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  1. Tatooine Spaceport FFA (Remake)

    The original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover.
     
    I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D
     
    The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG.
     
     
    Credits:
    Krattle
    - Elements of Chalmun's Cantina used with permission
    Kaldor
    - Assistance with competitive play optomizations
    JKG Team
    - Beta testing and companionship

    2,469 downloads

       (21 reviews)

    27 comments

    Updated

  2. Starkiller Base

    Description
     
    Starkiller Base from Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_starkiller_base.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Credits
     
    komaokc - Skybox
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    3,722 downloads

       (43 reviews)

    26 comments

    Updated

  3. Yavin 4 Temple

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Yavin 4 temple
    AUTHOR: Thrust
    E-MAIL: thrust@o2.pl
     
    FILENAME: y4_temple1.pk3
    FILESIZE: 57.927 kb
    DATE RELEASED: 9 April 2011
     
    GAMETYPE: FFA
    BOT SUPPORT: No.
     
    CREDITS: LucasArts & Raven Software, Thrust, and Inyri Forge (for "KotOR Map Objects")
     
    INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
     
    DESCRIPTION: Temple on Yavin 4, it look's like Jedi Praxeum on Yavin 4, but more like it was shown in movies or book's. The inside layout is my project.
     
    COMMENTS: Big thanks to my friends from yavin4.pl for beta testing. Thank you for downloading this file.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,806 downloads

       (13 reviews)

    23 comments

    Submitted

  4. Jedi Temple (Yavin IV)

    This is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made!
     
    See change log for update.
     
    If you encounter any bugs, let me know!
     
    Installation:
    Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.

    3,385 downloads

       (33 reviews)

    23 comments

    Updated

  5. Sith-J-Cull's Stargate SGC

    My long started Star Gate map... Its not what I set out to do with it, the Gate room and command room are as faithful to the earlier episodes of SG1 as I could get them.. I spent a lot of time on the textures and effects, the gate effect kind of works, but there is no proper dialing ... I found a way to reflect the moving event horizon in the windows from inside the gate room, so be sure to check that out.. I also spent a lot of time on an animap shader to get the watery effect on the gate.. Hope you like it.
     
    The planet at the other end of the gate is just my reworked Naboo Crystal Sanctuary map that I used for quickness, however I added a bunch of new effects, sky box and scenery which was inspired at the time by the home planet of the Navei from Avatar.
     
    No doubt this map will get bashed for the fact that its not as playable as others as far as flow goes.... but I treat it more as an experiment in recreating a location that I love from a show that was amazing.
     
    The 'Naboo Sanctuary' part of the map, which basically incorporates one of my older maps contains some textures by SIMONOC, mainly his vegetation textures and some brick work textures. The original credit can be found in the readme of Naboo Sanctuary that is uploaded here.
    Cheers
     
    SJC

    844 downloads

       (15 reviews)

    22 comments

    Updated

  6. Sith Academy On Korriban

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    AUTHOR**: Oobah
    E-MAIL N/A
    WEBSITE: N/A
     
    FILENAME: mp/ffa_korac
    FILESIZE: 20.8mbs
    DATE RELEASED: 11/23/2014
    GAME MODES: FFA Only
     
     
    CREDITS AND FILES USED**:
     
    A few textures are taken from the following maps:
     
    Ported textures and models from kotor.
    Kolto Tank is Inyri Forges.
    Music is Sion from Kotor 2 from Youtube.
     
    INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
     
     
    DESCRIPTION**: Sith Academy On Korriban
     
     
    COMMENTS:
    V1 is just the Sith Academy itself. Later versions will include more things on korriban based on kotor 1.
     
    **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,332 downloads

       (12 reviews)

    18 comments

    Updated

  7. Pokemon - Pallet Town, Route 1, Viridian City

    Description
     
    Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit.
     
    Map
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : Pokemon (ffa_pokemon)
    Filename : ffa_pokemon.zip
    Filesize : 4.21 MB
    Release Date : 23/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 912
    Entities : 1430
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_pokemon.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Game Freak for making Pokemon.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    2,504 downloads

       (9 reviews)

    17 comments

    Updated

  8. Massassi Temple

    AUTHOR**: Oobah
    E-MAIL N/A
    WEBSITE: N/A
     
    FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night
    FILESIZE: 97.0mbs
    DATE RELEASED: 01/09/2015
    GAME MODES: FFA Only
     
    Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area.
     
    CREDITS AND FILES USED**:
     
    A few textures are taken from the following maps:
    ~Alzoc3_Enclave by Sai
    ~Y4_Temple1
    ~Nina
    ~The_Academy_V3
    ~Atlantica
    ~Sith Council V2
    ~Jedi Temple TA
    All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder.
     
    The following models are ported from Kotor 1 and 2:
    ~Bed
    ~Bench
    ~Blue Work Table
    ~Orange Work Table
    ~Table
    ~Shelf
    ~Statue
    ~Statue 2
    ~Locker
    ~Foot Locker
    ~Datapad
    ~Food
    ~Starmap
    ~Archive Light
     
    Kolto Tank is Inyri Forges.
     
    The rest of the models are base JK. All models are congreated under a single folder. Both textures and models
    were done this way to aid in the map load times and to save pk3 space. To many folders and files are just
    messy.
     
    INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
     
     
    DESCRIPTION**: Massassi Temple On Yavin 4
     
     
    COMMENTS:
     
    This map contains the following:
    ~6 Floors, basement added into those numbers
    ~Yavin_Trial setup in JA straight from Jedi Outcast
    ~The map has heavy model usage
    ~Under the hangar, underground section lays all the trialing areas
    ~3 Music switches
    ~Ambient sound effects
    ~Remote from Single Player in the bot room
    ~Training sticks for staff and single that do 1 damage
     
    1st Floor contains the following:
    ~Galaxy Map Room
    ~Dueling Room
    ~Bot Room
    ~Force Room
    ~Archives
    ~Catwalk for masters or spectators to view all rooms in a safe position away from harm
     
    2nd Floor contains the following:
    ~Dorms
    ~Bathroom
    ~Mess Hall
    ~Tech Room
    ~Medical
     
    3rd Floor contains the following:
    ~Ceremony Hall
     
    4th Floor contains the following:
    ~Command Center
    ~Switch to open the door to the trial area, Trial Entrance
    ~Music Switches
     
    5th Floor contains the following:
    ~Roof Access
     
    The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area
    for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi
    Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for
    core force powers and basic problem solving.
     
    The following force powers are all you need to complete the trial area:
    ~Level 1 Push
    ~Level 1 Pull
    ~Level 1 Jump
    ~Level 1 Speed
     
    No weapon is required to finish the area.
     
    I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it
    now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari
    inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the
    yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area.
     
    The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door
    to yavin_trial can only be opened from the inside.
     
    Map loading up time was around a minute or so on my computer, roughly that of a base JK map.
     
    If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
     

    4,920 downloads

       (18 reviews)

    17 comments

    Updated

  9. Scarif

    Scarif exterior from Rogue One.
     

    Installation
     
    Extract ffa_scarif.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    1,703 downloads

       (45 reviews)

    16 comments

    Updated

  10. Atlantica Fix

    This is a simple fixed version of Atlantica to prevent Single-Player mode from crashing. The shader directives have also been modified to make it compatible with OpenJK.
    This completely replaces the old pk3 files, so remove those from base and replace with the ones in this file. It also contains the 1.02 source files.
     
    Atlantica (V1.02)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: Yes
    Bot Routing: Yes
    Gametypes: FFA, TFFA
     
    Brush Count: 28,280 + ~15,000 in ASE Models
    Entity Count: 3528
    Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
    Compile Time: 5 Minutes.
     
    Changelog (1.02):
    --------
    - Fixed shader syntax which caused textures to load incorrectly in OpenJK.
    - Amended licensing information to make it clear that others cannot upload this file to
    sites without my consent.
     
    Changelog (1.01):
    --------
    - Fixed extended script names which caused SP mode to crash.
     
    Features:
    --------
     
    - Doc Ock Style fusion generator
    - Passcoded council/admin doors (using switches where a numerical value can be inputted)
    - Destructable environments, trees/lamps.e.t.c
    - You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
    - You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
    - Virtual reality training for sneaking as a challenge.
    - Elevators with selectable floors.
    - Interactive NPC's that walk around and speak to each other.
    - Lots of cupboards/doors openable by force powers
    - Lamps can be pulled down, crates can be force utilised.
    - Healing bacta tanks.
    - Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
    - A few others, secret areas/switch hunt and stuff.
     
    ============================================================
    Map Installation : Extract the contents of the .zip (Atlantica_v1.01.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
    ============================================================
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A
    VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    //////////////////////////////////////
    //==================================//
    //NOTES ON THE MAP: IMPORTANT!!!!! //
    //==================================//
    //////////////////////////////////////
     
    SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
    =============================================
     
    Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials.
    The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
     
     
    ATLANTICA_RPG
    ==============
    This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting.
    This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
     
    ATLANTICA
    =========
    This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players
    who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
     
     
    ==========
    Known Bugs
    ==========
     
    - In the long staircase with the rocky walls and the view of the ocean, you can see a small glimpse of another section of the map when looking
    upwards out of the window.
     
    - If you die/disconnect when participating in the Stealth VR training sessions the scripting system which governs these minigames will break
    and the map may need to be restarted. Of course, there's no way to die in here unless you kill yourself, so this is a very simple bug to avoid.
    Server admins can teleport/noclip into a broken VR training room and complete/fail the training to restart the scripts without needing a map restart.
     
    - The elevator consoles can get out of sync with the elevator itself, but it was either this or make the consoles crush through the player, which isn't
    desireable. They will always fall back in sync, and only go out of sync rarely when blocked by the player.
     
    ==========
    CREDITS
    ==========
     
    - RoboPhread, Lugormod coder and the biggest inspiration for the extra scripting I did in this map. He's the brains behind most of the really cool stuff,
    like the keycode doors and the passworded room. Without you Robo, this map wouldn't be what it is today. I'm sure you'll be unimpressed by my extensive
    use of unnecessary target_scriptrunners, the position of the lift and my less-than-liberal use of parms, but the job got done in the end
    Thank you so much!
     
    - Xa'o Zalei for helping with the design, concept work and theme progression throughout the development of this project! I orignally wanted to blow you up
    with my Death Star for 'persuading' me into making this map for you, but in the end it was a fantastic experience for me, and you know that this map
    would also not exist without your tireless input and contribution. Thanks!
     
    - ::JEDI:: logo created by Jared Quell and Ctathos Ederoi, textured by Jared Quell
    - ::JEDI:: Video and Space Simulation video by Shimi Zaki
    - Original Skybox created by Caboosium.
    - NAB622/Lassev for other contributions to script debugging.
    - HOUHOU - Teleporter effect based on FFVII's Cure magic.
     
    Beta Testers
    -------------
    Szico VII
    Xa'o Zalei
    Caboosium (G-Jay)
    Azenin
    Tulak Hord
    vmandrake
    Master Ryan
    Aayla
    Madcatmach2
    MrSwishy
    Nozyspy
    Killerx20
    Isla Kamamee
    Maverick
    SapientWisp
    NaiSmith
    Darth Parrot
    SMoKE
    JimmyJimmy
    CarolRady
    Juggernut
    Ctathos
    Averus Retruthan
     
    ==========
    Clan Notes
    ==========
     
    WRITTEN BY: Xa'o Zalei
    MSN/E-Mail: catsmeow17@msn.com
    X-Fire: xaodarkhaven
     
    I would like to personally thank Szico VII for all of his help the past year and a bit making this map.
    He is a stand up guy and a wonderful person. I asked him way back if he would make a small map on a small star Wars planet
    and it turned into one of the best maps I have ever seen for JKA. So for that, thank you for everything Szico. You are
    amazing.
     
    ------------------------------------------------------------------------------
    IMPORTANT!!!!
    -------------------------------------------------------------------------------
     
    Made for ::JEDI::
    www.jediholo.net
     
    NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED!
    SOURCE FILES CAN BE DOWNLOADED SEPERATELY!
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files
    for your own progress, but releasing wihtout my consent will result in certain death lol!)
     
    If you want to use any of these, ask me first!
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ===========================================================
     
    ~Szico VII~

    8,195 downloads

       (11 reviews)

    15 comments

    Updated

  11. (x-sith)TEMPLE

    This is a RPG/FFA map inspired by the korriban temple from KOTOR.
    It contains the Sith lords'valley,a part of the old korriban academy,
    a cave, a labyrinth, a new sith academy with classic features of a JK MP
    map such as a hall,duel rooms, a council room, a bar.

    4,234 downloads

       (21 reviews)

    15 comments

    Updated

  12. Serenity - Firefly (Re-Release)

    Author: Spineless
    Website: http://www.spbdesign.co.uk
     
     
    Map Details:
    -------------------------------------
     
    Brush Count: 22,424 + ~9,000 in ASE Models
    Entity Count: 3736
    Build Time: 6 Years!
    Compile Time: 30 Minutes
     
    Custom Models: Yes
    Custom Textures: Yes
    Custom Shaders: Yes
    Custom Effects: Yes
    Custom Sounds: Yes
    Custom Scripts: Yes
    Botroute Support: Yes
     
     
     
    About (History):
    -------------------------------------
     
    As many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy.
     
    So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. The problem with it all is that I'm too much of a perfectionist. Something that I will have created 3 months ago, will look dated to my eyes and need updating. Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing.
     
    So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. (Correct me if I'm wrong).
     
     
    Design:
    -------------------------------------
     
    I am not ashamed to admit that this effort is far far far superior to its' predecessor. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play.
     
    Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. (Being much bigger inside, than out). All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. I decided very early on that I would have to split the map into too. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps.
     
    This, in turn, created a whole heap of problems which I have had to work around. Firstly I have taken liberties with some of the design. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Yet the blueprints rest both on the level of the kitchen. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar.
     
    I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. These are all accessible via secrets and secret passage-ways. (Explained below).
     
     
    Features:
    -------------------------------------
     
    - Every possible area of Serenity seen in both tv-series and the movie.
    - Scripted tiered secret system. Allowing you to unlock:
    - The Medbay
    - The Explosives Room
    - The Main Hangar Door and Side Airlock
    - Both Shuttles
    - Navigation Controls
    - Toggle-able Engine Thrusters
    - Asteroid Script
    - Sound Clip Easter Eggs
    - Cockpit & Kitchen Light Switches
    - Master Room/Airlock Override Switch
     
     
    Secret Area Unlock System:
    -------------------------------------
     
    There are 10 secret areas in the map, (and one somewhere on the exterior). Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret.
     
    Oh and press your "use" key whenever you see a Tracey's mp3 Player!
     
     
    Other Notes:
    -------------------------------------
     
    Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map.
     
     
    Acknowledgements:
    -------------------------------------
     
    - A big thankyou to Erwino and ReVa who have nudged me more than anyone to get this thing finished.
    - The Whole of the {OJK} Clan, (particularly Marro & Predator) who have supported me throughout the project.
    - Szico VII and Robophred for script inspiration and advice.
    - ent for bug testing the open BETA vigourously.
    - Lord Revian, Circa and the JKHub community for showing continued interest.
    - AshuraDX for texture and shader help.
    - General Jaxun for the "No Teleport" .pk3 Idea.
    - Crazy Assassin for inspiring the Secret Area System.
    - To the loyal followers of my Gamingforums thread: (Korro, Nozyspy, Zeig, S.T.A.L.K.E.R, Raz0r, NAB622, Botdra Lar'les and the rest, you know who you are!)
     
     
    Thanks for your patience and hope you enjoy it,
     
     
    Spineless
     
    16/06/2014

    2,793 downloads

       (12 reviews)

    14 comments

    Updated

  13. Eravana

    Description
     
    The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_eravana.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    1,068 downloads

       (28 reviews)

    14 comments

    Updated

  14. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    2,697 downloads

       (14 reviews)

    14 comments

    Updated

  15. Tatooine Outpost

    This is a map that was originally submitted to JK3Files way back in 2009.
     
    You have stopped at a desert outpost on Tatooine. It's a place where travelers between cities might stop for a rest or some other types of legal or illegal activities. Explore around above and below ground. There are consoles located throughout the map which will spawn unfriendlies if you choose to activate them. Proceed with caution! Search around for weapons other than your light saber, you may need them.
     
    If you're running an older PC, I do caution you against spawning all of the NPCs at one time!

    997 downloads

       (12 reviews)

    13 comments

    Updated

  16. FFA_China

    Description: *Chinese New Year Contest 2018 Entry*
    This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings.
    I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages.
     
    Bugs and other things (full list in readme):
    -Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it.
    -The lighting is a little bit... weird. I made the lights too bright and it shows.
    -There is actually botrouting on this map, but it wasn't really tested.
    -I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know.

    644 downloads

       (10 reviews)

    13 comments

    Submitted

  17. Resident Evil - Mansion

    :-------------------------------------------:
    Description
    :-------------------------------------------:
     
    The mansion from the first Resident Evil game, I haven't made all of it as the map was meant for MB2 and I didn't need to make all of the rooms for it.
     
    :-------------------------------------------:
    Map
    :-------------------------------------------:
     
     
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : RESIDENT EVIL (ffa_remansion)
    Filename : ffa_remansion.zip
    Filesize : 33.9 MB
    Release Date : 21/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 3098
    Entities : 1767
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_remansion.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Jockum Skoglund aka hipshot for the skybox grimm night.
     
    Capcpom for making Resident Evil.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    1,696 downloads

       (18 reviews)

    12 comments

    Updated

  18. RMS Titanic BETA

    You all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat!
    1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April.
    This map is highly detailed, and its really big... So if you lagg I am sorry.
    2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details.
     
    A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project.
    To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP.
    A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA.
     
    This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail.
     
    Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation.
     
    If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com
     
    Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!"
     
    ~AngelModdder~

    760 downloads

       (10 reviews)

    12 comments

    Updated

  19. FFA Davik's Estate

    This is Davik's Estate as seen in the game Knights of the Old Republic. Even though your stay at this location is brief in KotOR I wanted to create this map for Jedi Academy as it is the first location that introduces the Ebon Hawk to the player. I originally started working on this map in 2006 and took a very long break from mapping and eventually ended up moving and starting college. Looking back through my old files I discovered this map again and I wanted to finally take the time to finish it up this year and release it to the community. I hope you all enjoy playing it, I learned a lot during the creation of this map. Unfortunately there are no bot-routes, I wanted to include them but could not get them working properly due to the area portals and doorways. I have included the .map files for both the Estate and Ebon Hawk in the event that someone wants to take a look at them and use them for their own learning. Please note that Sith-J-Cull gave me permission to use his textures for the Ebon Hawk and that you should ask him first if you plan to use them or change them to your own textures first on the prefab I've created before using it within your own project.

    1,080 downloads

       (15 reviews)

    12 comments

    Updated

  20. Yavin 4 Riverside

    Filesize: ~7,2MB
    Description:
     
    This is my first fully-developed (riiiight...) map. It was created for roleplaying or cinematic purposes, so it's basically focused on terrain design. I was trying to capture that specific "Yavin 4" mood, with lots of rain, moisture and greenery.
    It has a very dense flora, which surrounds muddy paths sculpted by water. Terrain was generated using Easygen, after that I've manually added mountain pass and flat terrain on the other side of the river - which might look like natural transitions to other maps of your choice.
     
    As I said, map was designed for roleplaying, so there isn't much to do, unless... FFA! Because of that, I recently added several spawnpoints, so now you may use it as a harsh environment for jungle combat. Trees and bushes will provide extra cover, and potentially may help you ambush poor souls beneath you. Unfortunately, map has several flaws - it could be more optimized, but I simply cannot pour more time into it, so I am releasing it as it is. Sorry!
     
    Huge thanks to @Thrust for all that stupid questions he had to answer... and he did it flawlessly. Without his support, this map couldn't be completed. Also, shoutout to all my friends from yavin4.pl, for their unaware beta-testing and opportunity to release this map as a part of our mappack.
     
    Enjoy!
     
    Instructions:
    Put pk3 file to your gamedata/base directory. Choose map from in-game menu (FFA mode) or open your console and type /devmap y4_riverside
     
     
    Copyright/License:
    Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me there (@kwenga).

    1,656 downloads

       (22 reviews)

    12 comments

    Updated

  21. The Valley of the Jedi

    Author : Zachry D'Kana
    E-Mail : zachrydkana@gmail.com
    Website : http://valleyofthejedi.boards.net/
    Files Included : the_valley_of_the_jedi.pk3 ; votj_pack.pk3
    File Size : ~100 MB together
    Date Released : August 28th, 2016
     
    Description :
     
    This is the official map of The Valley of the Jedi JA community. We are a group of people who play to have fun
    and train together, and so the map caters to the needs of a training facility.
     
    The design was heavily inspired by Raven's yavin style from JO and JA;
    in some cases I used the original brushes as basis to make people remember the atmosphere
    of jk2 (for example the hangar or the duel room from yavin_temple).
     
    Included areas are:
     
    * A centred Spawn Area for easy and quick access to the rest of the map.
    * A Dueling Area, with 2 rooms for 1on1 training and a third one for the usual sparring. Also a combo pad
    from the_academy_v3 map by Virtue.
    * A Bottomless Pit (inspired by the academy maps by Virtue) with the soon-to-be-famous Jaina Launching Pad
    * A Hall of Fame, including members that have been with VJ for a long time
    * A Hangar (from jk2 yavin_temple)
    * A Class Room (inspired by the jk2 yavin_temple class room)
    * A Drone Room (for aerial training, connecting to the Class Room)
    * A Duel Theory Room with scripted NPCs for training
    * An NPC room containing the members' NPCs. NOTE: It is possible to pit NPCs against each other by using
    the green/red switch to change between spawning player friendly and enemy NPCs.
    * A huge area outside the temple with a dueling mat. (May experience fps issues.)
    * A Ceremony Hall (Inspired by jk3 academy6)
    NOTE: There is a huge window with an areaportal that was placed in to improve framerate yet still keep it
    possible to experience the outside view from the hall. Keep in mind that although the window can be toggled on
    and off, the areaportal will be removed the first time the window opens, causing a drop in FPS. Therefore,
    the window should only be opened for celebrations or other events when low FPS is not an issue.
    It's not an elegant solution, BUT duels in the ceremony hall are now possible at least.
    * A bar, (inspired by the bar from y4_temple1 by Thrust) containing many posters and inside jokes from VJ as well
    as a Corny Corner with corny joke terminals. Be warned: the jokes are horribad
    The area also has a dance floor, and some private booths (from ffa3).
    * A Balcony (from mp/ffa3)
    * A Medbay
    * A little shrine before the main elevator (The Force blesses those brave enough to step in front of it!)
    * An Armory (next to the Class Room)
    * An Admin room with switches to lock down certain areas, change the map music and a restart button
    Entrance possible through teleport (coordinates: -2440 159 6232 0) or... well, that's a secret!
    * A D'Kana shrine
    To say thanks to my Master and my Padawans for being so awesome. (Yes Prot, your dream has come true )
    I must also mention that the shrine was built In Memory of Those who died on account of SWITCHES.
    * Secret areas and some intentional map bugs (because who doesn't like map bugs?? =] )
     
    Extras:
     
    * The map music contains some of our recordings/compositions. (See Music for more info)
    * Some of my artworks can be found throughout the level, most notably the bar and the D'Kana shrine.
     
    After 9 months of hard work, the results are finally here! Have fun everyone! :]
     
     
    Installation:
     
    Unzip the *.pk3 files into your GAMEDATA/BASE folder. Note that there are 2 files but
    only the_valley_of_the_jedi.pk3 is needed to play the map. The other file is optional, it
    contains extra models and skins that were made for the community. Although not necessary,
    it is recommended that you install them for the full experience of the map. It will modify
    some of the basic character textures, so if after the install you notice any changes you
    would like to revert, just remove the votj_pack.pk3 from your base folder.
    votj_pack.pk3 also includes a fix for Vladarion's memorial on the_academy_v3 map.
     
     
    ***************
    *Final notes*
    ***************
     
    The map has been a great challenge as it was my third official map and the first map I made for a community.
    As such, it required a lot of learning on my part for which I'm very grateful. Basically, the VJ map wasn't only
    about mapping in radiant, but it operated with a wide range of skills: architecture, image editing, skinning,
    modeling, scripting, learning in-depth about the q3map2 compiler, lighting, shaders, hinting, texture-blending,
    EasyGen, composing music and a couple of other things.
     
    Sooo.. I'd like to thank everyone who contributed to the project, especially the tons of tutorials made by various
    people on many different topics that ultimately made it possible for me to learn new things and go forward.
     
     
    **********************
    *Additional Credits*
    **********************
     
    Dash Starlight, for taking the initiative with the whole VJ project as well as providing continous support and
    insights.
     
    Jaina D'Kana, for her ideas and support. (Like the mountains around the temple that made me redesign the map from
    scratch ) Credit also goes to her for the 'not wanted' poster and the idea to build intentional bugs in the map.
     
    Iceblade for making the Jedi Haircuts poster and the Starlight's Cantina sign, and providing technical support.
     
    Pala D'Kana for recording his trumpet play for the map music in the Across the Stars theme.
    Also thanks to him for doing some polishing on the holo plaques. (The old ones are still good for one thing though:
    if you can read them, you don't need to wear glasses.)
     
    Reborn for his eagle eyes to spot unintended bugs in the map.
     
    Proteus D'Kana for the shrine idea, even tho it started out as a joke. Well, I guess the punchline is that I
    actually built it.
     
    Keldaron for his 'easter egg' ideas.
     
    Beta testers: Dash Starlight, Pala D'Kana, Reborn, Jaina D'Kana, Iceblade, Zhan D'Kana, Proteus D'Kana
     
    You are all awesome! *hugs*
     
     
    *********
    *Music*
    *********
     
    Map music:
     
    00:00-01:08 The Force Theme (flute variation by Zachry D'Kana)
    01:09-01:54 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    01:55-04:03 The Jedi Steps (Episode VII)
    04:04-05:28 Ahsoka leaving the Jedi Order (Star Wars Clone Wars)
    05:29-07:33 Across the Stars (Episode II cover by Pala D'Kana and Zachry D'Kana)
    07:34-12:14 Yavin Explore (Jedi Outcast)
     
    Cantina music:
     
    Iziz Cantina from Star Wars: Knights Of The Old Republic II
     
    Ceremony music:
     
    The Throne Room from Star wars Episode IV

    1,865 downloads

       (22 reviews)

    12 comments

    Updated

  22. Jump_Green_Pro

    This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
     
    Bugs and other things:
    -The start trigger placement is not ideal and can be abused... whoops.
    -There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
    -There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
    -I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
     
    Special thanks to everyone who broke the map so I could fix it. <3

    687 downloads

       (8 reviews)

    12 comments

    Updated

  23. Alderaan

    Installation Instructions:
     
    Included along with this file should be a "Alderaan.pk3" file. Place the pk3 in the Base folder of your Jedi Academy directory.
     
    About the mod:
     
    This is a map that I built for Ramikad as a part of the 2016 JKHub Secret Santa event!
     
    Among the list of gift suggestions was a map of Alderaan, which I thought would be a bit too elaborate to make in the time-frame that I had, so I played a little bit of a joke with it instead: The map is very minimal, taking place on Alderaan's remains following the events of A New Hope.
     
    Enjoy! ^.^
     
    If anyone encounters any genuine, serious bugs, let me know and I'll update it!

    629 downloads

       (11 reviews)

    12 comments

    Updated

  24. FFA3_Xmas

    This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
     
    Bugs and other things:
    -Some of the textures aren't aligned like they are in the original FFA3.
    -There are a few cracks around the fireplace in the cantina.
    -The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
    -Map file is included; however, the .ase and .md3 models are not.

    557 downloads

       (11 reviews)

    12 comments

    Updated

  25. Jedi's Home III - Temple Edition

    Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were. 
    I hope this map helps you make new memories with your JKA families and friends. 

    Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs,  and just down right random helpers. From day one it has been a community effort! 

    Known bugs -  some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).  
    This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.

    A special shout out to  the following. 

    AshuraDx -  This guy is really awesome, he's really into perspective and illusions -  So you can thank him for the creepy Palpatine painting and Ackbar!!!
    Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
    Thank you for every thing. 
    Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!! 
    You got a place in the senate hall check it out!!!
    Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
    If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
    Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
    Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar! 
    To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
    Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
    Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
    CLANS
    The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
    Thank you guys for every thing, memories included. No hard feelings.
    JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070

    Lastly Thank YOU! 

    AngelModder - Peace Love and May the Force guide your heart.
     

    2,267 downloads

       (20 reviews)

    12 comments

    Updated


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