Free For All
346 files
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{JoF}'s Golden Wing V2
By Aldro Koon
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JEDI KNIGHT III MODIFICATION
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Title : {JoF}'s Golden Wing V2
Author(s): Aldro Koon
Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
Website : www.jofacademy.eu
Forums : www.joftemple.eu
File Version: 2.0
File Name : {JoF}Z's-GwingV2.pk3
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Description:
This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.
I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
To find more information about the changes made to each ship, go to our forums.
The PK3 comes with four versions:
JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot.
Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
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Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
- Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
- Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
Otherwise, simply remove the PK3 from base to be able to play again.
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* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
826 downloads
- jkhub exclusive
- clanmap
- (and 2 more)
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Dark Forces II - Ruusan
By WizardMKBK
Dark Forces II - Ruusan
[https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
Game Modes:
FFA
Power Duel
Duel
CTF
Bot support: NO
New Textures
New Shaders (including a working rainsurf shader)
New Sounds (taken from the original Dark Forces II)
New Models
Install:
Copy jk1_ruusan.pk3 to your base folder.
UnInstall:
Delete jk1_ruusan.pk3 from your base folder.
Special thanks:
(MKBK)Luke - hint brushes, testing, etc...
384 downloads
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reQthillz
By reQ
======= info =======
A map i never rl finished ¯\_(ツ)_/¯
i decided to make it public, its not realy done but dunno when and how i update or finish it anyway
i recommend u use /r_vertexlight 0 for that map, graphic looks more leet that way
======= Contact =======
reQ
discord.gg/8WPcuZB
======= How to install ======
put the .pk3 file into the Base folder
/map reqthill
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here are the thingies you can do on that map
0:10 - entry
0:20 - functional main hall
0:30 - mirror arena with a button to roll in the mirrors
0:50 - poster button that also roll in the mirrors
1:00 - the platform in the center has a button for a pole
1:10 - button, left from the entry removes the center platform
1:25 - the yoda poster left from the entry spawns a kyle on the center
1:40 - button, right from the entry adds some extra poles in the center
1:45 - the yoda poster right from the entry adds some extra poles around teh circle and in the center
2:15 - on the oposite side, the vader poster pulls up a floor of glas wich covers the main hall
as you see, you can use the mainhall arena, in diffrent functionaly ways as you wish
the buttons itself i just randomly placed i was aiming forward for some all in one spot or just admin only button ¯\_(%)_/¯
room1 - 2:45
3:10 - i tried to bring in my 1:1 realife living room for the lulz
3:45 - want some kebap?
room2
4:00 - on the other side is the strafe room
4:35 - jump in the poster at the end of the jumps for the extra part
4:40 - its basicly the way back and can be used for some races
if you jump to high btw, u triggerig the teleback, at the end there is a kappa poster you can also use to tp back to start
room3
5:05 - this is where my jka roots memories kick in, after i decided to remove the racing park arena and bring in this room here, i basicly created way back 2008 around and added it in to fill that spot
the room itself can be used aswell for some nice arcade actions or what eva u want
5:20 - buttons for the tent, its on some parts buggy i know ..
6:10 the dark room
thats it bruz, have pwn
50 downloads
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lw_pool
By Lwkill
A Pool map i made for the Contest
77 downloads
- non star wars related
- contest entry
- (and 1 more)
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Nightmare
By {JoF} Atlas
This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
How to play (Suggestion):
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*Highly* suggest you disallow jumping/strafing for this.
Depending on the number of participants, designate one or two players the role of Slenderman.
Those players will then disperse roaming around the map trying not to "camp" any specific positions.
Everyone else remains at spawn awaiting the signal to start looking for pages.
Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
Happy hunting!
Installation Instructions:
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->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
External Content Used / Credits:
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-Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
-Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
-Shader extraordinaire - mjt
-Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
-Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
-Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
-Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
-Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
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THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
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356 downloads
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RPG Carida
By Wyrst
This is a map I made in 2009 and which I am uploading mostly for archival purposes, but also for that modern audience that still has use for maps geared towards roleplaying.
The map features a fairly well-detailed military base with all the rooms that most role playing situations might require. To broaden the scope and utility of the map, it also includes a small town with starport and several shops and domiciles. Furthermore, the gunship functions as a teleporter to a ''killhouse zone' which might function as a practice area for urban combat. Likewise, the town itself leads into a short cave area that might serve to more options for different kinds of roleplay.
158 downloads
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First Jedi Temple
By arthurlivio
I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.
172 downloads
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FFA3_DUEL
By MountainDew
= FFA3 Tatooine - Duel Version =
Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits.
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FFA3_DUEL.bsp
+ New custom textures
+ Open roof with little modifications
+ Duel/Power Duel gametype support
+ TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill)
+ FFA support
+ Botroutes support
+ .map Source file included!
- No Weapons added!
Tested on original jamp.exe, openjk.x86 & eternaljk.x86
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Authors : Method
Gametypes: FFA/TFFA/Duel/Power Duel
Programs used: GTK Radiant 1.5 & NetRadiant-Custom
Release Date: December 5 2022
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CREDITS
- FFA3 Legend & JKL map plugins (few things taken from it and edited)
- Westbam for levelshot and testing
- Ravensoft/JKA developers for original FFA3 map
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INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
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159 downloads
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Great Hall V2
By MountainDew
greathallv2.bsp
TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
- Access to bridge with auto-jump pads
- Medpacks & shield added
- Fast Saber-Only CTF support for lol's, Duel & Power Duel
- Botroutes
Other maps:
https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
https://jkhub.org/files/file/4068-ffa3_duel/
https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
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Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: May 2023
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INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
130 downloads
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FFA2_V2
By MountainDew
ffa2_v2.bsp
FFA2 V2 by Method & Westbam
Tested on EternalJK & vanilla jamp.exe
Should work in JK2 as well (Not 100% sure)
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+ FFA, TFFA, Duel & Power Duel Support
+ Botroutes Support
+ Weapons & Med/Shield
+ .map source file (maps folder)
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INSTALLATION:
Extract the archive and put .pk3 file into GameData/base folder
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CREDITS:
- Vic Hatecraft (x-sith Temple map) - textures
- JamyzGenius (Kotor2Onderon map) - textures
- Pande - Some things from his unfinished FFA2 Korriban
- mjt - help in discord
- Team Solum - beta testing
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110 downloads
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Jedha City
By JKHub
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
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Jedi Knight: Jedi Academy
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TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
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INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
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DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
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BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
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COMMENTS:
No hidden areas or death pits this time.
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Beta Testers:
*None
82 downloads
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The Citadel
By Minoda
A modification for Star Wars: JKA
Title: The Citadel
Author: Minoda
File Name: the_citadel.pk3
Description:
This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
48 downloads
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Sith FFA3 Reskin
By keta
I made this one about a year ago when I was hanging around with Chaos Order and went by andro1d. They got me into modding JKA so I made some maps and this is the first of them.
This is a Sith themed FFA3 reskin. It's meant for the client side to be used in demos or actual games. Do not bother installing this on your server as your players won't see the changes.
All brushes and models are the same so this is perfectly usable in any server running standard or entity modded FFA3.
.map files for both reskinned and normal FFA3 included to make someone's day easier 🙂
54 downloads
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y-mountain
By Acrobat
Readme File:
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JEDI KNIGHT 2
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Title : Y-Mountain
Author : Acrobat
email: acrobatmapping@live.com
File Version: 1.0
Size: 5 mb?
File Name : y-mountain
Completion date: 3/1/8
Build Time: 8 hours
Brush Count: 611
Entity count: 328
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Description:
This is a climbing mountain challenge. It's the sequel to the Z-Mountain!
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Textures:
Skybox by Justin Fisher
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Map Information:
Bot Support no
New Textures yes
New Music no
New sounds no
Game types are ffa, duel
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* How to install *
Just put the y-mountain.pk3 in GameData\base in your game directory
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
62 downloads
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Dark Saber by Lord Kaan - Refreshed
By Westbam
Hi, this is a map from Lord Kaan, made in 2004.
I refreshed it a bit with new lights and spawn points so people can play various game modes on it without any issues.
Modes: Duel, Power Duel, TFFA, FFA
Botroutes: Yes
Enjoy!
Westbam
- Team Solum
39 downloads
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Multiple Coloured Screens (Green Screen Effect)
By Link
Wawel gave me the idea some time ago and since he is a movie maker he requested a "green screen" like room, so I went away and came up with a small room for him to use. As time went on more people were asking about the green screen map and I decided to go ahead and release it to the community... however another problem arose... if you're on a green screen and you're using a model that has the same shade of green then you're going to have a problem... so I decided to make a pack with 8 different colours (Black, Blue, Cyan, Green, Pink, Red, White and Yellow) so people can have more of a variety, it may be more than needed but it honestly didn't take much effort. I hope someone finds the pack useful ^^.
241 downloads
0 comments
Updated
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The Dark Forest
By Dai
Well the idea making a forest was like good,sooner or later when i really start mapping i had really much and much bugs,to be honest i was more bug fixing then mapping,so that means im not that excited anymore about this map.It turned very different from what ive expected but i think the arena will fill up the fun,Its basicly a forest with a doomed house and a cave that leads to an arena,there's also a teleport that leads to a room with weapons,i couldn't find any ideas how i could stack the weapons in the main map cause it was already full of other things so i made 1 room for weapons and ammo.That's a fine discription of my map.
243 downloads
0 comments
Updated
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Labyrinth Maze
By Shadow
A simple maze with one entrance and one exit, plain and simple. There are no death traps, or hidden walls. It may not sound like a challenge but prepare to be proved wrong.
332 downloads
0 comments
Submitted
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GoldenEye Temple
By CaptainChar
One of the must recongizable multiplayer maps from Rare, the temple map from GoldenEye was featured in perfect dark, perfect dark zero. the map, the map has been stamped with the JkfilesExclusive in bright yellow on map loading, marking the first of the GoldenEye project to have this, the hidden Goldeneye film casset (dvd) is also hidden in the level again. the level is vastly in my opinion bland, but does stay trueto its temple theme with the sandy like bricks, and stone floors and roofs.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
155 downloads
0 comments
Updated
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GoldenEye Facility
By CaptainChar
The Second stage of the original N64 GoldenEye, and a famous Multiplayer map that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility that was first seen in the GoldenEye film, then in the video game with the same name, I tried my best to reproduce everything the original had, down to the spawn points, though I had to add more spawners due to lack of.
As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
320 downloads
0 comments
Updated
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Bayonetta Prologue
By CaptainChar
"In a universe of light and dark, where perception is reality..." This is to the best of my ability, A recreation of the prologue stage from the game Bayonetta for Xbox 360 and PS3.
Map should no longer cause issues with JA+ or GTK or menu.
161 downloads
0 comments
Updated
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SNES Mario Kart Battle Arena
By CaptainChar
This is a 3d version of one of the battle arena's from Super Mario Kart on the SNES, the map is flat coloured, originally I considered a Cell shading option to make it look cartoonish
155 downloads
0 comments
Updated
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Decepticon's Cybertron
By CaptainChar
Cybertron from the transformers the game, base doff the 2007 film, this is from the decepticons last mission.
58 downloads
0 comments
Submitted
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The Clocktower
By CaptainChar
Inside a large clock tower with many moving gears and catwalks
104 downloads
0 comments
Submitted
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Rainbow Road
By CaptainChar
This is an updated version of the race track for jedi knight academy, rainbow road, it features fixed swoops which respawn, and no more lava, Allow 5 seconds for swoops to spawn, they will once destroyed respawn after 5 seconds.
184 downloads
0 comments
Submitted