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Multi Player Views 1.0

   (9 reviews)

4 Screenshots

About This File

RELEASED: 10 April 2016

AUTHOR: Cerez (cerezk.oz@gmail.com)

 

DESCRIPTION:

 

This OpenJK mod adds three new player view options to the Multiplayer game, activated by four buttons on the right side of the keyboard (namely , . / ').

 

FEATURES:

-----------------------------------

 

TRUE VIEW:

 

Full first person view (even with a lightsaber).

 

ACTION VIEW:

 

A third person view of your character, following closer, reminiscent of many action games, movies, and TV shows when the character is in a battle scene. The reticle is disabled by default in this view to provide a more cinematic experience.

 

CAMERA VIEW:

 

This option anchors the view to your location, effectively creating a third person camera perspective. The view will rotate to follow your character, but it will not move from its current position. It's useful for taking cinematic screenshots, for example.

 

DEFAULT VIEW:

 

Conveniently reverts back to the game's default third person player view settings.

 

ONLINE SERVER SUPPORT:

 

Since this is a client-side modification, this mod works just as well in any server environment you're visiting. You can duel with other players in first person view if you want to, for example, or use the closer-to-the-action view instead of the game's default view, and switch between them.

 

INSTALLATION:

-----------------------------------

 

You'll need OpenJK installed and set up as a prerequisite:

https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK

 

Move "openjk.pk3" to your "~/Documents/My Games/OpenJK/base" folder.

 

Move "views.cfg" to your base folder.

 

Move "openjk.x86.exe" to your "<game install location>/GameData" folder, replacing the default "openjk.x86.exe", and use it to run the Multiplayer game.

 

Run the game, and in the game console type "exec views" to bind the view switching keys to your keyboard.

 

ADDITIONAL NOTES:

 

You can edit "views.cfg" in Notepad to change which keys are bound for view switching, or to change an individual view's settings.

 

To unbind a bound key, simply type "unbind", followed by the key in the game's console (e.g. "unbind ,").

 

If you want to use this mod in a non-basejka, custom server mod environment (such as JA+, or Lugormod), be sure to copy "openjk.pk3" to that mod's client-side folder as well in "~/Documents/My Games/OpenJK".

 

KNOWN BUGS:

-----------------------------------

 

In first person view the view will not roll over, spin around, or flip upside down when your character does. I consider this a feature rather than a bug. When the view spins and moves so quickly, it usually causes disorientation and motion sickness in players.

 

CREDITS:

-----------------------------------

 

Custom Compiled and Scripted by: Cerez

 

This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/

 

SPECIAL THANKS TO:

 

The OpenJK project, and everyone at JKHub.

 

PERMISSIONS:

-----------------------------------

 

Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


User Feedback

Recommended Comments

Kahzmat

Posted

Back to JK2's single-player ^^ !

Cerez likes this
Daedra

Posted

Awesome, now all that's left is to upload your Single Player version (with the script thing). 5 stars!

Cerez and Asgarath83 like this
Cerez

Posted

Awesome, now all that's left is to upload your Single Player version (with the script thing). 5 stars!

I'm just going to include the Single Player files as an extension/addon to this mod here for those who are interested:

 

Remove Player Character Mod

 

Instructions:

 

Put both files in your base folder to install.

 

Run "exec views" in Single Player game mode to bind the view switch keys (same as for Multiplayer).

 

When you want to play the whole game in full first person view mode, run this line in the console, and switch to the first person view setting (using the ' key):

 

exec clearmodel

 

It will remove the player model from sight, but leave all your player progress, abilities, and settings untouched.

 

Unfortunately it still keeps the lightsaber hilt(s) visible at all times, but that's a small price to pay for some FPV SP fun...

 

Enjoy. ^_^

Asgarath83

Posted

Great Mod!!! I will use the single player version! Thanks! :D

Cerez likes this
kalamaray

Posted

I'm just going to include the Single Player files as an extension/addon to this mod here for those who are interested:

 

Remove Player Character Mod

 

Instructions:

 

Put both files in your base folder to install.

 

Run "exec views" in Single Player game mode to bind the view switch keys (same as for Multiplayer).

 

When you want to play the whole game in full first person view mode, run this line in the console, and switch to the first person view setting (using the ' key):

 

exec clearmodel

 

It will remove the player model from sight, but leave all your player progress, abilities, and settings untouched.

 

Unfortunately it still keeps the lightsaber hilt(s) visible at all times, but that's a small price to pay for some FPV SP fun...

 

Enjoy. ^_^

Turning off the torso/head on a models .skin file and using the camera commands to get a first person view in single player ("cg_thirdPersonRange 0;cg_thirdPersonCameraDamp 1;cg_thirdPersonTargetDamp 1" etc) with arms and legs also a cool alternative, i actually prefer it to JK2's first person saber view.

Cerez likes this
Magnus

Posted

Hi, I know I'm VERY late but, when I install it, it does work but when I get into True View in multiple player  I can see the skin model. When I run or even stand still, I see the camera going in and out of the model. Can I fix this or is normaly like that?

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