison on Tatooine, just before sunset.
This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
Also, many useful power-ups are initially located in hidden locations.
Find them all!
738 downloads
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Imperial Research Facility
By Echo
Here is my first map, a somewhat generic Imperial building. I tried to imitate Raven's JKII building style when designing this map.
What could have happened in this place? It looks like whoever was here before left in a hurry.
There are two secret areas in this map, with prizes for whoever finds them!
I've also included the map file. If you want to use any part of my map or file, please just provide credit! Thanks.
In this map:
-elevators and setpieces, with mover scripts
-Botroutes
-Ambient noise and music
-Custom textures
Bugs to squish:
-Some models will not light correctly, and other light-related issues.
-The botroutes are kind of broken in some areas, particularly at the top of the elevator and around some corners.
If I can get these fixed, I will release a v.1.1 for it.
738 downloads
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B-mountain
By Acrobat
This is a Yavin style climbing mountain and sequel to A-mountain. It's slightly taller than A-mountain now. There is trigger at start and finish for timers that modders may use for racing if they like.
730 downloads
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Inferno
This map depicts a post-apocalypse factory/refinery facility. It has been
bombed only once, but multiple quadrants have gone up in flames since, due
to the flammable nature of the primary mineral processed by virtually all
the equipment throughout the refinery complex. Consequently, explosions
will still erupt intermittently from areas that lead directly to the
underground machinery, such as smokestacks and exhaust ports.
The shipping quadrant is the playable quadrant, and is the outermost segment
of the facility. It functions as a loading/unloading zone for the materials
generated by the refinery work, but the landing pad was the target of the
first bombing and in its place is a huge crater in the ground. This quadrant
of the facility, then, has been abandoned and is basically unusable for
anything besides storage. The extensive damage in the area has since been
quarantined and disregarded. In fact, if you listen very closely, you can
hear the machinery still autonomously straining into disrepair, just below
the surface...
In terms of visuals, this is a very dark environment with a moody, nighttime,
stormy setting. The night is misty and smoke drifts by overhead from other
parts of the burning facility; the high-powered spotlights illuminating the
playable quadrant can be seen lighting up the shifting clouds of dust and fog.
I've been able to use the great material from CGTextures to make very realistic
surfaces and scenes, including the concrete enclosure, all the concrete walls,
various grunge and detail maps, and, of course, that big beautiful crater.
KNOWN "BUGS"
- At least one area in the map where you can seem to walk on thin air,
just slightly. I won't tell you where it is.
- The sounds of either the burning smokestack or the huge exhaust inferno may
not loop completely smoothly. You won't notice this one unless you pay REALLY
close attention.
- To be honest, the exhaut port inferno may not play any sound AT ALL. Sometimes it does, sometimes it doesn't. I've given up on this one.
- Maybe a few texture seam issues (including at least one really big
"texture"). Most of them will be pretty hard to notice, so they shouldn't
detract from any active gameplay.
- While testing the map I have experienced some odd artifacts such as rapidly
spinning flames, excessive smoke, and lightning in the sky (which isn't
supposed to happen). These things usually occur right when you start the map;
they shouldn't be a problem while playing.
- There are just so many tiny places in this map that it's really hard
to find and repair every single texture bug that might exist. If you work
very, very hard, you may be able to find your way to some unknown region of
my map where you will find odd/misplaced textures.
- The huge fire in the exterior of the map has a tendency to kill you
instantly, regardless of where you enter it. This was an unanticipated bug.
- The botroutes aren't perfect. Bots in this map tend to like getting stuck
under ramps and perhaps other places.
- You can stand in the smokestacks. Not realistic, but if you don't want to
experience this "bug," just...don't try it. Using Force jump will get you
up into the seemingly endless interiors of the stacks, but nevertheless you
will seem to be on solid ground. This bug is avodable!
- The lightmaps aren't perfect. You may experience some strange or unrealistic-
looking lighting here and there. It should be easy to ignore.
- Since there were so many apparently irreparable lighting bugs around the
base of the mountain, I didn't bother to go to the trouble of texture blending.
- The ambient sounds may skip. I can't predict how this bug will play out
on systems other than my own, but it's possible that because it's such a
long sound track the game has to spend about a sixth of a second loading it
back to the beginning. Endure this bug. It's a minor one.
- There's no such thing as perfect clipping in a map this complex. If
you try to exploit some advantages (like unintended higher ground or
places others can't get to) in the map, you will either succeed or find
yourself blocked/"slipping away" from your objective. But just to preserve
the "good ol' fun-factor" of bug-exploitation, I've set up this map's
boundaries so that such things are discouraged, but not made impossible.
724 downloads
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Kotor Dantoonie Enclave
By JKHub
Author: SMoKE_89
Date: 12-10-2007
Version: v2
Knights of the Old Republic Series:
===================================
The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
Website: http://smokedesigns.thejefffiles.com/kotorseries
Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
Dantooine: Jedi Enclave:
========================
This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
Installation/Uninstallation:
============================
To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
Credits:
========
- SMoKE
- Kessno
- DL
Thanks to:
==========
- Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
- lassev for some helping out with ICARUS
- Darth NormaN for reminding me of Brush Cleanup
- lemog for his fantastic free online archive of seamless textures
- Kessno for several reasons, like reminding me that the map was in progress
- ObiWanKenody for making a teaser trailer of the previous version of this map
- The blokes over at SMoKE Designs Official Forums for their great support through hard times
Special thanks to:
==================
- George Lucas
- The people behind Star Wars Knights of the Old Republic
- The people behind Star Wars Jedi Knight: Jedi Academy
BETA testers:
=============
- SMoKE
- ObiWanKenody
- MaceCrusherMadunusus
- (JAWA)LeaderLink
- Inyri Forge
Links:
======
- SMoKE Designs www.smokedesigns.co.nr
- Kessno Productions www.kessnoproductions.thejefffiles.com
- Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
- Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
- Leveldesign by Darth NormaN www.darthnorman.de.vu
- Lemog3d www.lemog.fr
- Forge Productions http://inyri.atspace.com
- JKA News www.jkanews.com
- Mace's Mapping Center http://macesmapping.map-craft.com
Author's note:
==============
- I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
case anyone wanted to know.
- I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
area. And if there are things I really hate in a map, it's "invisible walls".
- Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
702 downloads
0 comments
Updated
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Jedi's Home 3 Temple Edition DEMO
By AngelModder
File Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
694 downloads
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Sith-J-Cull's Stargate SGC
By @JCulley3D
My long started Star Gate map... Its not what I set out to do with it, the Gate room and command room are as faithful to the earlier episodes of SG1 as I could get them.. I spent a lot of time on the textures and effects, the gate effect kind of works, but there is no proper dialing ... I found a way to reflect the moving event horizon in the windows from inside the gate room, so be sure to check that out.. I also spent a lot of time on an animap shader to get the watery effect on the gate.. Hope you like it.
The planet at the other end of the gate is just my reworked Naboo Crystal Sanctuary map that I used for quickness, however I added a bunch of new effects, sky box and scenery which was inspired at the time by the home planet of the Navei from Avatar.
No doubt this map will get bashed for the fact that its not as playable as others as far as flow goes.... but I treat it more as an experiment in recreating a location that I love from a show that was amazing.
The 'Naboo Sanctuary' part of the map, which basically incorporates one of my older maps contains some textures by SIMONOC, mainly his vegetation textures and some brick work textures. The original credit can be found in the readme of Naboo Sanctuary that is uploaded here.
Cheers
SJC
671 downloads
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DoA Flight Arena
By JKHub
Mapped by Roshi
The official flight map of Dark Order Alliance. Aircraft are spawned by
using the switches on each landing pad.
The included aircraft are:
X-Wing
TIE-Fighter
A-Wing - Gregory (Manquesa) Birmingham
Anakin's StarFighter - Zymotico, Neo_knight
Snow Speeder - tFighterPilot
Republic Gunship - AOTC:TC Team, Mars Marshall
TIE-Advanced - RAVEN, Mars Marshall
TIE-Interceptor - RAVEN, Mars Marshall
------------------------------------------
Supported gametypes: FFA, TFFA
Bot routing: yes
668 downloads
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Winter's Gift
By JKHub
Winter's Gift
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
*************************************************
Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
*************************************************
* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
*************************************************
INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
*************************************************
Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
Uploaded by @Circa
664 downloads
- Roleplaying
- Botroute Support
- (and 2 more)
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DEX's Club
By @JCulley3D
Dexter's Diner. This is one of the first maps that I have created that I feel is worth posting on the net, It didnt take a great amount of time maybe a week on and off and have not really thought too much about weapon placement, The sky box is one I made for another map, which is based on padme's coruscant home as seen in EII. I hope you enjoy it.
655 downloads
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Moonbase Labs
By Szico VII
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable.
/////////////////////////////////////////
Moonbase Labs
====================
by Szico VII
24th Aug 2017
/////////////////////////////////////////
MAPPED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
Moonbase Labs - Beta (v0.6)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: No
Gametypes: FFA, TFFA
Brush Count (inc. ASE models and patches): ---
Entity Count: ---
Active Build Time: 3 months
Compile Time: 5mins
==============================================================================================
Map Installation : Unzip the contents of the zip (Moonbase Labs v0.6.pk3)
into your Jedi Academy/GameData/Base directory, and you're all set to go!
(EDITORS ONLY:)
Source Files: INCLUDED
==============================================================================================
/////////////////
// Features: //
/////////////////
---
-Credits-
AshuraDX - Skybox, ASE Model Optimisations.
mrwonko - Motion scripting for fx_runners.
freesound.org - For various sound effects
Patrick Haslow - Varied textures.
Special Mentions:
================
Ashura DX - Barrel models and NPC creation, effect file modifications, animations.
---
(All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
BETA TESTERS:
--------------
Crimson Strife
AshuraDX
SecretApprentice
Known Bugs:
============
- Some movement issues with the trams
====================================
Afterword:
====================================
Unfinished project - released as is for learning and development purposes
Was going to optimise for rend2 but found most recent builds buggy and unworkable
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
This includes:
- Textures
- Model textures/shaders
- The Map itself
(You can however use them for learning purposes, or get my permission if you want to publish edited files
I have nothing against you editing these files for your own progress.
If you want to use any of these, ask me first!
You can however, use freely, and without my permission:
- Original models, but not the new skins/textures.
- Shaders
- Scripts
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
647 downloads
- Space
- JKHub Exclusive
- (and 1 more)
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Sanctuary
By Pauken
Installation :
- Unzip the *.pk3 file into your GAMEDATA/BASE folder
- Remove any older version of this map as files may conflict!
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*JEDI KNIGHT III : JEDI ACADEMY MODIFICATION*
*****************************************
Title : Sanctuary
Version : 0.2 (Beta)
Author : Pauken
E-Mail : dbechtum@gmail.com
Website :
File Name : sanctuary_beta.pk3
File Size : 63 MB before zipping
Date Released : March 25, 2014
Description :
My first public release of all my clan maps.
Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign
I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait!
The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map.
You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping.
Thank you all for your patience and enthusiam! I couldn't have done it without you! <3
Removed clan tags, due to a request from clan leader.
Installation :
- Unzip the *.pk3 file into your GAMEDATA/BASE folder
- Remove any older version of this map as files may conflict!
644 downloads
- Clanmap
- Star Wars Related
- (and 1 more)
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Country Academy
By ShroomDuck
So, I swore I'd never do another Country Roads themed map. I know as well as anyone that it's become a tired theme. But here I am, releasing one. I guess I like the silliness involved with having saber battles on a farm. This is like... for sure the last Country Roads map for JK2/JKA. I hope you enjoy, ya hear?
643 downloads
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Arena of the Rancor
By JKHub
Author
Desostros
This map is a mediumsized FFA map which consists of an arena and spectating level.
In the arena 2 rancors are imprisoned behind bars,but on the seal is pushed,the gates open and they will kill on sight. Also,there are 2 rooms with each 3 tauntauns,health and some trip mines.
This map is great fun to play in a team,trying to defeat the rancors has been proven to be quiete challanging.
I hope you all enjoy the map as much as i enjoyed making it.
639 downloads
0 comments
Submitted
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Boba Fett's Hideout
By @JCulley3D
I wanted to do some kind of desing using patch meshes and cylinders and I came up with the idea of some kind of listening post which turned out as a Huge dish, I had this idea that Boba Fett may have some little stop off points here and ther around the galaxy, so came up with the idea of this being a hideout where the bounty hunter, would stop and dump cargo and the like.
The map itself started life as the next version of the Universal Trials/Training map that I did for the clan UNIVERSAL, some of you may recognise the garden area of the map as it is basically what is left of the Universal Trianing map. However I still devote this map to the Clan Universal...
The music included in the pk3 file is from the movie The Rock by MR Zimmer awsome...
Have Fun
630 downloads
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Star Destroyer II Botroute
By JKHub
Author: ZaP
This modification adds botroutes to the Star Destroyer II map.
Note: The Star Destroyer II map is required in order to use this file.
627 downloads
0 comments
Updated
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<{DJE}>Hangout
This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
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Jedi Knight: Jedi Academy
***********************************
TITLE: <{DJE}>Hangout beta
AUTHOR: Polterninja34
E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
WEBSITE: dark-jedi-empire.proboards.com/index.cgi
FILENAME: djehangoutv1.pk3
FILESIZE: 27.6 MB
DATE RELEASED: 20 October 2011
-------Introduction-------------
First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
I am only able to share with you the beta version of the map. With that being said please understand there are many
glitches and other things, such as, missing textures and open empty areas.
Behind the Scenes:
I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
-------Credits-------------
This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
There are a number of textures in this map that I did not create coming from the maps of:
Jedishome JL II
Sith Council v2
MosEislyTrap
MosEislyBackstreets
theacademyv3
-------Bugs--------------
*Some of the missing textures can be fixed by installing those maps listed above*
Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
-------Textures Permission-------------
I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
-------Comments------------
I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
~Polterninja34
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
617 downloads
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Dune Sea Tower
By DarthNormaN
Buildtime : 45 days
Compiletime : ~30min
Brushes : 1956
Entities : 545
Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
Botsupport : Yes
New textures : Yes
New effects : NO
Secret : No
New models : Yes
New music : Yes (general_grievous.mp3)
Facts about Dune Sea Tower
Contestmap for Darth Arth Mapping Academy Map Contest 2006
Updated version (all bugs are fixed)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'dune_sea_tower.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!
609 downloads
0 comments
Submitted