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  1. OpenJK for Jedi Academy

    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Bug reports and major issues should be posted in the Issues section on GitHub.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    Installation
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
    Video instructions for installing OpenJK for Jedi Academy:
    Installing and running OpenJK on Windows
    Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. Installing OpenJK on Linux
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Installing OpenJK on macOS
    Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2 can be found at THIS LINK provided by MacSourcePorts.
    For Developers
    OpenJK on GitHub
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    10,047 downloads

       (1 review)

    9 comments

    Updated

  2. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    5,072 downloads

       (0 reviews)

    0 comments

    Updated

  3. MovieBattles II

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
    Live the movies!
    Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond.
    War is coming once again. Choose your allegiance and change Star Wars history forever!
    Classes
    Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities.
    Maps
    Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends.
    Game Modes
    Movie Battles supports 3 distinct game modes, each bringing a unique experience.
    Customization
    Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away.
     
    For more information, check out moviebattles.org

    4,364 downloads

       (12 reviews)

    14 comments

    Updated

  4. JA+ Client Side

    Author: Slider
    JA+ or JAPLus is a server side Mod for Windows, Linux, and Mac which has the possibility to get a Client side plugin with pk3 files.
    this plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JAplus server.
    Download Server-Side JA+ JAPlus here
     
    Features:
    - Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server
    -MultiTaunt Sound and Multi Custom sounds in all gametype
    - admin and clan channel autologin.
    - AutoReplier integrated working with all languages.
    - RGB sabers
    - better smoothy moves thanks to the client side prediction
    - Complete view of modelscale stystem with also scaling of sphere, shadow, saber....etc...
    - Improved effects for the new moves, forces, attacks
    - Improved UI menu
    - Capability of allow/disallow Importants new feature provided by the plugin
    - Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing)
    - support for the Alternate dimension
    - better JA+ items management ( flamethrower and grapple hook ...etc...)
    - crosshair Player name in color
    - gender support for missing skins (replaced by a default male or a female model)
    - support for the New JA+ GLA animations
    - support for new ja+ sabers and holsters models

    35,133 downloads

       (12 reviews)

    2 comments

    Updated

  5. Jedi Knight Galaxies

    Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus Player combat is being fleshed out and demonstrated for players to experience.  (See more about phases here).  This is v1.3.23 the most recent stable release.  Information about the last beta release can be found here.  New beta/test releases can be found on our website at: https://www.jkgalaxies.net/download.html.
    In Versus, your goal is to rack up credits and complete objectives (such as capturing the flag) while eliminate the opposing faction. But beware, become too notorious and you might rack up a bounty on your head...
    Each team has a vendor to purchase new items from in their spawn. This will be very similar to the final game's inventory and vendor system.
     
    This download contains the asset and binaries required to play.  Binaries for Windows and Linux are available.  The map packs are also recommended: Map Pack #1, Map Pack #2. 

    1,252 downloads

       (10 reviews)

    4 comments

    Updated

  6. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi, mp4(+ffmpeg)
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
     
    Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
    Version: 1.10
    Date: 10.08.2016
    Filesize: 29.3 MB
     
    Installation:
    Put "jaMME.apk" file to your Android device and open it to install the application.
    Put "assets[0-3].pk3" to "[game folder]/base" folder on your device.
     
    Startup:
    Select the folder where your "base" folder with the game assets is ([game folder] that mentioned above).
    Optionally type startup arguements in format: "+command1 value1 +command2 value2" etc.
    Copyrights: ©2013-2016 ent

    222 downloads

       (3 reviews)

    5 comments

    Updated

  7. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
     
    Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
    Version: 1.10
    Date: 10.08.2016
    Filesize: 7.42 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2013-2016 ent

    5,707 downloads

       (10 reviews)

    14 comments

    Updated

  8. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
    Contributors: ent, Scooper, redsaurus, teh
    Version: 1.9
    Date: 24.08.2015
    Filesize: 9.14 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2014 ent; jaMME source code is opened under GPLv2 license

    187 downloads

       (1 review)

    1 comment

    Updated

  9. Stalax

    This mod was released back in December 2008. Since then, the author hasn't released any updates.
     
    Stalax v1.0
    -----------

    Here's the readme about Stalax, it tells the more important things about the installation
    and the modification's usage.

    1 - Features
    ------------

    The mod's main feature is Lua Scripting, you can do everything you want on your own server.
    And if you are a mapper, you can improve your maps' interactivity and make new features that
    you have never seen.

    There's a new bot system called AceBot, it has been ported into this mod and it's not stable
    at the moment. It has some good possibilities, the bot can make his waypoints itself by
    finding some possible holes in the map, and when he finds an enemy, he goes forward to it,
    not like the original Jedi Academy bots.

    2 - To Do
    ---------

    A perfect physics engine could come soon, but not quickly. I will do my possible to make sure
    that he would be perfect, since the Quake III Engine needs a better collision detection and
    we could make more and more crazy stuff like vehicles, ropes,... maybe endless possibilities.

    3 - Running the Demo
    --------------------

    To run the demo, simply launch "Stalax Demo.bat", it will load Jedi Academy under Stalax with
    the sta_tour map.

    In this map you will see some scripts I made and commented for you :

    .. Password Terminal with the console - move near the terminal, make sure that you put your
    crosshair on it, open your console and type "/input" with your password.
    The good password is "goodpwd", I think you'll need it in order to go to the next level.

    .. Chat Password Terminal - more comfortable way, it's the same Password Terminal, but you
    just have to use it with your USE button, look at it, and say the password in the chat.
    Like if you want to say it to everyone but the message will be canceled so the players
    won't see it.

    .. Teleporter Terminal - a nice teleporter terminal with more choices, use it with your use
    button, look at it and type the number of your choice in the chat.

    .. NPC Conversation - now you can talk to NPCs and make them react with the things you tell
    them. Use Luke with your use button, and tell him to open the door by typing the number
    of the choice you want to make.

    .. Item Grabbing - Ha! Something like Portal, not perfect, but as always, the physics engine
    is still missing :-(. Grab the crate with the USE button, move near the blue button located
    right the door and drop it with the USE button again. If you remove it, the door will be
    closed.

    The mapsource of sta_tour is included into the maps folder.

    That's it for the demo, I will add more and more examples in newer versions.
    I hope you like them.

    4 - Installing a script
    -----------------------

    I think the method to install a script is really the easiest.
    Guess how ? Simply put the .lua script into the Stalax/lua/global folder.
    The server will load it automatically.

    If it's a script only for a map and if you want the server loads it only if the specific map is
    loading, then create a folder into "lua", having the map's name. For example, if you want to
    make a script only for t2_trip, create a folder named "t2_trip" into "lua" (Should look like
    lua/t2_trip) and place your map's scripts into that folder.

    If it's for a mp map like mp/ffa3, just do "lua/mp/ffa3" (ffa3 into the mp folder).

    5 - Documentation
    -----------------

    I'm sorry if the documentation is not really complete, there's a lot about the Entity and Client
    commands, and I don't really have the time to finish it properly.

    But I'm always ready to help you and give you more infos about commands right into the forums.

    You can find the documentation there :
    www.stalax.net/doku.php?id=docs [WEBSITE IS NO LONGER ONLINE]

    And the whole Stalax community there :
    www.stalax.net/forums/ [WEBSITE IS NO LONGER ONLINE]

    You will find a lot of scripts, tutorials and solved problems into the forums.
    I hope you'll enjoy it.

    Eltran

    32 downloads

       (0 reviews)

    0 comments

    Updated

  10. Multi Player Views

    RELEASED: 10 April 2016
    AUTHOR: Cerez (cerezk.oz@gmail.com)
     
    DESCRIPTION:
     
    This OpenJK mod adds three new player view options to the Multiplayer game, activated by four buttons on the right side of the keyboard (namely , . / ').
     
    FEATURES:
    -----------------------------------
     
    TRUE VIEW:
     
    Full first person view (even with a lightsaber).
     
    ACTION VIEW:
     
    A third person view of your character, following closer, reminiscent of many action games, movies, and TV shows when the character is in a battle scene. The reticle is disabled by default in this view to provide a more cinematic experience.
     
    CAMERA VIEW:
     
    This option anchors the view to your location, effectively creating a third person camera perspective. The view will rotate to follow your character, but it will not move from its current position. It's useful for taking cinematic screenshots, for example.
     
    DEFAULT VIEW:
     
    Conveniently reverts back to the game's default third person player view settings.
     
    ONLINE SERVER SUPPORT:
     
    Since this is a client-side modification, this mod works just as well in any server environment you're visiting. You can duel with other players in first person view if you want to, for example, or use the closer-to-the-action view instead of the game's default view, and switch between them.
     
    INSTALLATION:
    -----------------------------------
     
    You'll need OpenJK installed and set up as a prerequisite:
    https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
     
    Move "openjk.pk3" to your "~/Documents/My Games/OpenJK/base" folder.
     
    Move "views.cfg" to your base folder.
     
    Move "openjk.x86.exe" to your "<game install location>/GameData" folder, replacing the default "openjk.x86.exe", and use it to run the Multiplayer game.
     
    Run the game, and in the game console type "exec views" to bind the view switching keys to your keyboard.
     
    ADDITIONAL NOTES:
     
    You can edit "views.cfg" in Notepad to change which keys are bound for view switching, or to change an individual view's settings.
     
    To unbind a bound key, simply type "unbind", followed by the key in the game's console (e.g. "unbind ,").
     
    If you want to use this mod in a non-basejka, custom server mod environment (such as JA+, or Lugormod), be sure to copy "openjk.pk3" to that mod's client-side folder as well in "~/Documents/My Games/OpenJK".
     
    KNOWN BUGS:
    -----------------------------------
     
    In first person view the view will not roll over, spin around, or flip upside down when your character does. I consider this a feature rather than a bug. When the view spins and moves so quickly, it usually causes disorientation and motion sickness in players.
     
    CREDITS:
    -----------------------------------
     
    Custom Compiled and Scripted by: Cerez
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    SPECIAL THANKS TO:
     
    The OpenJK project, and everyone at JKHub.
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

    437 downloads

       (9 reviews)

    8 comments

    Updated

  11. Siege_Desert_PATCH

    This is a server/client side fix for the map siege_desert.
     
    Fixed issues:
    - The missing models at the stations are visible now. (this is client side).
    - "Droid part lame" is fixed. (this is server side)
     
    So if you have this file you can see the missing models on any server now, and if you are running a server, the droid parts objective is cannot be lammed anymore, but who doesn't have this file won't be able to see the missing models.
     
     
     
    (droid part lame: On this map if you bring two parts in in the same time, the game doesn't end and doesn't restart itself.)
     
     
     
    - Xeon

    85 downloads

       (3 reviews)

    2 comments

    Updated

  12. Switch MasterServer for OpenJK

    **********************************
    *** Jedi Knight: Jedi Academy ***
    **********************************
     
    TITLE: Switch_MasterServer
    AUTHOR: FJA Clan (Delta 4-0)
    WEBSITE: http://french-jedi-academy.forumactif.org
    DATE: December 2015
     
     
    *********************
    *** DESCRIPTION ****
    *********************
     
    This is a small modification of the "Join Server" menu to allow switching between several MasterServer : RavenSoft, JKHUB, Ouned and MBII.
    The mod change the function of two buttons :
    "Get New List" => Now, it change the masterserver. To know what masterserver is now used, just open the console. Warning, when pressing this button, the list is actualised with the previous masterserver. Press "Update" to see the list with the new masterserver.
    "Update" => Now, it gets a new serverlist from the selected masterserver.
     
    !!! THIS MOD NEEDS TO BE USED WITH OPENJK EXES TO WORK CORRECTLY. IT WILL NOT WORK WITH JAMP.EXE BECAUSE SV_MASTER1 IS PROTECTED !!!
     
     
    *********************
    *** INSTALLATION ****
    *********************
     
    - Just put the switch_masterserver.pk3 in your base or mod folder. If it doesnot work, you can try to rename it "zzzzzzz_switch_masterserver.pk3".
     
    - If you have Japlus, JA++ or OJP, you can put the dedicated "switch_masterserver_japp.pk3" (for Japlus and JA++) or "switch_masterserver_ojp.pk3" (for OJP) in your "japlus/ojpenhanced" folder in place of "switch_masterserver.pk3"
     
    - For other mods, you can put switch_masterserver.pk3 in the mod folder. It should work. The only change is that you will have the base join menu in place of the mod join menu.
     
     
     
    *********************
    *** KNOWN BUGS ****
    *********************
     
    The mod uses a "autoexec.cfg" to allow switching between masterservers. If you have your own autoexec.cfg (or if your mod uses one, for example ForceMod III), there will be conflicts.
    You must add these lines in your own autoexec.cfg :
     
    seta masternext "vstr masterraven"
    seta masterraven "seta sv_master1 "masterjk3.ravensoft.com"; echo "^4MasterServer: ^5Ravensoft"; set masternext "vstr masterjkhub" "
    seta masterjkhub "seta sv_master1 "master.jkhub.org"; echo "^4MasterServer: ^3JkHub"; set masternext "vstr masterouned" "
    seta masterouned "seta sv_master1 "master.ouned.de"; echo "^4MasterServer: ^1Ouned"; set masternext "vstr mastermb2" "
    seta mastermb2 "seta sv_master1 "master.moviebattles.org"; echo "^4MasterServer: ^6MBII"; set masternext "vstr masterraven" "
     
     
    *********************
    *** CREDITS ****
    *********************
     
    The switch_masterserver_japp.pk3 uses the join server menu from JA++ (Raz0r): http://japp.jkhub.org/
    The switch_masterserver_ojp.pk3 uses the join server menu from OpenJediProject 1.2 (OJP Team): http://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
     
    People can use and modify this file as long as they provide credits to the original author.
    You are free to add the same system to any other mod.
     
     
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    189 downloads

       (4 reviews)

    0 comments

    Updated

  13. OJP Anniversary - Linux Server & Windows Client

    I wanted to get a working copy for a Linux server and play it on my Windows client, so I went through some hassle to get it to work.
     
    The only apparent thing people might interpret as a "bug" would be a shaking camera, but after asking Razorace, it seems he implemented this for whenever someone has high mishap. He'll probably remove it in the future as he said he noticed not many people liked it.
     
    If you want to remove it, you can download the source on Google Code and navigate to cg_jkehud.c and remove the following (or put it in comment tags):
    //[SaberSys]if (cg.snap->ps.saberAttackChainCount <= BALANCE_LOW){//Shake the camera if we're running low on balance. //shake more the closer we get to a mishap. float shakeFactor = .6f * ((BALANCE_LOW - (float)cg.snap->ps.saberAttackChainCount) / BALANCE_LOW); CGCam_Shake(shakeFactor, 350);}//[/SaberSys]
    Please note that the included *.bat for the client uses OpenJK to run.
     
    Special thanks to @Raz0r, @Scooper, @Xycaleth, @Stoiss and @Ensiform (naming people off the top of my head) for allowing some tiresome questions and taking their time to assist whenever it was needed.
    And a very big thank you to @razorace for having created, in my opinion, the most wonderful Jedi Academy mod. Don't let it die!

    104 downloads

       (0 reviews)

    4 comments

    Updated

  14. Facial Expressions

    Description:
     
    This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy.
     
    It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows.
     
    Instructions:
     
    Mac:
    Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like.
     
    Windows:
    Place the patched DLL file into your single-player mod folder.
     
    The new facial expressions are accessible with the following commands in Icarus:
     
    SET_FACESMILE
    SET_FACEGLAD
    SET_FACEHAPPY
    SET_FACESHOCKED
     
    ...and of course there's SET_FACEFROWN and the rest.
     
    You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression:
     
    BOTH_HEADNOD
    BOTH_HEADSHAKE
    BOTH_HEADTILTRSTART/STOP
    BOTH_HEADTILTLSTART/STOP
     
    And use the character looking down with a solemn face for show of sorrow.
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    Special thanks to Asgarath83 and Eezstreet for their help.

    390 downloads

       (9 reviews)

    9 comments

    Updated

  15. Hydroball II

    Hydroball II is the "sequel" to Hydroball (a JK2 mod) for Jedi Academy. Inspired by the Blitzball concept, Hydroball takes place in an underwater arena in which two teams must fight to score goals against each other. Basically, it's underwater soccer with tackling, force powers, and some other crazy stuff.
     
     
    ######################################################
     
    Above is the original description from the readme file, the credits and changelog are also from the readme. I posted this with the author's permission and included a screenshot of him giving me permission. I feel like this should be bundled with all the existing maps and re-released, so contact Rich if you're up for that

    313 downloads

       (1 review)

    0 comments

    Updated

  16. Ninja Mod

    Author: Coding/Textures/Artwork by Rich Whitehouse
    Models by The Anonymous Modeler
    -------------------------------------------------------------
    This is a crazy ninja mod. With blood and weapons and crazy cool stuff. It is only for multiplayer. You can probably activate the mod in SP but stuff will not work and be weird and broken. Probably. There's a bunch of new stuff. Check the menus for new key bindings. Too lazy to explain everything. Figure it out yourself. This is just a quicky and is unsupported, and my friend The Anonymous Modeler doesn't have time to do any updates. Or skin the models. So yeah. Anyway have fun.
     
    Oh, and don't forgot to set g_dismember 999 and cg_dismember 2. Unless you're some kind of NANCY BOY.
     
     
    ###########################################
     
    Above the mod's original readme. I uploaded this with Dick's permission since he said he'll probably forget to ever submit it, but I didn't work on this mod, I'm just adding it to the catalogue because I like it. I included a screenshot of our correspondence, in compliance with the rules.
     
    I was going to explain a bit more about it, but part of fun of this mod is exploring with it can do. Have fun!

    134 downloads

       (2 reviews)

    2 comments

    Submitted

  17. Spook's temporary 1.01 server solution

    ***************************************************
    Spook's temporary 1.01 master server list solution.
    ***************************************************
    Unzip this file and overwrite it in LucasArts/GameData
    ***************************************************
    About: This servercache.dat file contains all servers that are currently playable and online.
    If you wanna join the server, unzip this file and overwrite it in LucasArts/GameData and start the jamp.exe
    Go to favorites and HAVE FUN & GOOD LUCK!
    ***************************************************

    148 downloads

       (1 review)

    2 comments

    Updated

  18. ForceMod III Ninja Edition

    /!\ Do not look for server with "Forcemod III" filter, my mod isn't recognized as Forcemod III, use the basic filters. /!\
     
    The original Forcemod III modified by Kahzmat.
    This is a mix between serveral mods like JA+ (some effects), Evolution of Combat III (Effects) and FM III (Source) for more realism and details like Star Wars Movies.
     
    ______________
    -Installation:
    ______________
     
    Put the FMIII folder into your "GameData" folder or in "OpenJK" if you're using it.
     
     
    _____________
    -How to Play:
    _____________
     
    First of all, launch the mod by your "config" menu.
     
    Then you can make a server or play on an hosted server.
     
    /!\ IMPORTANT /!\ : Remove the filter "Forcemod III 1.01" in the join menu.
     
     
    _________
    OVERVIEW:
    _________
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
     
     
    _____________
    CLASS SYSTEM:
    _____________
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 200
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Wrist-mounted Flamethrower
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 70%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    ____________
    LIGHTSABERS:
    ____________
     
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required
     
    Form III: (Blue Stance)
    - Level 1 Saber Offense Required
     
    Form IV: (Green Stance)
    - Level 4 Saber Offense Required
     
    Form V: (Red Stance)
    - Level 3 Saber Offense Required
     
    Form VI: (Purple Stance)
    - Level 4 Saber Offense Required
     
    Form VII: (Gold Stance)
    - Saberstaff wielder primary stance
    - Level 4 Saber Offense Required
     
    - Powered by Tchouky's Advanced RGB Sabers (toggleable)
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber wielder's 2nd saber may be destroyed
    - Lightsabers damage now lethal
    - Recharge force at twice the normal rate with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - 16 different lightsaber blade types available
    - Certain special moves can now be performed on cue:
    - Backstabs/Backsweeps: crouch + back + attack
    - Force Impale/Slash: pull followed by attack
    Dual Lightsabers:
    - Dual Side Attack: crouch + left + attack
    - Dual Front/Read Attack: crouch + right + attack
    Red or Staff Stance (kicks):
    - Split kick: crouch + right + alt attack
    - Spinning roundhouse kick: crouch + back + alt attack
    - Hilt Bash: crouch + forward + alt attack
     
     
    ______________________
    GADGETS AND ABILITIES:
    ______________________
     
    Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
    - Allows one to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Camouflage: (Stand still for 3 seconds to disappear)
    - Unlimited duration
    - Moving while crouched maintains camouflage
    - Remain hidden unless moving quickly or attacking
     
    Optic Radar: (Same key as ForceSense, use like force power)
    - Goggles send and receive radar waves
    - Can see moving, non-cloaked entities, even through walls
    - Can see mindtricking Jedi/Sith
     
    Thermal Vision: (Same key as ForceSense, use like force power)
    - Goggles attuned to pick up body heat
    - Can see mindtricking Jedi/Sith
    - Can see cloakers
     
    Flame Gauntlet: (Same key as ForceLightning, use like force power)
    - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets
    - Intense heat bypasses shields and damages tissue directly
     
    Shield Charging:(Same key as ForceHeal, use like force power)
    - Regenerate shields by drawing power from the battery cells
     
    AmmoCell Regen: (Same key as Force TeamHeal, use like force power)
    - Replenishes weapon ammunition via the battery cells
     
    Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)
    (Land or press "Use" again to turn off)
    - Jetpack can be destroyed
    - Powered by separate, self-replenishing fuel tank
    - Flag carrier cannot use jetpack
     
    Mobile Battery: - Serves as a power source for:
    - Optic Radar Goggles
    - Flame Gauntlet
    - Ammo Recharger
    - Shield Regenerator
    - Charges over time
     
    Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)
    1. Press hook once to fire
    2. Press again to swing at that distance
    3. Press hook again to disengage grapple
    - Pressing "Use" at anytime will disengage grapple
    - Utilizes Tercero's grapple model
     
    Wallclinging: (Jump at a wall and hold jump to grab)
    - Can turn and fire while clinging wall
    - Press crouch to release grip on wall
     
    Troop Leader: - Commands a squad of NPCs
     
    Auto-Dodge/Battle Senses:
    - Chance to automatically dodge any incoming projectile
     
    Life Leech: - Each succesful attack returns life to the attacker
     
    Battle Dash: (Same key as ForceSpeed, use like force power)
    - Can run at 185% normal speed for a period of time
     
    Coomb Spores: (Same key as ForceLightning, use like force power)
    - Deadly micro-organisms suffocate target
    - Does constant damage to all engulfed targets
    - Organisms bypass shields and attack lung tissue directly
    - Powerful toxins eat away at inner circuitry in droids
     
    Basic Hand-to-Hand Combat Training:
    - Can fight using punches
    - Knows basic directional kicks
     
    Martial Arts Training:
    - Can fight using punches
    - Knows basic directional kicks
    - Skilled in advanced, multiple-hit kicks
    - Skilled in grappling and wrestling moves
     
    Heavy Melee Combatant:
    - Very powerful, often lethal melee attacks
     
    Berserker Rage & Savage Fury:
    (Same key as DarkRage, use like force power)
    - Increased speed
    - Increased damage
    - Cannot be killed while in rage
    - Slow and vulnerable after Rage is over
     
    Scope Tracking:
    - Can move while zoomed in with scope
    - Moves faster when zoomed
     
    Combat Roll ready:
    - Players can roll while wielding guns
     
    Triggerhappy:
    - Player can fire weapons 30% faster
     
    Triggercrazy:
    - Player can fire weapons 60% faster
    Automated Nano-Repair:
    - Microscopic nanobots constantly repair droid circuitry
    - Heals over time
     
    Extra Heavy: - Generally too heavy to lift or move
    - Resistant to ForcePush and ForcePull
    - Resistant to ForceGrip
     
    Force-Immune:
    - Immune to Force Drain
    - Immune to Mind Trick
    - Immune to Force Sense
    - Immune to Force Heal
     
    Full Force-Immune:
    - Immune to all Force powers
     
    Miscellaneous:
    - Disruptor fire can now dismember target
     
     
    _____________
    FORCE POWERS:
    _____________
     
    - All Force Powers have been extended to include Level 4 strength
    - Jedi/Sith with Level 4 powers can execute "Charge-up" moves
    (Chargemeter: charges when force power is full)
    (Press "Use" when Chargemeter is full, then execute level 4 force power)
    - Certain Jedi/Sith classes can combine Light and Dark Force powers.
    - Five new force ranks:
    Sith Apprentice: 150 Force Points
    Sith Lord: 200 Force Points
    Jedi Lord: 250 Force Points
    Ancient Master: 350 Force Points
    One with the Force: 500 Force Points
     
    Jump: Level 4:- Jump 24x normal height
    - Reduced force cost
     
    Heal: - Heals over time now, instead of instantly
    Charged:- Instant full health
     
    Speed: Level 4:- Run at 200% normal speed
    - Duration increased
     
    Push: Charged: - Triple strength push if standing
    - 360 degree push if crouched
    Level 4:- Increased push strength over level 3.
    - Greater push resistance
    - Chance to break saberlock increased
     
    Pull: Charged: Triple strength pull if standing
    360 degree pull if crouched
    Level 4:- Increased pull strength over level 3
    - Greater pull resistance
     
    MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank
    Charged: Each attack while invisible costs less
    Level 4:- Can attack while invisible - each attack costs force points
    - Duration increased to 40 seconds
     
    Grip: Charged: Channels lightning to gripped victim (ala Dooku)
    Level 4:- Can move around at double normal speed while gripping (Normally %40)
    - Grip range increased to 2x normal
    - Damage per second doubled
     
    Lightning:
    Charged: Knockdown and paralyze victims with lightning (ala Palpatine)
    Level 4:- Lightning mastery - other lightning attacks are absorbed by force power
     
    Dark Rage:
    Charged: Immune to gunfire - deflects all projectile attacks
    Level 4:- Increased lightsaber damage done by 50%
    - Run speed further increased to 200% normal speed
    - Duration of 40 seconds
     
    Protect:
    Charged: Gives Jedi 200 shields for duration of power
    Level 4:- Consumes force only when hit
     
    Absorb:
    Charged: All Energy weapon attacks are converted into force power
    Level 4:- Absorbs 25% more force than level 3
    - Absorbs and converts 25% of weapon damage into force
     
    Drain: - Drainer takes damage from a missed attack ????
    - If victim is non-Jedi, drains health instead of Force
    Charged: Slows victim to 20% normal speed for 15 seconds
    Level 4:- Drains ~20% more than level 3 drain
    - Drains ammo from any energy weapons in use
     
    Seeing:
    Charged: 70% chance to dodge any type of projectile attack,
    reflect all projectiles directly back at attacker
    Level 4:- Duration increased 40 seconds
     
    Saber Offense:
    Level 4:- Saberstaff available
    - Dual Sabers available
    - Choose an additional Lightsaber form for single sabers
     
    Saber Defense:
    Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs
    Level 4:- Block all incoming projectiles if attacker is in crosshairs
     
    SaberThrow:
    Level 4:- Saber can spend more time airborne
    - Saber will never fall to the ground when blocked
    - Force power costs reduced
     
     
    _______________
    OTHER FEATURES:
    _______________
     
    Tchouky's Advanced RGB Lightsabers:
    - Toggle on/off clientside, for those who prefer the regular six colors
    - In-game menus
    - Black sabers availale (toggleable)
    - Pimpin color-cycling sabers available with scripts
     
    ________
    Credits:
    ________
     
    Anzymn, Corto, Neo Knight, Kyle Kellahshehskee, Nezill, Kjarl_Dreadnought and FM III Team : FORCEMOD III
     
    Dave Turner : E-11 Blaster
     
    Sasha Burrow : ATST Pilot
     
    Psyk0sith and Grafox : Some Player Models (Ki Adi Mundi,
     
    LastWish : IG-88
     
    Darth Shiftee : Trandoshan HD Head
     
    MovieBattle II Team :
     
    Serenity937 : Evolution of Combat Effects
     
    Pande : Scope HUD
     
    pra_viion : Luke HD Model
     
    Circa & DT85 : Some Player Models
     
    Mars Marshall aka Neomarz1 and his Team : Clone Ultima / Republic Commando / Magna Guard / Electrostaff and a lot of cool things!
     
    Hapslash : Stormtrooper
     
    Monsoontide, Keshire, Tyrael64 : Scouttrooper and T21 Blaster
     
    Weedsmoker : Clone Scout
     
    Duncan 10158 : Night Scout
     
    David "Rendar" Payne / Chairwalker : Super Battle Droid
     
    Prophet : Battle Droids
     
    Robin "IZaNaGI" Molde : Shaders
     
    Duncan_10158 : Droideka
     
    Major Clod : Gungan / Han Solo
     
    Joe "Keto" Thiel : Yuuzhan Vong
     
    Eric Landreneau : Royal Guard
     
    AJL : DC-15A Clone Repeater
     
    Inyri : Westar Pistol 3P Model
     
    Kevin Coyle : Anakin EP2, Obi-Wan Ep1, Ben Kenobi
     
    Toonces : Some Jedi Models
     
    JP-30 : ATAT Pilot
     
    OddJob : Boushh
     
    NeoMarz, Psyk0Sith & Darklord60 : Mando Pack
     
    Jashugan : Qui-Gon Jinn
     
    Stingray : Leia Endor
     
    Neomarz, Moooa : Zam Wesell
     
     
     
     
    Raven : JKA
     
    John Williams : Musics *o*
     
    George Lucas : Universe!
     
    _______________________________________________________________
     
    Special Thanks to all these modders who enriched the game .
     
    And my testers : Zeogrey, Rafale, Selixas.
     
     
    IF I MISSED SOMEONE THAT YOU RECOGNIZED THE WORK, PM ME AND I WILL ADD HIM/HER AS FAST AS POSSIBLE.

    1,982 downloads

       (3 reviews)

    10 comments

    Updated

  19. OpenRP Clientside

    OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more.
     
    See the readme and documentation for more details on specific commands.
     
    Please ensure you read the installation instructions in the readme.
     
    The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git

    308 downloads

       (3 reviews)

    2 comments

    Updated

  20. Moviebattles II Patch

    Moviebattles II V1.0.1 Patch has been released. This is an incremental patch for V1.0.
    This version includes a couple important bugfixes and changes to a couple of features.
     
    Changes since V1.0:
    General
    Added a different blaster deflect effect for IDR.
    Added bodyhit and perfectblock indicators around the crosshair.
    Unlocked cg_bobroll, cg_bobpitch and cg_bobup commands. (Head bobbing)

    Bugfixes
    Fixed an issue that would cause the game to crash on startup on some older graphic cards.
    Fixed requirements for Force Repulse.
    MBlock perfect blocking will no longer drain BP.
    Pressing attack after your saber is thrown no longer drains BP.
    Single pistol 3 now has weapon mode icons.
    T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
    Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.

    Gameplay
    BP drain cooldown reverted for saber special moves.
    Increased cooldown for saber slap from 2.5s to 3s.
    Removed distance requirement for jumpkicks.
    Reduced droideka base damage from 30 to 25.
    Reduced SBD base damage from 30 to 28.

    UI
    Added disable sky option to main menu More Video in Setup menu.
    Fixed an issue with network settings not working properly.
    Ingame library background isn't so transparent now so it's easier to read the library.
    Library text should display now regardless of text language settings (English only).
    Minor UI corrections.
    Updated library content.
    Updated swearword filter defaults.

    Mb2_Cloudcity
    Both teams now lose on time.
    CC now contracts the level based on players (10 or less) slightly.
    Fixed brush missalign in carbon chamber
    Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
    Fixed some missaligned texturing in carbon chamber.
    Fixed visibility issue in side route.
    Minor vis fixes.
    Optimized some brushwork in carbon chamber.

    Mb2_Commtower
    Added rebel win if the bomb is active when time runs out.
    Disabled pipe entities after animation complete to prevent multiple uses.
    Fixed forcefield staying on for the entire round.
    Fixed elevators in tower being able to be toggled while in motion.
    Fixed a few elevators not having damage while blocked.
    Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.

    Mb2_Corellia
    Added some vent grates in the vent shafts to help players reach the upper level.
    Changed hangar floor texture.
    Fixed a rare case where the large hangar door would not let you through when open.
    Fixed some surfaces being caulked & clipped a few things.
    Fixed z-fighting in a few places.
    Lowered vent elevator crushing damage (from 5 to 1).
    Minor brushwork fixes & performance improvements.
    Removed some broken hints.
    Removed some extra visual detail in imp spawn.
    Removed some of the vent supports to give a clearer view.
    Removed water drop efx in lower vents.

    Mb2_Kamino
    Fixed a few minor visual issues.
    Minor brushwork cleanup.
    Removed pillar behind tradefed ship outside to reduce time wasting.
    Tweaked hints to possibly help FPS.

    Mb2_Theed
    Fixed broken areaportal.
    Fixed missing textures.
    FPS improvements.
    Minor visual bugfixes.

    To install, ensure you have V1.0 Full installed, then drag & drop the contents of this .zip into GameData.
    For more info, please visit www.moviebattles.com

    423 downloads

       (4 reviews)

    0 comments

    Updated

  21. MoD LoaDeR

    **********************************
    *** Jedi Knight: Jedi Academy ***
    **********************************
     
    TITLE: MoD_LoaDeR
    AUTHOR: French Jedi Academy Clan
     
    WEBSITE :
    http://french-jediacademy.forumactif.org
     
     
    Installation :
    Put the MoD_LoaDeR folder in your Gamedata.
     
     
    Explications :
    this is a little mod for those who use a lot of mods and don't want to get a lot a icons on their desktops, and who are boring to launch basejka, then click on setup, then click on mods, then chose the mod and lauch it.
    Just put a icon for this mod and you can quickly launch any mod you want.
    the introduction video were removed and the menu is light in order to load quickly.
    Bugs :
    if you have different graphics configs between your mods, it could change them.
     
     
    Commentary :
    Don't ask me for the mods in the screenshots : there are some personnal test-mods and modified mod. For example, there are 2 japlus because i have a folder for japlus and a folder for JA++.
     
    Credits : Raven and FJA clan.

    428 downloads

       (3 reviews)

    4 comments

    Updated

  22. Promode Alpha

    I made this mod in 2012 and since then I didn't touch it anymore. The reason why I release it now is cause even though it's unfinished there
    are still a couple of nice features that some people might find useful or fun.
    The goal of this mod was to make the game faster and to bring some more features to full weapon CTF and TDM (instagib for example).
    This mod is based on the old MP-sourcecode but contains a couple of crash/security-fixes (not nearly as much as openJK though).
    Some features are not finished or don't work completely. However, pretty much every new feature got a command (g_***) so you can disable/enable whatever you want.
    For example you can play instagib just like in the original instagib-mod or you can disable the sabers and leave everything else as it is on base.
    The .pk3 also contains some cfg files which should make it easier to set up the mod.
     
    This is a full list of all commands and new features:
    (However, if you dig you will find a couple of more features but those are not finished and might not work)
     
    Key Features:
     
    - Instagib mode
    - New weapon- and gamebalance
    - Wallrun and roll with weapons & wallruns from air
    - Increased aircontrol
    - Instant weapon-switch
    - A lot of new commands, for example no selfkill, no selfdamage, disallow spectators to follow players etc
    - Drop weapons with /drop
    - Drop the flag in CTF with /dropflag
    - Pause and freeze the match with g_pause
    - Set team-tags before the name and replace "Blue" and "Red" via server-cmd
    - New Votes (for example for g_maxgameclients)
    - Kill-streaks
     
    Commands:
     
    - g_instagibmode to enable/disable the instagib-mode
    - g_allowthesaber to enable/disable the saber
    - g_noselfdamage to enable/disable weapon-selfdamage
    - g_allowblacknames to allow/forbid black names
    - g_aircontrol to enable/disable the extreme-airspeed-mode
    - g_instantweaponswitch to enable/disable faster weaponswitch
    - g_noitems to enable/disable all items
    - g_allowweapons to set the spawn-weapons
    - g_wallruns to enable/disable wallruns
    - g_airaccelerate to set the airaccelerate
    - g_disruptortime to enable/disable fast weapontime for disruptor
    - g_superwallruns to enable/disable wallruns from the air
    - g_forceinstaregen to enable/disable the instant refresh of force
    - g_wallrunshoot to enable/disable the shooting while wallrunning
    - g_dropflag to enable/disable flag-dropping
    - g_dropitem to enable/disable weapon-dropping
    - g_basehealth to enable/disable the old spawn-health/armor-amount
    - g_allowtaunt to enable/disable taunts in gametypes except duel/pduel
    - g_killstreak to enable/disable killstreaks to be displayed in the console
    - g_precachweapon to set the precached weapons. "1" precaches all weapons
    - g_jumpheight to set the jumpheight. "0" is higher
    - g_fastflagreturn to set the flag-returntime. "1" is faster
    - g_allowsaberdebugbox to enable/disable the debugsaberbox
    - g_nospec to allow/forbid spectating players
    - g_moreheadshotdamage 1 for more headshotdamage 0 = default
    - g_nolocationBasedDamageforDisruptor for no locational damage for disruptor
    - g_jkpmvote to enable/disable the new votes
    - g_noselfkill to allow/forbid selfkills
    - g_teamred, g_teamblue, g_teamspec for tags before the name
    - g_paused pauses the game
     
    New values for old cvars:
     
    - g_speed 450 as default
    - g_spawnInvulnerability 0 as default
    - g_forceregentime 0 as default
    - g_gametype 8 as default
     
    CFG-Files:
     
    promode.cfg
    instagib.cfg
    onlynosaber.cfg
     
    This is an ALPHA mod which will not get any updates or fixes as I'm working on my new project now. Use at own risk!
     
    Thanks go out to JACoders.org and all their members.
    Credit for the killstreak messages goes to eezstreet.

    78 downloads

       (3 reviews)

    2 comments

    Updated

  23. Moviebattles II Full

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
     
    Choose your class, ranging from a simple Soldier to the powerful Jedi or Sith, and play as your favourite characters such as Luke Skywalker, Obi-Wan Kenobi, Darth Maul, Mace Windu, Han Solo, Darth Vader, Jango & Boba Fett, Chewbacca, Padmé, Leia and more!
     
    Battle on some of the most iconic Star Wars planets and locations such as Naboo, Mustafar, Kamino, Tatooine, Death Star, Jedi Temple, Tantive IV, Cloud City, Jabba's Palace and more!
     
    Will you fight for the liberation of the Naboo or will you subjugate them as Darth Maul?
    Will you storm the Jedi Temple and kill all the Jedi or will you defend it?
    Will you escape the Death Star or will you stop those pesky Rebels from getting away?
     
    Take the lead role in a game that puts you in the middle of the action of the most memorable battles spanning the entire Star Wars feature films and beyond.
     
    War is coming once again. Choose your allegiance and change Star Wars history forever!

    2,851 downloads

       (11 reviews)

    7 comments

    Updated

  24. Cvar Unlocker

    This mod changes your sv_cheats cvar to 1 whenever the map changes.
    This will allow you to set cvars such as, but not restricted to, cg_thirdpersonrange or cg_fov to whatever value you like

    1,768 downloads

       (2 reviews)

    9 comments

    Submitted

  25. Man Hunt Mod

    Uploaded by @Omicron.
     
    An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
     
    e-mail sent:
    https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
     
     
    Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
    With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
    The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
    We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
     
     
    Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.

    213 downloads

       (4 reviews)

    4 comments

    Updated


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