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345 files

  1. The Desert Temple

    Original Author: LDC
     
     
    Description:
     
    This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players!
    The map supports bots!
     
    Have fun!

    258 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Jedi's Home (JL)

    Original Author: Shadow Stone
     
    Description:
     
    a big jedi hall meant for chillin duelin and having a blast meant for ffaing basically, Then expanded to make it more ffa type, and not just duel. Used a lot of patches/curves in this map ( i was having playing around with those lol) This map also includes a council room, hospital, meeting room meditation room, small dojo, big dojo, bar, big halls, airport/hangar and more. Also some secret places such as a secret training center, secret sith lair, secret hangar and another secret room.

    875 downloads

       (4 reviews)

    0 comments

    Submitted

  3. RoAR Clan Map

    Original Author: NeWaGe
     
    Description:
     
    The RoAR clan base map is in outerspace. Floating around training members.
    They can use teleporters to teleport to other planets.
     
    Bugs:
     
    This map was made in JK2 and converted over to JK3 and re-edited. The map has alot of lag in the city portion of it, but that was my mistake because it was my first map.

    76 downloads

       (0 reviews)

    0 comments

    Updated

  4. (JAWA) Darts by Zajac

    Texture of the board wasn't made by me and the credit goes to whoever made it.
     
    (JAWA) Darts description:
    http://www.thejawacl...le=(JAWA)_Darts
     
    Map trailer:
    http://www.youtube.com/watch?v=CH66VL9U7fo

    282 downloads

       (1 review)

    0 comments

    Updated

  5. RK_Arena Clan Map

    RK Arena Map creation is justified with the need of having a great dueling place with good RK ambience and fun places to hang around.
     
     
     
     
    Details of the map:
     
    - Corridor / Sport Center: Rocket Tennis, Soccer (with a central spawn with a jedi), JawaBasketbal (central Spawn of a Jawa)
     
    - Main part that leads to the 4 areas of the map surrounded by lava. 2 Live TVS of the Arena with different zoom of the same arena.
     
    - Relax Zone: Inside pool with bar, seats, drinks, sauna and with a door that leads to an artificial beach/sea. Lights can be on or off setting a perfect mood to hang around.
     
    - Arena with bar (breakable sign board), customized lights with a trigger, secret door on the arena level that leads to the rancor spawn area (rancor spawn activated below one of the arena statues, right one closest to the rancor door) With seats on the lower and up level. Great view. Arena lights can be triggered on the opposite side of the bar.
     
    - Several custom musics that can be heard around the map (activated on a arena back room. To open the door search for a invisible button and hit use on the right wall on the low corner also on the right.
     
    - Swoop Race Lane with custom swoop (Work of Renegade and Pegasus - /npc spawn vehicle swoop_rkblack).
     
    More info on the readme file inside the zip.

    164 downloads

       (1 review)

    0 comments

    Updated

  6. asteRoid Base

    This is the first map I ever finished. It is entirely created with bsp modeling and high contrast lighting. The concept was originally a hidden asteroid base, and with lighting became an abandoned hidden asteroid base. It may not be the prettiest, smoothest, most detailed map out there, but it does what it does well.
     
    Known Issues:
    The sewage hole is a pain in the butt to get into. It keeps jumping you out frustratingly, but if you slow yourself down and carefully drop in, it should work.
    Bugs? What? Nah, not that I know of. Feel free to report any that you find.

    161 downloads

       (1 review)

    0 comments

    Updated

  7. AcrobatRacingPackage

    Readme File:
    ***************************
    JEDI KNIGHT 2 and 3
    ***************************
     
    Title : Acrobat Racing Package
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
    File Version: 1.0
    Size: about 50 MB megs
    Completion date: 03/30/2013
    ----------------------------------------------------------------
     
    Description:
    I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.
    These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.
    The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.
    acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,
    acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.
     
    Note there are trigger multiples are the start and end of each race course for modders to use.
     
    ----------------------------------------------------------------
     
    Credits:
     
    The vast majority of the textures are ones I made from scratch in my previous maps.
     
    I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:
    http://q3a.ath.cx/maps/?map=&au=BorisXIV
    Loda converted boris_daytime, and bk helped with spacing on that one.
     
    I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:
    http://www.redsorceress.com/skybox.html
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission)
    http://szicovii.com
    www.map-force.net
     
    Thanks to beta testers: Vrael, Kairos, Boy, Catz
     
    ----------------------------------------------------------------
    Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.
    In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:
     
     
    Remapping the Ysalamiri:
    {
    "classname" "trigger_always"
    "targetShaderName" "powerups/ysalimarishell"
    "targetShaderNewName" "clear"
    }
     
    EasyBounce:
    In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:
     
    //[boy] - Bounce!
    if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )
    {
    vec3_t velocity;
    float speed;
     
    VectorCopy(pm->ps->velocity, velocity);
    velocity[2] = 0;
    speed = VectorLength(velocity);
     
    if ( speed < 1 )
    { //Nearly 0 speed...
    pm->ps->velocity[2] = -vel;
    }
    }
    //[/boy] - Bounce!
     
     
    As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was
    at the end. There are a few exceptions in this map pack though which are as follows:
    Acrobat-greenhallways (#2 and #1)
    boris_torture (#10 and #11)
    ----------------------------------------------------------------
    Map Information:
     
    New Textures: yes
    New Music: No
    New sounds: No
    New Models: No
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
    ----------------------------------------------------------------
     
    General Worldspawn Information
     
    _lightmapscale 1
    _blocksize 0
    _chopsize 0
    ambient 17
    distancecull 131048
     
    ----------------------------------------------------------------
    Bugs-Darkland skybox didn't line up right. Small areas not caulked on
    redhallways and metal
     
    ----------------------------------------------------------------
     
    * How to install *
     
    Just put the pk3 files into your in your GameData\base game directory

    341 downloads

       (5 reviews)

    0 comments

    Updated

  8. Ladoras Rage

    This is a older map of mine released back in 2007 on jk2files. I felt it was time to move them over to some thing a bit more main stream. Any ways Ladoras rage was based on an unreal tournament level, with all new textures and music, it is the perfect atmosphere for a wild merc war!
     
    later this year I will be making some adjustments to this map, so keep an eye out for v2.5!
     
    AngelModder

    213 downloads

       (5 reviews)

    0 comments

    Updated

  9. Bespin Towers

    This is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
    Source files included
     
    RAILBACK

    551 downloads

       (6 reviews)

    0 comments

    Updated

  10. Stargate Valley

    Author: DeX (sgehDEX)
     
    Original Description:
    Here is my new map. It's only a beta, and the gate doesn't take you anywhere, yet. v2 Will have a working gate and off-world location. Please give ti a try, I'm open to constructive criticism
     
    Uploader's Comments:
    This map was never completely finished. Its basically some really great terrain with a stargate and dial home device. Neither work but nevertheless the map truly nice and peaceful.
     
    Note: I was unable to contact the author due to the fact I couldn't find an email to contact him credits go to Dex for making this wonderful map.
     
     
    Bot Support: nope
    New Music: nope
    New Sounds: nope
    Gametypes: FFA
    Source: www.moddb.com
     
     
     
     
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    237 downloads

       (2 reviews)

    0 comments

    Updated

  11. Nivalis

    Original Author: Watcher
     
    Description:
    A small indoor 'outpost' with a large outside snowy area.
     
     
    Uploader's Comments:
    A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy
     
    Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission.
     
    Author: Watcher (ERP_Watcher)
    Credits: More in readme
    Email: N/A
    Website: N/A
     
    Bot Support: Yep
    New Textures: Yep
    New Objects: Yep
    New Models: Yep
    New Sounds: Nope
    New Skins: Nope
     
    Brush Count: 2116
    Entities: 24
    Bugs: None
    Radiant Version: 1.4
    Gametype: FFA
    RP Map: Yes
    Filesize: 8.71 MB (Map: 7.78 MB)
    Filename: Nivalis.pk3
    Date Released: November 8, 2006
     

    Uploaded by


     

    Original author may contact the staff
    here if they wish this file to be removed.

    245 downloads

       (2 reviews)

    0 comments

    Updated

  12. Grim Fandango Bundle

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Grim Fandango Bundle
    AUTHOR: JamyzGenius
    E-MAIL: jamyzgenius@hotmail.com
    WEBSITE: https://sites.google.com/site/jesusfernandezgarciaportfolio/
     
    FILENAME: Grim Fandango Bundle.RAR
    FILESIZE: 48.7 MB
    DATE RELEASED: 3/9/2014
     
    CREDITS: LucasArts for the great game Grim Fandango and the Manny sounds, different artists that made the pictures in the map paints. I dont take credit for them. Also Peter McConnell for make the GM soundtrack.
     
    INSTALLATION INSTRUCTIONS: Put the two .pk3 files in your Gamedata/Base
     
    DESCRIPTION: As you see, I love Grim Fandango. One of the best games I ever played in my childhood, and it still rocks!
    This pack contains a map and a skin.
     
    The map is the first place of the game (Department of the death) it includes the office of Manny. The office of Domino and the main halls. RECOMMENDED FOR 3-6 PLAYERS
    The skin is Manny Calavera. I try to recreate inside the Reborn model. The sounds are buggy, but the sking works. Hope you enjoy it.
     
    BUGS / COMMENTS: Maybe with bots, always bots mess something. BESPIN SKY REEPLACED WITH THE ONE IN MY MAP, SO IF YOU LOVE BESPIN, DONT INSTALL THE MAP. ANYWAYS... I DONT THINK YOU LOVE BESPIN.
    The skin voices are in spanish. Is my natal language and I think GM is better in Spanish
     
    IMPORTANT STUFF: Dont rip the textures or Manny sounds. Those are extracted from the pictures of the game. I dont recommend to mess with those, but if you really need them. Credit LucasArts for that, never forget to credit LucasArts if you want to use those.
     
    Hope you enjoy this bundle, and play Grim Fandango
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    194 downloads

       (2 reviews)

    0 comments

    Updated

  13. LF - Arena de Duelos

    English:
    Description:
    "LF Arena Duelos" is a clan map designed by FireFox (ArkantoS15) and mapped by Cristian_L. It was intended as a Tri al ground, so don't expect it to be very big. It has got two sectors for battlers, which are connected to the main area by a bridge each one (both bridges can be deactivated in those sectors).
    Feel free to report any bugs or errors like for example: missing textures (though we have previously checked all this).
    Installation:
    Unzip the file, and get LFArenaDuelos.pk3 in your base folder.
     
    Special thanks:
    As it is the first map published by our clan, I would like to thank LF clan itself for the patience shown, specially Cristian_L who took the time to learn how to map, and improve his skills.
     
    Español:
    Descripción:
    "LF Arena Duelos" es un mapa del clan diseñado por FireFox (ArkantoS15) y mapeado por Cristian_L. Fue pensado como un área de p ruebas, así que no esperen que sea muy grande. Tiene dos sectores para los combatientes, los cuales están conectados al área central mediante un puente cada uno (ambos puentes pueden ser desactivados en dichos sectores). Sientanse libres de reportar cualquier bug o error como por ejemplo: Texturas faltantes (aunque ya hemos revisado todo esto previamente).
     
    Instalación:
    Descomprime el archivo, y pon LFArenaDuelos.pk3 en tu carpeta base.
     
    Agradecimientos especiales:
    Como es el primer mapa publicado por nuestro clan, me gustaría agradecer al Clan LF en si por la paciencia demostrada, especialmente a Cristian_L quien se tomo el tiempo de aprender a mappear, y mejorar su habilidades.

    162 downloads

       (3 reviews)

    0 comments

    Updated

  14. MortMaps

    These maps are brought to you by ~Mortyrshell.
     
    Nothing makes JKA great like simple maps and a challenge. These are nothing fancy and add a little bit of challenge.
     
    Updated Jun 24, 2016.
     
    The duel maps are simplified versions of the FFA maps with the same number.
     
    MMDuel1, MMDuel2, MMDuel3, and MMDuel4 work with duel and power duel.
    MMFFA1, MMFFA2, and MMFFA3 work with FFA and TFFA.
    MMFFA2 works with CTF.
    MMFFA4/MMFFA4A is a giant map designed for spawning flying vehicles.
     
    All maps have some degree of bot compatibility.
     
    If you have any requests/suggestions/bugs you can find me on JKHub or in game on weekdays.
     
    Make JKA great again!

    70 downloads

       (3 reviews)

    0 comments

    Updated

  15. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    989 downloads

       (5 reviews)

    0 comments

    Updated

  16. Climbit 2

    This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of three levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
     
    This map is compatible with jk2 and jk3!
     
    /Kenny

    102 downloads

       (2 reviews)

    0 comments

    Updated

  17. M3m0 Duel Map ver1.2 - by M3m0

    :: M3m0 Duel Map v1.2 beta FFA :: - by M3m0
     
    Thank you for download my map
     
    This room is for a duel fight Jedi vs. Sith, I hope you will like my work, the map is still under construction so I give you a beta ver.1.2
     
    all copyrights are reserved,
     
    Designed and created is M3m0_Be
     
    Maps is ony for FFA fight for JK3 game ::
     
     
    all it takes is to download the folder open the rar and file m3map1_2.pk3  to \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
    and enjoy
     
    Thank you for Download my map
    M3m0`JK

    190 downloads

       (6 reviews)

    0 comments

    Updated

  18. Yavin Training

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: I Like Waffles
    File Name and Version: Yavin Training 1.0
    Release Date:3/10/2018
    Filesize: 52.0 Kilobytes
    Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling.
     
    Copyright/License: None.
     
    External Content Used / Credits: None. Credit to myself. Should be using all base textures.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    74 downloads

       (3 reviews)

    0 comments

    Updated

  19. Yavin Force

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: I Like Waffles
    File Name and Version: Yavin Force 1.0
    Release Date: 3/10/2018
    Filesize: 58.2 Kilobytes
    Description with installation instructions:
    Drop it into your base folder. Just a yavin area with force blocks to push around. No bot routes, just two spawn points.
     
    Copyright/License: None.
     
    External Content Used / Credits: All Base content, myself.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    52 downloads

       (3 reviews)

    0 comments

    Updated

  20. Yavin Duel CTF

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: I Like Waffles
    File Name and Version: Yavin Duel CTF 1.0
    Release Date: 3/10/2018
    Filesize: 22.8 Kilobytes
    Description with installation instructions: Drop it in your bas folder, ctf map setup for every other game mode besides free for all. Simple map, point A & B
    style or design.
     
    Copyright/License: None, myself.
     
    External Content Used / Credits: None, myself.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    59 downloads

       (5 reviews)

    0 comments

    Updated


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